Changed SDL_GetWindowPixelFormat() to return SDL_PixelFormat

Fixes https://github.com/libsdl-org/SDL/issues/10257
Closes https://github.com/libsdl-org/SDL/pull/10258
This commit is contained in:
Sam Lantinga 2024-07-14 07:19:20 -07:00
parent dd08c279e2
commit bfee544685
5 changed files with 5 additions and 5 deletions

View File

@ -781,7 +781,7 @@ extern SDL_DECLSPEC void *SDLCALL SDL_GetWindowICCProfile(SDL_Window *window, si
*
* \since This function is available since SDL 3.0.0.
*/
extern SDL_DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window *window);
extern SDL_DECLSPEC SDL_PixelFormat SDLCALL SDL_GetWindowPixelFormat(SDL_Window *window);
/**
* Get a list of valid windows.

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@ -525,7 +525,7 @@ SDL_DYNAPI_PROC(const SDL_Rect*,SDL_GetWindowMouseRect,(SDL_Window *a),(a),retur
SDL_DYNAPI_PROC(int,SDL_GetWindowOpacity,(SDL_Window *a, float *b),(a,b),return)
SDL_DYNAPI_PROC(SDL_Window*,SDL_GetWindowParent,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(float,SDL_GetWindowPixelDensity,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(Uint32,SDL_GetWindowPixelFormat,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(SDL_PixelFormat,SDL_GetWindowPixelFormat,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetWindowPosition,(SDL_Window *a, int *b, int *c),(a,b,c),return)
SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetWindowProperties,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetWindowSize,(SDL_Window *a, int *b, int *c),(a,b,c),return)

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@ -192,7 +192,7 @@ static void psp_on_vblank(u32 sub, PSP_RenderData *data)
}
}
static int PixelFormatToPSPFMT(Uint32 format)
static int PixelFormatToPSPFMT(SDL_PixelFormat format)
{
switch (format) {
case SDL_PIXELFORMAT_BGR565:

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@ -2012,7 +2012,7 @@ void *SDL_GetWindowICCProfile(SDL_Window *window, size_t *size)
return _this->GetWindowICCProfile(_this, window, size);
}
Uint32 SDL_GetWindowPixelFormat(SDL_Window *window)
SDL_PixelFormat SDL_GetWindowPixelFormat(SDL_Window *window)
{
SDL_DisplayID displayID;
const SDL_DisplayMode *mode;

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@ -731,7 +731,7 @@ static int video_getWindowPixelFormat(void *arg)
{
const char *title = "video_getWindowPixelFormat Test Window";
SDL_Window *window;
Uint32 format;
SDL_PixelFormat format;
/* Call against new test window */
window = createVideoSuiteTestWindow(title);