diff --git a/include/SDL3/SDL_render.h b/include/SDL3/SDL_render.h index 5885d4c0d..24326ed09 100644 --- a/include/SDL3/SDL_render.h +++ b/include/SDL3/SDL_render.h @@ -1449,13 +1449,13 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_RenderViewportSet(SDL_Renderer *rendere * Some devices have portions of the screen which are partially obscured or * not interactive, possibly due to on-screen controls, curved edges, camera * notches, TV overscan, etc. This function provides the area of the current - * viewport which is safe to have interactible content. You should continue rendering - * into the rest of the render target, but it should not contain visually important - * or interactible content. + * viewport which is safe to have interactible content. You should continue + * rendering into the rest of the render target, but it should not contain + * visually important or interactible content. * * \param renderer the rendering context. - * \param rect a pointer filled in with the area that is safe for - * interactive content. + * \param rect a pointer filled in with the area that is safe for interactive + * content. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. *