pen: Corrected some documentation.

Fixes #10863.
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Ryan C. Gordon 2024-10-01 10:24:17 -04:00
parent e3dbd74fe7
commit b4fcd1f345
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2 changed files with 10 additions and 12 deletions

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@ -746,8 +746,8 @@ typedef struct SDL_PenMotionEvent
SDL_WindowID windowID; /**< The window with mouse focus, if any */
SDL_PenID which; /**< The pen instance id */
SDL_PenInputFlags pen_state; /**< Complete pen input state at time of event */
float x; /**< X position of pen on tablet */
float y; /**< Y position of pen on tablet */
float x; /**< X coordinate, relative to window */
float y; /**< Y coordinate, relative to window */
} SDL_PenMotionEvent;
/**
@ -766,8 +766,8 @@ typedef struct SDL_PenTouchEvent
SDL_WindowID windowID; /**< The window with pen focus, if any */
SDL_PenID which; /**< The pen instance id */
SDL_PenInputFlags pen_state; /**< Complete pen input state at time of event */
float x; /**< X position of pen on tablet */
float y; /**< Y position of pen on tablet */
float x; /**< X coordinate, relative to window */
float y; /**< Y coordinate, relative to window */
bool eraser; /**< true if eraser end is used (not all pens support this). */
bool down; /**< true if the pen is touching or false if the pen is lifted off */
} SDL_PenTouchEvent;
@ -788,8 +788,8 @@ typedef struct SDL_PenButtonEvent
SDL_WindowID windowID; /**< The window with mouse focus, if any */
SDL_PenID which; /**< The pen instance id */
SDL_PenInputFlags pen_state; /**< Complete pen input state at time of event */
float x; /**< X position of pen on tablet */
float y; /**< Y position of pen on tablet */
float x; /**< X coordinate, relative to window */
float y; /**< Y coordinate, relative to window */
Uint8 button; /**< The pen button index (first button is 1). */
bool down; /**< true if the button is pressed */
} SDL_PenButtonEvent;
@ -810,8 +810,8 @@ typedef struct SDL_PenAxisEvent
SDL_WindowID windowID; /**< The window with pen focus, if any */
SDL_PenID which; /**< The pen instance id */
SDL_PenInputFlags pen_state; /**< Complete pen input state at time of event */
float x; /**< X position of pen on tablet */
float y; /**< Y position of pen on tablet */
float x; /**< X coordinate, relative to window */
float y; /**< Y coordinate, relative to window */
SDL_PenAxis axis; /**< Axis that has changed */
float value; /**< New value of axis */
} SDL_PenAxisEvent;

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@ -93,10 +93,8 @@ typedef Uint32 SDL_PenInputFlags;
typedef enum SDL_PenAxis
{
SDL_PEN_AXIS_PRESSURE, /**< Pen pressure. Unidirectional: 0 to 1.0 */
SDL_PEN_AXIS_XTILT, /**< Pen horizontal tilt angle. Bidirectional: -90.0 to 90.0 (left-to-right).
The physical max/min tilt may be smaller than -90.0 / 90.0, check SDL_PenCapabilityInfo */
SDL_PEN_AXIS_YTILT, /**< Pen vertical tilt angle. Bidirectional: -90.0 to 90.0 (top-to-down).
The physical max/min tilt may be smaller than -90.0 / 90.0 check SDL_PenCapabilityInfo */
SDL_PEN_AXIS_XTILT, /**< Pen horizontal tilt angle. Bidirectional: -90.0 to 90.0 (left-to-right). */
SDL_PEN_AXIS_YTILT, /**< Pen vertical tilt angle. Bidirectional: -90.0 to 90.0 (top-to-down). */
SDL_PEN_AXIS_DISTANCE, /**< Pen distance to drawing surface. Unidirectional: 0.0 to 1.0 */
SDL_PEN_AXIS_ROTATION, /**< Pen barrel rotation. Bidirectional: -180 to 179.9 (clockwise, 0 is facing up, -180.0 is facing down). */
SDL_PEN_AXIS_SLIDER, /**< Pen finger wheel or slider (e.g., Airbrush Pen). Unidirectional: 0 to 1.0 */