mirror of
https://github.com/shadps4-emu/ext-SDL.git
synced 2024-11-23 10:09:48 +00:00
include: SDL_dynapi.h depends on platform defines
This commit is contained in:
parent
d94f2a9ee5
commit
f91a747549
@ -332,6 +332,7 @@
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<ClInclude Include="..\..\include\SDL3\SDL_opengles2_khrplatform.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_pixels.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_platform.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_platform_defines.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_power.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_quit.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_rect.h" />
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@ -300,6 +300,9 @@
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<ClInclude Include="..\..\include\SDL3\SDL_platform.h">
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<Filter>API Headers</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\SDL3\SDL_platform_defines.h">
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<Filter>API Headers</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\SDL3\SDL_power.h">
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<Filter>API Headers</Filter>
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</ClInclude>
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@ -70,6 +70,7 @@
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<ClInclude Include="..\include\SDL3\SDL_opengles2.h" />
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<ClInclude Include="..\include\SDL3\SDL_pixels.h" />
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<ClInclude Include="..\include\SDL3\SDL_platform.h" />
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<ClInclude Include="..\include\SDL3\SDL_platform_defines.h" />
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<ClInclude Include="..\include\SDL3\SDL_power.h" />
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<ClInclude Include="..\include\SDL3\SDL_quit.h" />
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<ClInclude Include="..\include\SDL3\SDL_rect.h" />
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@ -108,6 +108,9 @@
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<ClInclude Include="..\include\SDL3\SDL_platform.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\include\SDL3\SDL_platform_defines.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\include\SDL3\SDL_power.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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@ -278,6 +278,7 @@
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<ClInclude Include="..\..\include\SDL3\SDL_opengles2_khrplatform.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_pixels.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_platform.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_platform_defines.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_power.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_quit.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_rect.h" />
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@ -297,6 +297,9 @@
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<ClInclude Include="..\..\include\SDL3\SDL_platform.h">
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<Filter>API Headers</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\SDL3\SDL_platform_defines.h">
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<Filter>API Headers</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\SDL3\SDL_power.h">
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<Filter>API Headers</Filter>
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</ClInclude>
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@ -6,7 +6,7 @@ Porting
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The first thing you have to do when porting to a new platform, is look at
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include/SDL_platform.h and create an entry there for your operating system.
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The standard format is "__PLATFORM__", where PLATFORM is the name of the OS.
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Ideally SDL_platform.h will be able to auto-detect the system it's building
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Ideally SDL_platform_defines.h will be able to auto-detect the system it's building
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on based on C preprocessor symbols.
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There are two basic ways of building SDL at the moment:
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@ -60,6 +60,7 @@
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#include <SDL3/SDL_mutex.h>
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#include <SDL3/SDL_pixels.h>
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#include <SDL3/SDL_platform.h>
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#include <SDL3/SDL_platform_defines.h>
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#include <SDL3/SDL_power.h>
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#include <SDL3/SDL_quit.h>
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#include <SDL3/SDL_rect.h>
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@ -60,7 +60,7 @@
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#define SDL_atomic_h_
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#include <SDL3/SDL_stdinc.h>
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#include <SDL3/SDL_platform.h>
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#include <SDL3/SDL_platform_defines.h>
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#include <SDL3/SDL_begin_code.h>
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@ -28,7 +28,7 @@
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#ifndef SDL_oldnames_h_
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#define SDL_oldnames_h_
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#include <SDL3/SDL_platform.h>
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#include <SDL3/SDL_platform_defines.h>
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/* The new function names are recommended, but if you want to have the
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* old names available while you are in the process of migrating code
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@ -24,7 +24,7 @@
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*
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* This is a simple file to encapsulate the OpenGL ES 1.X API headers.
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*/
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#include <SDL3/SDL_platform.h>
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#include <SDL3/SDL_platform_defines.h>
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#ifdef __IOS__
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#include <OpenGLES/ES1/gl.h>
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@ -24,7 +24,7 @@
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*
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* This is a simple file to encapsulate the OpenGL ES 2.0 API headers.
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*/
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#include <SDL3/SDL_platform.h>
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#include <SDL3/SDL_platform_defines.h>
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#if !defined(_MSC_VER) && !defined(SDL_USE_BUILTIN_OPENGL_DEFINITIONS)
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@ -22,190 +22,13 @@
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/**
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* \file SDL_platform.h
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*
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* Try to get a standard set of platform defines.
