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https://github.com/shadps4-emu/ext-SDL.git
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Implement mathematically correct scalar blitters
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f0238ef615
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@ -546,112 +546,6 @@ static void BlitRGBtoRGBSurfaceAlpha(SDL_BlitInfo *info)
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}
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}
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/* fast ARGB888->(A)RGB888 blending with pixel alpha */
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static void BlitRGBtoRGBPixelAlpha(SDL_BlitInfo *info)
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{
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int width = info->dst_w;
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int height = info->dst_h;
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Uint32 *srcp = (Uint32 *)info->src;
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int srcskip = info->src_skip >> 2;
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Uint32 *dstp = (Uint32 *)info->dst;
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int dstskip = info->dst_skip >> 2;
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while (height--) {
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/* *INDENT-OFF* */ /* clang-format off */
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DUFFS_LOOP4({
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Uint32 dalpha;
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Uint32 d;
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Uint32 s1;
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Uint32 d1;
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Uint32 s = *srcp;
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Uint32 alpha = s >> 24;
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/* FIXME: Here we special-case opaque alpha since the
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compositioning used (>>8 instead of /255) doesn't handle
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it correctly. Also special-case alpha=0 for speed?
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Benchmark this! */
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if (alpha) {
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if (alpha == SDL_ALPHA_OPAQUE) {
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*dstp = *srcp;
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} else {
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/*
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* take out the middle component (green), and process
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* the other two in parallel. One multiply less.
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*/
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d = *dstp;
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dalpha = d >> 24;
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s1 = s & 0xff00ff;
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d1 = d & 0xff00ff;
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d1 = (d1 + ((s1 - d1) * alpha >> 8)) & 0xff00ff;
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s &= 0xff00;
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d &= 0xff00;
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d = (d + ((s - d) * alpha >> 8)) & 0xff00;
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dalpha = alpha + (dalpha * (alpha ^ 0xFF) >> 8);
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*dstp = d1 | d | (dalpha << 24);
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}
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}
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++srcp;
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++dstp;
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}, width);
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/* *INDENT-ON* */ /* clang-format on */
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srcp += srcskip;
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dstp += dstskip;
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}
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}
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/* fast ARGB888->(A)BGR888 blending with pixel alpha */
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static void BlitRGBtoBGRPixelAlpha(SDL_BlitInfo *info)
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{
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int width = info->dst_w;
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int height = info->dst_h;
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Uint32 *srcp = (Uint32 *)info->src;
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int srcskip = info->src_skip >> 2;
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Uint32 *dstp = (Uint32 *)info->dst;
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int dstskip = info->dst_skip >> 2;
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while (height--) {
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/* *INDENT-OFF* */ /* clang-format off */
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DUFFS_LOOP4({
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Uint32 dalpha;
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Uint32 d;
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Uint32 s1;
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Uint32 d1;
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Uint32 s = *srcp;
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Uint32 alpha = s >> 24;
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/* FIXME: Here we special-case opaque alpha since the
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compositioning used (>>8 instead of /255) doesn't handle
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it correctly. Also special-case alpha=0 for speed?
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Benchmark this! */
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if (alpha) {
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/*
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* take out the middle component (green), and process
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* the other two in parallel. One multiply less.
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*/
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s1 = s & 0xff00ff;
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s1 = (s1 >> 16) | (s1 << 16);
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s &= 0xff00;
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if (alpha == SDL_ALPHA_OPAQUE) {
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*dstp = 0xff000000 | s | s1;
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} else {
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d = *dstp;
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dalpha = d >> 24;
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d1 = d & 0xff00ff;
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d1 = (d1 + ((s1 - d1) * alpha >> 8)) & 0xff00ff;
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d &= 0xff00;
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d = (d + ((s - d) * alpha >> 8)) & 0xff00;
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dalpha = alpha + (dalpha * (alpha ^ 0xFF) >> 8);
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*dstp = d1 | d | (dalpha << 24);
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}
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}
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++srcp;
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++dstp;
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}, width);
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/* *INDENT-ON* */ /* clang-format on */
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srcp += srcskip;
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dstp += dstskip;
