Commit Graph

3343 Commits

Author SHA1 Message Date
SDL Wiki Bot
276969cd58 Sync SDL3 wiki -> header 2024-09-25 20:27:11 +00:00
Ryan C. Gordon
4c48ff51f8 render: SDL_RenderPresent now behaves when a render target is currently set.
It'll temporarily unbind it, draw letterboxing if necessary, present, and
then rebind the previous render target.
2024-09-25 16:26:36 -04:00
Ryan C. Gordon
7a6a0becb8 render: Fixed a FIXME for SDL_SetRenderViewport with a negative size. 2024-09-25 16:26:36 -04:00
Ryan C. Gordon
54459def69 render: Remove the logical presentation render target.
Now we render directly to the window, scaling as appropriate. This fixes some
concerns the render target introduced, like the quality of the final scaled
output, how to step outside of the logical size temporarily to draw some
things sharply at the native resolution, and loss of sub-pixel precision.

Fixes #8736.
2024-09-25 16:26:36 -04:00
Petar Popovic
043c876a15 Move default colorspace aliases into enum 2024-09-23 07:37:02 -07:00
Susko3
0478a6ee3b Move endian pixel format aliases into enum
Matches the same thing in `SDL_AudioFormat`.
2024-09-22 16:34:42 -07:00
Sam Lantinga
b0e528cc88 Switched ifdef from negative to positive 2024-09-21 20:12:54 -07:00
Ozkan Sezer
254b36361e Add SDL_PRILL? format specifiers specifically for long long type. 2024-09-21 23:03:50 +03:00
Sam Lantinga
6f80d47d64 Use hexidecimal code for ± 2024-09-21 10:43:34 -07:00
Petar Popovic
4392233007 Removed tabs from headers 2024-09-21 10:39:53 -07:00
SDL Wiki Bot
1f727b61f3 Sync SDL3 wiki -> header 2024-09-18 21:04:36 +00:00
Sam Lantinga
398dff7c25 Added support for the HORI licensed Steam Controller 2024-09-18 14:08:32 -07:00
Ozkan Sezer
7edf7fad66 fix bool define when SDL_DEFINE_STDBOOL is defined:
it should be unsigned.
2024-09-18 12:17:22 -07:00
Ozkan Sezer
ff90570a3c define SDL_DEFINE_STDBOOL for gcc < 3 2024-09-18 12:17:22 -07:00
Sam Lantinga
ea640894d3 Fixed SDL_DEFINE_STDBOOL logic if __bool_true_false_are_defined is defined 2024-09-18 10:50:52 -07:00
Sam Lantinga
32fd1878a0 Provide a definition of bool if needed for your environment 2024-09-18 10:37:11 -07:00
SDL Wiki Bot
026d3c2306 Sync SDL3 wiki -> header 2024-09-18 15:33:11 +00:00
Sam Lantinga
a90ad3b0e2 Removed SDL_bool in favor of plain bool
We require stdbool.h in the build environment, so we might as well use the plain bool type.

