Fixed documentation typos

This commit is contained in:
Sam Lantinga 2024-10-04 13:04:27 -07:00
parent 37315110c1
commit a57ecad648

View File

@ -30,7 +30,7 @@
*
* A basic workflow might be something like this:
*
* The app creates a GPU device with SDL_GPUCreateDevice(), and assigns it to
* The app creates a GPU device with SDL_CreateGPUDevice(), and assigns it to
* a window with SDL_ClaimWindowForGPUDevice()--although strictly speaking you
* can render offscreen entirely, perhaps for image processing, and not use a
* window at all.
@ -101,7 +101,7 @@
* command buffer is done processing, it is safe to read the downloaded data.
* Make sure to call SDL_ReleaseGPUFence() when done with the fence.
*
* The API also has "compute" support. The app calls SDL_GPUBeginComputePass()
* The API also has "compute" support. The app calls SDL_BeginGPUComputePass()
* with compute-writeable textures and/or buffers, which can be written to in
* a compute shader. Then it sets states it needs for the compute dispatches:
*