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Sync SDL3 wiki -> header
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@ -327,7 +327,8 @@ extern SDL_DECLSPEC SDL_Window *SDLCALL SDL_GetRenderWindow(SDL_Renderer *render
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* The returned string follows the SDL_GetStringRule.
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*
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* \param renderer the rendering context
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* \returns the name of the selected renderer, or NULL if the renderer is invalid.
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* \returns the name of the selected renderer, or NULL if the renderer is
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* invalid.
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*
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* \since This function is available since SDL 3.0.0.
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*
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@ -349,7 +350,9 @@ extern SDL_DECLSPEC const char *SDLCALL SDL_GetRendererName(SDL_Renderer *render
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* - `SDL_PROP_RENDERER_VSYNC_NUMBER`: the current vsync setting
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* - `SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER`: the maximum texture width
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* and height
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* - `SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER`: a (const SDL_PixelFormatEnum *) array of pixel formats, terminated with SDL_PIXELFORMAT_UNKNOWN, representing the available texture formats for this renderer.
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* - `SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER`: a (const SDL_PixelFormatEnum
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* *) array of pixel formats, terminated with SDL_PIXELFORMAT_UNKNOWN,
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* representing the available texture formats for this renderer.
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* - `SDL_PROP_RENDERER_OUTPUT_COLORSPACE_NUMBER`: an SDL_ColorSpace value
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* describing the colorspace for output to the display, defaults to
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* SDL_COLORSPACE_SRGB.
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