If your environment doesn't have stdbool.h, this simple replacement will suffice:
typedef signed char bool;
2024-09-18 08:32:30 -07:00
SDL Wiki Bot
9dd8859240 Sync SDL3 wiki -> header 2024-09-18 15:19:01 +00:00
Sam Lantinga
bd04459cde Fix typos (thanks @qndel!)
Fix typos in comments and in one case in a returned error ("insuffient -> insufficient" fb273eb)
codespell src/ *.cpp *.h *.hpp --ignore-words-list unknwn,thid,algebric,statics,pixelX,pEvents,caf,ptd,parms,pEvent,parm,TextureRS,TE,HDA,LOD,datas,UE,xwindows,IIF
cd src; git checkout \
    events/imKStoUCS.* \
    hidapi \
    joystick/controller_type.c \
    joystick/controller_type.h \
    joystick/hidapi/steam/controller_constants.h \
    joystick/hidapi/steam/controller_structs.h \
    libm \
    stdlib/SDL_malloc.c \
    stdlib/SDL_qsort.c \
    stdlib/SDL_strtokr.c \
    video/khronos \
    video/x11/edid.h \
    video/x11/edid-parse.c \
    video/x11/xsettings-client.* \
    video/yuv2rgb
2024-09-18 08:18:26 -07:00
SDL Wiki Bot
8481d1a12b Sync SDL3 wiki -> header 2024-09-17 15:54:09 +00:00
Sam Lantinga
d0edf68774 Added Uint32 versions of the atomic functions 2024-09-17 08:53:27 -07:00
Sam Lantinga
8d223b3037 Renamed atomic functions to match SDL 3.0 naming convention
This will also allow us to cleanly add atomic operations for other types in the future.
2024-09-17 08:53:27 -07:00
Sam Lantinga
f3e419596b Removed SDL_INIT_TIMER
This is no longer necessary before calling SDL_AddTimer()
2024-09-17 08:53:27 -07:00
Sam Lantinga
231ea07617 Added SDL_LogTrace() 2024-09-17 02:04:54 -07:00
SDL Wiki Bot
926d143966 Sync SDL3 wiki -> header 2024-09-16 20:12:52 +00:00
Sam Lantinga
1bbc897e48 Updated documentation for bool return type
Also updated the test CRC functions to return bool.
2024-09-16 13:12:15 -07:00
SDL Wiki Bot
4a2683e2c1 Sync SDL3 wiki -> header 2024-09-16 20:09:54 +00:00
Sam Lantinga
dc639956ba Improve logging performance and make log priorities thread-safe
Fixes https://github.com/libsdl-org/SDL/issues/9679
2024-09-16 13:09:17 -07:00
SDL Wiki Bot
f006d61bd1 Sync SDL3 wiki -> header 2024-09-16 17:57:51 +00:00
SDL Wiki Bot
fd1fcfc951 Sync SDL3 wiki -> header 2024-09-16 17:19:42 +00:00
Caleb Cornett
9416917353
GPU: Rework MSAA (#10859) 2024-09-16 12:19:09 -05:00
Caleb Cornett
4f722d372a
GPU: Metal vertex buffer indices should grow upward (#10837) 2024-09-15 20:17:43 -05:00
Sam Lantinga
97d40b9218 Removed SDL_CleanupEnvironment() 2024-09-15 10:00:21 -07:00
SDL Wiki Bot
a7f1deae8d Sync SDL3 wiki -> header 2024-09-15 16:38:38 +00:00
Sam Lantinga
28b94c4758 Re-added SDL_getenv() as a thread-safe getenv() implementation 2024-09-15 09:37:04 -07:00
Sam Lantinga
19243092c6 Renamed SDL_GpuGraphicsPipelineTargetInfo to SDL_GPUGraphicsPipelineTargetInfo
Fixes https://github.com/libsdl-org/SDL/issues/10855
2024-09-15 07:46:26 -07:00
Carl Åstholm
1f3fd65c4c cpuinfo: Rename SDL_GetCPUCount to SDL_GetNumLogicalCPUCores
This was the only API that broke the "GetNumThings" convention
used elsewhere, so renaming it helps with consistency.
Adding "logical cores" to the name also makes it a bit
more immediately obvious what the count actually represents.
2024-09-14 19:33:30 -07:00
Maia
e5bd3bbcd6 add missing includes 2024-09-14 14:38:44 -07:00
Sam Lantinga
8569bde053 Fixed typo 2024-09-14 14:35:57 -07:00
SDL Wiki Bot
706aaaf280 Sync SDL3 wiki -> header 2024-09-14 20:23:16 +00:00
Ryan C. Gordon
3bc0347761
Revert "Sync SDL3 wiki -> header"
This reverts commit 35427ff9ec.
2024-09-14 16:22:16 -04:00
Ryan C. Gordon
c2e4b14a82
Revert "stdinc: Added missing \param to SDL_CreateEnvironment."
This reverts commit 919f8d3e2b.
2024-09-14 16:22:09 -04:00
Ryan C. Gordon
11c9975caa
Revert "Sync SDL3 wiki -> header"
This reverts commit ba65767afa.
2024-09-14 16:22:00 -04:00
SDL Wiki Bot
ba65767afa Sync SDL3 wiki -> header 2024-09-14 20:18:20 +00:00
Ryan C. Gordon
919f8d3e2b
stdinc: Added missing \param to SDL_CreateEnvironment. 2024-09-14 16:17:29 -04:00
SDL Wiki Bot
35427ff9ec Sync SDL3 wiki -> header 2024-09-14 20:11:24 +00:00
Sam Lantinga
e97f636590 SDL_PROP_PROCESS_CREATE_ENVIRONMENT_POINTER is an SDL_Environment pointer 2024-09-14 12:27:22 -07:00
Sam Lantinga
e673479449 Removed SDL_WriteProcess()
This had the unfortunate side-effect of blocking if you tried to write too much. Instead you can use SDL_GetProcessInput() and handle SDL_IO_STATUS_NOT_READY as needed.

