VIta: fix render clearing

This commit is contained in:
Ivan Epifanov 2021-06-21 23:15:37 +03:00 committed by Sam Lantinga
parent 6b12280510
commit e41d3e617e

View File

@ -458,6 +458,7 @@ VITA_GXM_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const
vertex[i].z = +0.5f;
vertex[i].color = color;
}
return 0;
}
@ -691,6 +692,7 @@ VITA_GXM_RenderClear(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
float clear_color[4];
VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
unset_clip_rectangle(data);
clear_color[0] = (cmd->data.color.r)/255.0f;
clear_color[1] = (cmd->data.color.g)/255.0f;
@ -711,6 +713,7 @@ VITA_GXM_RenderClear(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
sceGxmSetVertexStream(data->gxm_context, 0, data->clearVertices);
sceGxmDraw(data->gxm_context, SCE_GXM_PRIMITIVE_TRIANGLES, SCE_GXM_INDEX_FORMAT_U16, data->linearIndices, 3);
data->drawstate.cliprect_dirty = SDL_TRUE;
return 0;
}
@ -780,7 +783,7 @@ SetDrawState(VITA_GXM_RenderData *data, const SDL_RenderCommand *cmd, SDL_bool s
float y_scale = -(sh);
float y_off = viewport->y + sh;
sceGxmSetViewport(data->gxm_context, x_off, x_scale, y_off, y_scale, -0.5f, 0.5f);
sceGxmSetViewport(data->gxm_context, x_off, x_scale, y_off, y_scale, 0.5f, 0.5f);
if (viewport->w && viewport->h) {
init_orthographic_matrix(data->ortho_matrix,