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egl: Don't use SDL_LoadFunction to get GL entry points on Emscripten.
This results in a dlsym() call, which causes Emscripten to panic if the game wasn't explicitly built dlopen support. eglGetProcAddress works just fine on this platform, so just let that codepath handle it.
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@ -231,6 +231,7 @@ SDL_EGL_GetProcAddress(_THIS, const char *proc)
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retval = _this->egl_data->eglGetProcAddress(proc);
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}
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#ifndef __EMSCRIPTEN__ /* LoadFunction isn't needed on Emscripten and will call dlsym(), causing other problems. */
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/* Try SDL_LoadFunction() first for EGL <= 1.4, or as a fallback for >= 1.5. */
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if (!retval) {
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static char procname[64];
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@ -242,8 +243,9 @@ SDL_EGL_GetProcAddress(_THIS, const char *proc)
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retval = SDL_LoadFunction(_this->egl_data->egl_dll_handle, procname);
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}
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}
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#endif
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/* Try eglGetProcAddress if we on <= 1.4 and still searching... */
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/* Try eglGetProcAddress if we're on <= 1.4 and still searching... */
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if (!retval && !is_egl_15_or_later && _this->egl_data->eglGetProcAddress) {
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retval = _this->egl_data->eglGetProcAddress(proc);
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if (retval) {
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