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test/CMakeLists.txt: add OpenGL module checks and adjust dependencies.
from a patchset by Vladislav Dmitrievich Turbanov: https://github.com/libsdl-org/SDL/pull/4062
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@ -13,6 +13,12 @@ if(WINDOWS)
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add_definitions(-Dmain=SDL_main)
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endif()
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find_package(OpenGL)
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if (OPENGL_FOUND)
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add_definitions(-DHAVE_OPENGL)
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endif()
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add_executable(checkkeys checkkeys.c)
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add_executable(loopwave loopwave.c)
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add_executable(loopwavequeue loopwavequeue.c)
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@ -88,6 +94,13 @@ add_executable(controllermap controllermap.c)
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add_executable(testvulkan testvulkan.c)
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add_executable(testoffscreen testoffscreen.c)
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if(OPENGL_FOUND)
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add_dependencies(testshader OpenGL::GL)
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add_dependencies(testgl2 OpenGL::GL)
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target_link_libraries(testshader OpenGL::GL)
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target_link_libraries(testgl2 OpenGL::GL)
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endif()
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# HACK: Dummy target to cause the resource files to be copied to the build directory.
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# Need to make it an executable so we can use the TARGET_FILE_DIR generator expression.
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# This is needed so they get copied to the correct Debug/Release subdirectory in Xcode.
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