wayland: Don't initialize OpenGL when the window flags didn't specify it

Applications that don't specify a rendering flag are likely handling Vulkan/GL themselves, so SDL loading OpenGL by default in this case is unnecessary overhead, and if a render backend requires it, the window will be recreated with the appropriate flags when the renderer is initialized.
This commit is contained in:
Frank Praznik 2023-06-26 11:58:56 -04:00
parent 425062c123
commit 9ab2025127

View File

@ -2089,13 +2089,6 @@ int Wayland_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window)
c = _this->driverdata;
window->driverdata = data;
if (!(window->flags & SDL_WINDOW_VULKAN)) {
if (!(window->flags & SDL_WINDOW_OPENGL)) {
SDL_GL_LoadLibrary(NULL);
window->flags |= SDL_WINDOW_OPENGL;
}
}
if (window->x == SDL_WINDOWPOS_UNDEFINED) {
window->x = 0;
}