Commit Graph

3343 Commits

Author SHA1 Message Date
SDL Wiki Bot
6e885d9619 Sync SDL3 wiki -> header 2024-09-09 06:56:45 +00:00
SDL Wiki Bot
301f3ffa9d Sync SDL3 wiki -> header 2024-09-09 06:50:28 +00:00
Ryan C. Gordon
050aa4d084
include: Filling in more documentation gaps. 2024-09-09 02:49:43 -04:00
Maia
0da2bd49c8 Remove unused includes. This only removes includes that aren't used at all, not even in comments. 2024-09-08 17:11:23 -07:00
Sam Lantinga
7df1caba7c Clarified that the contents of new textures aren't defined. 2024-09-08 07:23:17 -07:00
Anonymous Maarten
ac0b1b207f SDL_hints: fix gpu direct3d11 driver name in documentation
This was renamed in b17ca32d8c
2024-09-08 15:56:17 +02:00
SDL Wiki Bot
1ba99c53d4 Sync SDL3 wiki -> header 2024-09-08 04:22:26 +00:00
SDL Wiki Bot
2b77b2e4ef Sync SDL3 wiki -> header 2024-09-08 04:18:26 +00:00
Ryan C. Gordon
4f6e81cf62
include: Fixed up some minor documentation gaps. 2024-09-08 00:17:53 -04:00
SDL Wiki Bot
7ec998819d Sync SDL3 wiki -> header 2024-09-07 23:13:46 +00:00
Maia
fd6056307f fix trailing doc comments 2024-09-07 09:11:13 -07:00
cosmonaut
1a13acac09 Always blit to the swapchain in GPU_RenderPresent
Fixes #10744
2024-09-07 08:43:02 -07:00
Maia
fa892d15b7 include files with required types directly 2024-09-07 08:37:46 -07:00
SDL Wiki Bot
e9c7b36fbd Sync SDL3 wiki -> header 2024-09-07 15:30:40 +00:00
Evan Hemsley
68a9991ec9
GPU: Document structs (#10742) 2024-09-07 08:29:14 -07:00
Sam Lantinga
a01e8a5e10 The GPU log category ate one of the SDL reserved categories
Fixes https://github.com/libsdl-org/SDL/issues/10739
2024-09-07 07:54:13 -07:00
SDL Wiki Bot
f42da35ef9 Sync SDL3 wiki -> header 2024-09-06 23:39:48 +00:00
Caleb Cornett
9730f62e8c
GPU: Rename struct members and parameters for SDL3 naming conventions (#10730)
---------

Co-authored-by: Evan Hemsley <2342303+thatcosmonaut@users.noreply.github.com>
2024-09-06 16:38:23 -07:00
Ryan C. Gordon
845855d657
Revert "stdinc: Document more symbols."
This reverts commit c93f76436f.

This looked better with the #defines attached to the typedef symbols.
2024-09-06 15:33:27 -04:00
Ryan C. Gordon
c93f76436f
stdinc: Document more symbols. 2024-09-06 15:30:56 -04:00
Ryan C. Gordon
73b294cb1c
SDL_platform_defines.h: Added documentation, and a little whitespace.
wikiheaders needs the documentation in the first row of the line, at least
currently, so I've only indented things I could get away with, but it might
be a little easier to follow the preprocessor logic now.
2024-09-06 15:09:29 -04:00
Ryan C. Gordon
ac08dde1b2 windows: Clean out things that should be using defined(SDL_PLATFORM_WINDOWS). 2024-09-06 13:28:39 -04:00
Ryan C. Gordon
154452a726 winrt: Removed WinRT/Windows Phone/UWP support.
Fixes #10724.
2024-09-06 13:28:39 -04:00
Anonymous Maarten
360bc667a8 SDL_Log: restore SDL2's SDL_LogCategory order 2024-09-06 17:40:59 +02:00
Anonymous Maarten
26728c321f SDL_test: add include for SDLTest_CommonState 2024-09-06 14:23:08 +02:00
Anonymous Maarten
b4c3df1189 SDL_test: whitespace header fixes 2024-09-06 14:19:05 +02:00
Anonymous Maarten
db96ddca34 SDL_test: use SDLCALL calling convention
This is needed when using a pre-built static SDL3_test library.
2024-09-06 14:19:05 +02:00
SDL Wiki Bot
e7969553f8 Sync SDL3 wiki -> header 2024-09-06 02:17:29 +00:00
Sam Lantinga
702ed83f72 Initialize interface structures so they can be extended in the future
We guarantee that we will only add to the end of these interfaces, and any new fields will be optional.
2024-09-05 19:16:00 -07:00
Anonymous Maarten
102b3b480b SDL_test: move argument parsing into SDL_test 2024-09-06 03:06:40 +02:00
Anonymous Maarten
09af4a8086 SDL_test: make argument parsing extendable 2024-09-06 03:06:40 +02:00
Anonymous Maarten
872608b8af Don't allocate in SDLTest_GenerateRunSeed 2024-09-06 03:06:40 +02:00
Anonymous Maarten
2f4b2df595 SDL_test: pass data pointer to unit tests 2024-09-06 03:06:40 +02:00
SDL Wiki Bot
741c04b339 Sync SDL3 wiki -> header 2024-09-05 23:36:17 +00:00
Anonymous Maarten
baa1a5e2f4 Add SDL_strpbrk 2024-09-06 01:35:43 +02:00
Anonymous Maarten
55934bc85e include: add SDL_RESTRICT for restricted pointer aliasing 2024-09-06 01:35:43 +02:00
Caleb Cornett
2d4eb29c37
Add SDL_SetGPUBlendConstants, SDL_SetGPUStencilReference (#10704) 2024-09-05 17:41:23 -05:00
Sam Lantinga
04a732881a Add a test to verify structure alignment 2024-09-05 15:27:56 -07:00
SDL Wiki Bot
22aeb1bbba Sync SDL3 wiki -> header 2024-09-05 19:23:35 +00:00
Frank Praznik
a46e7027ce video: Allow setting the parents of toplevel windows
Allow setting a parent/child relationship on toplevel windows, which allows raising sets of windows together, and allows child windows to always float above their parents.

