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vulkan: use "unsigned int" instead of "unsigned"
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@ -150,7 +150,7 @@ extern DECLSPEC void SDLCALL SDL_Vulkan_UnloadLibrary(void);
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* \note \c window should have been created with the \c SDL_WINDOW_VULKAN flag.
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*
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* \code
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* unsigned count;
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* unsigned int count;
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* // get count of required extensions
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* if(!SDL_Vulkan_GetInstanceExtensions(window, &count, NULL))
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* handle_error();
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@ -188,7 +188,7 @@ extern DECLSPEC void SDLCALL SDL_Vulkan_UnloadLibrary(void);
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_GetInstanceExtensions(
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SDL_Window *window,
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unsigned *pCount,
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unsigned int *pCount,
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const char **pNames);
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/**
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@ -666,6 +666,6 @@ SDL_DYNAPI_PROC(SDL_Surface*,SDL_DuplicateSurface,(SDL_Surface *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_Vulkan_LoadLibrary,(const char *a),(a),return)
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SDL_DYNAPI_PROC(void*,SDL_Vulkan_GetVkGetInstanceProcAddr,(void),(),return)
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SDL_DYNAPI_PROC(void,SDL_Vulkan_UnloadLibrary,(void),(),)
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SDL_DYNAPI_PROC(SDL_bool,SDL_Vulkan_GetInstanceExtensions,(SDL_Window *a, unsigned *b, const char **c),(a,b,c),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_Vulkan_GetInstanceExtensions,(SDL_Window *a, unsigned int *b, const char **c),(a,b,c),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_Vulkan_CreateSurface,(SDL_Window *a, VkInstance b, VkSurfaceKHR *c),(a,b,c),return)
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SDL_DYNAPI_PROC(void,SDL_Vulkan_GetDrawableSize,(SDL_Window *a, int *b, int *c),(a,b,c),)
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