Fixed display orientation function names for SDL 3.0 convention

This commit is contained in:
Sam Lantinga 2023-06-17 09:28:27 -07:00
parent d91e96e7f5
commit 9fe384b696
10 changed files with 20 additions and 20 deletions

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@ -1139,7 +1139,7 @@ The SDL_WINDOW_TOOLTIP and SDL_WINDOW_POPUP_MENU window flags are now supported
The following functions have been renamed:
* SDL_GetClosestDisplayMode() => SDL_GetClosestFullscreenDisplayMode()
* SDL_GetDisplayOrientation() => SDL_GetDisplayCurrentOrientation()
* SDL_GetDisplayOrientation() => SDL_GetCurrentDisplayOrientation()
* SDL_GetPointDisplayIndex() => SDL_GetDisplayForPoint()
* SDL_GetRectDisplayIndex() => SDL_GetDisplayForRect()
* SDL_GetWindowDisplayIndex() => SDL_GetDisplayForWindow()

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@ -466,7 +466,7 @@
/* ##SDL_video.h */
#define SDL_GetClosestDisplayMode SDL_GetClosestFullscreenDisplayMode
#define SDL_GetDisplayOrientation SDL_GetDisplayCurrentOrientation
#define SDL_GetDisplayOrientation SDL_GetCurrentDisplayOrientation
#define SDL_GetPointDisplayIndex SDL_GetDisplayForPoint
#define SDL_GetRectDisplayIndex SDL_GetDisplayForRect
#define SDL_GetWindowDisplayIndex SDL_GetDisplayForWindow
@ -903,7 +903,7 @@
/* ##SDL_video.h */
#define SDL_GetClosestDisplayMode SDL_GetClosestDisplayMode_renamed_SDL_GetClosestFullscreenDisplayMode
#define SDL_GetDisplayOrientation SDL_GetDisplayOrientation_renamed_SDL_GetDisplayCurrentOrientation
#define SDL_GetDisplayOrientation SDL_GetDisplayOrientation_renamed_SDL_GetCurrentDisplayOrientation
#define SDL_GetPointDisplayIndex SDL_GetPointDisplayIndex_renamed_SDL_GetDisplayForPoint
#define SDL_GetRectDisplayIndex SDL_GetRectDisplayIndex_renamed_SDL_GetDisplayForRect
#define SDL_GetWindowDisplayIndex SDL_GetWindowDisplayIndex_renamed_SDL_GetDisplayForWindow

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@ -96,7 +96,7 @@ typedef enum
*
* The axis data is not changed when the device is rotated.
*
* \sa SDL_GetDisplayCurrentOrientation()
* \sa SDL_GetCurrentDisplayOrientation()
*/
#define SDL_STANDARD_GRAVITY 9.80665f
@ -120,7 +120,7 @@ typedef enum
*
* The axis data is not changed when the device is rotated.
*
* \sa SDL_GetDisplayCurrentOrientation()
* \sa SDL_GetCurrentDisplayOrientation()
*/
/* Function prototypes */

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@ -405,7 +405,7 @@ extern DECLSPEC int SDLCALL SDL_GetDisplayUsableBounds(SDL_DisplayID displayID,
*
* \sa SDL_GetDisplays
*/
extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetDisplayNaturalOrientation(SDL_DisplayID displayID);
extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetNaturalDisplayOrientation(SDL_DisplayID displayID);
/**
* Get the orientation of a display.
@ -418,7 +418,7 @@ extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetDisplayNaturalOrientation(
*
* \sa SDL_GetDisplays
*/
extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetDisplayCurrentOrientation(SDL_DisplayID displayID);
extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetCurrentDisplayOrientation(SDL_DisplayID displayID);
/**
* Get the content scale of a display.

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@ -166,7 +166,7 @@ SDL3_0.0.0 {
SDL_GetDisplayForPoint;
SDL_GetDisplayForRect;
SDL_GetDisplayName;
SDL_GetDisplayCurrentOrientation;
SDL_GetCurrentDisplayOrientation;
SDL_GetDisplayUsableBounds;
SDL_GetError;
SDL_GetErrorMsg;
@ -866,7 +866,7 @@ SDL3_0.0.0 {
SDL_hid_get_report_descriptor;
SDL_HasWindowSurface;
SDL_DestroyWindowSurface;
SDL_GetDisplayNaturalOrientation;
SDL_GetNaturalDisplayOrientation;
# extra symbols go here (don't modify this line)
local: *;
};

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@ -190,7 +190,7 @@
#define SDL_GetDisplayForPoint SDL_GetDisplayForPoint_REAL
#define SDL_GetDisplayForRect SDL_GetDisplayForRect_REAL
#define SDL_GetDisplayName SDL_GetDisplayName_REAL
#define SDL_GetDisplayCurrentOrientation SDL_GetDisplayCurrentOrientation_REAL
#define SDL_GetCurrentDisplayOrientation SDL_GetCurrentDisplayOrientation_REAL
#define SDL_GetDisplayUsableBounds SDL_GetDisplayUsableBounds_REAL
#define SDL_GetError SDL_GetError_REAL
#define SDL_GetErrorMsg SDL_GetErrorMsg_REAL
@ -892,4 +892,4 @@
#define SDL_hid_get_report_descriptor SDL_hid_get_report_descriptor_REAL
#define SDL_HasWindowSurface SDL_HasWindowSurface_REAL
#define SDL_DestroyWindowSurface SDL_DestroyWindowSurface_REAL
#define SDL_GetDisplayNaturalOrientation SDL_GetDisplayNaturalOrientation_REAL
#define SDL_GetNaturalDisplayOrientation SDL_GetNaturalDisplayOrientation_REAL

