mirror of
https://github.com/shadps4-emu/ext-SDL.git
synced 2025-02-12 22:39:00 +00:00
testcamera: Allow app to flip between a front and back camera.
This commit is contained in:
parent
6296677bc9
commit
f59c66a97f
@ -23,6 +23,8 @@ static SDL_CameraSpec spec;
|
||||
static SDL_Texture *texture = NULL;
|
||||
static SDL_bool texture_updated = SDL_FALSE;
|
||||
static SDL_Surface *frame_current = NULL;
|
||||
static SDL_CameraDeviceID front_camera = 0;
|
||||
static SDL_CameraDeviceID back_camera = 0;
|
||||
|
||||
int SDL_AppInit(int argc, char *argv[])
|
||||
{
|
||||
@ -66,12 +68,23 @@ int SDL_AppInit(int argc, char *argv[])
|
||||
|
||||
SDL_Log("Saw %d camera devices.", devcount);
|
||||
for (i = 0; i < devcount; i++) {
|
||||
char *name = SDL_GetCameraDeviceName(devices[i]);
|
||||
SDL_Log(" - Camera #%d: %s", i, name);
|
||||
const SDL_CameraDeviceID device = devices[i];
|
||||
char *name = SDL_GetCameraDeviceName(device);
|
||||
const SDL_CameraPosition position = SDL_GetCameraDevicePosition(device);
|
||||
const char *posstr = "";
|
||||
if (position == SDL_CAMERA_POSITION_FRONT_FACING) {
|
||||
front_camera = device;
|
||||
posstr = "[front-facing] ";
|
||||
} else if (position == SDL_CAMERA_POSITION_BACK_FACING) {
|
||||
back_camera = device;
|
||||
posstr = "[back-facing] ";
|
||||
}
|
||||
SDL_Log(" - Camera #%d: %s %s", i, posstr, name);
|
||||
SDL_free(name);
|
||||
|
||||
}
|
||||
|
||||
const SDL_CameraDeviceID devid = devices[0]; /* just take the first one. */
|
||||
const SDL_CameraDeviceID devid = front_camera ? front_camera : devices[0]; /* no front-facing? just take the first one. */
|
||||
SDL_free(devices);
|
||||
|
||||
if (!devid) {
|
||||
@ -96,6 +109,51 @@ int SDL_AppInit(int argc, char *argv[])
|
||||
return 0; /* start the main app loop. */
|
||||
}
|
||||
|
||||
|
||||
static int FlipCamera(void)
|
||||
{
|
||||
static Uint64 last_flip = 0;
|
||||
if ((SDL_GetTicks() - last_flip) < 3000) { /* must wait at least 3 seconds between flips. */
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (camera) {
|
||||
const SDL_CameraDeviceID current = SDL_GetCameraInstanceID(camera);
|
||||
SDL_CameraDeviceID nextcam = 0;
|
||||
if (current == front_camera) {
|
||||
nextcam = back_camera;
|
||||
} else if (current == back_camera) {
|
||||
nextcam = front_camera;
|
||||
}
|
||||
|
||||
if (nextcam) {
|
||||
SDL_Log("Flip camera!");
|
||||
|
||||
if (frame_current) {
|
||||
SDL_ReleaseCameraFrame(camera, frame_current);
|
||||
frame_current = NULL;
|
||||
}
|
||||
|
||||
SDL_CloseCamera(camera);
|
||||
|
||||
if (texture) {
|
||||
SDL_DestroyTexture(texture);
|
||||
texture = NULL; /* will rebuild when new camera is approved. */
|
||||
}
|
||||
|
||||
camera = SDL_OpenCameraDevice(nextcam, NULL);
|
||||
if (!camera) {
|
||||
SDL_Log("Failed to open camera device: %s", SDL_GetError());
|
||||
return -1;
|
||||
}
|
||||
|
||||
last_flip = SDL_GetTicks();
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int SDL_AppEvent(const SDL_Event *event)
|
||||
{
|
||||
switch (event->type) {
|
||||
@ -104,21 +162,30 @@ int SDL_AppEvent(const SDL_Event *event)
|
||||
if (sym == SDLK_ESCAPE || sym == SDLK_AC_BACK) {
|
||||
SDL_Log("Key : Escape!");
|
||||
return 1;
|
||||
} else if (sym == SDLK_SPACE) {
|
||||
FlipCamera();
|
||||
return 0;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case SDL_EVENT_MOUSE_BUTTON_DOWN:
|
||||
/* !!! FIXME: only flip if clicked in the area of a "flip" icon. */
|
||||
return FlipCamera();
|
||||
|
||||
case SDL_EVENT_QUIT:
|
||||
SDL_Log("Ctlr+C : Quit!");
|
||||
return 1;
|
||||
|
||||
case SDL_EVENT_CAMERA_DEVICE_APPROVED:
|
||||
SDL_Log("Camera approved!");
|
||||
if (SDL_GetCameraFormat(camera, &spec) < 0) {
|
||||
SDL_Log("Couldn't get camera spec: %s", SDL_GetError());
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* Create texture with appropriate format */
|
||||
SDL_assert(texture == NULL);
|
||||
texture = SDL_CreateTexture(renderer, spec.format, SDL_TEXTUREACCESS_STATIC, spec.width, spec.height);
|
||||
if (texture == NULL) {
|
||||
SDL_Log("Couldn't create texture: %s", SDL_GetError());
|
||||
@ -127,6 +194,7 @@ int SDL_AppEvent(const SDL_Event *event)
|
||||
break;
|
||||
|
||||
case SDL_EVENT_CAMERA_DEVICE_DENIED:
|
||||
SDL_Log("Camera denied!");
|
||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Camera permission denied!", "User denied access to the camera!", window);
|
||||
return -1;
|
||||
}
|
||||
@ -143,7 +211,7 @@ int SDL_AppIterate(void)
|
||||
int win_w, win_h, tw, th;
|
||||
SDL_FRect d;
|
||||
Uint64 timestampNS = 0;
|
||||
SDL_Surface *frame_next = SDL_AcquireCameraFrame(camera, ×tampNS);
|
||||
SDL_Surface *frame_next = camera ? SDL_AcquireCameraFrame(camera, ×tampNS) : NULL;
|
||||
|
||||
#if 0
|
||||
if (frame_next) {
|
||||
@ -180,6 +248,8 @@ int SDL_AppIterate(void)
|
||||
SDL_RenderTexture(renderer, texture, NULL, &d);
|
||||
}
|
||||
|
||||
/* !!! FIXME: Render a "flip" icon if front_camera and back_camera are both != 0. */
|
||||
|
||||
SDL_RenderPresent(renderer);
|
||||
|
||||
return 0; /* keep iterating. */
|
||||
|
Loading…
x
Reference in New Issue
Block a user