Commit Graph

795 Commits

Author SHA1 Message Date
Anonymous Maarten
562a8209d8 cmake: HAVE_LINUX_VERSION_H is unused 2023-01-08 15:57:51 +01:00
Anonymous Maarten
5555284a70 cmake: use target_compile_options to use -idirafter for khronos headers 2023-01-08 15:57:51 +01:00
Anonymous Maarten
4d9ee735fd cmake: SIZEOF_VOIDP, LIBNAME and LIBTYPE are not used 2023-01-08 15:57:51 +01:00
Anonymous Maarten
0a4420e02f cmake: rename cmake variables to include _PC_ as they are meant for pkgconfig file 2023-01-08 15:57:51 +01:00
Anonymous Maarten
373a6464c8 cmake: collect cflags in sdl-build-options and sdl-global-options 2023-01-08 15:57:51 +01:00
Anonymous Maarten
fb80608fff cmake: use cmake <LANG>_VISIBILITY_PRESET property to pass -fvisibility=hidden 2023-01-08 15:57:51 +01:00
Anonymous Maarten
87af5cfc9f cmake: HAVE_GCC_PREFERRED_STACK_BOUNDARY is not used anymore 2023-01-08 15:57:51 +01:00
Anonymous Maarten
d73b9fec1e cmake: target_compile_definitions does not need -D prefix 2023-01-08 15:57:51 +01:00
Ozkan Sezer
ca541789ea cmake: check for math library functions even in the absence of libm
(Reference issue: https://github.com/libsdl-org/SDL/issues/7011)
2023-01-07 14:25:04 +03:00
Ozkan Sezer
5ea06f487d cmake: fix detection of library functions when -Werror is enabled.
(Reference issue: https://github.com/libsdl-org/SDL/issues/7011)
2023-01-07 14:25:04 +03:00
Ozkan Sezer
0f9b923ff4 cmake: fix detection of math library functions.
Fixes https://github.com/libsdl-org/SDL/issues/7011
2023-01-07 14:25:04 +03:00
Sam Lantinga
39852241ef Added -Wdocumentation to CMake clang build 2023-01-03 15:58:48 -08:00
Sam Lantinga
7f23d71b6a Added SDL_modf() and SDL_modff()
This function is useful for accumulating relative mouse motion if you want to only handle whole pixel movement.
e.g.
static float dx_frac, dy_frac;
float dx, dy;

/* Accumulate new motion with previous sub-pixel motion */
dx = event.motion.xrel + dx_frac;
dy = event.motion.yrel + dy_frac;

/* Split the integral and fractional motion, dx and dy will contain whole pixel deltas */
dx_frac = SDL_modff(dx, &dx);
dy_frac = SDL_modff(dy, &dy);
if (dx != 0.0f || dy != 0.0f) {
    ...
}
2022-12-29 23:12:19 -08:00
Anonymous Maarten
7150d6b05a cmake: add SDL3 to include path
This reverts parts of 9f2ca87
2022-12-29 09:01:56 -08:00
avafinger
12e0e6d130 SDL3 with Hardware Acceleration for ROCKCHIP platform (mali blob) 2022-12-26 08:50:51 -08:00
Ryan C. Gordon
1cf2b566af cpu: Removed 3DNow! support and SDL_Has3DNow().
Reference Issue #6636.
2022-12-23 09:30:56 -08:00
Anonymous Maarten
19d4d64cfe cmake: disable precompiled header for SDL_spinlock.c when targeting Android
This fixes the following error:
error: PCH file was compiled for the target 'thumbv7-none-linux-android16' but the current translation unit is being compiled for target 'armv7-none-linux-android16'
2022-12-21 09:39:22 -08:00
Anonymous Maarten
8f9227e4be cmake: use CMakePushCheckState to handle check states 2022-12-19 09:19:45 -08:00
Anonymous Maarten
fab33545fa cmake: remove outdated fixme 2022-12-19 09:19:45 -08:00
Anonymous Maarten
fe8291e09a cmake: only install SDL_test*.h headers when building SDL_test library 2022-12-19 09:19:45 -08:00
Anonymous Maarten
653893f188 cmake: declutter root + remove obsolete variables 2022-12-19 09:19:45 -08:00
Anonymous Maarten
289b024715 cmake: add function to print dict list 2022-12-19 09:19:45 -08:00
Anonymous Maarten
a787b1c0b7 cmake: LINKER_LANGUAGE is a target property, not a cmake variable
LINKER_LANGUAGE needs to be used as following:
Usage

  cmake [options] <path-to-source>
  cmake [options] <path-to-existing-build>
  cmake [options] -S <path-to-source> -B <path-to-build>

Specify a source directory to (re-)generate a build system for it in the
current working directory.  Specify an existing build directory to
re-generate its build system.

Run 'cmake --help' for more information.

Haiku does not not this property explicitly set because CMake knows .cc files are c++
2022-12-19 09:19:45 -08:00
Anonymous Maarten
69812678cf cmake: cache cmake config installation folder in SDL_INSTALL_CMAKEDIR_ROOT
Make sure SDLx is not part of the cached variable such that it can be re-used by SDL2 and SDL3
2022-12-19 09:19:45 -08:00
Daniel Gibson
c3bf253b09 Remove SDL3_main from build systems, remove most of src/main/*
XCode is still missing, and src/main/winrt/SDL3-WinRTResource*
still need to find a new home
2022-12-15 08:01:01 -08:00
Daniel Gibson
63d3fb469d Move src/main/haiku/ to src/core/
turns out that this wasn't even built as a static libSDLmain,
but as part of the (possibly dynamic) libSDL3
2022-12-15 08:01:01 -08:00
Daniel Gibson
989a8ca90e Port PSP SDL_main to header-only + SDL_RunApp() 2022-12-15 08:01:01 -08:00
Daniel Gibson
b1b3bd654d Port PS2 SDL_main to header-only + SDL_RunApp() 2022-12-15 08:01:01 -08:00
Daniel Gibson
7bfc41db3c Unify all the SDL_*RunApp() functions into just SDL_RunApp()
makes the SDL_main code shorter

Also added a generic SDL_RunApp() implementation for platforms that
don't really need it.