Modal windows are now set by setting the parent, then toggling modal status, as the previous interface duplicated functionality now handled by SDL_SetWindowParent().
2024-09-05 15:22:23 -04:00
SDL Wiki Bot
af4c6682ce Sync SDL3 wiki -> header 2024-09-05 16:59:20 +00:00
cosmonaut
cba5ccb9cf GPU: Fix documentation formatting 2024-09-05 09:57:54 -07:00
Evan Hemsley
42a0df91bf
Add padding for non-32-bit-aligned types in structs (#10701) 2024-09-05 09:52:57 -07:00
Sam Lantinga
387774ab8a Build config flags are either defined or undefined, never 0
This is for consistency with CMake build configuration

Also added SDL_VIDEO_RENDER_GPU to the non-CMake build configurations
2024-09-05 09:52:40 -07:00
Quinn X. J.
f61d4db39a GPU: colorAttachmentDescriptions should be const
The `colorAttachmentDescriptions` field of `SDL_GPUGraphicsPipelineAttachmentInfo` should be marked `const`,
similarly to the `vertexBindings` and `vertexAttributes` fields of `SDL_GPUVertexInputState`.
2024-09-05 05:22:52 -07:00
SDL Wiki Bot
249a74e436 Sync SDL3 wiki -> header 2024-09-05 01:25:36 +00:00
Evan Hemsley
1c8c014481
GPU: Document opaque handles and enums (#10700) 2024-09-04 18:24:11 -07:00
Evan Hemsley
1788be8547
GPU: Add const to some function parameters (#10694) 2024-09-04 13:53:41 -07:00
Ozkan Sezer
f317581c91 SDL_log.h: Use ASCII characters.
(was missed in commit 7ca676aeed for issue #10636)
2024-09-04 14:56:40 +03:00
Sam Lantinga
7ca676aeed Use ASCII characters in SDL source and headers
Fixes https://github.com/libsdl-org/SDL/issues/10636
2024-09-03 12:52:27 -07:00
Sam Lantinga
575d9cda6f The parameter to SDL_AppEvent() should be non-const
This allows functions like SDL_ConvertEventToRenderCoordinates() to work without having to copy the event.

Fixes https://github.com/libsdl-org/SDL/issues/10691
2024-09-03 08:18:36 -07:00
Sam Lantinga
73898a0a64 Renamed NDA platform constants to "PRIVATE" 2024-09-02 21:00:34 -07:00
Caleb Cornett
b233beca47 GPU: Minor documentation cleanup 2024-09-02 18:01:43 -07:00
SDL Wiki Bot
19fb43b94f Sync SDL3 wiki -> header 2024-09-03 00:19:03 +00:00
Sam Lantinga
46ffa82f4e Added SDL_ALPHA_OPAQUE_FLOAT and SDL_ALPHA_TRANSPARENT_FLOAT
Fixes https://github.com/libsdl-org/SDL/issues/10684
2024-09-02 17:17:48 -07:00
Sam Lantinga
18c46a3313 Fixed SDL_pen.h for SDL3 bit flag conventions 2024-09-02 17:17:48 -07:00
Sam Lantinga
eacf119923 Renamed SDL_size_add_overflow() and SDL_size_mul_overflow() 2024-09-02 17:17:48 -07:00
Andrei Alexeyev
fb7245fb93
GPU: Add support for more texture formats (#10641) 2024-09-02 19:14:48 -05:00
Caleb Cornett
f405def691
Change GPU flag enums to defines (#10681) 2024-09-02 15:19:43 -07:00
Petar Popovic
1751e127c8 Removed trailing commas in enums 2024-09-01 06:23:20 -07:00
Maia
35ebaf4a45 Fix multiple definitions of SDL_assert* when SDL_WIKI_DOCUMENTATION_SECTION is defined 2024-08-31 20:08:36 -07:00
Petar Popovic
0f59d2f8c9 SDL_test_memory.h: Added void to function prototype 2024-08-31 20:03:25 -07:00
Petar Popovic
d1739ce3a8 Added headers to some SDL_test_*.h files 2024-08-31 11:56:27 -07:00
Sam Lantinga
92d1689eb4 Added missing SDL_begin_code.h and SDL_close_code.h to SDL_gpu.h 2024-08-31 10:02:46 -07:00
Sam Lantinga
60760b9abb Sort headers in SDL_gpu.h 2024-08-31 10:00:11 -07:00
Petar Popovic
3f05e9cd58 Added includes to SDL_gpu.h 2024-08-31 09:59:17 -07:00
Sam Lantinga
f827c1322c Renamed SDL_Del* to SDL_Remove* 2024-08-31 07:46:28 -07:00
Sam Lantinga
cf1d8e2dfd Renamed SDL_AtomicSetPtr() and SDL_AtomicGetPtr()
Fixes https://github.com/libsdl-org/SDL/issues/10601
2024-08-31 07:46:28 -07:00
Evan Hemsley
12ecdb9dde
GPU: Rename some awkwardly named functions (#10642) 2024-08-30 15:31:10 -07:00
Sam Lantinga
b602c449e5 Remove SDL_SCALEMODE_BEST
Fixes https://github.com/libsdl-org/SDL/issues/10619
2024-08-30 10:30:14 -07:00
SDL Wiki Bot
04845bd39c Sync SDL3 wiki -> header 2024-08-30 13:27:33 +00:00
Sam Lantinga
138f3a3c91 Fixed documentation for SDL_SetAudioStreamGetCallback()
Fixes https://github.com/libsdl-org/SDL/issues/10633
2024-08-30 06:26:23 -07:00
Anonymous Maarten
88fe52df7b SDL_test: add --gpu option 2024-08-30 13:43:38 +02:00
Sam Lantinga
f1b4c2bbbb Removed Unicode BOM from SDL_gpu.h 2024-08-29 18:03:59 -07:00
SDL Wiki Bot
9f0b23d3ad Sync SDL3 wiki -> header 2024-08-30 00:35:24 +00:00
Sam Lantinga
d86f504637 Fix potential cases where we define SDL_GPU_* as an undefined symbol 2024-08-29 17:33:52 -07:00
Sam Lantinga
62f6e6b701 Removed the preferLowPower parameter from SDL_CreateGPUDevice() 2024-08-29 17:33:52 -07:00
Sam Lantinga
3046335f28 Fixed device creation property documentation formatting 2024-08-29 17:33:52 -07:00
Sam Lantinga
b8e7ef27f3 Renamed GPU device creation properties 2024-08-29 17:33:52 -07:00
Sam Lantinga
d70578b9aa Renamed Gpu to GPU 2024-08-29 17:33:52 -07:00
SDL Wiki Bot
717f4f6fb4 Sync SDL3 wiki -> header 2024-08-29 23:54:57 +00:00
Ryan C. Gordon
8ea38ebedc gpu: Fix wiki category capitalization. 2024-08-29 19:45:03 -04:00
SDL Wiki Bot
68038394d1 Sync SDL3 wiki -> header 2024-08-29 22:58:01 +00:00
cosmonaut
2e7d5bb429 Add the SDL_GPU API
Project Lead: Evan Hemsley <evan@moonside.games>

Co-designer, Metal Port, Console Ports:

Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>

Production, QA, Debug:

Co-authored-by: Ethan Lee <flibitijibibo@gmail.com>

SDL_Render Driver, Bugfixes:

Co-authored-by: Andrei Alexeyev <akari@taisei-project.org>

Additional D3D12 Programming, Bugfixes:

Co-authored-by: Bart van der Werf <bluelive@gmail.com>

Bugfixes and Feedback:

Co-authored-by: Zakary Strange <zakarystrange@gmail.com>
Co-authored-by: meyraud705 <meyraud705@gmail.com>
Co-authored-by: Joshua T. Fisher <playmer@gmail.com>
Co-authored-by: Topi Ritala <ritalat@fastmail.com>
Co-authored-by: David Gow <david@ingeniumdigital.com>

Original API Proposal:

Co-authored-by: Ryan C. Gordon <icculus@icculus.org>
2024-08-29 15:57:29 -07:00
hwsmm
940f7535ef Remove SDL_PEN hints that are no longer used 2024-08-28 07:04:48 -07:00
Maia
a24c164956 Fix trailing doc comments 2024-08-27 13:23:26 -07:00
SDL Wiki Bot
85bbc6028a Sync SDL3 wiki -> header 2024-08-27 17:33:28 +00:00
Sam Lantinga
47926d7bd0 Added a cleanup function for virtual joysticks 2024-08-27 10:31:46 -07:00
Sam Lantinga
00c409cff8 Additional cleanup exposed by building with a C++ compiler 2024-08-27 10:31:46 -07:00
Sam Lantinga
f08ac438ed Use stdbool for SDL_bool
This helps the compiler warn people when they're doing something like "if (SDL_Init(0) < 0)"
2024-08-27 10:31:46 -07:00
Sam Lantinga
9ff3446f03 Use SDL_bool instead an int return code in the SDL API
Most SDL functions used to indicate success or failure using an int return code. These functions have been changed to return SDL_bool.

