mirror of
https://github.com/shadps4-emu/ext-SDL.git
synced 2024-11-23 18:19:40 +00:00
Renamed SDL_ThreadID() to SDL_GetCurrentThreadID()
Also renamed SDL_threadID to SDL_ThreadID and made it Uint64 for consistency with other ID types
This commit is contained in:
parent
d6a41f8f31
commit
fc0c774976
@ -2909,3 +2909,12 @@ expression e1, e2, e3, e4;
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- SDL_AtomicCASPtr
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+ SDL_AtomicCompareAndSwapPointer
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(...)
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@@
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@@
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- SDL_ThreadID
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+ SDL_GetCurrentThreadID
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(...)
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@@
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@@
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- SDL_threadID
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+ SDL_ThreadID
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@ -1406,6 +1406,10 @@ The following functions have been renamed:
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* SDL_TLSCreate() => SDL_CreateTLS()
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* SDL_TLSGet() => SDL_GetTLS()
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* SDL_TLSSet() => SDL_SetTLS()
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* SDL_ThreadID() => SDL_GetCurrentThreadID()
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The following symbols have been renamed:
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* SDL_threadID => SDL_ThreadID
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## SDL_timer.h
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@ -498,6 +498,7 @@
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#define SDL_TLSCreate SDL_CreateTLS
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#define SDL_TLSGet SDL_GetTLS
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#define SDL_TLSSet SDL_SetTLS
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#define SDL_threadID SDL_ThreadID
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/* ##SDL_timer.h */
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#define SDL_GetTicks64 SDL_GetTicks
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@ -976,6 +977,7 @@
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#define SDL_TLSCreate SDL_TLSCreate_renamed_SDL_CreateTLS
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#define SDL_TLSGet SDL_TLSGet_renamed_SDL_GetTLS
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#define SDL_TLSSet SDL_TLSSet_renamed_SDL_SetTLS
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#define SDL_threadID SDL_threadID_renamed_SDL_ThreadID
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/* ##SDL_timer.h */
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#define SDL_GetTicks64 SDL_GetTicks64_renamed_SDL_GetTicks
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@ -50,7 +50,7 @@ struct SDL_Thread;
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typedef struct SDL_Thread SDL_Thread;
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/* The SDL thread ID */
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typedef unsigned long SDL_threadID;
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typedef Uint64 SDL_ThreadID;
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/* Thread local storage ID, 0 is the invalid ID */
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typedef unsigned int SDL_TLSID;
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@ -269,7 +269,7 @@ extern DECLSPEC const char *SDLCALL SDL_GetThreadName(SDL_Thread *thread);
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*
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* \sa SDL_GetThreadID
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*/
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extern DECLSPEC SDL_threadID SDLCALL SDL_ThreadID(void);
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extern DECLSPEC SDL_ThreadID SDLCALL SDL_GetCurrentThreadID(void);
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/**
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* Get the thread identifier for the specified thread.
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@ -284,9 +284,9 @@ extern DECLSPEC SDL_threadID SDLCALL SDL_ThreadID(void);
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_ThreadID
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* \sa SDL_GetCurrentThreadID
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*/
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extern DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID(SDL_Thread * thread);
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extern DECLSPEC SDL_ThreadID SDLCALL SDL_GetThreadID(SDL_Thread * thread);
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/**
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* Set the priority for the current thread.
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@ -93,7 +93,7 @@ static void ManagementThreadMainloop(void)
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int WASAPI_ProxyToManagementThread(ManagementThreadTask task, void *userdata, int *wait_on_result)
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{
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// We want to block for a result, but we are already running from the management thread! Just run the task now so we don't deadlock.
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if ((wait_on_result) && (SDL_ThreadID() == SDL_GetThreadID(ManagementThread))) {
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if ((wait_on_result) && (SDL_GetCurrentThreadID() == SDL_GetThreadID(ManagementThread))) {
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*wait_on_result = task(userdata);
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return 0; // completed!