Fixes https://github.com/libsdl-org/SDL/issues/10834
2024-09-14 11:15:50 -07:00
ritalat
f6f49de134 Add convenience functions to get process IOStreams 2024-09-14 10:33:29 -07:00
Sam Lantinga
aa7357a14d SDL_CreateEnvironment() fills the environment with a non-zero parameter 2024-09-14 10:29:02 -07:00
Sam Lantinga
76c469910e Added SDL_PROP_PROCESS_CREATE_BACKGROUND_BOOLEAN 2024-09-14 10:29:02 -07:00
Sam Lantinga
90e01040c5 Added thread-safe environment functions
Also marked the existing functions as unsafe, as they can cause crashes if used in multi-threaded applications.

As a bonus, since the new functions are hashtable based, hint environment lookups are much faster.
2024-09-13 22:14:54 -07:00
Ethan Lee
16ff7503b7 gpu: Update GPU support queries to better match naming conventions 2024-09-13 23:08:44 -04:00
SDL Wiki Bot
d21c1de651 Sync SDL3 wiki -> header 2024-09-13 22:20:35 +00:00
Semphris
9eea8234e6 Add SDL_Process subsystem 2024-09-13 15:19:32 -07:00
Sam Lantinga
6c83491116 Added SDL_FlushIO()
Also added SDL_PROP_IOSTREAM_FILE_DESCRIPTOR_NUMBER and refactored the internal API to be able to create SDL_IOStream objects from native file handles.
2024-09-13 15:19:32 -07:00
Sam Lantinga
93caf1cd21 Fixed typo 2024-09-13 14:59:52 -07:00
SDL Wiki Bot
1c5b063ade Sync SDL3 wiki -> header 2024-09-13 20:56:16 +00:00
Sam Lantinga
f1d0a71629 Fixed the documentation for SDL_SetError() 2024-09-13 13:54:54 -07:00
SDL Wiki Bot
d483886ec5 Sync SDL3 wiki -> header 2024-09-13 19:32:14 +00:00
Carl Åstholm
7d94bf528d stdlib: Document SDL_strtox functions 2024-09-13 12:30:58 -07:00
Carl Åstholm
fb82772fb3 stdlib: Rewrite SDL_strtoull impl 2024-09-13 12:30:58 -07:00
Carl Åstholm
4efbe1ca28 stdlib: Assert that signed integers use two's complement arithmetic 2024-09-13 12:30:58 -07:00
Carl Åstholm
fd53b3e112 stdlib: Rewrite SDL_wcstol impl
SDL_wcstol should now fully adhere to the libc spec.
2024-09-13 12:30:58 -07:00
Anonymous Maarten
ee65176eec SDL_test: add SDLTest_LogEscapedString 2024-09-13 20:52:32 +02:00
Ethan Lee
0160e9eac6 gpu: Add SDL_QueryGPUSupport 2024-09-13 13:42:07 -04:00
SDL Wiki Bot
262ffa27e7 Sync SDL3 wiki -> header 2024-09-13 16:30:11 +00:00
Ethan Lee
96e147b2b9 gpu: Rework driver name queries, add GetGPUShaderFormats 2024-09-13 12:29:40 -04:00
Ethan Lee
371cfaf8fe gpu: Implement support for SDL_GPU_DISABLED 2024-09-13 10:32:12 -04:00
SDL Wiki Bot
d3932b1ba2 Sync SDL3 wiki -> header 2024-09-12 23:03:48 +00:00
Caleb Cornett
a45a2caf49
GPU: Rename VertexBinding to VertexBufferDescription (#10811) 2024-09-12 18:02:39 -05:00
Evan Hemsley
66489f91bb
GPU: Cube Arrays (#10800)
---------

Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
2024-09-12 13:41:46 -07:00
SDL Wiki Bot
f8d4c49264 Sync SDL3 wiki -> header 2024-09-12 14:11:07 +00:00
Caleb Cornett
d5e1385c91 Fixed typos in SDL_gpu.h 2024-09-12 09:10:20 -05:00
SDL Wiki Bot
6e2f2428ba Sync SDL3 wiki -> header 2024-09-12 06:31:07 +00:00
Caleb Cornett
ddd5723e2e
GPU: Remove pitch parameters from indirect draw calls (#10803) 2024-09-11 23:30:14 -07:00
Sam Lantinga
b15fab0207 Fixed typo in SDL_dialog.h 2024-09-11 17:35:23 -07:00
cosmonaut
d62e3c3791 Fix SDL_GPUShaderFormat flag values
Fixes #10797
2024-09-11 15:40:13 -07:00
Sam Lantinga
77c569496d SDL_GPUShaderFormat isn't an enum anymore 2024-09-11 09:32:17 -07:00
Sam Lantinga
37c9fb490e Changed enums to use XXX_COUNT for the count or number of values
Fixes https://github.com/libsdl-org/SDL/issues/10763
2024-09-11 09:32:17 -07:00
SDL Wiki Bot
eeb465e2fc Sync SDL3 wiki -> header 2024-09-11 02:20:48 +00:00
Evan Hemsley
2b8a349b26
Add SDL_BindGPUComputeSamplers (#10778)
---------

Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
2024-09-10 19:20:14 -07:00
Evan Hemsley
0b6f993dea
GPU: Zero-init handling (#10786) 2024-09-10 18:17:08 -07:00
Sam Lantinga
817f1b3da8 Revert "Changed SDL_GPU_TEXTUREFORMAT_INVALID to 0"
This reverts commit b51c6551d6.
2024-09-10 09:22:49 -07:00
Sam Lantinga
b51c6551d6 Changed SDL_GPU_TEXTUREFORMAT_INVALID to 0
This is more in line with SDL's convention and makes it easier to do zero-based structure initialization.
2024-09-10 08:37:52 -07:00
Sam Lantinga
4eb4370500 SDL_strtoll(), SDL_strtoull(), SDL_lltoa(), and SDL_ulltoa() use long long values 2024-09-09 15:46:26 -07:00
SDL Wiki Bot
68c61ff3a8 Sync SDL3 wiki -> header 2024-09-09 21:01:45 +00:00
Sam Lantinga
6fc6e3dc7e Use SDL_bool where appropriate in SDL events
This involved changing button state from Uint8 to SDL_bool, and made SDL_PRESSED and SDL_RELEASED unnecessary.

Fixes https://github.com/libsdl-org/SDL/issues/10069
2024-09-09 14:00:19 -07:00
SDL Wiki Bot
7d1bbae6b2 Sync SDL3 wiki -> header 2024-09-09 20:51:57 +00:00
Carl Åstholm
af37056c0d stdinc: Fix typos and reword comments about aliasing 2024-09-09 13:51:16 -07:00
Carl Åstholm
8eb194b6f8 stdinc: Document number parsing APIs 2024-09-09 13:51:16 -07:00
Carl Åstholm
eda459ac49 stdinc: Fix up some printf definitions 2024-09-09 13:51:16 -07:00
Carl Åstholm
d6caf2abe7 Remove SDL_RESTRICT in favor of doc comments 2024-09-09 13:51:16 -07:00
Carl Åstholm
731939fca1 stdinc: Document memcpy APIs 2024-09-09 13:51:16 -07:00
Carl Åstholm
8cea4bd3c9 stdinc: Document memory allocation APIs 2024-09-09 13:51:16 -07:00
Simon McVittie
7713a7eec7 x11vulkan: Use the correct SONAME of libX11-xcb.so.1 on Linux, etc.
On most Unix platforms supported by SDL, the canonical name used to load
a library at runtime includes its ABI major version, and the name
without a version is not guaranteed to exist on non-developer systems.
libX11-xcb.so.1 is correct on Linux, and probably on other Unix
platforms like FreeBSD.

