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https://github.com/shadps4-emu/ext-SDL.git
synced 2024-12-24 03:35:09 +00:00
Implementing Clear command and texture Update
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c472b8dd45
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@ -128,16 +128,40 @@ PS2_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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}
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static int
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PS2_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, const void *pixels, int pitch)
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PS2_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, void **pixels, int *pitch)
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{
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GSTEXTURE *ps2_texture = (GSTEXTURE *) texture->driverdata;
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*pixels =
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(void *) ((Uint8 *) ps2_texture->Mem + rect->y * ps2_texture->Width * SDL_BYTESPERPIXEL(texture->format) +
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rect->x * SDL_BYTESPERPIXEL(texture->format));
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*pitch = ps2_texture->Width * SDL_BYTESPERPIXEL(texture->format);
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return 0;
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}
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static int
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PS2_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, void **pixels, int *pitch)
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PS2_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, const void *pixels, int pitch)
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{
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/* PSP_TextureData *psp_texture = (PSP_TextureData *) texture->driverdata; */
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const Uint8 *src;
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Uint8 *dst;
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int row, length,dpitch;
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src = pixels;
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PS2_LockTexture(renderer, texture, rect, (void **)&dst, &dpitch);
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length = rect->w * SDL_BYTESPERPIXEL(texture->format);
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if (length == pitch && length == dpitch) {
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SDL_memcpy(dst, src, length*rect->h);
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} else {
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for (row = 0; row < rect->h; ++row) {
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SDL_memcpy(dst, src, length);
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src += pitch;
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dst += dpitch;
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}
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}
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return 0;
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}
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@ -207,9 +231,36 @@ PS2_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *t
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return 0;
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}
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static int
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PS2_RenderClear(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
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{
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int colorR, colorG, colorB, colorA;
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PS2_RenderData *data = (PS2_RenderData *)renderer->driverdata;
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colorR = (cmd->data.color.r) >> 1;
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colorG = (cmd->data.color.g) >> 1;
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colorB = (cmd->data.color.b) >> 1;
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colorA = (cmd->data.color.a) >> 1;
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gsKit_clear(data->gsGlobal, GS_SETREG_RGBAQ(colorR, colorG, colorB, colorA, 0x00));
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return 0;
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}
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static int
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PS2_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize)
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{
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while (cmd) {
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switch (cmd->command) {
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case SDL_RENDERCMD_CLEAR: {
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PS2_RenderClear(renderer, cmd);
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break;
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}
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default:
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break;
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}
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cmd = cmd->next;
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}
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return 0;
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}
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@ -223,12 +274,8 @@ PS2_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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static void
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PS2_RenderPresent(SDL_Renderer * renderer)
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{
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SDL_Window *window = renderer->window;
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PS2_RenderData *data = (PS2_RenderData *) renderer->driverdata;
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if (window) {
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SDL_UpdateWindowSurface(window);
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}
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if (data->gsGlobal->DoubleBuffering == GS_SETTING_OFF) {
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if (data->vsync)
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gsKit_sync(data->gsGlobal);
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@ -241,6 +288,7 @@ PS2_RenderPresent(SDL_Renderer * renderer)
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gsKit_flip(data->gsGlobal);
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}
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gsKit_TexManager_nextFrame(data->gsGlobal);
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gsKit_clear(data->gsGlobal, GS_BLACK);
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}
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static void
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@ -254,7 +302,7 @@ PS2_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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static void
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PS2_DestroyRenderer(SDL_Renderer * renderer)
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{
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PS2_RenderData *data = (PS2_RenderData *) renderer->driverdata;
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PS2_RenderData *data = (PS2_RenderData *)renderer->driverdata;
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if (data) {
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gsKit_clear(data->gsGlobal, GS_BLACK);
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@ -274,7 +322,7 @@ PS2_DestroyRenderer(SDL_Renderer * renderer)
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static int
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PS2_SetVSync(SDL_Renderer * renderer, const int vsync)
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{
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PS2_RenderData *data = renderer->driverdata;
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PS2_RenderData *data = (PS2_RenderData *)renderer->driverdata;
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data->vsync = vsync;
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return 0;
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}
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