iOS: remove some code which could affect the state of UIViews that aren't owned by SDL.

It was originally added to work around an input event problem in the code of a specific app which mixed SDL and native UIViews, but that app solved its problems in a better manner since then.
This commit is contained in:
Alex Szpakowski 2019-06-16 13:52:27 -03:00
parent fffa791fce
commit f4625f52f2

View File

@ -80,27 +80,6 @@ extern int SDL_AppleTVRemoteOpenedAsJoystick;
return self;
}
- (void)layoutSubviews
{
// Fix for touch ios.
#if TARGET_OS_IOS
// on ios, a metal view gets added to our parent, and covers this for touch events.
// So set ourselves to user interact, and siblings false. johna
NSArray<UIView*>* subviews = [self.superview subviews];
for (int i=0; i<[subviews count]; i++)
{
UIView *view = [subviews objectAtIndex:i];
if (view == self) {
[view setUserInteractionEnabled:YES]; // set our user interaction to true.
} else {
[view setUserInteractionEnabled:NO]; // siblings to false.
}
}
#endif
[super layoutSubviews];
}
- (void)setSDLWindow:(SDL_Window *)window
{
SDL_WindowData *data = nil;