Here is a coccinelle patch to change code that previously compared the return value to 0 and changes it to a boolean test:
@ bool_return_type  @
identifier func =~ "^(SDL_AddEventWatch|SDL_AddHintCallback|SDL_AddSurfaceAlternateImage|SDL_AddVulkanRenderSemaphores|SDL_BindAudioStream|SDL_BindAudioStreams|SDL_BlitSurface|SDL_BlitSurface9Grid|SDL_BlitSurfaceScaled|SDL_BlitSurfaceTiled|SDL_BlitSurfaceTiledWithScale|SDL_BlitSurfaceUnchecked|SDL_BlitSurfaceUncheckedScaled|SDL_CaptureMouse|SDL_ClearAudioStream|SDL_ClearClipboardData|SDL_ClearComposition|SDL_ClearError|SDL_ClearProperty|SDL_ClearSurface|SDL_CloseIO|SDL_CloseStorage|SDL_ConvertAudioSamples|SDL_ConvertEventToRenderCoordinates|SDL_ConvertPixels|SDL_ConvertPixelsAndColorspace|SDL_CopyFile|SDL_CopyProperties|SDL_CopyStorageFile|SDL_CreateDirectory|SDL_CreateStorageDirectory|SDL_CreateWindowAndRenderer|SDL_DateTimeToTime|SDL_DestroyWindowSurface|SDL_DetachVirtualJoystick|SDL_DisableScreenSaver|SDL_EnableScreenSaver|SDL_EnumerateDirectory|SDL_EnumerateProperties|SDL_EnumerateStorageDirectory|SDL_FillSurfaceRect|SDL_FillSurfaceRects|SDL_FlashWindow|SDL_FlipSurface|SDL_FlushAudioStream|SDL_FlushRenderer|SDL_GL_DestroyContext|SDL_GL_GetAttribute|SDL_GL_GetSwapInterval|SDL_GL_LoadLibrary|SDL_GL_MakeCurrent|SDL_GL_SetAttribute|SDL_GL_SetSwapInterval|SDL_GL_SwapWindow|SDL_GetAudioDeviceFormat|SDL_GetAudioStreamFormat|SDL_GetCameraFormat|SDL_GetClosestFullscreenDisplayMode|SDL_GetCurrentRenderOutputSize|SDL_GetCurrentTime|SDL_GetDXGIOutputInfo|SDL_GetDateTimeLocalePreferences|SDL_GetDisplayBounds|SDL_GetDisplayUsableBounds|SDL_GetGDKDefaultUser|SDL_GetGDKTaskQueue|SDL_GetGamepadSensorData|SDL_GetGamepadTouchpadFinger|SDL_GetHapticEffectStatus|SDL_GetJoystickBall|SDL_GetMasksForPixelFormat|SDL_GetPathInfo|SDL_GetRectUnion|SDL_GetRectUnionFloat|SDL_GetRenderClipRect|SDL_GetRenderColorScale|SDL_GetRenderDrawBlendMode|SDL_GetRenderDrawColor|SDL_GetRenderDrawColorFloat|SDL_GetRenderLogicalPresentation|SDL_GetRenderLogicalPresentationRect|SDL_GetRenderOutputSize|SDL_GetRenderSafeArea|SDL_GetRenderScale|SDL_GetRenderVSync|SDL_GetRenderViewport|SDL_GetSensorData|SDL_GetStorageFileSize|SDL_GetStoragePathInfo|SDL_GetSurfaceAlphaMod|SDL_GetSurfaceBlendMode|SDL_GetSurfaceClipRect|SDL_GetSurfaceColorKey|SDL_GetSurfaceColorMod|SDL_GetTextInputArea|SDL_GetTextureAlphaMod|SDL_GetTextureAlphaModFloat|SDL_GetTextureBlendMode|SDL_GetTextureColorMod|SDL_GetTextureColorModFloat|SDL_GetTextureScaleMode|SDL_GetTextureSize|SDL_GetWindowAspectRatio|SDL_GetWindowBordersSize|SDL_GetWindowMaximumSize|SDL_GetWindowMinimumSize|SDL_GetWindowPosition|SDL_GetWindowRelativeMouseMode|SDL_GetWindowSafeArea|SDL_GetWindowSize|SDL_GetWindowSizeInPixels|SDL_GetWindowSurfaceVSync|SDL_HideCursor|SDL_HideWindow|SDL_Init|SDL_InitHapticRumble|SDL_InitSubSystem|SDL_LoadWAV|SDL_LoadWAV_IO|SDL_LockAudioStream|SDL_LockProperties|SDL_LockSurface|SDL_LockTexture|SDL_LockTextureToSurface|SDL_MaximizeWindow|SDL_MinimizeWindow|SDL_MixAudio|SDL_OpenURL|SDL_OutOfMemory|SDL_PauseAudioDevice|SDL_PauseAudioStreamDevice|SDL_PauseHaptic|SDL_PlayHapticRumble|SDL_PremultiplyAlpha|SDL_PremultiplySurfaceAlpha|SDL_PushEvent|SDL_PutAudioStreamData|SDL_RaiseWindow|SDL_ReadStorageFile|SDL_ReadSurfacePixel|SDL_ReadSurfacePixelFloat|SDL_RegisterApp|SDL_ReloadGamepadMappings|SDL_RemovePath|SDL_RemoveStoragePath|SDL_RemoveTimer|SDL_RenamePath|SDL_RenameStoragePath|SDL_RenderClear|SDL_RenderCoordinatesFromWindow|SDL_RenderCoordinatesToWindow|SDL_RenderFillRect|SDL_RenderFillRects|SDL_RenderGeometry|SDL_RenderGeometryRaw|SDL_RenderLine|SDL_RenderLines|SDL_RenderPoint|SDL_RenderPoints|SDL_RenderPresent|SDL_RenderRect|SDL_RenderRects|SDL_RenderTexture|SDL_RenderTexture9Grid|SDL_RenderTextureRotated|SDL_RenderTextureTiled|SDL_RequestAndroidPermission|SDL_RestoreWindow|SDL_ResumeAudioDevice|SDL_ResumeAudioStreamDevice|SDL_ResumeHaptic|SDL_RumbleGamepad|SDL_RumbleGamepadTriggers|SDL_RumbleJoystick|SDL_RumbleJoystickTriggers|SDL_RunHapticEffect|SDL_SaveBMP|SDL_SaveBMP_IO|SDL_SendAndroidMessage|SDL_SendGamepadEffect|SDL_SendJoystickEffect|SDL_SendJoystickVirtualSensorData|SDL_SetAppMetadata|SDL_SetAppMetadataProperty|SDL_SetAudioDeviceGain|SDL_SetAudioPostmixCallback|SDL_SetAudioStreamFormat|SDL_SetAudioStreamFrequencyRatio|SDL_SetAudioStreamGain|SDL_SetAudioStreamGetCallback|SDL_SetAudioStreamInputChannelMap|SDL_SetAudioStreamOutputChannelMap|SDL_SetAudioStreamPutCallback|SDL_SetBooleanProperty|SDL_SetClipboardData|SDL_SetClipboardText|SDL_SetCursor|SDL_SetFloatProperty|SDL_SetGamepadLED|SDL_SetGamepadMapping|SDL_SetGamepadPlayerIndex|SDL_SetGamepadSensorEnabled|SDL_SetHapticAutocenter|SDL_SetHapticGain|SDL_SetJoystickLED|SDL_SetJoystickPlayerIndex|SDL_SetJoystickVirtualAxis|SDL_SetJoystickVirtualBall|SDL_SetJoystickVirtualButton|SDL_SetJoystickVirtualHat|SDL_SetJoystickVirtualTouchpad|SDL_SetLinuxThreadPriority|SDL_SetLinuxThreadPriorityAndPolicy|SDL_SetLogPriorityPrefix|SDL_SetMemoryFunctions|SDL_SetNumberProperty|SDL_SetPaletteColors|SDL_SetPointerProperty|SDL_SetPointerPropertyWithCleanup|SDL_SetPrimarySelectionText|SDL_SetRenderClipRect|SDL_SetRenderColorScale|SDL_SetRenderDrawBlendMode|SDL_SetRenderDrawColor|SDL_SetRenderDrawColorFloat|SDL_SetRenderLogicalPresentation|SDL_SetRenderScale|SDL_SetRenderTarget|SDL_SetRenderVSync|SDL_SetRenderViewport|SDL_SetScancodeName|SDL_SetStringProperty|SDL_SetSurfaceAlphaMod|SDL_SetSurfaceBlendMode|SDL_SetSurfaceColorKey|SDL_SetSurfaceColorMod|SDL_SetSurfaceColorspace|SDL_SetSurfacePalette|SDL_SetSurfaceRLE|SDL_SetTLS|SDL_SetTextInputArea|SDL_SetTextureAlphaMod|SDL_SetTextureAlphaModFloat|SDL_SetTextureBlendMode|SDL_SetTextureColorMod|SDL_SetTextureColorModFloat|SDL_SetTextureScaleMode|SDL_SetThreadPriority|SDL_SetWindowAlwaysOnTop|SDL_SetWindowAspectRatio|SDL_SetWindowBordered|SDL_SetWindowFocusable|SDL_SetWindowFullscreen|SDL_SetWindowFullscreenMode|SDL_SetWindowHitTest|SDL_SetWindowIcon|SDL_SetWindowKeyboardGrab|SDL_SetWindowMaximumSize|SDL_SetWindowMinimumSize|SDL_SetWindowModalFor|SDL_SetWindowMouseGrab|SDL_SetWindowMouseRect|SDL_SetWindowOpacity|SDL_SetWindowPosition|SDL_SetWindowRelativeMouseMode|SDL_SetWindowResizable|SDL_SetWindowShape|SDL_SetWindowSize|SDL_SetWindowSurfaceVSync|SDL_SetWindowTitle|SDL_SetiOSAnimationCallback|SDL_ShowAndroidToast|SDL_ShowCursor|SDL_ShowMessageBox|SDL_ShowSimpleMessageBox|SDL_ShowWindow|SDL_ShowWindowSystemMenu|SDL_StartTextInput|SDL_StartTextInputWithProperties|SDL_StopHapticEffect|SDL_StopHapticEffects|SDL_StopHapticRumble|SDL_StopTextInput|SDL_SyncWindow|SDL_TimeToDateTime|SDL_TryLockMutex|SDL_TryLockRWLockForReading|SDL_TryLockRWLockForWriting|SDL_TryWaitSemaphore|SDL_UnlockAudioStream|SDL_UpdateHapticEffect|SDL_UpdateNVTexture|SDL_UpdateTexture|SDL_UpdateWindowSurface|SDL_UpdateWindowSurfaceRects|SDL_UpdateYUVTexture|SDL_Vulkan_CreateSurface|SDL_Vulkan_LoadLibrary|SDL_WaitConditionTimeout|SDL_WaitSemaphoreTimeout|SDL_WarpMouseGlobal|SDL_WriteStorageFile|SDL_WriteSurfacePixel|SDL_WriteSurfacePixelFloat)$";
@@
(
  func(
  ...
  )
- == 0
|
- func(
+ !func(
  ...
  )
- < 0
|
- func(
+ !func(
  ...
  )
- != 0
|
- func(
+ !func(
  ...
  )
- == -1
)
2024-08-27 10:31:46 -07:00
Sam Lantinga
fa2c9c46c5 Default SDL_HINT_JOYSTICK_GAMEINPUT to SDL_FALSE
This was causing crashes in IGameInput_RegisterSystemButtonCallback(), presumably on older systems with runtimes using a different function signature. We'll just disable it for now until the GameInput runtime has stabilized and we can tell when it's safe to use.
2024-08-23 11:34:15 -07:00
Sam Lantinga
8f546bb3c9 Use C99 bool internally in SDL 2024-08-22 13:30:02 -07:00
Sam Lantinga
9c7c0646c9 Fixed typo 2024-08-22 09:04:30 -07:00
Sam Lantinga
03ace96e5b Document that new surfaces are initialized to zero.
Fixes https://github.com/libsdl-org/SDL/issues/10577
2024-08-22 06:27:56 -07:00
Sam Lantinga
d29276e625 Include SDL_events.h in SDL_init.h for SDL_AppEvent_func() 2024-08-20 07:53:07 -07:00
Ryan C. Gordon
eb212ac4ed
main: Emscripten needs SDL_main_impl.h now that it has its own SDL_RunApp.
Reference PR #10171.
2024-08-18 23:54:55 -04:00
SDL Wiki Bot
1f34f35b25 Sync SDL3 wiki -> header 2024-08-19 00:55:27 +00:00
Ryan C. Gordon
9c5bd98a0f
assert: Added SDL_HINT_ASSERT.
Same environment variable, but now accessible as a formal SDL hint.

