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docs: Moved CREDITS and INSTALL to markdown format.
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CREDITS.md
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CREDITS.md
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# Simple DirectMedia Layer CREDITS
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Thanks to everyone who made this possible, including:
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- Cliff Matthews, for giving me a reason to start this project. :) -- Executor rocks! *grin*
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- Ryan Gordon for helping everybody out and keeping the dream alive. :)
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- Gabriel Jacobo for his work on the Android port and generally helping out all around.
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- Philipp Wiesemann for his attention to detail reviewing the entire SDL code base and proposes patches.
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- Andreas Schiffler for his dedication to unit tests, Visual Studio projects, and managing the Google Summer of Code.
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- Mike Sartain for incorporating SDL into Team Fortress 2 and cheering me on at Valve.
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- Alfred Reynolds for the game controller API and general (in)sanity
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- Jørgen Tjernø¸ for numerous magical macOS fixes.
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- Pierre-Loup Griffais for his deep knowledge of OpenGL drivers.
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- Julian Winter for the SDL 2.0 website.
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- Sheena Smith for many months of great work on the SDL wiki creating the API documentation and style guides.
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- Paul Hunkin for his port of SDL to Android during the Google Summer of Code 2010.
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- Eli Gottlieb for his work on shaped windows during the Google Summer of Code 2010.
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- Jim Grandpre for his work on multi-touch and gesture recognition during
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the Google Summer of Code 2010.
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- Edgar "bobbens" Simo for his force feedback API development during the
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Google Summer of Code 2008.
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- Aaron Wishnick for his work on audio resampling and pitch shifting during
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the Google Summer of Code 2008.
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- Holmes Futrell for his port of SDL to the iPhone and iPod Touch during the
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Google Summer of Code 2008.
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- Jon Atkins for SDL_image, SDL_mixer and SDL_net documentation.
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- Everybody at Loki Software, Inc. for their great contributions!
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And a big hand to everyone else who has contributed over the years.
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THANKS! :)
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-- Sam Lantinga <slouken@libsdl.org>
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53
CREDITS.txt
53
CREDITS.txt
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Simple DirectMedia Layer CREDITS
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Thanks to everyone who made this possible, including:
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* Cliff Matthews, for giving me a reason to start this project. :)
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-- Executor rocks! *grin*
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* Ryan Gordon for helping everybody out and keeping the dream alive. :)
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* Gabriel Jacobo for his work on the Android port and generally helping out all around.
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* Philipp Wiesemann for his attention to detail reviewing the entire SDL code base and proposes patches.
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* Andreas Schiffler for his dedication to unit tests, Visual Studio projects, and managing the Google Summer of Code.
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* Mike Sartain for incorporating SDL into Team Fortress 2 and cheering me on at Valve.
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* Alfred Reynolds for the game controller API and general (in)sanity
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* Jørgen Tjernø for numerous magical macOS fixes.
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* Pierre-Loup Griffais for his deep knowledge of OpenGL drivers.
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* Julian Winter for the SDL 2.0 website.
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* Sheena Smith for many months of great work on the SDL wiki creating the API documentation and style guides.
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* Paul Hunkin for his port of SDL to Android during the Google Summer of Code 2010.
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* Eli Gottlieb for his work on shaped windows during the Google Summer of Code 2010.
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* Jim Grandpre for his work on multi-touch and gesture recognition during
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the Google Summer of Code 2010.
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* Edgar "bobbens" Simo for his force feedback API development during the
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Google Summer of Code 2008.
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* Aaron Wishnick for his work on audio resampling and pitch shifting during
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the Google Summer of Code 2008.
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* Holmes Futrell for his port of SDL to the iPhone and iPod Touch during the
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Google Summer of Code 2008.
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* Jon Atkins for SDL_image, SDL_mixer and SDL_net documentation.
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* Everybody at Loki Software, Inc. for their great contributions!
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And a big hand to everyone else who has contributed over the years.
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THANKS! :)
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-- Sam Lantinga <slouken@libsdl.org>
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64
INSTALL.md
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64
INSTALL.md
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# To compile and install SDL:
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## Windows with Visual Studio:
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Read ./docs/README-visualc.md
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## Windows building with mingw-w64 for x86:
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Run: `cmake -S . -B build -DCMAKE_TOOLCHAIN_FILE=build-scripts/cmake-toolchain-mingw64-i686.cmake && cmake --build build && cmake --install build`
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## Windows building with mingw-w64 for x64:
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Run: `cmake -S . -B build -DCMAKE_TOOLCHAIN_FILE=build-scripts/cmake-toolchain-mingw64-x86_64.cmake && cmake --build build && cmake --install build`
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## macOS with Xcode:
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Read docs/README-macos.md
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## macOS from the command line:
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Run: `cmake -S . -B build && cmake --build build && cmake --install build`
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## Linux and other UNIX systems:
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Run: `cmake -S . -B build && cmake --build build && cmake --install build`
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## Android:
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Read docs/README-android.md
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## iOS:
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Read docs/README-ios.md
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## Using CMake:
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Read docs/README-cmake.md
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# Example code
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Look at the example programs in ./test, and check out the online
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documentation at https://wiki.libsdl.org/SDL3/
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# Discussion
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## Forums/mailing lists
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Join the SDL developer discussions, sign up on
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https://discourse.libsdl.org/
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and go to the development forum
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https://discourse.libsdl.org/c/sdl-development/6
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Once you sign up, you can use the forum through the website, or as a mailing
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list from your email client.
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## Announcement list
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Sign up for the announcement list through the web interface:
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https://www.libsdl.org/mailing-list.php
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43
INSTALL.txt
43
INSTALL.txt
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To compile and install SDL:
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1. Windows with Visual Studio:
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* Read ./docs/README-visualc.md
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Windows building with mingw-w64 for x86:
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* Run: cmake -S . -B build -DCMAKE_TOOLCHAIN_FILE=build-scripts/cmake-toolchain-mingw64-i686.cmake && cmake --build build && cmake --install build
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Windows building with mingw-w64 for x64:
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* Run: cmake -S . -B build -DCMAKE_TOOLCHAIN_FILE=build-scripts/cmake-toolchain-mingw64-x86_64.cmake && cmake --build build && cmake --install build
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macOS with Xcode:
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* Read docs/README-macos.md
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macOS from the command line:
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* Run: cmake -S . -B build && cmake --build build && cmake --install build
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Linux and other UNIX systems:
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* Run: cmake -S . -B build && cmake --build build && cmake --install build
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Android:
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* Read docs/README-android.md
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iOS:
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* Read docs/README-ios.md
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Using Cmake:
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* Read docs/README-cmake.md
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2. Look at the example programs in ./test, and check out the online
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documentation at https://wiki.libsdl.org/
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3. Join the SDL developer discussions, sign up on
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https://discourse.libsdl.org/
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and go to the development forum
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https://discourse.libsdl.org/c/sdl-development/6
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4. Sign up for the announcement list through the web interface:
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https://www.libsdl.org/mailing-list.php
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That's it!
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Sam Lantinga <slouken@libsdl.org>
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