Some platforms (that use SDL_main but haven't been ported yet) are
still missing, but are added in the following commits.
2022-12-15 08:01:01 -08:00
Daniel Gibson
1de559248e PortNintendo 3DS SDL_main to header-only + SDL_N3DSRunApp()
and move the #undef main and #define main SDL_main to the start/end of
SDL_main_impl.h instead of repeating it in every platform implementation

Thanks to SDL_N3DSRunApp we don't need the #include <3ds.h> in
SDL_main_impl.h - that caused conflicts with testthread.c, because both
have (different) ThreadFunc typedefs.
2022-12-15 08:01:01 -08:00
Daniel Gibson
2aee3e654d Remove SDL_main from VS Solutions in VisualC/ and VisualC-GDK/
and update README-visualc.md and README-gdk.md accordingly

Also moved src/main/windows/version.rc to src/core/windows/
and adjusted VS solutions, CMakeLists.txt and versioning scripts
in build-scripts/ accordingly.

This will eventually allow us to remove all of src/main/

# Conflicts:
#	VisualC/tests/testgesture/testgesture.vcxproj
2022-12-15 08:01:01 -08:00
Anonymous Maarten
9eb4d1f020 cmake: use FindALSA.cmake to find ALSA libraries
Co-authored-by: nfarid <54642193+nfarid@users.noreply.github.com>
2022-12-12 01:37:01 +01:00
Jan Engelhardt
1878674477 build: add symbol versioning for SDL
If a program built against one version of SDL is run in an
environment where there is an earlier version of the SDL .so library
installed, the result varies depending on platform configuration; in
the best case, it won't start at all, at worst it aborts in the
middle of the user doing "something important" (systems implementing
lazy symbol resolution). verdefs on the other hand are always checked
on startup.

The dependency information present in programs and shared libraries
is not only of value to the dynamic linker, but also to a
distribution's package management. If the dynamic linker is able to
tell that a program is not runnable per the above, a package manager
is able to come to the same conclusion — and block the installation
of a nonfunctional program+library ensemble.

Because there are a lot more symbols than there are libraries (I am
going to throw in "10^4 to 1 or worse"), package managers generally
do not evaluate symbols, but only e.g. the SONAME, NEEDED and VERNEED
fields/blocks. Because the SONAME is the same between two SDL
versions like 2.0.24, and 2.0.26, everything rests on having verdefs.

This patch proposes the addition of verdefs.
2022-12-02 13:05:37 -08:00
Sam Lantinga
e2432bbd3b How did PS2 build without a condition variable implementation? 2022-12-02 12:37:41 -08:00
Anonymous Maarten
14ffaba399 cmake: build with rpath's, they are removed on install
This allows to build and run tests (on Linux) linked against the shared library
2022-12-01 20:32:47 +01:00
Sam Lantinga
1e2dfdb019 Removed the OpenGL ES 1.0 2D render implementation
In SDL3 we plan to make more use of shaders in the 2D render API, and this minimizes the number of platforms we have to consider for new features. OpenGL ES 2.0 or newer is supported on all modern iOS and Android devices.
2022-11-30 13:39:37 -08:00
Sam Lantinga
c5790359fd
Added precompiled header support for Visual Studio and Xcode (#6710)
Fixes https://github.com/libsdl-org/SDL/issues/6704
2022-11-29 18:34:15 -08:00
Anonymous Maarten
a52327f6b8 cmake: add support for precompiled headers 2022-11-29 14:23:42 -08:00
Sam Lantinga
71d5f510c6 Fixed dylib generation on macOS
We just build libSDL3.dylib instead of libSDL3.0.0.0.dylib with symlinks

Fixed the compatiblity vs current version, e.g.

SDL 3.20.87
    @rpath/libSDL3.0.dylib (compatibility version 2001.0.0, current version 2001.87.0)

SDL 3.21.5
    @rpath/libSDL3.dylib (compatibility version 2106.0.0, current version 2106.0.0)
2022-11-29 11:57:19 -08:00
Anonymous Maarten
6f20d990ad cmake: swap VERSION and SOVERSION 2022-11-29 20:36:46 +01:00
Anonymous Maarten
ba19d3c048 cmake: remove SDL_CMAKE_DEBUG_POSTFIX option
Use CMAKE_DEBUG_POSTFIX instead
2022-11-29 11:29:03 -08:00
Anonymous Maarten
2d89c4680f cmake: simplify .so and .dylib versioning 2022-11-29 11:29:03 -08:00
Anonymous Maarten
7e7a8e76a5 cmake: move platform detection to cmake/sdl/paltform.cmake for re-use by SDL2-compat 2022-11-29 21:10:56 +03:00
Anonymous Maarten
e2060de714 cmake: use target_link_libraries to pass -Wl,--undefined=WinMain 2022-11-29 21:10:56 +03:00
Sam Lantinga
c2432f8d0d Rename SDLmain to SDL_main and SDLtest to SDL_test for consistency with other SDL libraries 2022-11-28 10:57:59 -08:00
Anonymous Maarten
3acd1ad25f cmake: only MSVC understands -nodefaultlib:MSVCRT 2022-11-28 00:20:22 +01:00
Anonymous Maarten
5151cbf4d1 cmake: check essential headers even when building with SDL_LIBC=OFF 2022-11-28 00:20:22 +01:00
Anonymous Maarten
9d7e4a7d6e cmake: don't cache HAVE_xxx variables for checking libc features 2022-11-28 00:20:22 +01:00
Anonymous Maarten
b2e428626b cmake: disable system iconv by default on Windows
This is a different default then current CMake and autotools, but matches the released SDLx.dll's.
2022-11-28 00:20:22 +01:00
Anonymous Maarten
27707755c1 cmake: use SDL_LIBC_DEFAULT for default SDL_LIBC value 2022-11-28 00:20:22 +01:00
Anonymous Maarten
3fad16cc2b cmake: use SDL_CPU_X86 to enable MMX/SSE on x86 2022-11-28 00:20:01 +01:00
Anonymous Maarten
21f8e3ce04 cmake: use CMakePushCheckState while testing ARM NEON support 2022-11-28 00:20:01 +01:00
Anonymous Maarten
46d85fd5a4 cmake: don't cache HAVE_3DNOW value 2022-11-28 00:20:01 +01:00
Anonymous Maarten
82360b3175 cmake: don't cache HAVE_SSE value 2022-11-28 00:20:01 +01:00
Anonymous Maarten
375456a3a0 cmake: use SDL_ASSEMBLY_DEFAULT for default SDL_ASSEMBLY value 2022-11-28 00:20:01 +01:00
Anonymous Maarten
9f2ca87504 build: don't add SDL3 subfolder to include path for external projects 2022-11-27 14:33:13 -08:00
Sam Lantinga
2af4f74e1c Remove sdl3.m4 and sdl3-config, and document pkg-config as the recommended replacement
Fixes https://github.com/libsdl-org/SDL/issues/6639
2022-11-27 14:11:06 -08:00
Sam Lantinga
0a48abc860 Switch header convention from #include "SDL.h" to #include <SDL3/SDLh>
I ran this script in the include directory:
```sh
sed -i '' -e 's,#include "\(SDL.*\)",#include <SDL3/\1>,' *.h
```

