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Renamed SDL_GetGamepadNumTouchpads and SDL_GetGamepadNumTouchpadFingers to match the new convention
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@ -230,8 +230,8 @@ The following functions have been renamed:
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* SDL_GameControllerGetButtonFromString() => SDL_GetGamepadButtonFromString()
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* SDL_GameControllerGetFirmwareVersion() => SDL_GetGamepadFirmwareVersion()
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* SDL_GameControllerGetJoystick() => SDL_GetGamepadJoystick()
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* SDL_GameControllerGetNumTouchpadFingers() => SDL_GetGamepadNumTouchpadFingers()
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* SDL_GameControllerGetNumTouchpads() => SDL_GetGamepadNumTouchpads()
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* SDL_GameControllerGetNumTouchpadFingers() => SDL_GetNumGamepadTouchpadFingers()
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* SDL_GameControllerGetNumTouchpads() => SDL_GetNumGamepadTouchpads()
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* SDL_GameControllerGetPlayerIndex() => SDL_GetGamepadPlayerIndex()
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* SDL_GameControllerGetProduct() => SDL_GetGamepadProduct()
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* SDL_GameControllerGetProductVersion() => SDL_GetGamepadProductVersion()
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@ -844,7 +844,7 @@ extern DECLSPEC Uint8 SDLCALL SDL_GetGamepadButton(SDL_Gamepad *gamepad, SDL_Gam
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern DECLSPEC int SDLCALL SDL_GetGamepadNumTouchpads(SDL_Gamepad *gamepad);
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extern DECLSPEC int SDLCALL SDL_GetNumGamepadTouchpads(SDL_Gamepad *gamepad);
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/**
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* Get the number of supported simultaneous fingers on a touchpad on a game
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@ -852,7 +852,7 @@ extern DECLSPEC int SDLCALL SDL_GetGamepadNumTouchpads(SDL_Gamepad *gamepad);
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern DECLSPEC int SDLCALL SDL_GetGamepadNumTouchpadFingers(SDL_Gamepad *gamepad, int touchpad);
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extern DECLSPEC int SDLCALL SDL_GetNumGamepadTouchpadFingers(SDL_Gamepad *gamepad, int touchpad);
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/**
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* Get the current state of a finger on a touchpad on a gamepad.
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@ -203,8 +203,8 @@
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#define SDL_GameControllerGetButtonFromString SDL_GetGamepadButtonFromString
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#define SDL_GameControllerGetFirmwareVersion SDL_GetGamepadFirmwareVersion
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#define SDL_GameControllerGetJoystick SDL_GetGamepadJoystick
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#define SDL_GameControllerGetNumTouchpadFingers SDL_GetGamepadNumTouchpadFingers
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#define SDL_GameControllerGetNumTouchpads SDL_GetGamepadNumTouchpads
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#define SDL_GameControllerGetNumTouchpadFingers SDL_GetNumGamepadTouchpadFingers
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#define SDL_GameControllerGetNumTouchpads SDL_GetNumGamepadTouchpads
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#define SDL_GameControllerGetPlayerIndex SDL_GetGamepadPlayerIndex
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#define SDL_GameControllerGetProduct SDL_GetGamepadProduct
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#define SDL_GameControllerGetProductVersion SDL_GetGamepadProductVersion
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@ -581,8 +581,8 @@
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#define SDL_GameControllerGetButtonFromString SDL_GameControllerGetButtonFromString_renamed_SDL_GetGamepadButtonFromString
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#define SDL_GameControllerGetFirmwareVersion SDL_GameControllerGetFirmwareVersion_renamed_SDL_GetGamepadFirmwareVersion
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#define SDL_GameControllerGetJoystick SDL_GameControllerGetJoystick_renamed_SDL_GetGamepadJoystick
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#define SDL_GameControllerGetNumTouchpadFingers SDL_GameControllerGetNumTouchpadFingers_renamed_SDL_GetGamepadNumTouchpadFingers
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#define SDL_GameControllerGetNumTouchpads SDL_GameControllerGetNumTouchpads_renamed_SDL_GetGamepadNumTouchpads
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#define SDL_GameControllerGetNumTouchpadFingers SDL_GameControllerGetNumTouchpadFingers_renamed_SDL_GetNumGamepadTouchpadFingers
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#define SDL_GameControllerGetNumTouchpads SDL_GameControllerGetNumTouchpads_renamed_SDL_GetNumGamepadTouchpads
