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d3d12: fixed window resize handling
Fixes https://github.com/libsdl-org/SDL/issues/6355
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@ -173,6 +173,7 @@ typedef struct
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ID3D12CommandQueue *commandQueue;
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ID3D12GraphicsCommandList2 *commandList;
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DXGI_SWAP_EFFECT swapEffect;
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UINT swapFlags;
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/* Descriptor heaps */
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ID3D12DescriptorHeap* rtvDescriptorHeap;
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@ -356,6 +357,7 @@ D3D12_ReleaseAll(SDL_Renderer * renderer)
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}
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data->swapEffect = (DXGI_SWAP_EFFECT) 0;
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data->swapFlags = 0;
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data->currentRenderTargetView.ptr = 0;
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data->currentSampler.ptr = 0;
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@ -1231,6 +1233,7 @@ D3D12_CreateSwapChain(SDL_Renderer * renderer, int w, int h)
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}
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data->swapEffect = swapChainDesc.SwapEffect;
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data->swapFlags = swapChainDesc.Flags;
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done:
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SAFE_RELEASE(swapChain);
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@ -1281,10 +1284,16 @@ D3D12_CreateWindowSizeDependentResources(SDL_Renderer * renderer)
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D3D12_RENDER_TARGET_VIEW_DESC rtvDesc;
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D3D12_CPU_DESCRIPTOR_HANDLE rtvDescriptor;
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/* Release resources in the current command list */
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D3D_CALL(data->commandList, Close);
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D3D12_ResetCommandList(data);
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D3D_CALL(data->commandList, OMSetRenderTargets, 0, NULL, FALSE, NULL);
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/* Release render targets */
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for (i = 0; i < SDL_D3D12_NUM_BUFFERS; ++i) {
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SAFE_RELEASE(data->renderTargets[i]);
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}
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/* The width and height of the swap chain must be based on the display's
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* non-rotated size.
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*/
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@ -1303,7 +1312,7 @@ D3D12_CreateWindowSizeDependentResources(SDL_Renderer * renderer)
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0,
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w, h,
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DXGI_FORMAT_UNKNOWN,
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0
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data->swapFlags
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);
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if (result == DXGI_ERROR_DEVICE_REMOVED) {
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/* If the device was removed for any reason, a new device and swap chain will need to be created. */
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