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}
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@ -613,7 +613,7 @@ SDL3_0.0.0 {
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SDL_SurfaceHasRLE;
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SDL_TextInputActive;
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SDL_TextInputShown;
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SDL_ThreadID;
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SDL_GetCurrentThreadID;
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SDL_TryLockMutex;
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SDL_TryLockRWLockForReading;
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SDL_TryLockRWLockForWriting;
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@ -636,7 +636,7 @@
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#define SDL_SurfaceHasRLE SDL_SurfaceHasRLE_REAL
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#define SDL_TextInputActive SDL_TextInputActive_REAL
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#define SDL_TextInputShown SDL_TextInputShown_REAL
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#define SDL_ThreadID SDL_ThreadID_REAL
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#define SDL_GetCurrentThreadID SDL_GetCurrentThreadID_REAL
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#define SDL_TryLockMutex SDL_TryLockMutex_REAL
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#define SDL_TryLockRWLockForReading SDL_TryLockRWLockForReading_REAL
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#define SDL_TryLockRWLockForWriting SDL_TryLockRWLockForWriting_REAL
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@ -403,7 +403,7 @@ SDL_DYNAPI_PROC(int,SDL_GetTextureAlphaMod,(SDL_Texture *a, Uint8 *b),(a,b),retu
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SDL_DYNAPI_PROC(int,SDL_GetTextureBlendMode,(SDL_Texture *a, SDL_BlendMode *b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_GetTextureColorMod,(SDL_Texture *a, Uint8 *b, Uint8 *c, Uint8 *d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(int,SDL_GetTextureScaleMode,(SDL_Texture *a, SDL_ScaleMode *b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_threadID,SDL_GetThreadID,(SDL_Thread *a),(a),return)
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SDL_DYNAPI_PROC(SDL_ThreadID,SDL_GetThreadID,(SDL_Thread *a),(a),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetThreadName,(SDL_Thread *a),(a),return)
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SDL_DYNAPI_PROC(Uint64,SDL_GetTicks,(void),(),return)
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SDL_DYNAPI_PROC(Uint64,SDL_GetTicksNS,(void),(),return)
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@ -678,7 +678,7 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_SurfaceHasColorKey,(SDL_Surface *a),(a),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_SurfaceHasRLE,(SDL_Surface *a),(a),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_TextInputActive,(void),(),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_TextInputShown,(void),(),return)
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SDL_DYNAPI_PROC(SDL_threadID,SDL_ThreadID,(void),(),return)
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SDL_DYNAPI_PROC(SDL_ThreadID,SDL_GetCurrentThreadID,(void),(),return)
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SDL_DYNAPI_PROC(int,SDL_TryLockMutex,(SDL_Mutex *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_TryLockRWLockForReading,(SDL_RWLock *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_TryLockRWLockForWriting,(SDL_RWLock *a),(a),return)
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@ -101,7 +101,7 @@ static struct
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Uint64 m_unLastDetect;
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#if defined(__WIN32__) || defined(__WINGDK__)
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SDL_threadID m_nThreadID;
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SDL_ThreadID m_nThreadID;
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WNDCLASSEXA m_wndClass;
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HWND m_hwndMsg;
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HDEVNOTIFY m_hNotify;
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@ -230,7 +230,7 @@ static void HIDAPI_InitializeDiscovery(void)
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SDL_HIDAPI_discovery.m_unLastDetect = 0;
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#if defined(__WIN32__) || defined(__WINGDK__)
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SDL_HIDAPI_discovery.m_nThreadID = SDL_ThreadID();
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SDL_HIDAPI_discovery.m_nThreadID = SDL_GetCurrentThreadID();
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SDL_zero(SDL_HIDAPI_discovery.m_wndClass);
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SDL_HIDAPI_discovery.m_wndClass.hInstance = GetModuleHandle(NULL);
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@ -380,7 +380,7 @@ static void HIDAPI_UpdateDiscovery(void)
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#if defined(__WIN32__) || defined(__WINGDK__)
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#if 0 /* just let the usual SDL_PumpEvents loop dispatch these, fixing bug 4286. --ryan. */
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/* We'll only get messages on the same thread that created the window */
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if (SDL_ThreadID() == SDL_HIDAPI_discovery.m_nThreadID) {
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if (SDL_GetCurrentThreadID() == SDL_HIDAPI_discovery.m_nThreadID) {
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MSG msg;
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while (PeekMessage(&msg, SDL_HIDAPI_discovery.m_hwndMsg, 0, 0, PM_NOREMOVE)) {
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if (GetMessageA(&msg, SDL_HIDAPI_discovery.m_hwndMsg, 0, 0) != 0) {
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@ -105,7 +105,7 @@ void SDL_CleanupTLS(void)
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typedef struct SDL_TLSEntry
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{
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SDL_threadID thread;
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SDL_ThreadID thread;
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SDL_TLSData *storage;
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struct SDL_TLSEntry *next;
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} SDL_TLSEntry;