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* Header file for platform functions.
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*/
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#ifndef SDL_platform_h_
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#define SDL_platform_h_
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#if defined(_AIX)
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#undef __AIX__
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#define __AIX__ 1
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#endif
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#if defined(__HAIKU__)
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#undef __HAIKU__
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#define __HAIKU__ 1
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#endif
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#if defined(bsdi) || defined(__bsdi) || defined(__bsdi__)
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#undef __BSDI__
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#define __BSDI__ 1
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#endif
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#if defined(_arch_dreamcast)
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#undef __DREAMCAST__
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#define __DREAMCAST__ 1
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#endif
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#if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__)
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#undef __FREEBSD__
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#define __FREEBSD__ 1
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#endif
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#if defined(hpux) || defined(__hpux) || defined(__hpux__)
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#undef __HPUX__
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#define __HPUX__ 1
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#endif
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#if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE)
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#undef __IRIX__
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#define __IRIX__ 1
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#endif
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#if (defined(linux) || defined(__linux) || defined(__linux__))
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#undef __LINUX__
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#define __LINUX__ 1
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#endif
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#if defined(ANDROID) || defined(__ANDROID__)
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#undef __ANDROID__
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#undef __LINUX__ /* do we need to do this? */
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#define __ANDROID__ 1
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#endif
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#if defined(__NGAGE__)
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#undef __NGAGE__
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#define __NGAGE__ 1
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#endif
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#if defined(__APPLE__)
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/* lets us know what version of macOS we're compiling on */
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#include <AvailabilityMacros.h>
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#include <TargetConditionals.h>
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/* Fix building with older SDKs that don't define these
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See this for more information:
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https://stackoverflow.com/questions/12132933/preprocessor-macro-for-os-x-targets
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*/
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#ifndef TARGET_OS_MACCATALYST
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#define TARGET_OS_MACCATALYST 0
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#endif
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#ifndef TARGET_OS_IOS
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#define TARGET_OS_IOS 0
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#endif
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#ifndef TARGET_OS_IPHONE
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#define TARGET_OS_IPHONE 0
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#endif
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#ifndef TARGET_OS_TV
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#define TARGET_OS_TV 0
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#endif
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#ifndef TARGET_OS_SIMULATOR
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#define TARGET_OS_SIMULATOR 0
