Change SDL_AudioFormat into an enum

This makes it easier to understand in the debugger, and is consistent with SDL_PixelFormat and SDL_Colorspace
This commit is contained in:
Sam Lantinga 2024-07-14 09:37:31 -07:00
parent e290e99d89
commit cb395f7e80

View File

@ -102,27 +102,19 @@
extern "C" {
#endif
/* masks for different parts of SDL_AudioFormat. */
#define SDL_AUDIO_MASK_BITSIZE (0xFFu)
#define SDL_AUDIO_MASK_FLOAT (1u<<8)
#define SDL_AUDIO_MASK_BIG_ENDIAN (1u<<12)
#define SDL_AUDIO_MASK_SIGNED (1u<<15)
#define SDL_DEFINE_AUDIO_FORMAT(signed, bigendian, float, size) \
(((Uint16)(signed) << 15) | ((Uint16)(bigendian) << 12) | ((Uint16)(float) << 8) | ((size) & SDL_AUDIO_MASK_BITSIZE))
/**
* Audio format flags.
* Audio format.
*
* These are what the 16 bits in SDL_AudioFormat currently mean...
* (Unspecified bits are always zero).
*
* ```
* ++-----------------------sample is signed if set
* ||
* || ++-----------sample is bigendian if set
* || ||
* || || ++---sample is float if set
* || || ||
* || || || +=--sample bit size--++
* || || || || ||
* 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
* ```
*
* There are macros to query these bits.
*
* \since This datatype is available since SDL 3.0.0.
* \since This enum is available since SDL 3.0.0.
*
* \sa SDL_AUDIO_BITSIZE
* \sa SDL_AUDIO_BYTESIZE
@ -133,16 +125,25 @@ extern "C" {
* \sa SDL_AUDIO_ISSIGNED
* \sa SDL_AUDIO_ISUNSIGNED
*/
typedef Uint16 SDL_AudioFormat;
#define SDL_AUDIO_U8 0x0008u /**< Unsigned 8-bit samples */
#define SDL_AUDIO_S8 0x8008u /**< Signed 8-bit samples */
#define SDL_AUDIO_S16LE 0x8010u /**< Signed 16-bit samples */
#define SDL_AUDIO_S16BE 0x9010u /**< As above, but big-endian byte order */
#define SDL_AUDIO_S32LE 0x8020u /**< 32-bit integer samples */
#define SDL_AUDIO_S32BE 0x9020u /**< As above, but big-endian byte order */
#define SDL_AUDIO_F32LE 0x8120u /**< 32-bit floating point samples */
#define SDL_AUDIO_F32BE 0x9120u /**< As above, but big-endian byte order */
typedef enum SDL_AudioFormat
{
SDL_AUDIO_U8 = 0x0008u, /**< Unsigned 8-bit samples */
/* SDL_DEFINE_AUDIO_FORMAT(0, 0, 0, 8), */
SDL_AUDIO_S8 = 0x8008u, /**< Signed 8-bit samples */
/* SDL_DEFINE_AUDIO_FORMAT(1, 0, 0, 8), */
SDL_AUDIO_S16LE = 0x8010u, /**< Signed 16-bit samples */
/* SDL_DEFINE_AUDIO_FORMAT(1, 0, 0, 16), */
SDL_AUDIO_S16BE = 0x9010u, /**< As above, but big-endian byte order */
/* SDL_DEFINE_AUDIO_FORMAT(1, 1, 0, 16), */
SDL_AUDIO_S32LE = 0x8020u, /**< 32-bit integer samples */
/* SDL_DEFINE_AUDIO_FORMAT(1, 0, 0, 32), */
SDL_AUDIO_S32BE = 0x9020u, /**< As above, but big-endian byte order */
/* SDL_DEFINE_AUDIO_FORMAT(1, 1, 0, 32), */
SDL_AUDIO_F32LE = 0x8120u, /**< 32-bit floating point samples */
/* SDL_DEFINE_AUDIO_FORMAT(1, 0, 1, 32), */
SDL_AUDIO_F32BE = 0x9120u, /**< As above, but big-endian byte order */
/* SDL_DEFINE_AUDIO_FORMAT(1, 1, 1, 32), */
} SDL_AudioFormat;
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
#define SDL_AUDIO_S16 SDL_AUDIO_S16LE
@ -155,13 +156,6 @@ typedef Uint16 SDL_AudioFormat;
#endif
/* masks for different parts of SDL_AudioFormat. */
#define SDL_AUDIO_MASK_BITSIZE (0xFFu)
#define SDL_AUDIO_MASK_FLOAT (1u<<8)
#define SDL_AUDIO_MASK_BIG_ENDIAN (1u<<12)
#define SDL_AUDIO_MASK_SIGNED (1u<<15)
/**
* Retrieve the size, in bits, from an SDL_AudioFormat.
*