macOS: Fix SDL_metal.h not being copied to the framework's Headers folder when SDL.framework is built using Xcode.

This commit is contained in:
Alex Szpakowski 2019-09-27 20:15:42 -03:00
parent 191fe25b1a
commit f46ac1e9f7

View File

@ -919,7 +919,7 @@
F3950CD8212BC88D00F51292 /* SDL_sensor.h in Headers */ = {isa = PBXBuildFile; fileRef = F3950CD7212BC88D00F51292 /* SDL_sensor.h */; settings = {ATTRIBUTES = (Public, ); }; };
F3950CD9212BC88D00F51292 /* SDL_sensor.h in Headers */ = {isa = PBXBuildFile; fileRef = F3950CD7212BC88D00F51292 /* SDL_sensor.h */; settings = {ATTRIBUTES = (Public, ); }; };
F3950CDA212BC88D00F51292 /* SDL_sensor.h in Headers */ = {isa = PBXBuildFile; fileRef = F3950CD7212BC88D00F51292 /* SDL_sensor.h */; settings = {ATTRIBUTES = (Public, ); }; };
FA24348B21D41FFB00B8918A /* SDL_metal.h in Headers */ = {isa = PBXBuildFile; fileRef = FA24348A21D41FFB00B8918A /* SDL_metal.h */; };
FA24348B21D41FFB00B8918A /* SDL_metal.h in Headers */ = {isa = PBXBuildFile; fileRef = FA24348A21D41FFB00B8918A /* SDL_metal.h */; settings = {ATTRIBUTES = (Public, ); }; };
FA73671D19A540EF004122E4 /* CoreVideo.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FA73671C19A540EF004122E4 /* CoreVideo.framework */; };
FA73671E19A54140004122E4 /* CoreVideo.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FA73671C19A540EF004122E4 /* CoreVideo.framework */; };
FA73671F19A54144004122E4 /* CoreVideo.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FA73671C19A540EF004122E4 /* CoreVideo.framework */; };
@ -1256,6 +1256,7 @@
FA24348A21D41FFB00B8918A /* SDL_metal.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_metal.h; sourceTree = "<group>"; };
FA73671C19A540EF004122E4 /* CoreVideo.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = CoreVideo.framework; path = System/Library/Frameworks/CoreVideo.framework; sourceTree = SDKROOT; };
FABA34C61D8B5DB100915323 /* SDL_coreaudio.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = SDL_coreaudio.m; sourceTree = "<group>"; };
FAF136422308312A00F414DE /* SDL_shaders_metal.metal */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.metal; path = SDL_shaders_metal.metal; sourceTree = "<group>"; };
/* End PBXFileReference section */
/* Begin PBXFrameworksBuildPhase section */
@ -1963,6 +1964,7 @@
children = (
AADC5A421FDA035D00960936 /* SDL_render_metal.m */,
AADC5A411FDA035D00960936 /* SDL_shaders_metal_osx.h */,
FAF136422308312A00F414DE /* SDL_shaders_metal.metal */,
);
path = metal;
sourceTree = "<group>";
@ -2032,7 +2034,6 @@
AA75580E1595D4D800BBD41B /* SDL_cpuinfo.h in Headers */,
AA7558101595D4D800BBD41B /* SDL_endian.h in Headers */,
AA7558121595D4D800BBD41B /* SDL_error.h in Headers */,
FA24348B21D41FFB00B8918A /* SDL_metal.h in Headers */,
AA7558141595D4D800BBD41B /* SDL_events.h in Headers */,
567E2F2117C44C35005F1892 /* SDL_filesystem.h in Headers */,
A77E6EB4167AB0A90010E40B /* SDL_gamecontroller.h in Headers */,
@ -2042,6 +2043,7 @@
AA75581E1595D4D800BBD41B /* SDL_joystick.h in Headers */,
AA7558201595D4D800BBD41B /* SDL_keyboard.h in Headers */,
F3950CD8212BC88D00F51292 /* SDL_sensor.h in Headers */,
FA24348B21D41FFB00B8918A /* SDL_metal.h in Headers */,
AA7558221595D4D800BBD41B /* SDL_keycode.h in Headers */,
F30D9C84212BC94F0047DF2E /* SDL_sensor_c.h in Headers */,
AA7558241595D4D800BBD41B /* SDL_loadso.h in Headers */,