I ran this script in the src directory:
```sh
for i in ../include/SDL3/SDL*.h
do hdr=$(basename $i)
   if [ x"$(echo $hdr | egrep 'SDL_main|SDL_name|SDL_test|SDL_syswm|SDL_opengl|SDL_egl|SDL_vulkan')" != x ]; then
        find . -type f -exec sed -i '' -e 's,#include "\('$hdr'\)",#include <SDL3/\1>,' {} \;
    else
        find . -type f -exec sed -i '' -e '/#include "'$hdr'"/d' {} \;
    fi
done
```

Fixes https://github.com/libsdl-org/SDL/issues/6575
2022-11-26 22:15:18 -08:00
Sam Lantinga
e4b97c42b3 cmake: avoid copy of headers by moving generated headers to include/build_config (thanks @madebr!)
Shove all build system generated headers in include/build_config.
Doing this, cmake does not need to copy the headers anymore.
This was done for external projects vendoring SDL.

See https://github.com/libsdl-org/SDL/issues/6641#issuecomment-1328092535
2022-11-26 15:37:08 -08:00
Sam Lantinga
bde808cd87 Fixed some warnings when building on Linux with -DSDL_LIBC=OFF 2022-11-26 05:18:26 -08:00
Sam Lantinga
63f307fe1f Remove SDL_config.h from the public headers
The SDL headers are no longer dependent on the build configuration.

Fixes https://github.com/libsdl-org/SDL/issues/6643 and https://github.com/libsdl-org/SDL/issues/6641
2022-11-26 04:48:36 -08:00
Sam Lantinga
cc1f9eb983 Use Apple's nomenclature for macOS and iOS
Fixes https://github.com/libsdl-org/SDL/issues/6621
2022-11-25 16:00:06 -08:00
Anonymous Maarten
716821ca67 autotools: remove SDL3.spec.in 2022-11-25 15:37:30 -08:00
Anonymous Maarten
95b0712033 cmake: don't create libSDL3.so symbolic link at install time 2022-11-25 12:57:32 -08:00
Simon McVittie
7ef38beb7e build: Simplify library name
We want the library to come out as libSDL3.so.0 on Unix, or something
similar on other platforms. There's no need to have libSDL3-3.0.so.0,
because next time we intentionally break the API it should become libSDL4
anyway.