Reference PR #10171.
2024-08-18 20:53:55 -04:00
Ryan C. Gordon
42e43697cf
include: Minor SDL_AppResult documentation tweak. 2024-08-17 00:42:33 -04:00
SDL Wiki Bot
4147ff6a4e Sync SDL3 wiki -> header 2024-08-17 04:39:06 +00:00
Ryan C. Gordon
4c30e555fe
include: Clean up SDL_AppResult documentation. 2024-08-17 00:37:56 -04:00
Sam Lantinga
156aab2147 Added documentation for SDL_DisplayID and SDL_WindowID for consistency. 2024-08-16 15:46:43 -07:00
SDL Wiki Bot
4fbdbbbde6 Sync SDL3 wiki -> header 2024-08-16 22:22:07 +00:00
Sam Lantinga
cb85894e94 Clarified device ID documentation
Fixes https://github.com/libsdl-org/SDL/issues/10558
2024-08-16 15:20:34 -07:00
SDL Wiki Bot
ab53ff77bb Sync SDL3 wiki -> header 2024-08-16 18:17:21 +00:00
Sam Lantinga
438a214420 Changed main callback return values to an enumeration
Fixes https://github.com/libsdl-org/SDL/issues/10515
2024-08-16 11:16:05 -07:00
Sam Lantinga
83adcb9d38 Added SDL_PROP_WINDOW_CREATE_FLAGS_NUMBER
This is undocumented since the individual flags are separate window creation properties, but it's useful to have a shared definition for this, which is used internally and for migrating code from SDL2.
2024-08-15 13:33:06 -07:00
Sam Lantinga
d7b027a241 Namespace the object creation properties
Fixes https://github.com/libsdl-org/SDL/issues/10543
2024-08-15 12:56:04 -07:00
SDL Wiki Bot
0822d94631 Sync SDL3 wiki -> header 2024-08-15 14:29:23 +00:00
Kaktus514
3586df3151 Prefer downscaling in SDL_GetSurfaceImage.
This implements the ideas described in  #10536
2024-08-15 07:28:31 -07:00
Sam Lantinga
1a729251ad Added references to SDL_GetPixelFormatDetails() from the SDL_*RGB functions 2024-08-12 09:22:59 -07:00
Ryan C. Gordon
871d0074d2
SDL_GLattr: Added some documentation from SDL2. 2024-08-12 01:33:05 -04:00
Ryan C. Gordon
bec701dd04
pen: Add support for tangential pressure axis. 2024-08-11 18:00:13 -04:00
SDL Wiki Bot
a7fa375275 Sync SDL3 wiki -> header 2024-08-10 02:09:54 +00:00
Ryan C. Gordon
a9d70dbacb pen: Rework public API.
This changes the API in various ways, and updates the backends for this.

