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fix trailing doc comments
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1a13acac09
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@ -1044,12 +1044,12 @@ typedef struct SDL_GPUTextureRegion
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SDL_GPUTexture *texture; /**< The texture used in the copy operation. */
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Uint32 mip_level; /**< The mip level index to transfer. */
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Uint32 layer; /**< The layer index to transfer. */
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Uint32 x; /** The left offset of the region. */
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Uint32 y; /** The top offset of the region. */
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Uint32 z; /** The front offset of the region. */
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Uint32 w; /** The width of the region. */
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Uint32 h; /** The height of the region. */
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Uint32 d; /** The depth of the region. */
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Uint32 x; /**< The left offset of the region. */
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Uint32 y; /**< The top offset of the region. */
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Uint32 z; /**< The front offset of the region. */
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Uint32 w; /**< The width of the region. */
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Uint32 h; /**< The height of the region. */
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Uint32 d; /**< The depth of the region. */
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} SDL_GPUTextureRegion;
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/**
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@ -1348,8 +1348,8 @@ typedef struct SDL_GPUTextureCreateInfo
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*/
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typedef struct SDL_GPUBufferCreateInfo
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{
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SDL_GPUBufferUsageFlags usage; /** How the buffer is intended to be used by the client. */
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Uint32 size; /** The size in bytes of the buffer. */
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SDL_GPUBufferUsageFlags usage; /**< How the buffer is intended to be used by the client. */
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Uint32 size; /**< The size in bytes of the buffer. */
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SDL_PropertiesID props; /**< A properties ID for extensions. Should be 0 if no extensions are needed. */
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} SDL_GPUBufferCreateInfo;
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@ -1363,8 +1363,8 @@ typedef struct SDL_GPUBufferCreateInfo
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*/
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typedef struct SDL_GPUTransferBufferCreateInfo
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{
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SDL_GPUTransferBufferUsage usage; /** How the transfer buffer is intended to be used by the client. */
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Uint32 size; /** The size in bytes of the transfer buffer. */
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SDL_GPUTransferBufferUsage usage; /**< How the transfer buffer is intended to be used by the client. */
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Uint32 size; /**< The size in bytes of the transfer buffer. */
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SDL_PropertiesID props; /**< A properties ID for extensions. Should be 0 if no extensions are needed. */
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} SDL_GPUTransferBufferCreateInfo;
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@ -1501,10 +1501,10 @@ typedef struct SDL_GPUComputePipelineCreateInfo
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Uint32 num_readonly_storage_buffers; /**< The number of readonly storage buffers defined in the shader. */
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Uint32 num_writeonly_storage_textures; /**< The number of writeonly storage textures defined in the shader. */
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Uint32 num_writeonly_storage_buffers; /**< The number of writeonly storage buffers defined in the shader. */
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Uint32 num_uniform_buffers; /** The number of uniform buffers defined in the shader. */
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Uint32 threadcount_x; /** The number of threads in the X dimension. This should match the value in the shader. */
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Uint32 threadcount_y; /** The number of threads in the Y dimension. This should match the value in the shader. */
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Uint32 threadcount_z; /** The number of threads in the Z dimension. This should match the value in the shader. */
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Uint32 num_uniform_buffers; /**< The number of uniform buffers defined in the shader. */
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Uint32 threadcount_x; /**< The number of threads in the X dimension. This should match the value in the shader. */
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Uint32 threadcount_y; /**< The number of threads in the Y dimension. This should match the value in the shader. */
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Uint32 threadcount_z; /**< The number of threads in the Z dimension. This should match the value in the shader. */
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SDL_PropertiesID props; /**< A properties ID for extensions. Should be 0 if no extensions are needed. */
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} SDL_GPUComputePipelineCreateInfo;
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