Partially implements #5626.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-11-25 12:57:32 -08:00
Anonymous Maarten
4574c16178 cmake: test for lsx and lasx intrinsics for loongarch 2022-11-25 21:50:08 +01:00
Anonymous Maarten
d1f423d9db cmake: make all assembly options depend on SDL_ASSEMBLY and architecture 2022-11-25 21:50:08 +01:00
Anonymous Maarten
d0e14008b5 cmake: find libudev library so it gets priority 2022-11-25 21:36:53 +01:00
Anonymous Maarten
1bbff6596c cmake: add support for some BSD's wscons input 2022-11-25 21:36:53 +01:00
Ozkan Sezer
1e4cd682b3 removed M_PI detection from cmake, removed HAVE_M_PI from config files.
(didn't touch autofoo side for it so as not to break PR/6605)
2022-11-25 22:35:40 +03:00
Anonymous Maarten
ecd36c8f07 cmake: fix typo's in last commit 2022-11-25 04:31:25 +01:00
Anonymous Maarten
c9b8559af5 cmake: use option to pass extra check options instead of hardcoding them 2022-11-25 03:15:30 +01:00
Anonymous Maarten
c069ff1586 cmake: add /usr/local/include to check include directories 2022-11-24 23:33:59 +01:00
Anonymous Maarten
cd13600944 cmake: don't reset check state after pushing state 2022-11-24 23:33:54 +01:00
Cameron Cawley
84781a7b6f
Disable the offscreen video driver if EGL is unavailable (#6234) 2022-11-23 10:55:34 -08:00
Sam Lantinga
a635a485bc Re-added WinRT support until we're sure that it's no longer being used 2022-11-23 10:41:43 -08:00
Ozkan Sezer
34231f5ba0 reverted opengles removal. 2022-11-23 18:50:02 +03:00
Ozkan Sezer
5db60670ba removed linkage to OpenGLES framework 2022-11-23 07:47:00 +03:00
Ozkan Sezer
016b757311 reverted jack audio backend removal. 2022-11-23 06:50:20 +03:00
Ozkan Sezer
dc2a3e06e9 removed WinRT support. 2022-11-22 23:36:24 +03:00
Ozkan Sezer
7df102d220 reverted sndio backend removal. 2022-11-22 22:04:10 +03:00
Ozkan Sezer
30b1ab2add removed opengles. 2022-11-22 21:48:40 +03:00
Ozkan Sezer
3aea865cdf removed directfb support. 2022-11-22 20:45:45 +03:00
Ozkan Sezer
cdb54ad21e removed arts, esd, fusionsound, nas, paudio, sndio, sunaudio, winmm audio backends. 2022-11-22 19:51:56 +03:00
pionere
68b30d24e0 cmake: get rid of the duplicated _USE_MATH_DEFINES
- define _USE_MATH_DEFINES in SDL_stdinc.h only
- define _USE_MATH_DEFINES if not defined already
2022-11-22 08:31:35 -08:00
Ozkan Sezer
8d6fda4810 removed os2 support & support for building SDL with watcom. 2022-11-22 19:18:47 +03:00
Sam Lantinga
2c4159b99a First pass at changing SDL 2.0 to SDL 3.0 2022-11-21 20:28:58 -08:00
Sam Lantinga
0bfeed061b Updated to version 2.26.0 for release 2022-11-21 16:15:58 -08:00
Sam Lantinga
8ae46a49ea Save the version in VERSION.txt instead of VERSION
Fixes https://github.com/libsdl-org/SDL/issues/6558
2022-11-21 06:57:02 -08:00
Sam Lantinga
802c624ab3 Strip trailing newline when reading the VERSION file 2022-11-20 14:37:05 -08:00
Ozkan Sezer
3bc4bad8fb add missing strcasestr checks to cmake and autotools build systems,
and update config files.
2022-11-20 14:20:33 -08:00
Sam Lantinga
78ea6af2cd Updated to version 2.25.1 for release candidate 2022-11-17 09:01:35 -08:00
Anonymous Maarten
819b0143e3 cmake: enable SDL_TEST by default for emscripten 2022-11-16 15:42:08 +01:00
Anonymous Maarten
55384db8a6 cmake: emscripten has libunwind.h, libunwind.a has missing symbols 2022-11-16 15:42:08 +01:00
Anonymous Maarten
6e46090a30 cmake: check ALL headers inside the look (including sys/types.h) 2022-11-16 15:42:08 +01:00
Anonymous Maarten
500bac0b13 cmake: include FIndPkgConfig.cmake through find_package 2022-11-16 15:42:08 +01:00
Pierre Wendling
a71ad40ac3
CMake: Add option to use Ccache. 2022-11-15 19:04:22 +01:00
Sam Lantinga
9f8b68a278 Fixed building without linux/input.h
https://github.com/libsdl-org/SDL/issues/6169
2022-11-11 10:25:52 -08:00
Anonymous Maarten
61297f703a cmake: on Apple, check for presence of an OBJC compiler 2022-11-03 15:03:47 +01:00
Luca Lolli
b50e429354 Fix compilation for .m files extension 2022-11-03 15:03:47 +01:00
Anonymous Maarten
4c704ecfdd cmake: use SDL2-static as static library output name when prefix/static == ""/".lib"
Apparently, some clang@Windows compilers do this.
2022-11-01 13:53:09 -07:00
Anonymous Maarten
c3b13346e0 On x86, pass -nodefaultlib to linker when wanting to avoid the C library 2022-10-22 09:28:00 -07:00
Simon McVittie
4ca5ea5b7e build: Add a mechanism to mark builds with vendor info
Downstream distributors can use this to mark a version with their
preferred version information, like a Linux distribution package version
or the Steam revision it was built to be bundled into, or just to mark
it with the vendor it was built by or the environment it's intended to
be used in.

For instance, in Debian I'd use this by configuring with:

    --enable-vendor-info="${DEB_VENDOR} ${DEB_VERSION}"

to get a SDL_REVISION like:

    release-2.24.1-0-ga1d1946dc (Debian 2.24.1+dfsg-2)

which gives a Debian user enough information to track down the patches
and build-time configuration that were used for package revision 2.

In Autotools and CMake, this is a configure-time option like any other,
and will go into both SDL_REVISION (via SDL_revision.h) and
SDL_GetRevision().

In other build systems (MSVC, Xcode, etc.), defining the
SDL_VENDOR_INFO macro will get it into the output of SDL_GetRevision(),
although not SDL_REVISION.

Resolves: https://github.com/libsdl-org/SDL/issues/6418
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-10-22 09:27:10 -07:00
Simon McVittie
2dc788cb9f build: Expand version info in SDL_REVISION and SDL_GetRevision()
Instead of using a URL and git sha1, this uses `git describe` to
describe the version relative to the nearest previous git tag, which
gives a better indication of whether this is a release, a prerelease,
a slightly patched prerelease, or a long way after the last release
during active development.

This serves two purposes: it makes those APIs more informative, and it
also puts this information into the binary in a form that is easy to
screen-scrape using strings(1). For instance, if the bundled version of
SDL in a game has this, we can see at a glance what version it is.

It's also shorter than using the web address of the origin git
repository and the full git commit sha1.

Also write the computed version into a file ./VERSION in `make dist`
tarballs, so that when we build from a tarball on a system that doesn't
have git available, we still get the version details.

For the Perforce code path in showrev.sh, output the version number
followed by the Perforce revision, in a format reminiscent of
`git describe` (with p instead of g to indicate Perforce).

For the code path with no VCS available at all, put a suffix on the
version number to indicate that this is just a guess (we can't know
whether this SDL version is actually a git snapshot or has been
patched locally or similar).