Overall, this is a massive simplification of the API, as most future backends
can't support the previously-offered API.

This also removes the testautomation pen code (not only did these interfaces
change completely, it also did something no other test did: mock the internal
API), and replaces testpen.c with a different implementation (the existing
code was fine, it was just easier to start from scratch than update it).
2024-08-09 22:09:23 -04:00
SDL Wiki Bot
78b1e0e299 Sync SDL3 wiki -> header 2024-08-09 16:57:18 +00:00
Sam Lantinga
c2085dad8f Added SDL_HINT_JOYSTICK_GAMEINPUT 2024-08-09 09:56:47 -07:00
Sam Lantinga
4cc3410dce Added SDL_GetAudioFormatName()
Fixes https://github.com/libsdl-org/SDL/issues/10489
2024-08-08 15:05:37 -07:00
SDL Wiki Bot
d2bdfd7792 Sync SDL3 wiki -> header 2024-08-08 17:56:53 +00:00
Frank Praznik
ae8065e1ec Use more stringent criteria for entering warp emulation mode
Require more than one warp to the window center within a certain timespan (currently 30ms, but can be tweaked) to better avoid erroneously entering warp emulation mode.

This also correctly resets the warp emulation mode activation if the window loses and regains focus.
2024-08-08 10:56:20 -07:00
Sam Lantinga
058781f514 Include GameInput.h as gameinput.h for compatibility with non-MSVC toolchains 2024-08-08 09:14:38 -07:00
Anonymous Maarten
8714de9f46 SDL_GetAudioStreamAvailable and SDL_GetAudioStreamAvailable return error codes 2024-08-08 10:11:39 +00:00
Sam Lantinga
a38cd7a067 Added checks for GameInput.h to the build system 2024-08-07 17:57:33 -07:00
SDL Wiki Bot
212f7cc355 Sync SDL3 wiki -> header 2024-08-07 19:19:43 +00:00
Sam Lantinga
001dbc5da8 Added support for raw mouse and keyboard using GameInput on Windows
Fixes https://github.com/libsdl-org/SDL/issues/10442
2024-08-07 12:19:09 -07:00
Sylvain
20a6193eaa Run test suites and test cases in non-linear order (see libsdl-org#9303) 2024-08-07 10:25:30 +02:00
SDL Wiki Bot
8a3bb11024 Sync SDL3 wiki -> header 2024-08-06 17:17:11 +00:00
SDL Wiki Bot
1ecf05be93 Sync SDL3 wiki -> header 2024-08-06 17:12:54 +00:00
Anonymous Maarten
0fa2049fef
Document iconv functions + add testautomation (#10131)
* stdinc: document SDL_iconv* functions
* iconv: add automation tests
* iconv: don't potentially crash on invalid inputs
2024-08-06 10:12:25 -07:00
SDL Wiki Bot
57fa3bc08e Sync SDL3 wiki -> header 2024-08-06 15:00:23 +00:00
Sam Lantinga
627cb8acd0 SDL_EventFilter functions now return SDL_bool 2024-08-06 07:59:45 -07:00
Sam Lantinga
57f9c6f7bb Renamed SDL_Get/SetRelativeMouseMode to SDL_Get/SetWindowRelativeMouseMode()
Fixes https://github.com/libsdl-org/SDL/issues/10041
2024-08-06 07:59:45 -07:00
Sam Lantinga
a1998d106d Putting the simple back into Simple DirectMedia Layer 2024-08-05 21:20:26 -07:00
SDL Wiki Bot
0d3db8390d Sync SDL3 wiki -> header 2024-08-06 02:47:18 +00:00
Sam Lantinga
afec46dbee Re-added SDL_GetScancodeFromKey() 2024-08-05 19:46:45 -07:00
Sam Lantinga
a13c993e40 Removed keymaps from the API
This is unnecessary complication for applications. We can always add it again later if we find that it's really useful.
2024-08-05 19:46:45 -07:00
SDL Wiki Bot
1966472f73 Sync SDL3 wiki -> header 2024-08-06 00:02:59 +00:00
Sam Lantinga
c298a3749b Expose the keymap separately from the event keycode
This adds functions to query the keymap:
* SDL_GetCurrentKeymap()
* SDL_GetKeymapKeycode()
* SDL_GetKeymapScancode()
* SDL_ReleaseKeymap()

and these are distinct from the function to query the event keycode associated with a scancode, which might be affected by SDL_HINT_KEYCODE_OPTIONS.

Also added an SDL_bool parameter to SDL_GetKeyName() and SDL_GetKeyFromName() to enable upper case handling of the name.
2024-08-05 17:02:25 -07:00
Sam Lantinga
d223264f17 Updated the documentation for SDL_HINT_KEYCODE_OPTIONS 2024-08-05 10:17:48 -07:00
SDL Wiki Bot
ad27d73a19 Sync SDL3 wiki -> header 2024-08-05 16:03:59 +00:00
Sam Lantinga
6161c437c7 Added SDL_SetLogPriorityPrefix()
SDL_Log() no longer prints a log prefix by default for SDL_LOG_PRIORITY_INFO and below. The log prefixes can be customized with SDL_SetLogPriorityPrefix().
2024-08-05 09:02:50 -07:00
Ryan C. Gordon
074dd8c35f
hints: Change hints to be backed by Properties, add documentation. (#9892)
This makes the subsystem thread-safe, more performant, and cleans up the code a little.