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#endif
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#if TARGET_OS_TV
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#undef __TVOS__
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#define __TVOS__ 1
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#endif
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#if TARGET_OS_IPHONE
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#undef __IOS__
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#define __IOS__ 1
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#else
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#undef __MACOS__
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#define __MACOS__ 1
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#if MAC_OS_X_VERSION_MIN_REQUIRED < 1070
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# error SDL for macOS only supports deploying on 10.7 and above.
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#endif /* MAC_OS_X_VERSION_MIN_REQUIRED < 1070 */
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#endif /* TARGET_OS_IPHONE */
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#endif /* defined(__APPLE__) */
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#if defined(__NetBSD__)
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#undef __NETBSD__
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#define __NETBSD__ 1
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#endif
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#if defined(__OpenBSD__)
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#undef __OPENBSD__
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#define __OPENBSD__ 1
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#endif
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#if defined(__OS2__) || defined(__EMX__)
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#undef __OS2__
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#define __OS2__ 1
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#endif
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#if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE)
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#undef __OSF__
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#define __OSF__ 1
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#endif
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#if defined(__QNXNTO__)
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#undef __QNXNTO__
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#define __QNXNTO__ 1
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#endif
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#if defined(riscos) || defined(__riscos) || defined(__riscos__)
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#undef __RISCOS__
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#define __RISCOS__ 1
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#endif
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#if defined(__sun) && defined(__SVR4)
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#undef __SOLARIS__
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#define __SOLARIS__ 1
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#endif
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#if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__)
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/* Try to find out if we're compiling for WinRT, GDK or non-WinRT/GDK */
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#if defined(_MSC_VER) && defined(__has_include)
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#if __has_include(<winapifamily.h>)
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#define HAVE_WINAPIFAMILY_H 1
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#else
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#define HAVE_WINAPIFAMILY_H 0
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#endif
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/* If _USING_V110_SDK71_ is defined it means we are using the Windows XP toolset. */
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#elif defined(_MSC_VER) && (_MSC_VER >= 1700 && !_USING_V110_SDK71_) /* _MSC_VER == 1700 for Visual Studio 2012 */
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#define HAVE_WINAPIFAMILY_H 1
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#else
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#define HAVE_WINAPIFAMILY_H 0
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#endif
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#if HAVE_WINAPIFAMILY_H
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#include <winapifamily.h>
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#define WINAPI_FAMILY_WINRT (!WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP))
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#else
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#define WINAPI_FAMILY_WINRT 0
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#endif /* HAVE_WINAPIFAMILY_H */