A notable exception is OpenBSD, which apparently does not use
ABI-suffixed names, so continue to use libX11-xcb.so there.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2024-09-09 12:27:54 -07:00
Ryan C. Gordon
412a8244b6 audio: Make system-specific audio format types part of SDL_AudioFormat.
This keeps them all in the same place, and merges them into the documentation.
2024-09-09 15:17:18 -04:00
cosmonaut
d3091b9538 Remove SDL_GPUDepthStencilValue struct 2024-09-09 10:55:05 -07:00
Evan Hemsley
668e2f82d2
Add load op and clear color to SDL_BlitGPUTexture (#10767) 2024-09-09 10:19:52 -07:00
SDL Wiki Bot
6e885d9619 Sync SDL3 wiki -> header 2024-09-09 06:56:45 +00:00
SDL Wiki Bot
301f3ffa9d Sync SDL3 wiki -> header 2024-09-09 06:50:28 +00:00
Ryan C. Gordon
050aa4d084
include: Filling in more documentation gaps. 2024-09-09 02:49:43 -04:00
Maia
0da2bd49c8 Remove unused includes. This only removes includes that aren't used at all, not even in comments. 2024-09-08 17:11:23 -07:00
Sam Lantinga
7df1caba7c Clarified that the contents of new textures aren't defined. 2024-09-08 07:23:17 -07:00
Anonymous Maarten
ac0b1b207f SDL_hints: fix gpu direct3d11 driver name in documentation
This was renamed in b17ca32d8c
2024-09-08 15:56:17 +02:00
SDL Wiki Bot
1ba99c53d4 Sync SDL3 wiki -> header 2024-09-08 04:22:26 +00:00
SDL Wiki Bot
2b77b2e4ef Sync SDL3 wiki -> header 2024-09-08 04:18:26 +00:00
Ryan C. Gordon
4f6e81cf62
include: Fixed up some minor documentation gaps. 2024-09-08 00:17:53 -04:00
SDL Wiki Bot
7ec998819d Sync SDL3 wiki -> header 2024-09-07 23:13:46 +00:00
Maia
fd6056307f fix trailing doc comments 2024-09-07 09:11:13 -07:00
cosmonaut
1a13acac09 Always blit to the swapchain in GPU_RenderPresent
Fixes #10744
2024-09-07 08:43:02 -07:00
Maia
fa892d15b7 include files with required types directly 2024-09-07 08:37:46 -07:00
SDL Wiki Bot
e9c7b36fbd Sync SDL3 wiki -> header 2024-09-07 15:30:40 +00:00
Evan Hemsley
68a9991ec9
GPU: Document structs (#10742) 2024-09-07 08:29:14 -07:00
Sam Lantinga
a01e8a5e10 The GPU log category ate one of the SDL reserved categories
Fixes https://github.com/libsdl-org/SDL/issues/10739
2024-09-07 07:54:13 -07:00
SDL Wiki Bot
f42da35ef9 Sync SDL3 wiki -> header 2024-09-06 23:39:48 +00:00
Caleb Cornett
9730f62e8c
GPU: Rename struct members and parameters for SDL3 naming conventions (#10730)
---------

Co-authored-by: Evan Hemsley <2342303+thatcosmonaut@users.noreply.github.com>
2024-09-06 16:38:23 -07:00
Ryan C. Gordon
845855d657
Revert "stdinc: Document more symbols."
This reverts commit c93f76436f.

