d3d11: Fixed VB state, avoiding unnecessary recreation (Thanks, Alex!).

Fixes Bugzilla #4779.
This commit is contained in:
Ryan C. Gordon 2019-09-01 22:41:44 -04:00
parent 6c295129ba
commit a3804ba1da

View File

@ -1862,6 +1862,8 @@ D3D11_UpdateVertexBuffer(SDL_Renderer *renderer,
return -1;
}
rendererData->vertexBufferSizes[vbidx] = dataSizeInBytes;
ID3D11DeviceContext_IASetVertexBuffers(rendererData->d3dContext,
0,
1,