Resolves: https://github.com/libsdl-org/SDL/issues/6418
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-10-22 09:27:10 -07:00
Anonymous Maarten
5ed091c12d cmake: fix reporting of SDL_TESTS 2022-10-21 15:32:05 +02:00
Anonymous Maarten
96361fc476 cmake: create and install sdl2.pc for MSVC & WATCOM 2022-10-20 19:02:31 +02:00
Anonymous Maarten
d542f43b2a cmake: add SDL_INSTALL_CMAKEDIR cache variable to override location of cmake config files 2022-10-19 16:41:25 +02:00
Wouter Wijsman
428b5ae546 PSP: Reorder extra imports 2022-10-18 10:34:51 +02:00
Pierre Wendling
392f3882d0 N3DS: Use SDL_Sensor instead of Joystick sensors. 2022-10-10 08:50:59 -07:00
Pierre Wendling
27557b62b6 N3DS: Prefix timer sources with N3DS_. 2022-10-10 08:50:59 -07:00
Pierre Wendling
655275378d N3DS port (squashed)
A dedicated renderer using Citro3D would likely allow for better
much better graphical performances.
2022-10-10 08:50:59 -07:00
Aaron Barany
6ffc45b0ed Removed "undefined" argument for Apple platforms.
This is incompatible with enabling bitcode, such as with iOS builds. The
default value for "undefined" is "error" so this option should be
redundant.
2022-10-09 18:57:55 -07:00
Anonymous Maarten
37beabd11c SDL_mslib.c: clang-cl does not support /GL- 2022-10-08 23:41:07 +02:00
Anonymous Maarten
07225d2e26 cmake: fix check for -marm
This fixes the following warning:
clang: warning: argument unused during compilation: '-marm' [-Wunused-command-line-argument]
2022-10-08 23:41:07 +02:00
Anonymous Maarten
45da133999 cmake: don't error on apple when using deprecated declarations 2022-10-08 23:41:07 +02:00
Anonymous Maarten
77822ed166 cmake: add SDL_WERROR to conditionally enable/disable -Werror 2022-10-08 23:41:07 +02:00
Anonymous Maarten
1064fdee8c cmake: append to COMPILE_FLAGS property 2022-10-08 23:41:07 +02:00
Ozkan Sezer
fa7ffa4e88 change the iconv configuration option names to be more verbose. 2022-10-06 03:37:50 +03:00
Ozkan Sezer
294ccba0a2 better wording for --enable-iconv description 2022-10-05 23:56:56 +03:00
Anonymous Maarten
c9f60cce40 cmake+autotools: add option to enable/disable iconv 2022-10-05 10:00:28 -07:00
Anonymous Maarten
d0657fde30 cmake: Use DWARF 4 debug information when building using mingw
See f18fae4c68
2022-10-04 18:03:57 -07:00
Anonymous Maarten
70214ed3ed cmake: append to CMAKE_MODULE_PATH instead of overwriting 2022-09-27 13:13:52 -07:00
Anonymous Maarten
a193a03d81 cmake: add -Wno-declaration-after-statement to cpu-features.c alone 2022-09-27 13:13:52 -07:00
Anonymous Maarten
2f9c9b5f80 cmake: make sure check_* uses 2 different variables for clock_gettime 2022-09-27 03:47:20 +03:00
Anonymous Maarten
bfecd78159 cmake: use check_symbol_exists to check dlopen + need for dl library 2022-09-27 03:47:20 +03:00
Ozkan Sezer
f6c9b06562 cmake: output libSDL2-2.0.0.dylib like autotools, not libSDL2-2.0.dylib.
libSDL2-2.0.dylib is now installed as a symlink to libSDL2-2.0.0.dylib :

$ ls -l *.dylib
-rwxr-xr-x. 1 ozkan ozkan 1755488 Sep 23 23:53 libSDL2-2.0.0.dylib
lrwxrwxrwx. 1 ozkan ozkan      19 Sep 23 23:53 libSDL2-2.0.dylib -> libSDL2-2.0.0.dylib
lrwxrwxrwx. 1 ozkan ozkan      17 Sep 23 23:53 libSDL2.dylib -> libSDL2-2.0.dylib

Reference issue: https://github.com/libsdl-org/sdl12-compat/issues/217
2022-09-23 23:56:04 +03:00
Anonymous Maarten
3b20e0ecef cmake: only add -Wl,--undefined=WinMain when building an executable 2022-09-19 05:00:24 +03:00
Ivan Epifanov
202dfea502 Vita: drop memory defines 2022-09-17 10:12:46 -07:00
Ivan Epifanov
7115ceb775 Vita: restore sceClibMemcmp 2022-09-17 10:12:46 -07:00
quyykk
37effc7700 Build the offscreen video driver by default. 2022-09-15 10:59:37 -07:00
Rinnegatamante
eb0bf2c29d vita: Drop memcmp redirect to sceClibMemcmp. 2022-09-12 13:32:48 -07:00
Ozkan Sezer
5b2884cb02 apply commit d0a3570300 to cmake side too. 2022-09-12 20:28:00 +03:00
Sam Lantinga
181265ba71 Removed unused variable 2022-09-05 11:36:20 -07:00
Sam Lantinga
acf397b4df Actually, DYLIB_COMPATIBILITY_VERSION shouldn't be updated for a stable point release
@smcv
2022-09-05 11:21:13 -07:00
Cameron Cawley
fd93f817ba Assume that stdint.h is available on Windows with compilers other than MSVC <= 2008 2022-09-05 09:01:31 -07:00
Sam Lantinga
ef988fe184 Only use CETCOMPAT on x86/x64 platforms
Fixes https://github.com/libsdl-org/SDL/issues/6173
2022-09-05 08:59:17 -07:00
Sam Lantinga
4e98ba612b Set DYLIB_COMPATIBILITY_VERSION to DYLIB_CURRENT_VERSION to match autotools
Autotools sets both versions to the same value, so Xcode and CMake need to match for the libraries to be compatible between the different builds.

See these for details:
https://github.com/libsdl-org/sdl12-compat/pull/207
https://github.com/libsdl-org/SDL/issues/2934
https://stackoverflow.com/questions/67055770/usage-of-current-version-and-compatibility-version-on-macos
2022-09-05 08:28:06 -07:00
Gleb Mazovetskiy
803924b223 CMake: Make SDL_SHARED/STATIC/TEST options
This makes it easier to set these options when SDL is used as a subprojects.
Since CMake v3.13+, one can simply `set(SDL_TEST OFF)` before include the SDL2 subproject because options do not override existing variables. (https://cmake.org/cmake/help/latest/policy/CMP0077.html#policy:CMP0077)
This is also true for `set(CACHE)` commands but only in CMake v3.21+ (https://cmake.org/cmake/help/latest/policy/CMP0126.html).
2022-08-29 17:47:32 -07:00
Ludovico de Nittis
e8cb4da71f Add utility function to detect if SDL is inside a sandbox
Refactor the previous sandbox check in a standalone function that also
includes Snap support.