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@ -115,7 +115,7 @@ static SDL_TLSEntry *SDL_generic_TLS;
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SDL_TLSData *SDL_Generic_GetTLSData(void)
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{
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SDL_threadID thread = SDL_ThreadID();
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SDL_ThreadID thread = SDL_GetCurrentThreadID();
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SDL_TLSEntry *entry;
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SDL_TLSData *storage = NULL;
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@ -153,7 +153,7 @@ SDL_TLSData *SDL_Generic_GetTLSData(void)
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int SDL_Generic_SetTLSData(SDL_TLSData *data)
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{
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SDL_threadID thread = SDL_ThreadID();
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SDL_ThreadID thread = SDL_GetCurrentThreadID();
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SDL_TLSEntry *prev, *entry;
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/* SDL_Generic_GetTLSData() is always called first, so we can assume SDL_generic_TLS_mutex */
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@ -287,7 +287,7 @@ void SDL_RunThread(SDL_Thread *thread)
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SDL_SYS_SetupThread(thread->name);
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/* Get the thread id */
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thread->threadid = SDL_ThreadID();
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thread->threadid = SDL_GetCurrentThreadID();
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/* Run the function */
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*statusloc = userfunc(userdata);
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@ -409,14 +409,14 @@ SDL_Thread *SDL_CreateThreadInternal(int(SDLCALL *fn)(void *), const char *name,
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#endif
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}
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SDL_threadID SDL_GetThreadID(SDL_Thread *thread)
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SDL_ThreadID SDL_GetThreadID(SDL_Thread *thread)
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{
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SDL_threadID id;
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SDL_ThreadID id;
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if (thread) {
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id = thread->threadid;
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} else {
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id = SDL_ThreadID();
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id = SDL_GetCurrentThreadID();
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}
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return id;
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}
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@ -59,7 +59,7 @@ typedef enum SDL_ThreadState
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/* This is the system-independent thread info structure */
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struct SDL_Thread
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{
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SDL_threadID threadid;
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SDL_ThreadID threadid;
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SYS_ThreadHandle handle;
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int status;
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SDL_AtomicInt state; /* SDL_THREAD_STATE_* */
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@ -27,7 +27,7 @@
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struct SDL_Mutex
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{
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int recursive;
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SDL_threadID owner;
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SDL_ThreadID owner;
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SDL_Semaphore *sem;
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};
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@ -65,7 +65,7 @@ void SDL_LockMutex(SDL_Mutex *mutex) SDL_NO_THREAD_SAFETY_ANALYSIS // clang doe
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{
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#ifndef SDL_THREADS_DISABLED
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if (mutex != NULL) {
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SDL_threadID this_thread = SDL_ThreadID();
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SDL_ThreadID this_thread = SDL_GetCurrentThreadID();
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if (mutex->owner == this_thread) {
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++mutex->recursive;
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} else {
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@ -86,7 +86,7 @@ int SDL_TryLockMutex(SDL_Mutex *mutex)
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int retval = 0;
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#ifndef SDL_THREADS_DISABLED
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if (mutex) {
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SDL_threadID this_thread = SDL_ThreadID();
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SDL_ThreadID this_thread = SDL_GetCurrentThreadID();
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if (mutex->owner == this_thread) {
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++mutex->recursive;
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} else {
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@ -110,7 +110,7 @@ void SDL_UnlockMutex(SDL_Mutex *mutex) SDL_NO_THREAD_SAFETY_ANALYSIS // clang d
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#ifndef SDL_THREADS_DISABLED
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if (mutex != NULL) {
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// If we don't own the mutex, we can't unlock it
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if (SDL_ThreadID() != mutex->owner) {
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if (SDL_GetCurrentThreadID() != mutex->owner) {
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SDL_assert(!"Tried to unlock a mutex we don't own!");
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return; // (undefined behavior!) SDL_SetError("mutex not owned by this thread");