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@ -265,7 +265,7 @@ SDL_DYNAPI_PROC(int,SDL_GetDisplayBounds,(SDL_DisplayID a, SDL_Rect *b),(a,b),re
SDL_DYNAPI_PROC(SDL_DisplayID,SDL_GetDisplayForPoint,(const SDL_Point *a),(a),return)
SDL_DYNAPI_PROC(SDL_DisplayID,SDL_GetDisplayForRect,(const SDL_Rect *a),(a),return)
SDL_DYNAPI_PROC(const char*,SDL_GetDisplayName,(SDL_DisplayID a),(a),return)
SDL_DYNAPI_PROC(SDL_DisplayOrientation,SDL_GetDisplayCurrentOrientation,(SDL_DisplayID a),(a),return)
SDL_DYNAPI_PROC(SDL_DisplayOrientation,SDL_GetCurrentDisplayOrientation,(SDL_DisplayID a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetDisplayUsableBounds,(SDL_DisplayID a, SDL_Rect *b),(a,b),return)
SDL_DYNAPI_PROC(const char*,SDL_GetError,(void),(),return)
SDL_DYNAPI_PROC(char*,SDL_GetErrorMsg,(char *a, int b),(a,b),return)
@ -937,4 +937,4 @@ SDL_DYNAPI_PROC(SDL_hid_device_info*,SDL_hid_get_device_info,(SDL_hid_device *a)
SDL_DYNAPI_PROC(int,SDL_hid_get_report_descriptor,(SDL_hid_device *a, unsigned char *b, size_t c),(a,b,c),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_HasWindowSurface,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_DestroyWindowSurface,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(SDL_DisplayOrientation,SDL_GetDisplayNaturalOrientation,(SDL_DisplayID a),(a),return)
SDL_DYNAPI_PROC(SDL_DisplayOrientation,SDL_GetNaturalDisplayOrientation,(SDL_DisplayID a),(a),return)

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@ -657,7 +657,7 @@ static void AttemptSensorFusion(SDL_Joystick *joystick, SDL_bool invert_sensors)
When a phone is being used as a gamepad, its orientation changes,
so adjust sensor axes to match.
*/
if (SDL_GetDisplayNaturalOrientation(SDL_GetPrimaryDisplay()) == SDL_ORIENTATION_LANDSCAPE) {
if (SDL_GetNaturalDisplayOrientation(SDL_GetPrimaryDisplay()) == SDL_ORIENTATION_LANDSCAPE) {
/* When a device in landscape orientation is laid flat, the axes change
orientation as follows:
-X to +X becomes -X to +X

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@ -2464,13 +2464,13 @@ void SDLTest_CommonDrawWindowInfo(SDL_Renderer *renderer, SDL_Window *window, fl
textY += lineHeight;
}
(void)SDL_snprintf(text, sizeof(text), "SDL_GetDisplayNaturalOrientation: ");
SDLTest_PrintDisplayOrientation(text, sizeof(text), SDL_GetDisplayNaturalOrientation(windowDisplayID));
(void)SDL_snprintf(text, sizeof(text), "SDL_GetNaturalDisplayOrientation: ");
SDLTest_PrintDisplayOrientation(text, sizeof(text), SDL_GetNaturalDisplayOrientation(windowDisplayID));
SDLTest_DrawString(renderer, 0.0f, textY, text);
textY += lineHeight;
(void)SDL_snprintf(text, sizeof(text), "SDL_GetDisplayCurrentOrientation: ");
SDLTest_PrintDisplayOrientation(text, sizeof(text), SDL_GetDisplayCurrentOrientation(windowDisplayID));
(void)SDL_snprintf(text, sizeof(text), "SDL_GetCurrentDisplayOrientation: ");
SDLTest_PrintDisplayOrientation(text, sizeof(text), SDL_GetCurrentDisplayOrientation(windowDisplayID));
SDLTest_DrawString(renderer, 0.0f, textY, text);
textY += lineHeight;

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@ -889,7 +889,7 @@ int SDL_GetDisplayUsableBounds(SDL_DisplayID displayID, SDL_Rect *rect)
return SDL_GetDisplayBounds(displayID, rect);
}
SDL_DisplayOrientation SDL_GetDisplayNaturalOrientation(SDL_DisplayID displayID)
SDL_DisplayOrientation SDL_GetNaturalDisplayOrientation(SDL_DisplayID displayID)
{
SDL_VideoDisplay *display = SDL_GetVideoDisplay(displayID);
@ -903,7 +903,7 @@ SDL_DisplayOrientation SDL_GetDisplayNaturalOrientation(SDL_DisplayID displayID)
}
}
SDL_DisplayOrientation SDL_GetDisplayCurrentOrientation(SDL_DisplayID displayID)
SDL_DisplayOrientation SDL_GetCurrentDisplayOrientation(SDL_DisplayID displayID)
{
SDL_VideoDisplay *display = SDL_GetVideoDisplay(displayID);