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}
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}
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/* 16bpp special case for per-surface alpha=50%: blend 2 pixels in parallel */
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/* blend a single 16 bit pixel at 50% */
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@ -1285,6 +1179,15 @@ static void BlitNtoNSurfaceAlphaKey(SDL_BlitInfo *info)
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}
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}
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/* Accurate alpha blending with no division */
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static Uint8 AlphaBlendChannel(Uint8 sC, Uint8 dC, Uint8 sA)
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{
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Uint16 x = ((sC - dC) * sA) + ((dC << 8) - dC);
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x += 0x1U; // Use 0x80 to round instead of floor
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x += x >> 8;
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return x >> 8;
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}
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/* General (slow) N->N blending with pixel alpha */
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static void BlitNtoNPixelAlpha(SDL_BlitInfo *info)
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{
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@ -1298,6 +1201,7 @@ static void BlitNtoNPixelAlpha(SDL_BlitInfo *info)
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SDL_PixelFormat *dstfmt = info->dst_fmt;
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int srcbpp;
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int dstbpp;
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int freeFormat;
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Uint32 Pixel;
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unsigned sR, sG, sB, sA;
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unsigned dR, dG, dB, dA;
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@ -1305,6 +1209,7 @@ static void BlitNtoNPixelAlpha(SDL_BlitInfo *info)
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/* Set up some basic variables */
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srcbpp = srcfmt->bytes_per_pixel;
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dstbpp = dstfmt->bytes_per_pixel;
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freeFormat = 0;
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#ifdef SDL_AVX2_INTRINSICS
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if (srcbpp == 4 && dstbpp == 4 && width >= 4 && SDL_HasAVX2()) {
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@ -1319,6 +1224,11 @@ static void BlitNtoNPixelAlpha(SDL_BlitInfo *info)
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return;
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}
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#endif
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/* Handle case where bad input sent */
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if (dstfmt->Ashift == 0 && dstfmt->Ashift == dstfmt->Bshift) {
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dstfmt = SDL_CreatePixelFormat(SDL_PIXELFORMAT_ARGB8888);
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freeFormat = 1;
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}
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while (height--) {
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/* *INDENT-OFF* */ /* clang-format off */
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@ -1327,7 +1237,10 @@ static void BlitNtoNPixelAlpha(SDL_BlitInfo *info)
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DISEMBLE_RGBA(src, srcbpp, srcfmt, Pixel, sR, sG, sB, sA);
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if (sA) {
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DISEMBLE_RGBA(dst, dstbpp, dstfmt, Pixel, dR, dG, dB, dA);
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ALPHA_BLEND_RGBA(sR, sG, sB, sA, dR, dG, dB, dA);
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dR = AlphaBlendChannel(sR, dR, sA);
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dG = AlphaBlendChannel(sG, dG, sA);
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dB = AlphaBlendChannel(sB, dB, sA);
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dA = AlphaBlendChannel(255, dA, sA);
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ASSEMBLE_RGBA(dst, dstbpp, dstfmt, dR, dG, dB, dA);
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}
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src += srcbpp;
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@ -1338,6 +1251,9 @@ static void BlitNtoNPixelAlpha(SDL_BlitInfo *info)
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src += srcskip;
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dst += dstskip;
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}
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if (freeFormat) {
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SDL_DestroyPixelFormat(dstfmt);
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}
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}
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SDL_BlitFunc SDL_CalculateBlitA(SDL_Surface *surface)
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@ -1406,11 +1322,6 @@ SDL_BlitFunc SDL_CalculateBlitA(SDL_Surface *surface)
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return BlitRGBtoRGBPixelAlphaARMSIMD;
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}
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#endif
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return BlitRGBtoRGBPixelAlpha;
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}
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} else if (sf->Rmask == df->Bmask && sf->Gmask == df->Gmask && sf->Bmask == df->Rmask && sf->bytes_per_pixel == 4) {
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if (sf->Amask == 0xff000000) {
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return BlitRGBtoBGRPixelAlpha;
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}
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}
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return BlitNtoNPixelAlpha;
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@ -89,9 +89,13 @@ __m256i SDL_TARGETING("avx2") MixRGBA_AVX2(__m256i src, __m256i dst, const __m25
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dst_hi = _mm256_add_epi16(_mm256_mullo_epi16(_mm256_sub_epi16(src_hi, dst_hi), srca_hi),
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_mm256_sub_epi16(_mm256_slli_epi16(dst_hi, 8), dst_hi));
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// dst = (dst * 0x8081) >> 23
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dst_lo = _mm256_srli_epi16(_mm256_mulhi_epu16(dst_lo, _mm256_set1_epi16(-0x7F7F)), 7);
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dst_hi = _mm256_srli_epi16(_mm256_mulhi_epu16(dst_hi, _mm256_set1_epi16(-0x7F7F)), 7);
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// dst += 0x1U (use 0x80 to round instead of floor)
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dst_lo = _mm256_add_epi16(dst_lo, _mm256_set1_epi16(1));
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dst_hi = _mm256_add_epi16(dst_hi, _mm256_set1_epi16(1));
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// dst += dst >> 8
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dst_lo = _mm256_srli_epi16(_mm256_add_epi16(dst_lo, _mm256_srli_epi16(dst_lo, 8)), 8);
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dst_hi = _mm256_srli_epi16(_mm256_add_epi16(dst_hi, _mm256_srli_epi16(dst_hi, 8)), 8);
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dst = _mm256_packus_epi16(dst_lo, dst_hi);
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return dst;
