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https://github.com/shadps4-emu/ext-SDL.git
synced 2025-02-20 02:31:42 +00:00
SDL_GetMice() follows the SDL_GetStringRule
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@ -135,9 +135,10 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_HasMouse(void);
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* You should wait for input from a device before you consider it actively in
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* use.
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*
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* \param count a pointer filled in with the number of mice returned.
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* \returns a 0 terminated array of mouse instance IDs which should be freed
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* with SDL_free(), or NULL on failure; call SDL_GetError() for more
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* The returned array follows the SDL_GetStringRule, and will be automatically freed later.
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*
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* \param count a pointer filled in with the number of mice returned, may be NULL.
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* \returns a 0 terminated array of mouse instance IDs or NULL on failure; call SDL_GetError() for more
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* information.
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*
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* \since This function is available since SDL 3.0.0.
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@ -145,7 +146,7 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_HasMouse(void);
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* \sa SDL_GetMouseNameForID
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* \sa SDL_HasMouse
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*/
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extern SDL_DECLSPEC SDL_MouseID * SDLCALL SDL_GetMice(int *count);
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extern SDL_DECLSPEC const SDL_MouseID * SDLCALL SDL_GetMice(int *count);
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/**
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* Get the name of a mouse.
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@ -379,7 +379,7 @@ SDL_DYNAPI_PROC(int,SDL_GetMasksForPixelFormat,(SDL_PixelFormat a, int *b, Uint3
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SDL_DYNAPI_PROC(int,SDL_GetMaxHapticEffects,(SDL_Haptic *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GetMaxHapticEffectsPlaying,(SDL_Haptic *a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_GetMemoryFunctions,(SDL_malloc_func *a, SDL_calloc_func *b, SDL_realloc_func *c, SDL_free_func *d),(a,b,c,d),)
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SDL_DYNAPI_PROC(SDL_MouseID*,SDL_GetMice,(int *a),(a),return)
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SDL_DYNAPI_PROC(const SDL_MouseID*,SDL_GetMice,(int *a),(a),return)
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SDL_DYNAPI_PROC(SDL_Keymod,SDL_GetModState,(void),(),return)
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SDL_DYNAPI_PROC(SDL_Window*,SDL_GetMouseFocus,(void),(),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetMouseNameForID,(SDL_MouseID a),(a),return)
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@ -346,7 +346,7 @@ SDL_bool SDL_HasMouse(void)
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return (SDL_mouse_count > 0);
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}
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SDL_MouseID *SDL_GetMice(int *count)
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const SDL_MouseID *SDL_GetMice(int *count)
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{
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int i;
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SDL_MouseID *mice;
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@ -367,7 +367,7 @@ SDL_MouseID *SDL_GetMice(int *count)
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}
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}
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return mice;
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return SDL_FreeLater(mice);
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}
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const char *SDL_GetMouseNameForID(SDL_MouseID instance_id)
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@ -871,7 +871,7 @@ void WIN_CheckKeyboardAndMouseHotplug(SDL_VideoDevice *_this, SDL_bool initial_c
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int new_keyboard_count = 0;
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SDL_KeyboardID *new_keyboards = NULL;
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int old_mouse_count = 0;
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SDL_MouseID *old_mice = NULL;
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const SDL_MouseID *old_mice = NULL;
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int new_mouse_count = 0;
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SDL_MouseID *new_mice = NULL;
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SDL_bool send_event = !initial_check;
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@ -983,7 +983,6 @@ void WIN_CheckKeyboardAndMouseHotplug(SDL_VideoDevice *_this, SDL_bool initial_c
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}
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SDL_free(new_keyboards);
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SDL_free(old_mice);
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SDL_free(new_mice);
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SetupDiDestroyDeviceInfoList(devinfo);
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@ -738,7 +738,7 @@ void X11_Xinput2UpdateDevices(SDL_VideoDevice *_this, SDL_bool initial_check)
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int new_keyboard_count = 0;
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SDL_KeyboardID *new_keyboards = NULL;
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int old_mouse_count = 0;
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SDL_MouseID *old_mice = NULL;
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const SDL_MouseID *old_mice = NULL;
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int new_mouse_count = 0;
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SDL_MouseID *new_mice = NULL;
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int old_touch_count = 0;
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@ -840,7 +840,6 @@ void X11_Xinput2UpdateDevices(SDL_VideoDevice *_this, SDL_bool initial_check)
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}
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SDL_free(new_keyboards);
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SDL_free(old_mice);
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SDL_free(new_mice);
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SDL_free(old_touch_devices);
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SDL_free(new_touch_devices);
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@ -83,7 +83,7 @@ int main(int argc, char *argv[])
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SDL_GetKeyboards(&num_keyboards);
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SDL_Log("There are %d keyboards at startup\n", num_keyboards);
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SDL_free(SDL_GetMice(&num_mice));
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SDL_GetMice(&num_mice);
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SDL_Log("There are %d mice at startup\n", num_mice);
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SDL_GetJoysticks(&num_joysticks);
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