From e98cf3c8704325cf7f7060a6c4cdeb16fb81a0ee Mon Sep 17 00:00:00 2001 From: Daniel Ludwig Date: Fri, 27 Sep 2024 11:33:00 +0200 Subject: [PATCH] Fix Xbox builds --- src/gpu/d3d12/SDL_gpu_d3d12.c | 10 ++++++---- src/stdlib/SDL_getenv.c | 4 ++-- 2 files changed, 8 insertions(+), 6 deletions(-) diff --git a/src/gpu/d3d12/SDL_gpu_d3d12.c b/src/gpu/d3d12/SDL_gpu_d3d12.c index 981b4b1f5..c2ef63408 100644 --- a/src/gpu/d3d12/SDL_gpu_d3d12.c +++ b/src/gpu/d3d12/SDL_gpu_d3d12.c @@ -921,8 +921,9 @@ static ID3D12CommandQueue *s_CommandQueue; #endif #if defined(SDL_PLATFORM_XBOXONE) -// This is not defined in d3d12_x.h. +// These are not defined in d3d12_x.h. typedef HRESULT (D3DAPI* PFN_D3D12_XBOX_CREATE_DEVICE)(_In_opt_ IGraphicsUnknown*, _In_ const D3D12XBOX_CREATE_DEVICE_PARAMETERS*, _In_ REFIID, _Outptr_opt_ void**); +#define D3D12_STANDARD_MULTISAMPLE_PATTERN DXGI_STANDARD_MULTISAMPLE_QUALITY_PATTERN #endif // Logging @@ -6094,6 +6095,7 @@ static bool D3D12_INTERNAL_CreateSwapchain( renderer->blitFrom2DArrayShader, renderer->blitFrom3DShader, renderer->blitFromCubeShader, + renderer->blitFromCubeArrayShader, &renderer->blitPipelines, &renderer->blitPipelineCount, &renderer->blitPipelineCapacity); @@ -8117,7 +8119,7 @@ static SDL_GPUDevice *D3D12_CreateDevice(bool debugMode, bool preferLowPower, SD IID_GRAPHICS_PPV_ARGS(&renderer->device)); if (FAILED(res)) { D3D12_INTERNAL_DestroyRenderer(renderer); - ERROR_CHECK_RETURN("Could not create D3D12Device", NULL); + CHECK_D3D12_ERROR_AND_RETURN("Could not create D3D12Device", NULL); } res = renderer->device->SetFrameIntervalX( @@ -8127,7 +8129,7 @@ static SDL_GPUDevice *D3D12_CreateDevice(bool debugMode, bool preferLowPower, SD D3D12XBOX_FRAME_INTERVAL_FLAG_NONE); if (FAILED(res)) { D3D12_INTERNAL_DestroyRenderer(renderer); - ERROR_CHECK_RETURN("Could not get set frame interval", NULL); + CHECK_D3D12_ERROR_AND_RETURN("Could not get set frame interval", NULL); } res = renderer->device->ScheduleFrameEventX( @@ -8137,7 +8139,7 @@ static SDL_GPUDevice *D3D12_CreateDevice(bool debugMode, bool preferLowPower, SD D3D12XBOX_SCHEDULE_FRAME_EVENT_FLAG_NONE); if (FAILED(res)) { D3D12_INTERNAL_DestroyRenderer(renderer); - ERROR_CHECK_RETURN("Could not schedule frame events", NULL); + CHECK_D3D12_ERROR_AND_RETURN("Could not schedule frame events", NULL); } s_Device = renderer->device; diff --git a/src/stdlib/SDL_getenv.c b/src/stdlib/SDL_getenv.c index 6b691e3df..c50f23bca 100644 --- a/src/stdlib/SDL_getenv.c +++ b/src/stdlib/SDL_getenv.c @@ -23,7 +23,7 @@ #include "../SDL_hashtable.h" #include "SDL_getenv_c.h" -#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK) +#if defined(SDL_PLATFORM_WINDOWS) #include "../core/windows/SDL_windows.h" #endif @@ -31,7 +31,7 @@ #include "../core/android/SDL_android.h" #endif -#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK) +#if defined(SDL_PLATFORM_WINDOWS) #define HAVE_WIN32_ENVIRONMENT #elif defined(HAVE_GETENV) && \ (defined(HAVE_SETENV) || defined(HAVE_PUTENV)) && \