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}
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@ -48,7 +48,7 @@ struct SDL_RWLock
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#else
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SDL_Mutex *lock;
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SDL_Condition *condition;
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SDL_threadID writer_thread;
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SDL_ThreadID writer_thread;
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SDL_AtomicInt reader_count;
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SDL_AtomicInt writer_count;
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#endif
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@ -40,7 +40,7 @@ void SDL_SYS_SetupThread(const char *name)
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return;
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}
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SDL_threadID SDL_ThreadID(void)
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SDL_ThreadID SDL_GetCurrentThreadID(void)
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{
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return 0;
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}
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@ -87,11 +87,11 @@ void SDL_SYS_SetupThread(const char *name)
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return;
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}
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SDL_threadID SDL_ThreadID(void)
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SDL_ThreadID SDL_GetCurrentThreadID(void)
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{
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u32 thread_ID = 0;
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svcGetThreadId(&thread_ID, CUR_THREAD_HANDLE);
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return (SDL_threadID)thread_ID;
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return (SDL_ThreadID)thread_ID;
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}
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int SDL_SYS_SetThreadPriority(SDL_ThreadPriority sdl_priority)
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@ -78,7 +78,7 @@ void SDL_SYS_SetupThread(const char *name)
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return;
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}
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SDL_threadID SDL_ThreadID(void)
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SDL_ThreadID SDL_GetCurrentThreadID(void)
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{
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RThread current;
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TThreadId id = current.Id();
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@ -98,9 +98,9 @@ void SDL_SYS_SetupThread(const char *name)
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/* Do nothing. */
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}
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SDL_threadID SDL_ThreadID(void)
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SDL_ThreadID SDL_GetCurrentThreadID(void)
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{
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return (SDL_threadID)GetThreadId();
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return (SDL_ThreadID)GetThreadId();
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}
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void SDL_SYS_WaitThread(SDL_Thread *thread)
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@ -65,9 +65,9 @@ void SDL_SYS_SetupThread(const char *name)
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/* Do nothing. */
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}
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SDL_threadID SDL_ThreadID(void)
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SDL_ThreadID SDL_GetCurrentThreadID(void)
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{
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return (SDL_threadID)sceKernelGetThreadId();
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return (SDL_ThreadID)sceKernelGetThreadId();
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}
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void SDL_SYS_WaitThread(SDL_Thread *thread)
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@ -168,9 +168,9 @@ void SDL_SYS_SetupThread(const char *name)
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#endif
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}
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SDL_threadID SDL_ThreadID(void)
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SDL_ThreadID SDL_GetCurrentThreadID(void)
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{
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return (SDL_threadID)pthread_self();
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return (SDL_ThreadID)pthread_self();
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}
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int SDL_SYS_SetThreadPriority(SDL_ThreadPriority priority)
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@ -27,7 +27,7 @@
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struct SDL_RWLock
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{
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std::shared_mutex cpp_mutex;
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SDL_threadID write_owner;
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SDL_ThreadID write_owner;
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};
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extern "C" SDL_RWLock *SDL_CreateRWLock(void)
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@ -68,7 +68,7 @@ extern "C" void SDL_LockRWLockForWriting(SDL_RWLock *rwlock) SDL_NO_THREAD_SAFET
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if (rwlock) {
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try {
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rwlock->cpp_mutex.lock();
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rwlock->write_owner = SDL_ThreadID();
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rwlock->write_owner = SDL_GetCurrentThreadID();
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} catch (std::system_error &ex) {
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SDL_assert(!"Error trying to lock rwlock for writing"); // assume we're in a lot of trouble if this assert fails.