Also removed SDL_HINT_WINDOWS_FORCE_MUTEX_CRITICAL_SECTIONS, since setting this hint programmatically initializes properties, which creates a lock, so we can't check hints while creating locks. The slim reader-writer locks have been the default for ages and are solid, so we'll just use those when available.
2024-08-05 09:02:28 -07:00
SDL Wiki Bot
e3682995f5 Sync SDL3 wiki -> header 2024-08-05 15:54:41 +00:00
Sam Lantinga
746b8eb14b Added SDL_HINT_MUTE_CONSOLE_KEYBOARD 2024-08-05 08:54:10 -07:00
Sam Lantinga
afde1cc9c2 Added SDL_HINT_EVDEV_DEVICES 2024-08-05 08:54:10 -07:00
Sam Lantinga
0da346f129 Added SDL_HINT_HIDAPI_LIBUSB, SDL_HINT_HIDAPI_LIBUSB_WHITELIST, and SDL_HINT_HIDAPI_UDEV 2024-08-05 08:54:10 -07:00
Sam Lantinga
d9f9e9e764 Added SDL_HINT_VIDEO_DUMMY_SAVE_FRAMES and SDL_HINT_VIDEO_OFFSCREEN_SAVE_FRAMES 2024-08-05 08:54:10 -07:00
Sam Lantinga
a97dadf779 Added hints to replace environment variables on the PlayStation Vita 2024-08-05 08:54:10 -07:00
Sam Lantinga
3669d1e76a Added SDL_HINT_VULKAN_DISPLAY 2024-08-05 08:54:10 -07:00
Sam Lantinga
997df06320 Added SDL_HINT_X11_XCB_LIBRARY 2024-08-05 08:54:10 -07:00
Sam Lantinga
175f28f59f Added SDL_HINT_VIDEO_X11_NODIRECTCOLOR 2024-08-05 08:54:10 -07:00
Sam Lantinga
8cde570ad9 Added SDL_HINT_VIDEO_X11_VISUALID 2024-08-05 08:54:10 -07:00
Sam Lantinga
05f870f20d Added SDL_HINT_OPENGL_LIBRARY and SDL_HINT_VULKAN_LIBRARY 2024-08-05 08:54:10 -07:00
Sam Lantinga
c9b2bfa7c1 Added SDL_HINT_AUDIO_DISK_INPUT_FILE, SDL_HINT_AUDIO_DISK_OUTPUT_FILE, and SDL_HINT_AUDIO_DISK_TIMESCALE 2024-08-05 08:54:10 -07:00
Sam Lantinga
e1ee0e748d Added SDL_HINT_WAVE_CHUNK_LIMIT 2024-08-05 08:54:10 -07:00
Sam Lantinga
f05cd85048 Added SDL_HINT_AUDIO_ALSA_DEFAULT_DEVICE 2024-08-05 08:54:10 -07:00
Sam Lantinga
71574ac985 Added SDL_HINT_AUDIO_DUMMY_TIMESCALE 2024-08-05 08:54:10 -07:00
Sam Lantinga
5aa1a48ac3 Added SDL_HINT_AUDIO_FREQUENCY, SDL_HINT_AUDIO_CHANNELS, and SDL_HINT_AUDIO_FORMAT 2024-08-05 08:54:10 -07:00
Sam Lantinga
0a6bab3ac7 Added SDL_CreateRenderer to the "see also" for SDL_RenderPresent() 2024-08-05 07:56:29 -07:00
SDL Wiki Bot
6212497ea3 Sync SDL3 wiki -> header 2024-08-05 03:00:45 +00:00
Sam Lantinga
b1af91e788 Clarified timer documentation
Fixes https://github.com/libsdl-org/SDL/issues/10079
2024-08-04 19:44:13 -07:00
SDL Wiki Bot
a699ff2419 Sync SDL3 wiki -> header 2024-08-04 17:49:28 +00:00
Sam Lantinga
bc1c3f826f Added SDL_HINT_LOGGING documentation to the logging category page.
Fixes https://github.com/libsdl-org/SDL/issues/10335
2024-08-04 10:48:42 -07:00
SDL Wiki Bot
454c85ad51 Sync SDL3 wiki -> header 2024-08-04 17:39:54 +00:00
Sam Lantinga
6da4278d37 Clarify how to check for EOF in SDL_ReadIO() documentation.
Fixes https://github.com/libsdl-org/SDL/issues/8564
2024-08-04 10:37:51 -07:00
Sam Lantinga
ef6521aee7 testnative: print events with --info event 2024-08-04 09:07:19 -07:00
SDL Wiki Bot
cb440ec4a4 Sync SDL3 wiki -> header 2024-08-03 13:40:37 +00:00
Sam Lantinga
cd5f0d2cce Added SDL_RectToFRect() 2024-08-03 06:40:06 -07:00
SDL Wiki Bot
2f24e9c2f2 Sync SDL3 wiki -> header 2024-08-03 13:30:08 +00:00
SDL Wiki Bot
b5c0921196 Sync SDL3 wiki -> header 2024-08-03 02:37:43 +00:00
Anonymous Maarten
f57c597c60 Added SDL_GetWindowFromEvent 2024-08-03 02:37:11 +00:00
SDL Wiki Bot
e058aa6d65 Sync SDL3 wiki -> header 2024-08-02 21:50:11 +00:00
Sam Lantinga
50492e1d03 Change the text input defaults to match the natural input experience 2024-08-02 14:49:37 -07:00
Sam Lantinga
81f8e6aba6 Added SDL_StartTextInputWithProperties()
This allows you to customize the text input so you can have numeric text entry, hidden passwords, etc.

