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https://github.com/shadps4-emu/ext-SDL.git
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Fixed bug 3943 - General SDL_HINT_VIDEO_DOUBLE_BUFFER hint support
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@ -798,14 +798,22 @@ extern "C" {
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#define SDL_HINT_RPI_VIDEO_LAYER "SDL_RPI_VIDEO_LAYER"
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/**
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* \brief Tell SDL the KMS/DRM video driver that we want double buffer only.
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* \brief Tell the video driver that we only want a double buffer.
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*
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* By default KMS/DRM will use a triple buffer solution that wastes no CPU
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* time on waiting for vsync after issuing a flip, but introduces a frame of
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* latency. Waiting for vsync immediately after issuing a flip on the other
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* hand is recommended for cases where low latency is an important factor.
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* By default, most lowlevel 2D APIs will use a triple buffer scheme that
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* wastes no CPU time on waiting for vsync after issuing a flip, but
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* introduces a frame of latency. On the other hand, using a double buffer
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* scheme instead is recommended for cases where low latency is an important
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* factor because we save a whole frame of latency.
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* We do so by waiting for vsync immediately after issuing a flip, usually just
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* after eglSwapBuffers call in the backend's *_SwapWindow function.
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*
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* Since it's driver-specific, it's only supported where possible and
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* implemented. Currently supported the following drivers:
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* - KMSDRM (kmsdrm)
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* - Raspberry Pi (raspberrypi)
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*/
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#define SDL_HINT_KMSDRM_DOUBLE_BUFFER "SDL_KMSDRM_DOUBLE_BUFFER"
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#define SDL_HINT_VIDEO_DOUBLE_BUFFER "SDL_VIDEO_DOUBLE_BUFFER"
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/**
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* \brief A variable controlling what driver to use for OpenGL ES contexts.
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@ -525,7 +525,7 @@ KMSDRM_CreateWindow(_THIS, SDL_Window * window)
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/* In case we want low-latency, double-buffer video, we take note here */
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wdata->double_buffer = SDL_FALSE;
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if (SDL_GetHintBoolean(SDL_HINT_KMSDRM_DOUBLE_BUFFER, SDL_FALSE)) {
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if (SDL_GetHintBoolean(SDL_HINT_VIDEO_DOUBLE_BUFFER, SDL_FALSE)) {
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wdata->double_buffer = SDL_TRUE;
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}
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@ -19,6 +19,8 @@
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#include "SDL_hints.h"
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#include "SDL_log.h"
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#if SDL_VIDEO_DRIVER_RPI && SDL_VIDEO_OPENGL_EGL
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@ -40,8 +42,27 @@ RPI_GLES_LoadLibrary(_THIS, const char *path) {
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return SDL_EGL_LoadLibrary(_this, path, EGL_DEFAULT_DISPLAY, 0);
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}
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int
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RPI_GLES_SwapWindow(_THIS, SDL_Window * window) {
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SDL_WindowData *wdata = ((SDL_WindowData *) window->driverdata);
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if (!(_this->egl_data->eglSwapBuffers(_this->egl_data->egl_display, wdata->egl_surface))) {
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SDL_LogError(SDL_LOG_CATEGORY_VIDEO, "eglSwapBuffers failed.");
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return 0;
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}
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/* Wait immediately for vsync (as if we only had two buffers), for low input-lag scenarios.
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* Run your SDL2 program with "SDL_RPI_DOUBLE_BUFFER=1 <program_name>" to enable this. */
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if (wdata->double_buffer) {
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SDL_LockMutex(wdata->vsync_cond_mutex);
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SDL_CondWait(wdata->vsync_cond, wdata->vsync_cond_mutex);
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SDL_UnlockMutex(wdata->vsync_cond_mutex);
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}
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return 0;
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}
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SDL_EGL_CreateContext_impl(RPI)
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SDL_EGL_SwapWindow_impl(RPI)
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SDL_EGL_MakeCurrent_impl(RPI)
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#endif /* SDL_VIDEO_DRIVER_RPI && SDL_VIDEO_OPENGL_EGL */
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@ -214,6 +214,16 @@ RPI_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode)
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return 0;
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}
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static void
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RPI_vsync_callback(DISPMANX_UPDATE_HANDLE_T u, void *data)
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{
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SDL_WindowData *wdata = ((SDL_WindowData *) data);
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SDL_LockMutex(wdata->vsync_cond_mutex);
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SDL_CondSignal(wdata->vsync_cond);
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SDL_UnlockMutex(wdata->vsync_cond_mutex);
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}
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int
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RPI_CreateWindow(_THIS, SDL_Window * window)
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{
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@ -289,9 +299,18 @@ RPI_CreateWindow(_THIS, SDL_Window * window)
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return SDL_SetError("Could not create GLES window surface");
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}
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/* Start generating vsync callbacks if necesary */
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wdata->double_buffer = SDL_FALSE;
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if (SDL_GetHintBoolean(SDL_HINT_VIDEO_DOUBLE_BUFFER, SDL_FALSE)) {
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wdata->vsync_cond = SDL_CreateCond();
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wdata->vsync_cond_mutex = SDL_CreateMutex();
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wdata->double_buffer = SDL_TRUE;
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vc_dispmanx_vsync_callback(displaydata->dispman_display, RPI_vsync_callback, (void*)wdata);
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}
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/* Setup driver data for this window */
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window->driverdata = wdata;
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/* One window, it always has focus */
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SDL_SetMouseFocus(window);
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SDL_SetKeyboardFocus(window);
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@ -304,7 +323,22 @@ void
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RPI_DestroyWindow(_THIS, SDL_Window * window)
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{
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SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
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SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
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SDL_DisplayData *displaydata = (SDL_DisplayData *) display->driverdata;
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if(data) {
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if (data->double_buffer) {
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/* Wait for vsync, and then stop vsync callbacks and destroy related stuff, if needed */
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SDL_LockMutex(data->vsync_cond_mutex);
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SDL_CondWait(data->vsync_cond, data->vsync_cond_mutex);
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SDL_UnlockMutex(data->vsync_cond_mutex);
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vc_dispmanx_vsync_callback(displaydata->dispman_display, NULL, NULL);
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SDL_DestroyCond(data->vsync_cond);
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SDL_DestroyMutex(data->vsync_cond_mutex);
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}
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#if SDL_VIDEO_OPENGL_EGL
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if (data->egl_surface != EGL_NO_SURFACE) {
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SDL_EGL_DestroySurface(_this, data->egl_surface);
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@ -48,6 +48,12 @@ typedef struct SDL_WindowData
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#if SDL_VIDEO_OPENGL_EGL
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EGLSurface egl_surface;
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#endif
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/* Vsync callback cond and mutex */
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SDL_cond *vsync_cond;
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SDL_mutex *vsync_cond_mutex;
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SDL_bool double_buffer;
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} SDL_WindowData;
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#define SDL_RPI_VIDEOLAYER 10000 /* High enough so to occlude everything */
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