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#if WINAPI_FAMILY_WINRT
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#undef __WINRT__
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#define __WINRT__ 1
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#elif defined(_GAMING_DESKTOP) /* GDK project configuration always defines _GAMING_XXX */
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#undef __WINGDK__
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#define __WINGDK__ 1
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#elif defined(_GAMING_XBOX_XBOXONE)
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#undef __XBOXONE__
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#define __XBOXONE__ 1
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#elif defined(_GAMING_XBOX_SCARLETT)
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#undef __XBOXSERIES__
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#define __XBOXSERIES__ 1
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#else
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#undef __WINDOWS__
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#define __WINDOWS__ 1
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#endif
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#endif /* defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) */
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#if defined(__WINDOWS__)
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#undef __WIN32__
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#define __WIN32__ 1
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#endif
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/* This is to support generic "any GDK" separate from a platform-specific GDK */
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#if defined(__WINGDK__) || defined(__XBOXONE__) || defined(__XBOXSERIES__)
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#undef __GDK__
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#define __GDK__ 1
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#endif
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#if defined(__PSP__)
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#undef __PSP__
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#define __PSP__ 1
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#endif
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#if defined(PS2)
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#define __PS2__ 1
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#endif
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#if defined(__vita__)
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#define __VITA__ 1
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#endif
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#if defined(__3DS__)
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#undef __3DS__
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#define __3DS__ 1
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#endif
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#include <SDL3/SDL_platform_defines.h>
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#include <SDL3/SDL_begin_code.h>
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/* Set up for C function definitions, even when using C++ */
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|
210
include/SDL3/SDL_platform_defines.h
Normal file
210
include/SDL3/SDL_platform_defines.h
Normal file
@ -0,0 +1,210 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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||||
1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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||||
in a product, an acknowledgment in the product documentation would be
|
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_platform_defines.h
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*
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* Try to get a standard set of platform defines.
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*/
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#ifndef SDL_platform_defines_h_
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#define SDL_platform_defines_h_
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#if defined(_AIX)
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#undef __AIX__
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#define __AIX__ 1
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#endif
|
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#if defined(__HAIKU__)
|
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#undef __HAIKU__
|
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#define __HAIKU__ 1
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#endif
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#if defined(bsdi) || defined(__bsdi) || defined(__bsdi__)
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#undef __BSDI__
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#define __BSDI__ 1
|
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#endif
