Sync SDL3 wiki -> header

This commit is contained in:
SDL Wiki Bot 2024-08-30 00:35:24 +00:00
parent 683e5b8d52
commit 9f0b23d3ad

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@ -954,22 +954,23 @@ extern SDL_DECLSPEC SDL_GPUDevice *SDLCALL SDL_CreateGPUDevice(
*
* These are the current shader format properties:
*
* - `SDL_PROP_GPU_DEVICE_CREATE_SHADERS_SECRET_BOOL`: The app is able to provide
* shaders for an NDA platform.
* - `SDL_PROP_GPU_DEVICE_CREATE_SHADERS_SPIRV_BOOL`:
* The app is able to provide SPIR-V shaders if applicable.
* - `SDL_PROP_GPU_DEVICE_CREATE_SHADERS_SECRET_BOOL`: The app is able to
* provide shaders for an NDA platform.
* - `SDL_PROP_GPU_DEVICE_CREATE_SHADERS_SPIRV_BOOL`: The app is able to
* provide SPIR-V shaders if applicable.
* - SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXBC_BOOL`: The app is able to provide
* DXBC shaders if applicable `SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXIL_BOOL`:
* The app is able to provide DXIL shaders if applicable.
* DXBC shaders if applicable
* `SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXIL_BOOL`: The app is able to
* provide DXIL shaders if applicable.
* - `SDL_PROP_GPU_DEVICE_CREATE_SHADERS_MSL_BOOL`: The app is able to provide
* MSL shaders if applicable.
* MSL shaders if applicable.
* - `SDL_PROP_GPU_DEVICE_CREATE_SHADERS_METALLIB_BOOL`: The app is able to
* provide Metal shader libraries if applicable.
* provide Metal shader libraries if applicable.
*
* With the D3D12 renderer:
*
* - `SDL_PROP_GPU_DEVICE_CREATE_D3D12_SEMANTIC_NAME_STRING`: the prefix to use
* for all vertex semantics, default is "TEXCOORD".
* - `SDL_PROP_GPU_DEVICE_CREATE_D3D12_SEMANTIC_NAME_STRING`: the prefix to
* use for all vertex semantics, default is "TEXCOORD".
*
* \param props the properties to use.
* \returns a GPU context on success or NULL on failure.