This looked better with the #defines attached to the typedef symbols.
2024-09-06 15:33:27 -04:00
Ryan C. Gordon
c93f76436f
stdinc: Document more symbols. 2024-09-06 15:30:56 -04:00
Ryan C. Gordon
73b294cb1c
SDL_platform_defines.h: Added documentation, and a little whitespace.
wikiheaders needs the documentation in the first row of the line, at least
currently, so I've only indented things I could get away with, but it might
be a little easier to follow the preprocessor logic now.
2024-09-06 15:09:29 -04:00
Ryan C. Gordon
ac08dde1b2 windows: Clean out things that should be using defined(SDL_PLATFORM_WINDOWS). 2024-09-06 13:28:39 -04:00
Ryan C. Gordon
154452a726 winrt: Removed WinRT/Windows Phone/UWP support.
Fixes #10724.
2024-09-06 13:28:39 -04:00
Anonymous Maarten
360bc667a8 SDL_Log: restore SDL2's SDL_LogCategory order 2024-09-06 17:40:59 +02:00
Anonymous Maarten
26728c321f SDL_test: add include for SDLTest_CommonState 2024-09-06 14:23:08 +02:00
Anonymous Maarten
b4c3df1189 SDL_test: whitespace header fixes 2024-09-06 14:19:05 +02:00
Anonymous Maarten
db96ddca34 SDL_test: use SDLCALL calling convention
This is needed when using a pre-built static SDL3_test library.
2024-09-06 14:19:05 +02:00
SDL Wiki Bot
e7969553f8 Sync SDL3 wiki -> header 2024-09-06 02:17:29 +00:00
Sam Lantinga
702ed83f72 Initialize interface structures so they can be extended in the future
We guarantee that we will only add to the end of these interfaces, and any new fields will be optional.
2024-09-05 19:16:00 -07:00
Anonymous Maarten
102b3b480b SDL_test: move argument parsing into SDL_test 2024-09-06 03:06:40 +02:00
Anonymous Maarten
09af4a8086 SDL_test: make argument parsing extendable 2024-09-06 03:06:40 +02:00
Anonymous Maarten
872608b8af Don't allocate in SDLTest_GenerateRunSeed 2024-09-06 03:06:40 +02:00
Anonymous Maarten
2f4b2df595 SDL_test: pass data pointer to unit tests 2024-09-06 03:06:40 +02:00
SDL Wiki Bot
741c04b339 Sync SDL3 wiki -> header 2024-09-05 23:36:17 +00:00
Anonymous Maarten
baa1a5e2f4 Add SDL_strpbrk 2024-09-06 01:35:43 +02:00
Anonymous Maarten
55934bc85e include: add SDL_RESTRICT for restricted pointer aliasing 2024-09-06 01:35:43 +02:00
Caleb Cornett
2d4eb29c37
Add SDL_SetGPUBlendConstants, SDL_SetGPUStencilReference (#10704) 2024-09-05 17:41:23 -05:00
Sam Lantinga
04a732881a Add a test to verify structure alignment 2024-09-05 15:27:56 -07:00
SDL Wiki Bot
22aeb1bbba Sync SDL3 wiki -> header 2024-09-05 19:23:35 +00:00
Frank Praznik
a46e7027ce video: Allow setting the parents of toplevel windows
Allow setting a parent/child relationship on toplevel windows, which allows raising sets of windows together, and allows child windows to always float above their parents.

Modal windows are now set by setting the parent, then toggling modal status, as the previous interface duplicated functionality now handled by SDL_SetWindowParent().
2024-09-05 15:22:23 -04:00
SDL Wiki Bot
af4c6682ce Sync SDL3 wiki -> header 2024-09-05 16:59:20 +00:00
cosmonaut
cba5ccb9cf GPU: Fix documentation formatting 2024-09-05 09:57:54 -07:00
Evan Hemsley
42a0df91bf
Add padding for non-32-bit-aligned types in structs (#10701) 2024-09-05 09:52:57 -07:00
Sam Lantinga
387774ab8a Build config flags are either defined or undefined, never 0
This is for consistency with CMake build configuration

Also added SDL_VIDEO_RENDER_GPU to the non-CMake build configurations
2024-09-05 09:52:40 -07:00
Quinn X. J.
f61d4db39a GPU: colorAttachmentDescriptions should be const
The `colorAttachmentDescriptions` field of `SDL_GPUGraphicsPipelineAttachmentInfo` should be marked `const`,
similarly to the `vertexBindings` and `vertexAttributes` fields of `SDL_GPUVertexInputState`.
2024-09-05 05:22:52 -07:00
SDL Wiki Bot
249a74e436 Sync SDL3 wiki -> header 2024-09-05 01:25:36 +00:00
Evan Hemsley
1c8c014481
GPU: Document opaque handles and enums (#10700) 2024-09-04 18:24:11 -07:00
Evan Hemsley
1788be8547
GPU: Add const to some function parameters (#10694) 2024-09-04 13:53:41 -07:00
Ozkan Sezer
f317581c91 SDL_log.h: Use ASCII characters.
(was missed in commit 7ca676aeed for issue #10636)
2024-09-04 14:56:40 +03:00
Sam Lantinga
7ca676aeed Use ASCII characters in SDL source and headers
Fixes https://github.com/libsdl-org/SDL/issues/10636
2024-09-03 12:52:27 -07:00