Signed-off-by: Ludovico de Nittis <ludovico.denittis@collabora.com>
2022-08-29 06:30:40 -07:00
Anonymous Maarten
32c4996c04 cmake: add SDL_IBUS option to enable/disable DBUS + test sys/inotify.h 2022-08-25 18:12:16 -07:00
Anonymous Maarten
c8b56ee5e6 cmake: add SDL_DBUS option to enable/disable DBUS 2022-08-25 18:12:16 -07:00
Anonymous Maarten
032ff64041 cmake: OpenIndiana announces SunOS, which is the former name of Solaris 2022-08-25 18:12:16 -07:00
Anonymous Maarten
711846c1f4 cmake: fix build with SDL_WAYLAND_SHARED=OFF 2022-08-25 17:15:54 -07:00
Cameron Gutman
2ceea46061 cmake: Enable CET compatibility for x86/x64 targets using VS 16.7+ 2022-08-24 11:29:36 -07:00
Sam Lantinga
6e9c14e550 Updated to version 2.25.0 for development 2022-08-19 09:38:42 -07:00
Sam Lantinga
8c9beb0c87 Updated to version Updated to version 2.24.0 for release 2022-08-19 08:44:09 -07:00
Sam Lantinga
f1416ef2ba Updated to version 2.23.2 for release candidate 2022-08-12 20:27:22 -07:00
Aaron Barany
3f19e36d12 Disable declaration-after-statement warning on Android
External .c files are brought in that don't adhere to this requirement for
pre-C99 code and causes the build to break with the latest NDK.

Fixes #6019
2022-08-08 08:31:40 -07:00
Anonymous Maarten
17b329d199 cmake: enable disabing hidapi 2022-08-05 13:06:51 -07:00
Anonymous Maarten
a4e6f3ca9d cmake: when there are alternatives, don't use libusb by default 2022-08-05 13:06:51 -07:00
Francisco Javier Trujillo Mata
4564e89825 put files at the same line 2022-08-02 11:40:31 -07:00
Daniel Santos
147a71b976 Finish dummy driver 2022-08-02 11:40:31 -07:00
Daniel Santos
2660449c6c Add dummy driver 2022-08-02 11:40:31 -07:00
Daniel Santos
a81aa99298 Add prim video support 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
46f95a7a5f Create dummy PS2 Video driver 2022-08-02 11:40:31 -07:00
Sam Lantinga
954bbdf3ae Allow emscripten platform to build without threads 2022-08-01 09:51:21 -07:00
Sam Lantinga
e4cc076a79 Threads are used by many SDL subsystems and may not be disabled.
Fixes https://github.com/libsdl-org/SDL/issues/5095
2022-08-01 09:17:05 -07:00
Anonymous Maarten
83f5bbdf25 cmake: define SDL_STATIC_LIB for static SDL2 library 2022-07-29 15:05:19 +02:00
Anonymous Maarten
bdd1d035b7 cmake: Don't add /NODEFAULTLIB to link flags when building SDL-static 2022-07-29 15:05:19 +02:00
Anonymous Maarten
02c8747176 math.h does not always provide M_PI
This fixes the following error when building with SDL_LIBC:
SDL\test\testautomation_math.c(1965): error C2065: 'M_PI': undeclared identifier
2022-07-27 09:10:18 -07:00
Anonymous Maarten
5da85376b9 stdlib: move all mslibc functions to SDL_mslibc.c
This allows disabling LTO on them by only specifying a single file.
2022-07-27 09:07:56 -07:00
Anonymous Maarten
5c70e45c53 cmake: don't use result of 'find_library' for Android libraries 2022-07-26 14:24:36 -07:00
Anonymous Maarten
4690689a4c cmake: on Apple, don't use find_library for frameworks + use EXTRA_LDFLAGS 2022-07-26 14:24:36 -07:00
Anonymous Maarten
fc2497b109 Revert "cmake: don't add -mwindows to link flags in sdl2.pc"
This reverts commit d211aaddc1.
2022-07-23 18:05:35 +02:00
Anonymous Maarten
d211aaddc1 cmake: don't add -mwindows to link flags in sdl2.pc 2022-07-23 15:29:39 +02:00
Anonymous Maarten
d63a699e01 cmake: by default, disable install target when building SDL as a subproject 2022-07-23 15:29:13 +02:00
Ivan Epifanov
0a1641635d VIta: enable arm neon/simd optimisations 2022-07-21 10:45:45 -07:00
Anonymous Maarten
8f33de8462 cmake: set CMP0054 policy to NEW 2022-07-21 14:08:23 +02:00
Francisco Javier Trujillo Mata
e4a8087551 Initial Audio driver 2022-06-27 15:18:48 -07:00
Francisco Javier Trujillo Mata
7fd46ec581 Initial PS2_Joystick implementation 2022-06-27 00:32:43 -07:00
Francisco Javier Trujillo Mata
84d69da4e1 Initial SDL_ps2_main implementation 2022-06-27 00:32:43 -07:00
Anonymous Maarten
fa39f73552
cmake: add generated files to a custom target (#5851)
This way, headers are only generated once .
2022-06-26 23:34:30 +02:00
Anonymous Maarten
76f40e2b3b cmake: remove stray debug line 2022-06-24 19:12:39 +02:00
Anonymous Maarten
ca30936314 cmake: check and use clock_gettime by default on android 2022-06-24 19:12:15 +02:00
hsdk123
bd49696133
cmake: use CMAKE_CURRENT_BINARY_DIR instead of CMAKE_BINARY_DIR (#5834)
* Update install directory to match generated

https://github.com/libsdl-org/SDL/blob/main/CMakeLists.txt#L3122
Sets `SDL2Config.cmake` to `CMAKE_BINARY_DIR`, whereas the install file tries to find it from a different location.

