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Android: default SDL_HINT_MOUSE_TOUCH_EVENTS to 1 as previous behaviour
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@ -8,7 +8,8 @@ This is a list of major changes in SDL's version history.
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Android:
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* Removed SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH (replaced by SDL_HINT_MOUSE_TOUCH_EVENTS and SDL_HINT_TOUCH_MOUSE_EVENTS)
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(Changed old default behavior from hardware mouse triggering touch events to now not doing so (SDL_MOUSE_TOUCH_EVENTS=0) to match the default behavior of other platforms")
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SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH=1, should be replaced by setting both previous hints to 0.
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SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH=0, should be replaced by setting both previous hints to 1.
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---------------------------------------------------------------------------
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@ -323,6 +323,7 @@ extern "C" {
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* "1" - Mouse events will generate touch events
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*
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* By default SDL will *not* generate touch events for mouse events
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* Except for Android, they are generated by default.
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*/
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#define SDL_HINT_MOUSE_TOUCH_EVENTS "SDL_MOUSE_TOUCH_EVENTS"
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@ -112,14 +112,22 @@ SDL_MouseTouchEventsChanged(void *userdata, const char *name, const char *oldVal
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{
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SDL_Mouse *mouse = (SDL_Mouse *)userdata;
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if (hint && (*hint == '1' || SDL_strcasecmp(hint, "true") == 0)) {
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SDL_AddTouch(SDL_MOUSE_TOUCHID, SDL_TOUCH_DEVICE_DIRECT, "mouse_input");
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if (hint == NULL || *hint == '\0') {
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/* Default */
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#if defined(__ANDROID__)
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mouse->mouse_touch_events = SDL_TRUE;
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#else
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mouse->mouse_touch_events = SDL_FALSE;
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#endif
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} else if (*hint == '1' || SDL_strcasecmp(hint, "true") == 0) {
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mouse->mouse_touch_events = SDL_TRUE;
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} else {
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mouse->mouse_touch_events = SDL_FALSE;
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}
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if (mouse->mouse_touch_events) {
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SDL_AddTouch(SDL_MOUSE_TOUCHID, SDL_TOUCH_DEVICE_DIRECT, "mouse_input");
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}
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}
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/* Public functions */
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