Fixes https://github.com/libsdl-org/SDL/issues/7101
Fixes https://github.com/libsdl-org/SDL/issues/7965
Fixes https://github.com/libsdl-org/SDL/issues/9439
2024-08-02 14:49:37 -07:00
SDL Wiki Bot
f01d4278c6 Sync SDL3 wiki -> header 2024-08-01 20:49:00 +00:00
Sam Lantinga
31ed3665ad Added support for high-DPI cursors and icons
Fixes https://github.com/libsdl-org/SDL/issues/9838
2024-08-01 13:48:28 -07:00
Sam Lantinga
94d9229ce2 Added SDL_AddSurfaceAlternateImage(), SDL_SurfaceHasAlternateImages(), SDL_GetSurfaceImages() and SDL_RemoveSurfaceAlternateImages()
These functions allow you to create surfaces with alternate high DPI content, and will be used for high DPI icon and cursor support.
2024-08-01 13:48:28 -07:00
Sam Lantinga
22ffb487d0 Added SDL_ScaleSurface() 2024-08-01 13:48:28 -07:00
Anonymous Maarten
68fb07787b cmake: Remove HAVE_D3D12_H from sources and introduce SDL_RENDER_D3D(11|12) 2024-08-01 17:49:02 +00:00
SDL Wiki Bot
2e058ba7a4 Sync SDL3 wiki -> header 2024-08-01 05:37:11 +00:00
Sam Lantinga
a5f18048b2 Extend the 9-grid functions to handle a non-uniform grid layout (thanks @zaun!)
Fixes https://github.com/libsdl-org/SDL/issues/10389
2024-07-31 22:36:39 -07:00
Sam Lantinga
a6407e88da Document the events that need to be handled in a callback 2024-07-30 07:52:13 -07:00
Sam Lantinga
691cf15e75 Removed the ancient Android audio driver
OpenSLES is well supported on Android 4.0 and later.
2024-07-29 08:05:36 -07:00
SDL Wiki Bot
3b01a0b884 Sync SDL3 wiki -> header 2024-07-29 11:26:36 +00:00
Sam Lantinga
61a88077a7 Re-added SDL_HINT_APP_ID and SDL_HINT_APP_NAME 2024-07-29 07:26:03 -04:00
Sam Lantinga
383ccb2b6a Finish removing SDL_DECLSPEC_FREE 2024-07-28 08:06:20 -07:00
Sam Lantinga
728bf363cb Make sure we call SDL_Quit() before SDLTest_CommonDestroyState()
Otherwise we'll report leaks that will be cleaned up in SDL_Quit()
2024-07-28 08:05:31 -07:00
Sam Lantinga
b5ad74998b Removed SDL_DECLSPEC_FREE 2024-07-28 07:24:21 -07:00
SDL Wiki Bot
18fe89e036 Sync SDL3 wiki -> header 2024-07-28 14:23:13 +00:00
Sam Lantinga
a36fe632fd
Added SDL_SetAppMetadata() (#10404)
Removed duplicate hints SDL_HINT_APP_NAME, SDL_HINT_APP_ID, and
SDL_HINT_AUDIO_DEVICE_APP_NAME.

Wired up a few things to use the metadata; more to come!

Fixes https://github.com/libsdl-org/SDL/issues/4703
2024-07-28 07:22:46 -07:00
Sam Lantinga
473feab2a4 Added SDL_unsetenv() 2024-07-27 09:10:08 -07:00
Anonymous Maarten
3374e57102 stdinc: strcasecmp is declared in strings.h 2024-07-27 15:19:20 +00:00
SDL Wiki Bot
0f2fc2fbaa Sync SDL3 wiki -> header 2024-07-27 03:59:43 +00:00
Sam Lantinga
4f55271571 Removed temporary memory from the API
It was intended to make the API easier to use, but various automatic garbage collection all had flaws, and making the application periodically clean up temporary memory added cognitive load to using the API, and in many cases was it was difficult to restructure threaded code to handle this.

So, we're largely going back to the original system, where the API returns allocated results and you free them.

In addition, to solve the problems we originally wanted temporary memory for:
* Short strings with a finite count, like device names, get stored in a per-thread string pool.
* Events continue to use temporary memory internally, which is cleaned up on the next event processing cycle.
2024-07-26 20:59:14 -07:00
SDL Wiki Bot
2137e6eed1 Sync SDL3 wiki -> header 2024-07-26 17:05:33 +00:00
Sam Lantinga
5e513ecc7f Don't automatically free temporary memory, let the application call SDL_FreeTemporaryMemory() when it's ready.
Also mark up all functions that return temporary memory with SDL_DECLSPEC_TEMP, to help people implementing language bindings.

Fixes https://github.com/libsdl-org/SDL/issues/10378
2024-07-26 10:05:03 -07:00
Eduard Gushchin
2f38a4bf5e Fixed a typo in the link to the GetTouchFingers function 2024-07-26 07:59:08 -07:00
SDL Wiki Bot
a1a8278029 Sync SDL3 wiki -> header 2024-07-26 00:47:35 +00:00
Sam Lantinga
750aef2bee Clarified that temporary memory shouldn't be kept beyond the current function scope or event handling. 2024-07-25 17:47:00 -07:00
SDL Wiki Bot
a880410cb2 Sync SDL3 wiki -> header 2024-07-25 23:58:09 +00:00
Frank Praznik
66eb2ea443 mouse: Make pointer warp emulation via relative mode available to all platforms
Move the Wayland pointer warp emulation code up to the SDL mouse layer, and activate it when a client attempts to warp a hidden mouse cursor when the hint is set.

testrelative adds the ability to test the warp emulation activation/deactivation with the --warp parameter and 'c' key for toggling cursor visibility.
2024-07-25 19:57:39 -04:00
Eduard Gushchin
92667e3066 Update SDL_keycode.h
Removed the link referring to yourself
2024-07-25 14:12:04 -07:00
Eduard Gushchin
3ee59359c4 Fix documentation references and update method usage for SDL_GetGamepadGUIDForID in SDL_gamepad.h
In the documentation for the SDL_GetGamepadGUIDForID method in the SDL_gamepad.h file, there are two references to the methods SDL_GetGamepadGUID and SDL_GetGamepadGUIDString, but there are no methods of its own. I replaced these two methods with the existing SDL_GUIDToString.
2024-07-25 11:43:41 -07:00
SDL Wiki Bot
ba8495c214 Sync SDL3 wiki -> header 2024-07-25 00:41:44 +00:00
Sam Lantinga
cf8b158ccb Added SDL_GetRenderSafeArea() 2024-07-24 17:40:41 -07:00
Sam Lantinga
b98e1e9ef0 Fixed the render viewport not updating when the metal view resizes
When the phone is in portrait mode and the window is in landscape mode, the view changes orientation after layoutSubviews runs. In this case we need some way of notifying the application that the Metal view has changed.
2024-07-24 16:12:29 -07:00
Sam Lantinga
f562a6d9f7 Added Android API level 35 to the table 2024-07-24 14:09:54 -07:00
Sam Lantinga
a7c0192017 Renamed SDL_PostSemaphore() to SDL_SignalSemphore() 2024-07-24 13:37:40 -07:00
Sam Lantinga
ca4bd4b63c Android life cycle behavior more closely matches iOS
This change also decouples the pause/resume handling from the video subsystem on Android, so applications that don't use SDL for video can get application life cycle events.

The semantics for the life cycle events are that they need to be handled in an event watch callback, and once they've been delivered, the application will block until it's been resumed. SDL_HINT_ANDROID_BLOCK_ON_PAUSE can be used to control that behavior, and if that's set to "0", then the application will continue to run in the background at low CPU usage until being resumed or stopped.

SDL_HINT_ANDROID_BLOCK_ON_PAUSE_PAUSEAUDIO has been removed, and the audio will be paused when the application is paused.