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//return SDL_SetError("unable to lock a C++ rwlock: code=%d; %s", ex.code(), ex.what());
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@ -94,7 +94,7 @@ extern "C" int SDL_TryLockRWLockForWriting(SDL_RWLock *rwlock)
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if (rwlock->cpp_mutex.try_lock() == false) {
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retval = SDL_RWLOCK_TIMEDOUT;
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} else {
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rwlock->write_owner = SDL_ThreadID();
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rwlock->write_owner = SDL_GetCurrentThreadID();
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}
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}
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return retval;
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@ -103,7 +103,7 @@ extern "C" int SDL_TryLockRWLockForWriting(SDL_RWLock *rwlock)
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extern "C" void SDL_UnlockRWLock(SDL_RWLock *rwlock) SDL_NO_THREAD_SAFETY_ANALYSIS // clang doesn't know about NULL mutexes
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{
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if (rwlock) {
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if (rwlock->write_owner == SDL_ThreadID()) {
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if (rwlock->write_owner == SDL_GetCurrentThreadID()) {
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rwlock->write_owner = 0;
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rwlock->cpp_mutex.unlock();
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} else {
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@ -59,19 +59,19 @@ extern "C" void
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SDL_SYS_SetupThread(const char *name)
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{
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// Make sure a thread ID gets assigned ASAP, for debugging purposes:
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SDL_ThreadID();
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SDL_GetCurrentThreadID();
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return;
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}
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extern "C" SDL_threadID
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SDL_ThreadID(void)
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extern "C" SDL_ThreadID
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SDL_GetCurrentThreadID(void)
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{
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#ifdef __WINRT__
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return GetCurrentThreadId();
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#else
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// HACK: Mimic a thread ID, if one isn't otherwise available.
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static thread_local SDL_threadID current_thread_id = 0;
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static SDL_threadID next_thread_id = 1;
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static thread_local SDL_ThreadID current_thread_id = 0;
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static SDL_ThreadID next_thread_id = 1;
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static std::mutex next_thread_id_mutex;
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if (current_thread_id == 0) {
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@ -92,9 +92,9 @@ void SDL_SYS_SetupThread(const char *name)
