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https://github.com/shadps4-emu/ext-SDL.git
synced 2024-12-29 06:03:44 +00:00
Added framebuffer and colorbuffer members to the uikit portion of the SDL_SysWMinfo struct, removed SDL_iOSGetViewRenderbuffer and SDL_iOSGetViewFramebuffer.
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@ -79,20 +79,6 @@ extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window,
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#define SDL_iOSSetEventPump(enabled) SDL_iPhoneSetEventPump(enabled)
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extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled);
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/**
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\brief Returns the OpenGL Renderbuffer Object associated with the window's main view.
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The Renderbuffer must be bound when calling SDL_GL_SwapWindow.
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*/
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extern DECLSPEC Uint32 SDLCALL SDL_iOSGetViewRenderbuffer(SDL_Window * window);
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/**
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\brief Returns the OpenGL Framebuffer Object associated with the window's main view.
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The Framebuffer must be bound when rendering to the screen.
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*/
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extern DECLSPEC Uint32 SDLCALL SDL_iOSGetViewFramebuffer(SDL_Window * window);
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#endif /* __IPHONEOS__ */
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@ -98,6 +98,7 @@ typedef struct _NSWindow NSWindow;
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typedef struct _UIWindow UIWindow;
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typedef struct _UIViewController UIViewController;
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#endif
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typedef Uint32 GLuint;
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#endif
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#if defined(SDL_VIDEO_DRIVER_ANDROID)
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@ -228,6 +229,8 @@ struct SDL_SysWMinfo
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#else
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UIWindow *window; /* The UIKit window */
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#endif
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GLuint framebuffer; /* The GL view's Framebuffer Object. It must be bound when rendering to the screen using GL. */
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GLuint colorbuffer; /* The GL view's color Renderbuffer Object. It must be bound when SDL_GL_SwapWindow is called. */
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} uikit;
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#endif
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#if defined(SDL_VIDEO_DRIVER_WAYLAND)
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@ -592,5 +592,3 @@
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#define SDL_GetQueuedAudioSize SDL_GetQueuedAudioSize_REAL
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#define SDL_ClearQueuedAudio SDL_ClearQueuedAudio_REAL
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#define SDL_GetGrabbedWindow SDL_GetGrabbedWindow_REAL
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#define SDL_iOSGetViewRenderbuffer SDL_iOSGetViewRenderbuffer_REAL
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#define SDL_iOSGetViewFramebuffer SDL_iOSGetViewFramebuffer_REAL
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@ -624,7 +624,3 @@ SDL_DYNAPI_PROC(int,SDL_QueueAudio,(SDL_AudioDeviceID a, const void *b, Uint32 c
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SDL_DYNAPI_PROC(Uint32,SDL_GetQueuedAudioSize,(SDL_AudioDeviceID a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_ClearQueuedAudio,(SDL_AudioDeviceID a),(a),)
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SDL_DYNAPI_PROC(SDL_Window*,SDL_GetGrabbedWindow,(void),(),return)
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#if defined(__IPHONEOS__) && __IPHONEOS__
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SDL_DYNAPI_PROC(Uint32,SDL_iOSGetViewRenderbuffer,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(Uint32,SDL_iOSGetViewFramebuffer,(SDL_Window *a),(a),return)
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#endif
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@ -183,48 +183,6 @@ UIKit_GL_DeleteContext(_THIS, SDL_GLContext context)
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}
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}
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Uint32
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SDL_iOSGetViewRenderbuffer(SDL_Window * window)
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{
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if (!window) {
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SDL_SetError("Invalid window");
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return 0;
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}
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@autoreleasepool {
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SDL_WindowData *data = (__bridge SDL_WindowData *) window->driverdata;
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UIView *view = data.viewcontroller.view;
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if ([view isKindOfClass:[SDL_uikitopenglview class]]) {
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SDL_uikitopenglview *glview = (SDL_uikitopenglview *) view;
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return glview.drawableRenderbuffer;
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}
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}
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SDL_SetError("Window does not have an attached OpenGL view");
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return 0;
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}
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Uint32
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SDL_iOSGetViewFramebuffer(SDL_Window * window)
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{
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if (!window) {
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SDL_SetError("Invalid window");
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return 0;
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}
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@autoreleasepool {
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SDL_WindowData *data = (__bridge SDL_WindowData *) window->driverdata;
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UIView *view = data.viewcontroller.view;
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if ([view isKindOfClass:[SDL_uikitopenglview class]]) {
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SDL_uikitopenglview *glview = (SDL_uikitopenglview *) view;
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return glview.drawableFramebuffer;
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}
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}
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SDL_SetError("Window does not have an attached OpenGL view");
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return 0;
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}
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#endif /* SDL_VIDEO_DRIVER_UIKIT */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -38,6 +38,7 @@
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#import "SDL_uikitappdelegate.h"
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#import "SDL_uikitview.h"
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#import "SDL_uikitopenglview.h"
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#include <Foundation/Foundation.h>
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@ -314,8 +315,23 @@ UIKit_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info)
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SDL_WindowData *data = (__bridge SDL_WindowData *) window->driverdata;
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if (info->version.major <= SDL_MAJOR_VERSION) {
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int versionnum = SDL_VERSIONNUM(info->version.major, info->version.minor, info->version.patch);
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info->subsystem = SDL_SYSWM_UIKIT;
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info->info.uikit.window = data.uiwindow;
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/* These struct members were added in SDL 2.0.4. */
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if (versionnum >= SDL_VERSIONNUM(2,0,4)) {
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if ([data.viewcontroller.view isKindOfClass:[SDL_uikitopenglview class]]) {
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SDL_uikitopenglview *glview = (SDL_uikitopenglview *)data.viewcontroller.view;
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info->info.uikit.framebuffer = glview.drawableFramebuffer;
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info->info.uikit.colorbuffer = glview.drawableRenderbuffer;
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} else {
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info->info.uikit.framebuffer = 0;
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info->info.uikit.colorbuffer = 0;
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}
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}
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return SDL_TRUE;
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} else {
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SDL_SetError("Application not compiled with SDL %d.%d\n",
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