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#define SDL_GameControllerGetPlayerIndex SDL_GameControllerGetPlayerIndex_renamed_SDL_GetGamepadPlayerIndex
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#define SDL_GameControllerGetProduct SDL_GameControllerGetProduct_renamed_SDL_GetGamepadProduct
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#define SDL_GameControllerGetProductVersion SDL_GameControllerGetProductVersion_renamed_SDL_GetGamepadProductVersion
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@ -199,8 +199,8 @@ SDL3_0.0.0 {
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SDL_GetGamepadMappingForGUID;
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SDL_GetGamepadMappingForIndex;
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SDL_GetGamepadName;
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SDL_GetGamepadNumTouchpadFingers;
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SDL_GetGamepadNumTouchpads;
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SDL_GetNumGamepadTouchpadFingers;
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SDL_GetNumGamepadTouchpads;
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SDL_GetGamepadPath;
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SDL_GetGamepadPlayerIndex;
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SDL_GetGamepadProduct;
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@ -224,8 +224,8 @@
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#define SDL_GetGamepadMappingForGUID SDL_GetGamepadMappingForGUID_REAL
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#define SDL_GetGamepadMappingForIndex SDL_GetGamepadMappingForIndex_REAL
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#define SDL_GetGamepadName SDL_GetGamepadName_REAL
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#define SDL_GetGamepadNumTouchpadFingers SDL_GetGamepadNumTouchpadFingers_REAL
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#define SDL_GetGamepadNumTouchpads SDL_GetGamepadNumTouchpads_REAL
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#define SDL_GetNumGamepadTouchpadFingers SDL_GetGamepadNumTouchpadFingers_REAL
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#define SDL_GetNumGamepadTouchpads SDL_GetGamepadNumTouchpads_REAL
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#define SDL_GetGamepadPath SDL_GetGamepadPath_REAL
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#define SDL_GetGamepadPlayerIndex SDL_GetGamepadPlayerIndex_REAL
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#define SDL_GetGamepadProduct SDL_GetGamepadProduct_REAL
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@ -298,8 +298,8 @@ SDL_DYNAPI_PROC(char*,SDL_GetGamepadMapping,(SDL_Gamepad *a),(a),return)
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SDL_DYNAPI_PROC(char*,SDL_GetGamepadMappingForGUID,(SDL_JoystickGUID a),(a),return)
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SDL_DYNAPI_PROC(char*,SDL_GetGamepadMappingForIndex,(int a),(a),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetGamepadName,(SDL_Gamepad *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GetGamepadNumTouchpadFingers,(SDL_Gamepad *a, int b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_GetGamepadNumTouchpads,(SDL_Gamepad *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GetNumGamepadTouchpadFingers,(SDL_Gamepad *a, int b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_GetNumGamepadTouchpads,(SDL_Gamepad *a),(a),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetGamepadPath,(SDL_Gamepad *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GetGamepadPlayerIndex,(SDL_Gamepad *a),(a),return)
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SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadProduct,(SDL_Gamepad *a),(a),return)
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@ -2396,7 +2396,7 @@ Uint8 SDL_GetGamepadButton(SDL_Gamepad *gamepad, SDL_GamepadButton button)
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/**
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* Get the number of touchpads on a gamepad.
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*/
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int SDL_GetGamepadNumTouchpads(SDL_Gamepad *gamepad)
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int SDL_GetNumGamepadTouchpads(SDL_Gamepad *gamepad)
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{
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int retval = 0;
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@ -2415,7 +2415,7 @@ int SDL_GetGamepadNumTouchpads(SDL_Gamepad *gamepad)
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/**
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* Get the number of supported simultaneous fingers on a touchpad on a gamepad.
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*/
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int SDL_GetGamepadNumTouchpadFingers(SDL_Gamepad *gamepad, int touchpad)
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int SDL_GetNumGamepadTouchpadFingers(SDL_Gamepad *gamepad, int touchpad)
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{
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int retval = 0;
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