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d3d11: Respect SDL_HINT_RENDER_DIRECT3D_THREADSAFE when creating device
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@ -487,6 +487,11 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
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creationFlags |= D3D11_CREATE_DEVICE_DEBUG;
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}
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/* Create a single-threaded device unless the app requests otherwise. */
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if (!SDL_GetHintBoolean(SDL_HINT_RENDER_DIRECT3D_THREADSAFE, SDL_FALSE)) {
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creationFlags |= D3D11_CREATE_DEVICE_SINGLETHREADED;
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}
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/* Create the Direct3D 11 API device object and a corresponding context. */
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result = D3D11CreateDeviceFunc(
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data->dxgiAdapter,
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