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@ -90,9 +90,13 @@ __m128i SDL_TARGETING("sse4.1") MixRGBA_SSE4_1(__m128i src, __m128i dst,
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dst_hi = _mm_add_epi16(_mm_mullo_epi16(_mm_sub_epi16(src_hi, dst_hi), srca_hi),
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_mm_sub_epi16(_mm_slli_epi16(dst_hi, 8), dst_hi));
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// dst = (dst * 0x8081) >> 23
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dst_lo = _mm_srli_epi16(_mm_mulhi_epu16(dst_lo, _mm_set1_epi16(-0x7F7F)), 7);
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dst_hi = _mm_srli_epi16(_mm_mulhi_epu16(dst_hi, _mm_set1_epi16(-0x7F7F)), 7);
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// dst += 0x1U (use 0x80 to round instead of floor)
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dst_lo = _mm_add_epi16(dst_lo, _mm_set1_epi16(1));
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dst_hi = _mm_add_epi16(dst_hi, _mm_set1_epi16(1));
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// dst += dst >> 8;
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dst_lo = _mm_srli_epi16(_mm_add_epi16(dst_lo, _mm_srli_epi16(dst_lo, 8)), 8);
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dst_hi = _mm_srli_epi16(_mm_add_epi16(dst_hi, _mm_srli_epi16(dst_hi, 8)), 8);
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dst = _mm_packus_epi16(dst_lo, dst_hi);
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return dst;
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@ -98,8 +98,7 @@ Uint32 hashSurfacePixels(SDL_Surface * surface) {
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int blit_testExampleApplicationRender(void *arg) {
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const int width = 32;
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const int height = 32;
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const unsigned long scalar_hash = 0xf47a3f55;
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const unsigned long x86_simd_hash = 0xe345d7a7;
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const unsigned long correct_hash = 0xe345d7a7;
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SDL_Surface* dest_surface = SDL_CreateSurface(width, height, SDL_PIXELFORMAT_ARGB8888);
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SDL_Surface* rainbow_background = SDLTest_ImageBlendingBackground();
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SDL_Surface* gearbrain_sprite = SDLTest_ImageBlendingSprite();
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@ -109,9 +108,8 @@ int blit_testExampleApplicationRender(void *arg) {
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SDL_BlitSurface(gearbrain_sprite, NULL, dest_surface, NULL);
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// Check result
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const unsigned long hash = hashSurfacePixels(dest_surface);
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SDLTest_AssertCheck(hash == scalar_hash || hash == x86_simd_hash,
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"Should render identically, expected 0x%lx (scalar) or 0x%lx (x86_simd), got 0x%lx",
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scalar_hash, x86_simd_hash, hash);
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SDLTest_AssertCheck(hash == correct_hash,
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"Should render identically, expected hash 0x%lx, got 0x%lx", correct_hash, hash);
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// Clean up
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SDL_DestroySurface(rainbow_background);
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SDL_DestroySurface(gearbrain_sprite);
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@ -126,8 +124,7 @@ int blit_testExampleApplicationRender(void *arg) {
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int blit_testRandomToRandomSVGA(void *arg) {
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const int width = 800;
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const int height = 600;
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const unsigned long scalar_hash = 0x1f56efad;
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const unsigned long x86_simd_hash = 0x42140c5f;
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const unsigned long correct_hash = 0x42140c5f;
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// Allocate random buffers
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Uint32 *dest_pixels = getNextRandomBuffer(width, height);
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Uint32 *src_pixels = getNextRandomBuffer(width, height);
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@ -138,9 +135,8 @@ int blit_testRandomToRandomSVGA(void *arg) {
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SDL_BlitSurface(src_surface, NULL, dest_surface, NULL);
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// Check result
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const unsigned long hash = hashSurfacePixels(dest_surface);
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SDLTest_AssertCheck(hash == scalar_hash || hash == x86_simd_hash,
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"Should render identically, expected 0x%lx (scalar) or 0x%lx (x86_simd), got 0x%lx",
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scalar_hash, x86_simd_hash, hash);
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SDLTest_AssertCheck(hash == correct_hash,
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"Should render identically, expected hash 0x%lx, got 0x%lx", correct_hash, hash);
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// Clean up
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SDL_DestroySurface(dest_surface);
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SDL_DestroySurface(src_surface);
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@ -157,8 +153,7 @@ int blit_testRandomToRandomSVGAMultipleIterations(void *arg) {
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const int width = 800;
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const int height = 600;
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int i;
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const unsigned long x86_simd_hash = 0x2626be78;
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const unsigned long scalar_hash = 0xfb2a8ee8;
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const unsigned long correct_hash = 0x5d26be78;
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// Create blank source surface
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SDL_Surface* dest_surface = SDL_CreateSurface(width, height, SDL_PIXELFORMAT_ABGR8888);
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@ -180,11 +175,9 @@ int blit_testRandomToRandomSVGAMultipleIterations(void *arg) {
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// Check result
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const unsigned long hash = hashSurfacePixels(dest_surface);
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// Clean up
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SDL_SaveBMP(dest_surface, "250k_scalar.bmp");
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SDL_DestroySurface(dest_surface);
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SDLTest_AssertCheck(hash == scalar_hash || hash == x86_simd_hash,
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"Should render identically, expected 0x%lx (scalar) or 0x%lx (x86_simd), got 0x%lx",
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scalar_hash, x86_simd_hash, hash);
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SDLTest_AssertCheck(hash == correct_hash,
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"Should render identically, expected hash 0x%lx, got 0x%lx", correct_hash, hash);
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return TEST_COMPLETED;
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}
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