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https://github.com/shadps4-emu/ext-SDL.git
synced 2024-12-16 07:16:35 +00:00
Fixed building for simulators or older iOS SDKs
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6deb1e7595
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@ -1691,7 +1691,6 @@
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GCC_WARN_UNINITIALIZED_AUTOS = YES;
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GCC_WARN_UNUSED_FUNCTION = YES;
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GCC_WARN_UNUSED_VARIABLE = YES;
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IPHONEOS_DEPLOYMENT_TARGET = 6.1;
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ONLY_ACTIVE_ARCH = YES;
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SDKROOT = iphoneos;
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TARGETED_DEVICE_FAMILY = "1,2";
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@ -1728,7 +1727,6 @@
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GCC_WARN_UNINITIALIZED_AUTOS = YES;
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GCC_WARN_UNUSED_FUNCTION = YES;
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GCC_WARN_UNUSED_VARIABLE = YES;
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IPHONEOS_DEPLOYMENT_TARGET = 6.1;
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SDKROOT = iphoneos;
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TARGETED_DEVICE_FAMILY = "1,2";
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};
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@ -1864,6 +1862,7 @@
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GCC_WARN_STRICT_SELECTOR_MATCH = YES;
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GCC_WARN_UNDECLARED_SELECTOR = YES;
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HEADER_SEARCH_PATHS = "$(VULKAN_SDK)/include";
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IPHONEOS_DEPLOYMENT_TARGET = 8.0;
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PRODUCT_NAME = SDL2;
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SKIP_INSTALL = YES;
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};
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@ -1881,6 +1880,7 @@
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GCC_WARN_STRICT_SELECTOR_MATCH = YES;
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GCC_WARN_UNDECLARED_SELECTOR = YES;
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HEADER_SEARCH_PATHS = "$(VULKAN_SDK)/include";
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IPHONEOS_DEPLOYMENT_TARGET = 8.0;
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PRODUCT_NAME = SDL2;
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SKIP_INSTALL = YES;
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};
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@ -148,18 +148,25 @@
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#define SDL_VIDEO_DRIVER_UIKIT 1
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#define SDL_VIDEO_DRIVER_DUMMY 1
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/* enable OpenGL ES */
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/* Enable OpenGL ES */
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#define SDL_VIDEO_OPENGL_ES2 1
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#define SDL_VIDEO_OPENGL_ES 1
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#define SDL_VIDEO_RENDER_OGL_ES 1
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#define SDL_VIDEO_RENDER_OGL_ES2 1
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/* Enable Metal and Vulkan support on 64-bit devices when an iOS 8+ SDK is used. */
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#if !TARGET_OS_SIMULATOR && !TARGET_CPU_ARM && defined(__IPHONE_8_0)
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#define SDL_VIDEO_RENDER_METAL 1
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#define SDL_VIDEO_VULKAN 1
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/* Metal supported on 64-bit devices running iOS 8.0 and tvOS 9.0 and newer */
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#if !TARGET_OS_SIMULATOR && !TARGET_CPU_ARM && ((__IPHONE_OS_VERSION_MIN_REQUIRED >= 80000) || (__TV_OS_VERSION_MIN_REQUIRED >= 90000))
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#define SDL_PLATFORM_SUPPORTS_METAL 1
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#else
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#define SDL_VIDEO_VULKAN 0
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#define SDL_PLATFORM_SUPPORTS_METAL 0
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#endif
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#if SDL_PLATFORM_SUPPORTS_METAL
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#define SDL_VIDEO_RENDER_METAL 1
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#endif
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#if SDL_PLATFORM_SUPPORTS_METAL
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#define SDL_VIDEO_VULKAN 1
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#endif
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/* Enable system power support */
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@ -113,12 +113,12 @@ SDL_RenderDriver METAL_RenderDriver = {
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static int
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IsMetalAvailable(const SDL_SysWMinfo *syswm)
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{
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if (syswm->subsystem != SDL_SYSWM_COCOA) { // !!! FIXME: SDL_SYSWM_UIKIT for iOS, too!
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return SDL_SetError("Metal render target only supports Cocoa video target at the moment.");
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if (syswm->subsystem != SDL_SYSWM_COCOA && syswm->subsystem != SDL_SYSWM_UIKIT) {
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return SDL_SetError("Metal render target only supports Cocoa and UIKit video targets at the moment.");
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}
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// this checks a weak symbol.
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#if MAC_OS_X_VERSION_MIN_REQUIRED < 101100
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#if defined(__MACOSX__)
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if (MTLCreateSystemDefaultDevice == NULL) { // probably on 10.10 or lower.
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return SDL_SetError("Metal framework not available on this system");
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}
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@ -32,6 +32,8 @@
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#import "../SDL_sysvideo.h"
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#import "SDL_uikitwindow.h"
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#if SDL_VIDEO_DRIVER_UIKIT && (SDL_VIDEO_RENDER_METAL || SDL_VIDEO_VULKAN)
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#import <UIKit/UIKit.h>
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#import <Metal/Metal.h>
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#import <QuartzCore/CAMetalLayer.h>
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@ -50,6 +52,8 @@ SDL_uikitmetalview* UIKit_Mtl_AddMetalView(SDL_Window* window);
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void UIKit_Mtl_GetDrawableSize(SDL_Window * window, int * w, int * h);
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#endif /* SDL_VIDEO_DRIVER_UIKIT && (SDL_VIDEO_RENDER_METAL || SDL_VIDEO_VULKAN) */
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#endif /* SDL_uikitmetalview_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -28,7 +28,7 @@
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_VULKAN && SDL_VIDEO_DRIVER_UIKIT
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#if SDL_VIDEO_DRIVER_UIKIT && (SDL_VIDEO_RENDER_METAL || SDL_VIDEO_VULKAN)
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#import "../SDL_sysvideo.h"
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#import "SDL_uikitwindow.h"
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@ -133,4 +133,4 @@ UIKit_Mtl_GetDrawableSize(SDL_Window * window, int * w, int * h)
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}
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}
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#endif
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#endif /* SDL_VIDEO_DRIVER_UIKIT && (SDL_VIDEO_RENDER_METAL || SDL_VIDEO_VULKAN) */
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