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/* Do nothing. */
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}
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SDL_threadID SDL_ThreadID(void)
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SDL_ThreadID SDL_GetCurrentThreadID(void)
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{
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return (SDL_threadID)sceKernelGetThreadId();
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return (SDL_ThreadID)sceKernelGetThreadId();
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}
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void SDL_SYS_WaitThread(SDL_Thread *thread)
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@ -82,7 +82,7 @@ static SDL_rwlock_impl_t SDL_rwlock_impl_active = { 0 };
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typedef struct SDL_rwlock_srw
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{
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SRWLOCK srw;
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SDL_threadID write_owner;
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SDL_ThreadID write_owner;
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} SDL_rwlock_srw;
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static SDL_RWLock *SDL_CreateRWLock_srw(void)
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@ -116,7 +116,7 @@ static void SDL_LockRWLockForWriting_srw(SDL_RWLock *_rwlock) SDL_NO_THREAD_SAFE
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SDL_rwlock_srw *rwlock = (SDL_rwlock_srw *) _rwlock;
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if (rwlock != NULL) {
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pAcquireSRWLockExclusive(&rwlock->srw);
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rwlock->write_owner = SDL_ThreadID();
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rwlock->write_owner = SDL_GetCurrentThreadID();
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}
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}
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|
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@ -144,7 +144,7 @@ static void SDL_UnlockRWLock_srw(SDL_RWLock *_rwlock) SDL_NO_THREAD_SAFETY_ANALY
|
||||
{
|
||||
SDL_rwlock_srw *rwlock = (SDL_rwlock_srw *) _rwlock;
|
||||
if (rwlock != NULL) {
|
||||
if (rwlock->write_owner == SDL_ThreadID()) {
|
||||
if (rwlock->write_owner == SDL_GetCurrentThreadID()) {
|
||||
rwlock->write_owner = 0;
|
||||
pReleaseSRWLockExclusive(&rwlock->srw);
|
||||
} else {
|
||||
|
@ -162,9 +162,9 @@ void SDL_SYS_SetupThread(const char *name)
|
||||
}
|
||||
}
|
||||
|
||||
SDL_threadID SDL_ThreadID(void)
|
||||
SDL_ThreadID SDL_GetCurrentThreadID(void)
|
||||
{
|
||||
return (SDL_threadID)GetCurrentThreadId();
|
||||
return (SDL_ThreadID)GetCurrentThreadId();
|
||||
}
|
||||
|
||||
int SDL_SYS_SetThreadPriority(SDL_ThreadPriority priority)
|
||||
|
@ -334,7 +334,7 @@ struct SDL_VideoDevice
|
||||
|
||||
/* * * */
|
||||
/* Data common to all drivers */
|
||||
SDL_threadID thread;
|
||||
SDL_ThreadID thread;
|
||||
SDL_bool checked_texture_framebuffer;
|
||||
SDL_bool is_dummy;
|
||||
SDL_bool suspend_screensaver;
|
||||
|
@ -51,7 +51,7 @@ struct SDL_VideoCaptureDevice
|
||||
|
||||
/* A thread to feed the video_capture device */
|
||||
SDL_Thread *thread;
|
||||
SDL_threadID threadid;
|
||||
SDL_ThreadID threadid;
|
||||
|
||||
/* Queued buffers (if app not using callback). */
|
||||
SDL_ListNode *buffer_queue;
|
||||
|
@ -532,7 +532,7 @@ int SDL_VideoInit(const char *driver_name)