|
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#if defined(_arch_dreamcast)
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#undef __DREAMCAST__
|
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#define __DREAMCAST__ 1
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#endif
|
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#if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__)
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#undef __FREEBSD__
|
||||
#define __FREEBSD__ 1
|
||||
#endif
|
||||
#if defined(hpux) || defined(__hpux) || defined(__hpux__)
|
||||
#undef __HPUX__
|
||||
#define __HPUX__ 1
|
||||
#endif
|
||||
#if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE)
|
||||
#undef __IRIX__
|
||||
#define __IRIX__ 1
|
||||
#endif
|
||||
#if (defined(linux) || defined(__linux) || defined(__linux__))
|
||||
#undef __LINUX__
|
||||
#define __LINUX__ 1
|
||||
#endif
|
||||
#if defined(ANDROID) || defined(__ANDROID__)
|
||||
#undef __ANDROID__
|
||||
#undef __LINUX__ /* do we need to do this? */
|
||||
#define __ANDROID__ 1
|
||||
#endif
|
||||
#if defined(__NGAGE__)
|
||||
#undef __NGAGE__
|
||||
#define __NGAGE__ 1
|
||||
#endif
|
||||
|
||||
#if defined(__APPLE__)
|
||||
/* lets us know what version of macOS we're compiling on */
|
||||
#include <AvailabilityMacros.h>
|
||||
#include <TargetConditionals.h>
|
||||
|
||||
/* Fix building with older SDKs that don't define these
|
||||
See this for more information:
|
||||
https://stackoverflow.com/questions/12132933/preprocessor-macro-for-os-x-targets
|
||||
*/
|
||||
#ifndef TARGET_OS_MACCATALYST
|
||||
#define TARGET_OS_MACCATALYST 0
|
||||
#endif
|
||||
#ifndef TARGET_OS_IOS
|
||||
#define TARGET_OS_IOS 0
|
||||
#endif
|
||||
#ifndef TARGET_OS_IPHONE
|
||||
#define TARGET_OS_IPHONE 0
|
||||
#endif
|
||||
#ifndef TARGET_OS_TV
|
||||
#define TARGET_OS_TV 0
|
||||
#endif
|
||||
#ifndef TARGET_OS_SIMULATOR
|
||||
#define TARGET_OS_SIMULATOR 0
|
||||
#endif
|
||||
|
||||
#if TARGET_OS_TV
|
||||
#undef __TVOS__
|
||||
#define __TVOS__ 1
|
||||
#endif
|
||||
#if TARGET_OS_IPHONE
|
||||
#undef __IOS__
|
||||
#define __IOS__ 1
|
||||
#else
|
||||
#undef __MACOS__
|
||||
#define __MACOS__ 1
|
||||
#if MAC_OS_X_VERSION_MIN_REQUIRED < 1070
|
||||
# error SDL for macOS only supports deploying on 10.7 and above.
|
||||
#endif /* MAC_OS_X_VERSION_MIN_REQUIRED < 1070 */
|
||||
#endif /* TARGET_OS_IPHONE */
|
||||
#endif /* defined(__APPLE__) */
|
||||
|
||||
#if defined(__NetBSD__)
|
||||
#undef __NETBSD__
|
||||
#define __NETBSD__ 1
|
||||
#endif
|
||||
#if defined(__OpenBSD__)
|
||||
#undef __OPENBSD__
|
||||
#define __OPENBSD__ 1
|
||||
#endif
|
||||
#if defined(__OS2__) || defined(__EMX__)
|
||||
#undef __OS2__
|
||||
#define __OS2__ 1
|
||||
#endif
|
||||
#if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE)
|
||||
#undef __OSF__
|
||||
#define __OSF__ 1
|
||||
#endif
|
||||
#if defined(__QNXNTO__)
|
||||
#undef __QNXNTO__
|
||||
#define __QNXNTO__ 1
|
||||
#endif
|
||||
#if defined(riscos) || defined(__riscos) || defined(__riscos__)
|
||||
#undef __RISCOS__
|
||||
#define __RISCOS__ 1
|
||||
#endif
|
||||
#if defined(__sun) && defined(__SVR4)
|
||||
#undef __SOLARIS__
|
||||
#define __SOLARIS__ 1
|
||||
#endif
|
||||
|
||||
#if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__)
|
||||
/* Try to find out if we're compiling for WinRT, GDK or non-WinRT/GDK */
|
||||
#if defined(_MSC_VER) && defined(__has_include)
|
||||
#if __has_include(<winapifamily.h>)
|
||||
#define HAVE_WINAPIFAMILY_H 1
|
||||
#else
|
||||
#define HAVE_WINAPIFAMILY_H 0
|
||||
#endif
|
||||
|
||||
/* If _USING_V110_SDK71_ is defined it means we are using the Windows XP toolset. */
|
||||
#elif defined(_MSC_VER) && (_MSC_VER >= 1700 && !_USING_V110_SDK71_) /* _MSC_VER == 1700 for Visual Studio 2012 */
|
||||
#define HAVE_WINAPIFAMILY_H 1
|
||||
#else
|
||||
#define HAVE_WINAPIFAMILY_H 0
|
||||
#endif
|
||||
|
||||
#if HAVE_WINAPIFAMILY_H
|
||||
#include <winapifamily.h>
|
||||
#define WINAPI_FAMILY_WINRT (!WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP))
|
||||
#else
|
||||
#define WINAPI_FAMILY_WINRT 0
|
||||
#endif /* HAVE_WINAPIFAMILY_H */
|
||||
|
||||
#if WINAPI_FAMILY_WINRT
|
||||
#undef __WINRT__
|
||||
#define __WINRT__ 1
|
||||
#elif defined(_GAMING_DESKTOP) /* GDK project configuration always defines _GAMING_XXX */
|
||||
#undef __WINGDK__
|
||||
#define __WINGDK__ 1
|
||||
#elif defined(_GAMING_XBOX_XBOXONE)
|
||||
#undef __XBOXONE__
|
||||
#define __XBOXONE__ 1
|
||||
#elif defined(_GAMING_XBOX_SCARLETT)
|
||||
#undef __XBOXSERIES__
|
||||
#define __XBOXSERIES__ 1
|
||||
#else
|
||||
#undef __WINDOWS__
|
||||
#define __WINDOWS__ 1
|
||||
#endif
|
||||
#endif /* defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) */
|
||||
|
||||
#if defined(__WINDOWS__)
|
||||
#undef __WIN32__
|
||||
#define __WIN32__ 1
|
||||
#endif
|
||||
/* This is to support generic "any GDK" separate from a platform-specific GDK */
|
||||
#if defined(__WINGDK__) || defined(__XBOXONE__) || defined(__XBOXSERIES__)
|
||||
#undef __GDK__
|
||||
#define __GDK__ 1
|
||||
#endif
|
