Sync SDL3 wiki -> header

This commit is contained in:
SDL Wiki Bot 2024-07-12 17:42:22 +00:00
parent 5bf6bc4d7d
commit d6fe06bb5d

View File

@ -32,7 +32,8 @@
* Properties can be added to and retrieved from a property set through the
* following functions:
*
* - SDL_SetPointerProperty and SDL_GetPointerProperty operate on `void*` pointer types.
* - SDL_SetPointerProperty and SDL_GetPointerProperty operate on `void*`
* pointer types.
* - SDL_SetStringProperty and SDL_GetStringProperty operate on string types.
* - SDL_SetNumberProperty and SDL_GetNumberProperty operate on signed 64-bit
* integer types.
@ -110,8 +111,8 @@ extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_CreateProperties(void);
*
* Copy all the properties from one set of properties to another, with the
* exception of properties requiring cleanup (set using
* SDL_SetPointerPropertyWithCleanup()), which will not be copied. Any property that
* already exists on `dst` will be overwritten.
* SDL_SetPointerPropertyWithCleanup()), which will not be copied. Any
* property that already exists on `dst` will be overwritten.
*
* \param src the properties to copy.
* \param dst the destination properties.
@ -170,8 +171,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_UnlockProperties(SDL_PropertiesID props);
* This callback is set per-property. Different properties in the same set can
* have different cleanup callbacks.
*
* This callback will be called _during_ SDL_SetPointerPropertyWithCleanup if the
* function fails for any reason.
* This callback will be called _during_ SDL_SetPointerPropertyWithCleanup if
* the function fails for any reason.
*
* \param userdata an app-defined pointer passed to the callback.
* \param value the pointer assigned to the property to clean up.
@ -357,9 +358,10 @@ extern SDL_DECLSPEC SDL_PropertyType SDLCALL SDL_GetPropertyType(SDL_PropertiesI
*
* \threadsafety It is safe to call this function from any thread, although
* the data returned is not protected and could potentially be
* freed if you call SDL_SetPointerProperty() or SDL_ClearProperty() on
* these properties from another thread. If you need to avoid
* this, use SDL_LockProperties() and SDL_UnlockProperties().
* freed if you call SDL_SetPointerProperty() or
* SDL_ClearProperty() on these properties from another thread.
* If you need to avoid this, use SDL_LockProperties() and
* SDL_UnlockProperties().
*
* \since This function is available since SDL 3.0.0.
*