|
||||
pre_driver_error. */
|
||||
_this = video;
|
||||
_this->name = bootstrap[i]->name;
|
||||
_this->thread = SDL_ThreadID();
|
||||
_this->thread = SDL_GetCurrentThreadID();
|
||||
|
||||
/* Set some very sane GL defaults */
|
||||
_this->gl_config.driver_loaded = 0;
|
||||
@ -618,7 +618,7 @@ SDL_VideoDevice *SDL_GetVideoDevice(void)
|
||||
|
||||
SDL_bool SDL_OnVideoThread(void)
|
||||
{
|
||||
return (_this && SDL_ThreadID() == _this->thread);
|
||||
return (_this && SDL_GetCurrentThreadID() == _this->thread);
|
||||
}
|
||||
|
||||
SDL_bool SDL_IsVideoContextExternal(void)
|
||||
|
@ -396,7 +396,7 @@ SDL_CaptureVideoThread(void *devicep)
|
||||
#endif
|
||||
|
||||
/* Perform any thread setup */
|
||||
device->threadid = SDL_ThreadID();
|
||||
device->threadid = SDL_GetCurrentThreadID();
|
||||
|
||||
/* Init state */
|
||||
while (!SDL_AtomicGet(&device->enabled)) {
|
||||
|
@ -35,8 +35,8 @@ static int SDLCALL
|
||||
ThreadFunc(void *data)
|
||||
{
|
||||
/* Set the child thread error string */
|
||||
SDL_SetError("Thread %s (%lu) had a problem: %s",
|
||||
(char *)data, SDL_ThreadID(), "nevermind");
|
||||
SDL_SetError("Thread %s (%" SDL_PRIu64 ") had a problem: %s",
|
||||
(char *)data, SDL_GetCurrentThreadID(), "nevermind");
|
||||
while (alive) {
|
||||
SDL_Log("Thread '%s' is alive!\n", (char *)data);
|
||||
SDL_Delay(1 * 1000);
|
||||
|
@ -22,7 +22,7 @@
|
||||
#include <SDL3/SDL_test.h>
|
||||
|
||||
static SDL_Mutex *mutex = NULL;
|
||||
static SDL_threadID mainthread;
|
||||
static SDL_ThreadID mainthread;
|
||||
static SDL_AtomicInt doterminate;
|
||||
static int nb_threads = 6;
|
||||
static SDL_Thread **threads;
|
||||
@ -42,7 +42,7 @@ SDL_Quit_Wrapper(void)
|
||||
|
||||
static void printid(void)
|
||||
{
|
||||
SDL_Log("Thread %lu: exiting\n", SDL_ThreadID());
|
||||
SDL_Log("Thread %" SDL_PRIu64 ": exiting\n", SDL_GetCurrentThreadID());
|
||||
}
|
||||
|
||||
static void terminate(int sig)
|
||||
@ -53,9 +53,9 @@ static void terminate(int sig)
|
||||
|
||||
static void closemutex(int sig)
|
||||
{
|
||||
SDL_threadID id = SDL_ThreadID();
|
||||
SDL_ThreadID id = SDL_GetCurrentThreadID();
|
||||
int i;
|
||||
SDL_Log("Thread %lu: Cleaning up...\n", id == mainthread ? 0 : id);
|
||||
SDL_Log("Thread %" SDL_PRIu64 ": Cleaning up...\n", id == mainthread ? 0 : id);
|
||||
SDL_AtomicSet(&doterminate, 1);
|
||||
if (threads) {
|
||||
for (i = 0; i < nb_threads; ++i) {
|
||||
@ -74,26 +74,28 @@ static void closemutex(int sig)
|
||||
static int SDLCALL
|
||||
Run(void *data)
|
||||
{
|
||||
if (SDL_ThreadID() == mainthread) {
|
||||
SDL_ThreadID current_thread = SDL_GetCurrentThreadID();
|
||||
|
||||
if (current_thread == mainthread) {
|
||||
(void)signal(SIGTERM, closemutex);
|
||||
}
|
||||
SDL_Log("Thread %lu: starting up", SDL_ThreadID());
|
||||
SDL_Log("Thread %" SDL_PRIu64 ": starting up", current_thread);
|
||||
while (!SDL_AtomicGet(&doterminate)) {
|
||||
SDL_Log("Thread %lu: ready to work\n", SDL_ThreadID());
|
||||
SDL_Log("Thread %" SDL_PRIu64 ": ready to work\n", current_thread);
|
||||
SDL_LockMutex(mutex);
|
||||
SDL_Log("Thread %lu: start work!\n", SDL_ThreadID());
|
||||
SDL_Log("Thread %" SDL_PRIu64 ": start work!\n", current_thread);
|
||||
SDL_Delay(1 * worktime);
|
||||
SDL_Log("Thread %lu: work done!\n", SDL_ThreadID());
|
||||
SDL_Log("Thread %" SDL_PRIu64 ": work done!\n", current_thread);
|
||||
SDL_UnlockMutex(mutex);
|
||||
|
||||
/* If this sleep isn't done, then threads may starve */
|
||||
SDL_Delay(10);
|
||||
}
|
||||
if (SDL_ThreadID() == mainthread && SDL_AtomicGet(&doterminate)) {
|
||||
SDL_Log("Thread %lu: raising SIGTERM\n", SDL_ThreadID());
|
||||
