mirror of
https://github.com/shadps4-emu/ext-SDL.git
synced 2024-12-26 20:54:57 +00:00
Added support for the Nintendo GameCube adapter, tested on Steam Link hardware
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@ -535,9 +535,7 @@ struct hid_device_info HID_API_EXPORT * HID_API_CALL hid_enumerate(unsigned shor
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struct PLATFORM_hid_device_info *raw_dev;
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#endif /* HAVE_PLATFORM_BACKEND */
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struct hid_device_info *devs = NULL, *last = NULL, *new_dev;
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#ifdef SDL_LIBUSB_DYNAMIC
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SDL_bool bFound;
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#endif
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if (SDL_hidapi_wasinit == SDL_FALSE) {
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hid_init();
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@ -557,6 +555,10 @@ struct hid_device_info HID_API_EXPORT * HID_API_CALL hid_enumerate(unsigned shor
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bFound = SDL_FALSE;
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#if HAVE_PLATFORM_BACKEND
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for (raw_dev = raw_devs; raw_dev; raw_dev = raw_dev->next) {
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if (raw_dev->vendor_id == 0x057e && raw_dev->product_id == 0x0337) {
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/* The GameCube adapter is handled by the USB HIDAPI driver */
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continue;
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}
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if (usb_dev->vendor_id == raw_dev->vendor_id &&
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usb_dev->product_id == raw_dev->product_id &&
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(raw_dev->interface_number < 0 || usb_dev->interface_number == raw_dev->interface_number)) {
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@ -585,16 +587,28 @@ struct hid_device_info HID_API_EXPORT * HID_API_CALL hid_enumerate(unsigned shor
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#if HAVE_PLATFORM_BACKEND
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if (udev_ctx) {
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for (raw_dev = raw_devs; raw_dev; raw_dev = raw_dev->next) {
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new_dev = (struct hid_device_info*) SDL_malloc(sizeof(struct hid_device_info));
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PLATFORM_CopyHIDDeviceInfo(raw_dev, new_dev);
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new_dev->next = NULL;
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if (last != NULL) {
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last->next = new_dev;
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} else {
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devs = new_dev;
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bFound = SDL_FALSE;
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for (new_dev = devs; new_dev; new_dev = new_dev->next) {
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if (raw_dev->vendor_id == new_dev->vendor_id &&
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raw_dev->product_id == new_dev->product_id &&
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raw_dev->interface_number == new_dev->interface_number) {
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bFound = SDL_TRUE;
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break;
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}
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}
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if (!bFound) {
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new_dev = (struct hid_device_info*) SDL_malloc(sizeof(struct hid_device_info));
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PLATFORM_CopyHIDDeviceInfo(raw_dev, new_dev);
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new_dev->next = NULL;
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if (last != NULL) {
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last->next = new_dev;
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} else {
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devs = new_dev;
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}
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last = new_dev;
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}
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last = new_dev;
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}
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PLATFORM_hid_free_enumeration(raw_devs);
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}
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@ -98,6 +98,9 @@ HIDAPI_DriverGameCube_InitDevice(SDL_HIDAPI_Device *device)
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goto error;
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}
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/* Wait for the adapter to initialize */
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SDL_Delay(10);
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/* Add all the applicable joysticks */
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while ((size = hid_read_timeout(device->dev, packet, sizeof(packet), 0)) > 0) {
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if (size < 37 || packet[0] != 0x21) {
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@ -734,11 +734,11 @@ HIDAPI_AddDevice(struct hid_device_info *info)
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SDL_HIDAPI_devices = device;
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}
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#ifdef DEBUG_HIDAPI
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SDL_Log("Added HIDAPI device '%s' VID 0x%.4x, PID 0x%.4x, version %d, interface %d, usage page 0x%.4x, usage 0x%.4x, driver = %s\n", device->name, device->vendor_id, device->product_id, device->version, device->interface_number, device->usage_page, device->usage, device->driver ? device->driver->hint : "NONE");
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#endif
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HIDAPI_SetupDeviceDriver(device);
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#ifdef DEBUG_HIDAPI
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SDL_Log("Added HIDAPI device '%s' VID 0x%.4x, PID 0x%.4x, version %d, interface %d, usage page 0x%.4x, usage 0x%.4x, path = %s, driver = %s\n", device->name, device->vendor_id, device->product_id, device->version, device->interface_number, device->usage_page, device->usage, device->path, device->driver ? device->driver->hint : "NONE");
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#endif
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}
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