||||
#if defined(__PSP__)
|
||||
#undef __PSP__
|
||||
#define __PSP__ 1
|
||||
#endif
|
||||
#if defined(PS2)
|
||||
#define __PS2__ 1
|
||||
#endif
|
||||
|
||||
#if defined(__vita__)
|
||||
#define __VITA__ 1
|
||||
#endif
|
||||
|
||||
#if defined(__3DS__)
|
||||
#undef __3DS__
|
||||
#define __3DS__ 1
|
||||
#endif
|
||||
|
||||
#endif /* SDL_platform_defines_h_ */
|
@ -28,7 +28,7 @@
|
||||
#ifndef SDL_stdinc_h_
|
||||
#define SDL_stdinc_h_
|
||||
|
||||
#include <SDL3/SDL_platform.h>
|
||||
#include <SDL3/SDL_platform_defines.h>
|
||||
|
||||
#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
|
||||
#include <inttypes.h>
|
||||
|
@ -30,7 +30,7 @@
|
||||
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
#include <SDL3/SDL_error.h>
|
||||
#include <SDL3/SDL_platform.h>
|
||||
#include <SDL3/SDL_platform_defines.h>
|
||||
#include <SDL3/SDL_video.h>
|
||||
|
||||
/**
|
||||
|
@ -22,7 +22,7 @@
|
||||
#ifndef SDL_build_config_h_
|
||||
#define SDL_build_config_h_
|
||||
|
||||
#include <SDL3/SDL_platform.h>
|
||||
#include <SDL3/SDL_platform_defines.h>
|
||||
|
||||
/**
|
||||
* \file SDL_build_config.h
|
||||
|
@ -29,7 +29,7 @@
|
||||
*/
|
||||
|
||||
/* General platform specific identifiers */
|
||||
#include <SDL3/SDL_platform.h>
|
||||
#include <SDL3/SDL_platform_defines.h>
|
||||
|
||||
/* C language features */
|
||||
#cmakedefine const @HAVE_CONST@
|
||||
|
@ -23,7 +23,7 @@
|
||||
#define SDL_build_config_android_h_
|
||||
#define SDL_build_config_h_
|
||||
|
||||
#include <SDL3/SDL_platform.h>
|
||||
#include <SDL3/SDL_platform_defines.h>
|
||||
|
||||
/**
|
||||
* \file SDL_build_config_android.h
|
||||
|
@ -22,7 +22,7 @@
|
||||
#ifndef SDL_build_config_emscripten_h
|
||||
#define SDL_build_config_emscripten_h
|
||||
|
||||
#include <SDL3/SDL_platform.h>
|
||||
#include <SDL3/SDL_platform_defines.h>
|
||||
|
||||
/**
|
||||
* \file SDL_build_config_emscripten.h
|
||||
|
@ -23,7 +23,7 @@
|
||||
#define SDL_build_config_ios_h_
|
||||
#define SDL_build_config_h_
|
||||
|
||||
#include <SDL3/SDL_platform.h>
|
||||
#include <SDL3/SDL_platform_defines.h>
|
||||
|
||||
#define HAVE_GCC_ATOMICS 1
|
||||
|
||||
|
@ -23,7 +23,7 @@
|
||||
#define SDL_build_config_macos_h_
|
||||
#define SDL_build_config_h_
|
||||
|
||||
#include <SDL3/SDL_platform.h>
|
||||
#include <SDL3/SDL_platform_defines.h>
|
||||
|
||||
/* This gets us MAC_OS_X_VERSION_MIN_REQUIRED... */
|
||||
#include <AvailabilityMacros.h>
|
||||
|
@ -23,7 +23,7 @@
|
||||
#define SDL_build_config_minimal_h_
|
||||
#define SDL_build_config_h_
|
||||
|
||||
#include <SDL3/SDL_platform.h>
|
||||
#include <SDL3/SDL_platform_defines.h>
|
||||
|
||||
/**
|
||||
* \file SDL_build_config_minimal.h
|
||||
|
@ -23,7 +23,7 @@
|
||||
#define SDL_build_config_ngage_h_
|
||||
#define SDL_build_config_h_
|
||||
|
||||
#include <SDL3/SDL_platform.h>
|
||||
#include <SDL3/SDL_platform_defines.h>
|
||||
|
||||
typedef signed char int8_t;
|
||||
typedef unsigned char uint8_t;
|
||||
|
@ -23,7 +23,7 @@
|
||||
#define SDL_build_config_windows_h_
|
||||
#define SDL_build_config_h_
|
||||
|
||||
#include <SDL3/SDL_platform.h>
|
||||
#include <SDL3/SDL_platform_defines.h>
|
||||
|
||||
/* winsdkver.h defines _WIN32_MAXVER for SDK version detection. It is present since at least the Windows 7 SDK,
|
||||
* but out of caution we'll only use it if the compiler supports __has_include() to confirm its presence.
|
||||
|
@ -23,7 +23,7 @@
|
||||
#define SDL_build_config_wingdk_h_
|
||||
#define SDL_build_config_h_
|
||||
|
||||
#include <SDL3/SDL_platform.h>
|
||||
#include <SDL3/SDL_platform_defines.h>
|
||||
|
||||
/* Windows GDK does not need Windows SDK version checks because it requires
|
||||
* a recent version of the Windows 10 SDK. */
|
||||
|
@ -23,7 +23,7 @@
|
||||
#define SDL_build_config_winrt_h_
|
||||
#define SDL_build_config_h_
|
||||
|
||||
#include <SDL3/SDL_platform.h>
|
||||
#include <SDL3/SDL_platform_defines.h>
|
||||
|
||||
/* Make sure the Windows SDK's NTDDI_VERSION macro gets defined. This is used
|
||||
by SDL to determine which version of the Windows SDK is being used.
|
||||
|
@ -23,7 +23,7 @@
|
||||
#define SDL_build_config_wingdk_h_
|
||||
#define SDL_build_config_h_
|
||||
|
||||
#include <SDL3/SDL_platform.h>
|
||||
#include <SDL3/SDL_platform_defines.h>
|
||||
|
||||
/* Windows GDK does not need Windows SDK version checks because it requires
|
||||
* a recent version of the Windows 10 SDK. */
|
||||
|
@ -49,17 +49,20 @@
|
||||
SDL_free(ptr); \
|
||||
}
|
||||
|
||||
#include "build_config/SDL_build_config.h"
|
||||
|
||||
#include "dynapi/SDL_dynapi.h"
|
||||
|
||||
#if SDL_DYNAMIC_API
|
||||
#include "dynapi/SDL_dynapi_overrides.h"
|
||||
/* force DECLSPEC off...it's all internal symbols now.
|
||||
These will have actual #defines during SDL_dynapi.c only */
|
||||
#ifdef DECLSPEC
|
||||
#undef DECLSPEC
|
||||
#endif
|
||||
#define DECLSPEC
|
||||
#endif
|
||||
|
||||
#include "build_config/SDL_build_config.h"
|
||||
|
||||
#ifdef __APPLE__
|
||||
#ifndef _DARWIN_C_SOURCE
|
||||
#define _DARWIN_C_SOURCE 1 /* for memset_pattern4() */
|
||||
|
Loading…
Reference in New Issue
Block a user