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Clarified documentation for the trigger rumble API
Fixes https://github.com/libsdl-org/SDL/issues/5372
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@ -869,8 +869,9 @@ extern DECLSPEC int SDLCALL SDL_GameControllerRumble(SDL_GameController *gamecon
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* calling it with 0 intensity stops any rumbling.
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*
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* Note that this is rumbling of the _triggers_ and not the game controller as
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* a whole. The first controller to offer this feature was the PlayStation 5's
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* DualShock 5.
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* a whole. This is currently only supported on Xbox One controllers. If you
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* want the (more common) whole-controller rumble, use SDL_GameControllerRumble()
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* instead.
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*
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* \param gamecontroller The controller to vibrate
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* \param left_rumble The intensity of the left trigger rumble motor, from 0
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@ -829,9 +829,9 @@ extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick *joystick, Uint16 lo
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* Each call to this function cancels any previous trigger rumble effect, and
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* calling it with 0 intensity stops any rumbling.
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*
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* Note that this function is for _trigger_ rumble; the first joystick to
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* support this was the PlayStation 5's DualShock 5 controller. If you want
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* the (more common) whole-controller rumble, use SDL_JoystickRumble()
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* Note that this is rumbling of the _triggers_ and not the game controller as
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* a whole. This is currently only supported on Xbox One controllers. If you
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* want the (more common) whole-controller rumble, use SDL_JoystickRumble()
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* instead.
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*
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* \param joystick The joystick to vibrate
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