if (current_thread == mainthread && SDL_AtomicGet(&doterminate)) {
|
||||
SDL_Log("Thread %" SDL_PRIu64 ": raising SIGTERM\n", current_thread);
|
||||
(void)raise(SIGTERM);
|
||||
}
|
||||
SDL_Log("Thread %lu: exiting!\n", SDL_ThreadID());
|
||||
SDL_Log("Thread %" SDL_PRIu64 ": exiting!\n", current_thread);
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -187,8 +189,8 @@ int main(int argc, char *argv[])
|
||||
exit(1);
|
||||
}
|
||||
|
||||
mainthread = SDL_ThreadID();
|
||||
SDL_Log("Main thread: %lu\n", mainthread);
|
||||
mainthread = SDL_GetCurrentThreadID();
|
||||
SDL_Log("Main thread: %" SDL_PRIu64 "\n", mainthread);
|
||||
(void)atexit(printid);
|
||||
for (i = 0; i < nb_threads; ++i) {
|
||||
char name[64];
|
||||
|
@ -19,7 +19,7 @@
|
||||
#include <SDL3/SDL_test.h>
|
||||
|
||||
static SDL_RWLock *rwlock = NULL;
|
||||
static SDL_threadID mainthread;
|
||||
static SDL_ThreadID mainthread;
|
||||
static SDL_AtomicInt doterminate;
|
||||
static int nb_threads = 6;
|
||||
static SDL_Thread **threads;
|
||||
@ -30,20 +30,20 @@ static SDLTest_CommonState *state;
|
||||
|
||||
static void DoWork(const int workticks) /* "Work" */
|
||||
{
|
||||
const SDL_threadID tid = SDL_ThreadID();
|
||||
const SDL_ThreadID tid = SDL_GetCurrentThreadID();
|
||||
const SDL_bool is_reader = tid != mainthread;
|
||||
const char *typestr = is_reader ? "Reader" : "Writer";
|
||||
|
||||
SDL_Log("%s Thread %lu: ready to work\n", typestr, (unsigned long) tid);
|
||||
SDL_Log("%s Thread %" SDL_PRIu64 ": ready to work\n", typestr, tid);
|
||||
if (is_reader) {
|
||||
SDL_LockRWLockForReading(rwlock);
|
||||
} else {
|
||||
SDL_LockRWLockForWriting(rwlock);
|
||||
}
|
||||
|
||||
SDL_Log("%s Thread %lu: start work!\n", typestr, (unsigned long) tid);
|
||||
SDL_Log("%s Thread %" SDL_PRIu64 ": start work!\n", typestr, tid);
|
||||
SDL_Delay(workticks);
|
||||
SDL_Log("%s Thread %lu: work done!\n", typestr, (unsigned long) tid);
|
||||
SDL_Log("%s Thread %" SDL_PRIu64 ": work done!\n", typestr, tid);
|
||||
SDL_UnlockRWLock(rwlock);
|
||||
|
||||
/* If this sleep isn't done, then threads may starve */
|
||||
@ -53,11 +53,11 @@ static void DoWork(const int workticks) /* "Work" */
|
||||
static int SDLCALL
|
||||
ReaderRun(void *data)
|
||||
{
|
||||
SDL_Log("Reader Thread %lu: starting up", SDL_ThreadID());
|
||||
SDL_Log("Reader Thread %" SDL_PRIu64 ": starting up", SDL_GetCurrentThreadID());
|
||||
while (!SDL_AtomicGet(&doterminate)) {
|
||||
DoWork(worktime);
|
||||
}
|
||||
SDL_Log("Reader Thread %lu: exiting!\n", SDL_ThreadID());
|
||||
SDL_Log("Reader Thread %" SDL_PRIu64 ": exiting!\n", SDL_GetCurrentThreadID());
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -148,8 +148,8 @@ int main(int argc, char *argv[])
|
||||
return 1;
|
||||
}
|
||||
|
||||
mainthread = SDL_ThreadID();
|
||||
SDL_Log("Writer thread: %lu\n", mainthread);
|
||||
mainthread = SDL_GetCurrentThreadID();
|
||||
SDL_Log("Writer thread: %" SDL_PRIu64 "\n", mainthread);
|
||||
for (i = 0; i < nb_threads; ++i) {
|
||||
char name[64];
|
||||
(void)SDL_snprintf(name, sizeof(name), "Reader%d", i);
|
||||
|
@ -59,8 +59,8 @@ ThreadFunc(void *data)
|
||||
SDL_ThreadPriority prio = SDL_THREAD_PRIORITY_NORMAL;
|
||||
|
||||
SDL_SetTLS(tls, "baby thread", NULL);
|
||||
SDL_Log("Started thread %s: My thread id is %lu, thread data = %s\n",
|
||||
(char *)data, SDL_ThreadID(), (const char *)SDL_GetTLS(tls));
|
||||
SDL_Log("Started thread %s: My thread id is %" SDL_PRIu64 ", thread data = %s\n",
|
||||
(char *)data, SDL_GetCurrentThreadID(), (const char *)SDL_GetTLS(tls));
|
||||
while (alive) {
|
||||
SDL_Log("Thread '%s' is alive!\n", (char *)data);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user