* cmake: use CMAKE_CURRENT_BINARY_DIR instead of CMAKE_BINARY_DIR

* ci: test SDL included as a cmake subproject

Co-authored-by: Anonymous Maarten <anonymous.maarten@gmail.com>
2022-06-23 14:18:44 +02:00
Anonymous Maarten
78a3751659 cmake+ci: fix+test sdl2-config + sdl2.pc for all supported platforms 2022-06-23 14:17:38 +02:00
Anonymous Maarten
c61367c273 cmake: do list(APPEND SDLMAIN_SOURCES) 2022-06-23 14:17:38 +02:00
Anonymous Maarten
3617691fe0 cmake: install Android.mk files for ndk-build
This allows including SDL2 with ndk-build using
NDK_MODULE_PATH + import-module

An install tree looks like:
```
`-- share
    |-- aclocal
    |   `-- sdl2.m4
    |-- licenses
    |   `-- SDL2
    |       `-- LICENSE.txt
    `-- ndk-modules
        |-- SDL2
        |   `-- Android.mk
        |-- SDL2-static
        |   `-- Android.mk
        |-- SDL2main
        |   `-- Android.mk
        `-- SDL2test
            `-- Android.mk
```

The generated `/share/ndk-modules/SDL2/Android.mk` contains:
```
LOCAL_PATH := $(call my-dir)
_IMPORT_PREFIX := $(LOCAL_PATH)/../../..

include $(CLEAR_VARS)
LOCAL_MODULE := SDL2
LOCAL_SRC_FILES := $(_IMPORT_PREFIX)/lib/libSDL2.so
LOCAL_CPP_FEATURES := rtti exceptions
LOCAL_EXPORT_C_INCLUDES := ${_IMPORT_PREFIX}/include\
${_IMPORT_PREFIX}/include/SDL2
include $(PREBUILT_SHARED_LIBRARY)`
```
2022-06-23 14:17:38 +02:00
Anonymous Maarten
b3159714db cmake: set HAVE_STATIC_PIC for correct summary 2022-06-23 14:17:38 +02:00
Anonymous Maarten
de409d2a81 cmake: remove spurious UNIX_SYS in dep_option 2022-06-23 14:17:38 +02:00
Anonymous Maarten
2f321fb73c cmake: disable UNIX_SYS by default for Android
This force disables SDL_OSS, SDL_ALSA, SDL_JACK, SDL_ESD,
SDL_PIPEWIRE, SDL_ARTS, SDL_NAS, SDL_SNDIO, SDL_LIBSAMPLERATE,
SDL_RPATH, SDL_CLOCK_GETTIME and SDL_X11.
2022-06-23 14:17:38 +02:00
Anonymous Maarten
5f4e9fb9b3 cmake: use add_custom_command to copy include files
Otherwise, the make program would not rebuild when a header got changed
2022-06-22 17:04:58 +02:00
Anonymous Maarten
485b1037b0 cmake: copy all headers to the build directory and exclusively use that 2022-06-22 17:04:58 +02:00
Anonymous Maarten
3e1021239a cmake: also add the recently-added include folder to the public interface 2022-06-22 17:04:58 +02:00
Anonymous Maarten
4ad4fe67c7 cmake: install generated SDL_config.h
The generated SDL_config.h recently changed location, so update the install.
2022-06-22 17:04:58 +02:00
Anonymous Maarten
d460000b45 cmake: use add_definitions for compatibility with cmake 3.0 2022-06-20 19:29:13 +02:00
Ozkan Sezer
bdcdbfc757 Enable D3D12 detection when using mingw-w64 with cmake too
c.f.: autotools commit 59fb7acbf7
2022-06-19 11:04:24 +03:00
Ozkan Sezer
a8d41b3b45 check for shellscalingapi.h presence instead of WINVER >= 0x0603 2022-06-18 13:00:44 -07:00
Anonymous Maarten
b19099d557 cmake: use find_package(SampleRate) to find samplerate + allow targets 2022-06-16 16:47:19 -07:00
Sam Lantinga
b004133f08 Updated to version 2.23.1 for pre-release checkpoint 2022-06-16 12:50:19 -07:00
Francisco Javier Trujillo Mata
fc78d0ff39 Fix Compilation CI 2022-06-16 02:04:32 +03:00
Francisco Javier Trujillo Mata
6b03c1adf6 Add filesystem driver 2022-06-15 15:15:26 -07:00
Francisco Javier Trujillo Mata
52f00833b0 Add Thread drivers 2022-06-15 15:15:26 -07:00
Francisco Javier Trujillo Mata
217d3a6dab Add systimer support 2022-06-15 15:15:26 -07:00
Francisco Javier Trujillo Mata
580416d3c8 Initial CMake configuration 2022-06-15 15:15:26 -07:00
Alex Richardson
cd8f57ee4e cmake: freebsd: Don't REQUIRE libunwind.pc on FreeBSD
FreeBSD includes the libunwind APIs in in the base system libgcc_s and
does not install a .pc file for it.
This change fixes the build on FreeBSD for me.
2022-06-15 14:18:27 -07:00
Anonymous Maarten
ae7446a959 stlib: Extract SDL_memcpy and SDL_memset to its own file respectively
This is done such that we can disable LTO for these 2 functions when
building with MSVC.

This is due to a limitation of Link Time Code Generation (LTCG).
Code generation might generate a new reference to memset after linking
has started. The LTCG must make assumptions about where memset is
defined which is normally the C runtime.
2022-06-15 14:17:35 -07:00
Anonymous Maarten
18206446bf cmake: collect SDL_LIBS as list + export PKG_DIRECTFB_LDFLAGS 2022-06-15 11:11:49 -07:00
Anonymous Maarten
b5f1fe5004 cmake: Allow integers for SDL_ASSERTIONS + fix -DSDL_ASSERTIONS=0 2022-06-15 11:11:49 -07:00
Yao Wei Tjong 姚伟忠
c90e1ec3ef Remove redundant sizeof "size_t" check
The result variables: HAVE_${VARIABLE}, ${VARIABLE}, ${VARIABLE}_CODE,
etc. do not seem to be referenced anywhere in the CMake build script.
2022-06-15 13:50:34 -04:00
Anonymous Maarten
6d1dfc8322 cmake: make sure SDL2::SDL2 is always available 2022-06-14 20:15:34 -07:00
Anonymous Maarten
8a2c6b604c cmake: don't link to libibus (not needed, I think) 2022-06-15 05:33:40 +03:00
Anonymous Maarten
c950018fe0 cmake: don't link to libdbus (see note in SDL_dbus.c) 2022-06-15 05:33:40 +03:00
Anonymous Maarten
fb7c03ebb5 cmake: install LICENSE.txt 2022-06-15 05:33:40 +03:00
Anonymous Maarten
afc350eeff cmake: do 's#set(SOURCE_FILES #list(APPEND SOURCE_FILES #g' 2022-06-15 05:33:40 +03:00
Anonymous Maarten
6606ab8b56 Introduce EXTRA_TEST_LIBS variable for test-only libraries 2022-06-13 10:05:30 -07:00
Anonymous Maarten
851eecdf40 Don't add extra build linker flags to SDL2_static
These leak to users, when SDL2 is vendored.
2022-06-13 10:05:30 -07:00
Cameron Cawley
25367efcba Add missing library needed for locale functions on PS Vita 2022-06-09 11:07:06 -07:00
chalonverse
b9c2ad8395 Added additional check for HAVE_D3D12_H and missing SDL_VIDEO_RENDER_D3D12 in SDL_config.h.cmake 2022-06-07 22:36:06 -07:00
Anonymous Maarten
298ad937c0 cmake: wrap SDL_STATIC_PIC in double quotes (aka never trust user input)
Suggested by @Wohlstand
2022-06-07 18:44:47 -07:00
Anonymous Maarten
ad272ac690 Set POSITION_INDEPENDENT_CODE property on SDL2 for CMake 3.0 2022-06-07 18:44:47 -07:00
chalonverse
7a335df9cf Updated CMakeLists.txt and configure.asc/script so that it checks for the required Windows SDK version before it enables the d3d12 renderer. Also fixed reported warnings in some builds. 2022-06-07 17:07:33 -07:00
Anonymous Maarten
5abd676917 Allow empty default values to the dep_option macro 2022-06-07 09:17:44 -07:00
chalonverse
4082821822
DirectX 12 Renderer (#5761)
* DirectX 12 Renderer (27 squashed commits)