Fixes https://github.com/libsdl-org/SDL/issues/3193
2024-07-24 05:11:13 -07:00
Sam Lantinga
fa0918a686 Renamed SDL life cycle functions
This maps better to how SDL delivers the events, and the iOS delegate methods are in the documentation for reference.
2024-07-24 05:11:13 -07:00
Sam Lantinga
f0363a0466 Functions that return display modes return temporary memory.
Also use the real pointer to display modes for internal mode processing

Fixes https://github.com/libsdl-org/SDL/issues/10353
2024-07-23 19:26:19 -07:00
SDL Wiki Bot
10dcae784b Sync SDL3 wiki -> header 2024-07-24 00:07:31 +00:00
Sam Lantinga
457ca3995c Added SDL_GetWindowSafeArea()
Fixes https://github.com/libsdl-org/SDL/issues/3243
2024-07-23 17:06:04 -07:00
SDL Wiki Bot
230161a50c Sync SDL3 wiki -> header 2024-07-23 22:49:23 +00:00
Sam Lantinga
66011e497d Removed duplication in SDL_EGL_* function names 2024-07-23 13:11:37 -07:00
Eduard Gushchin
86934975b9 Update SDL_video.h
Fixed a typo in the function name in the documentation for SDL_EGL_GetProcAddress
2024-07-23 12:48:10 -07:00
SDL Wiki Bot
2aea74aa84 Sync SDL3 wiki -> header 2024-07-22 22:19:38 +00:00
Sam Lantinga
a36be94ad1 More clarification on temporary memory 2024-07-22 15:19:26 -07:00
Sam Lantinga
29f0fd33dc SDL_getenv() should return const
This also allows us to use SDL_FreeLater() and make SDL_getenv() thread-safe on Windows.
2024-07-22 13:00:39 -07:00
Sam Lantinga
ef21e31a9a SDL_GUIDFromString() renamed SDL_StringToGUID() 2024-07-22 12:39:15 -07:00
SDL Wiki Bot
5e12706ae0 Sync SDL3 wiki -> header 2024-07-22 17:05:52 +00:00
Eduard Gushchin
24bb95f60c Fixed a typo in the name of the method in the documentation for SDL_GetDisplayProperties 2024-07-22 10:04:59 -07:00
Sam Lantinga
c4bf5f9f59 SDL_CreateTexture() uses the SDL_TextureAccess type for the access parameter 2024-07-22 09:32:02 -07:00
SDL Wiki Bot
3e943090d0 Sync SDL3 wiki -> header 2024-07-22 14:50:48 +00:00
Eduard Gushchin
61565b7f61 Update SDL_video.h
Led to the actual list of WindowsFlag in the documentation of the SDL_CreateWindow method
2024-07-22 07:50:07 -07:00
SDL Wiki Bot
40cb3fb74a Sync SDL3 wiki -> header 2024-07-22 14:35:35 +00:00
Sam Lantinga
ff1d351390 Removed SDL_FreeTemporaryMemory()
This was just causing confusion and anxiety. SDL temporary memory will be automatically freed on the main thread when processing events and on other threads when it ages out after a second. The application can free it directly by calling SDL_ClaimTemporaryMemory() to get ownership of the pointer, if necessary.
2024-07-22 07:34:25 -07:00
Ozkan Sezer
70c1012e8c SDL_stdinc.h (SDL_COMPILE_TIME_ASSERT): Keep C++ case alone (after PR/10331)
Some versions of gcc will define __STDC_VERSION__ even when compiling in C++ mode.
Reference issue: https://github.com/libsdl-org/SDL/issues/6078 which was fixed by
f6b81125b3
2024-07-22 16:00:37 +03:00
SDL Wiki Bot
230f2a684d Sync SDL3 wiki -> header 2024-07-22 12:59:19 +00:00
Sam Lantinga
685e381735 Add an overview of how to handle temporary memory 2024-07-22 05:58:19 -07:00
Sam Lantinga
9bfd0d901c Audio device IDs are unsigned 2024-07-22 05:48:01 -07:00
Sam Lantinga
033c9c5951 Added SDL_CopyFile() and SDL_CopyStorageFile()
Fixes https://github.com/libsdl-org/SDL/issues/9553
2024-07-21 19:58:23 -07:00
Anonymous Maarten
22bfbdbc02 stdinc: c23 deprecated _Static_assert in favor of static_assert 2024-07-21 21:51:55 +03:00
Sam Lantinga
c040a02d6c Removed SDL_PROP_SURFACE_COLORSPACE_NUMBER
Now that we have surface internal data, we can store it there. This slightly improves performance in the surface blitting paths.
2024-07-21 09:36:22 -07:00
SDL Wiki Bot
4a7e95402f Sync SDL3 wiki -> header 2024-07-21 15:09:24 +00:00
Sam Lantinga
e0fd59de64 Fixed floating point rectangles to be mathematically correct.
* A floating point rectangle contains all points >= x and <= x + w
* A floating point rectangle is only empty if it has negative width. The zero rectangle contains the zero point.
* Adjacent floating point rectangles intersect along their shared side

Fixes https://github.com/libsdl-org/SDL/issues/6791
2024-07-21 08:08:15 -07:00
Sam Lantinga
b0a6afaa35 Updated documentation for SDL_GetPreferredLocales() 2024-07-20 20:12:55 -07:00
SDL Wiki Bot
979c71b18b Sync SDL3 wiki -> header 2024-07-21 01:22:39 +00:00
Sam Lantinga
6209c71f54 Added SDL_BlitSurface9Grid() and SDL_RenderTexture9Grid() 2024-07-20 18:21:19 -07:00
Sam Lantinga
9294476788 Added SDL_WriteSurfacePixel() and SDL_WriteSurfacePixelFloat() 2024-07-20 18:21:19 -07:00
Sam Lantinga
12e50d17a2 Removed SDL_SoftStretch() from the public API
SDL_BlitSurfaceScaled() is more flexible and uses the SDL_SoftStretch() fast path when possible. Having two surface scaling APIs was confusing, especially when one of them has unexpected limitations.
2024-07-20 18:21:19 -07:00
Sam Lantinga
5ce81ebcc9 Corrected blit colorkey documentation
Fixes https://github.com/libsdl-org/sdlwiki/issues/576
2024-07-20 18:21:19 -07:00
Sam Lantinga
67fa7a9138 SDL_BlitSurface() and SDL_BlitSurfaceScaled() now have a const dstrect parameter
This was originally to avoid duplicating clipping work in Maelstrom on a 486 computer. This has been confusing for users and computers are a little faster these days, so we'll make it work the way people expect.
2024-07-20 18:21:19 -07:00
Sam Lantinga
198caa54a1 Added SDL_RenderTextureTiled() 2024-07-20 18:21:19 -07:00
Sam Lantinga
9e55ee9391 Added SDL_BlitSurfaceTiledWithScale() 2024-07-20 18:21:19 -07:00
Sam Lantinga
f47ddbf1ac Added SDL_BlitSurfaceTiled()
Fixes https://gamedev.stackexchange.com/questions/136792/is-there-a-way-to-set-texture-wrap-mode-as-repeat-in-sdl-2
2024-07-20 18:21:19 -07:00
hwsmm
6a62c54b93 Remove a duplicate definition that is already in SDL_guid.h 2024-07-20 12:23:50 +03:00
Anonymous Maarten
476b987f1b intrinsics: avx, avx2 and avx512f are (currently) unsupported on arm64ec 2024-07-20 00:59:58 +02:00
Sam Lantinga
f0a839b9b7 Removed SDL 2.1 note, we're not going to revisit this for SDL 3.0
Closes https://github.com/libsdl-org/SDL/issues/9480
2024-07-19 13:39:22 -07:00