* Add missing SDL_hidapi.h of merge of SDL.vcxproj.filters

* Fixed OpenWatcom build failure

* Dynapi fix

Co-authored-by: Ryan C. Gordon <icculus@icculus.org>
2022-06-06 17:42:30 -07:00
Anonymous Maarten
fd3f381021 Initialize SDL_STATIC_PIC from CMAKE_POSITION_INDEPENDENT_CODE 2022-06-03 21:05:04 -07:00
Simon McVittie
65a3453b7f build: Compile with large inode number support where possible
On filesystems with large inode numbers, such as overlayfs, attempting
to stat() a file on a 32-bit system using legacy syscalls can fail
with EOVERFLOW. If we opt-in to more modern "large file support"
syscalls, then source code references to functions like stat() are
transparently replaced with ABIs that support large file sizes and
inode numbers, such as stat64().

This cannot safely be done globally by Linux distributions, because
some libraries expose types like `off_t` or `struct stat` in their
ABI, meaning that enabling large file support would be an incompatible
change that would cause crashes. However, SDL appears to be careful to
avoid these types in header files, so it should be OK to enable this.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-06-03 21:03:50 -07:00
Anonymous Maarten
799d39a302 Make the sdl2-config script relocatable 2022-06-03 16:27:13 -07:00
Anonymous Maarten
5ec2d46f47 cmake: make SDL2Config.cmake compatible with autotools' sdl2-config.cmake 2022-06-03 12:41:36 -07:00
Anonymous Maarten
8e13cc309e cmake: add 'compatible interface properties' to allow enforcing SDL2 sharedness 2022-06-03 12:41:36 -07:00
Anonymous Maarten
1087eaad7e cmake: install SDL2::SDL2test when configuring with SDL2_TEST enabled 2022-06-03 12:41:36 -07:00
Tim Schumacher
12cc636c8f Make sdl2-config prefixes configurable again
The installation prefix ended up being hard-coded into the
`sdl2-config` script after the placeholders were accidentally removed
in 6956f4aa19.
2022-05-22 17:30:04 +03:00
Sam Lantinga
6da6a6cba2 Make sure Objective C files are built with the same flags as C files.
Fixes https://github.com/libsdl-org/SDL/issues/5707
2022-05-21 13:51:21 -07:00
Cameron Cawley
e0f3da497f Remove unused SDL_ASSEMBLY_ROUTINES define 2022-05-12 14:37:00 +03:00
Alex Szpakowski
ec8fa57750 macOS: always use Objective-C ARC (automatic ref counting).
Change Cocoa SDL_VideoData and SDL_WindowData implementations from C structs to Objective-C objects, since bridging between C and ObjC is easier that way.
2022-05-09 21:53:40 -07:00
Cameron Cawley
9ef6885743 Fix MSVC ARM32 builds 2022-05-08 18:21:02 +03:00
Sam Lantinga
0c19602118 Applied 0004-Define-crt-macros.patch.txt from vcpkg ports 2022-05-06 07:59:36 -07:00
Simon McVittie
38ef678990 test: Add a make install target for the tests
This makes it more convenient to compile them alongside SDL, install
them in an optional package and use them as smoke-tests or diagnostic
tools. The default installation directory is taken from GNOME's
installed-tests, which seems as good a convention as any other:
https://wiki.gnome.org/Initiatives/GnomeGoals/InstalledTests

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 18:17:55 -07:00
Simon McVittie
7d2808e30b test: Run selected noninteractive tests at build-time
In Autotools, these are run by `make -C ${builddir}/test check`.
In CMake, they're run by `make -C ${builddir} test` or
`ninja -C ${builddir} test` or `ctest --test-dir ${builddir}`.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 18:17:55 -07:00
Simon McVittie
fff97c95eb build: Mechanically generate ABI versions from version number
If we're strict about applying something resembling semantic versioning
to the "marketing" version number, then we can mechanically generate
the ABI version from it.

This limits the range of valid micro versions (patchlevels) to 0-99.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 09:55:35 -07:00
Simon McVittie
cd7c2f1de7 Switch versioning scheme to be the same as GLib and Flatpak
For stable releases, this gives us the ability to make bugfix-only point
releases such as 2.24.1 if we want to, and distinguish between them
programmatically. For example, this ability could have been useful after
2.0.16 to fix Xwayland regressions, and after 2.0.18 to fix event loop
regressions.

For development releases, this gives us the ability to make multiple
prereleases during the same feature cycle, and distinguish between them
programmatically. For example, this would have been useful during 2.0.22
development, which went through three prereleases before reaching the
final release.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 09:55:35 -07:00
Simon McVittie
63814ec767 Add static assertions that the version number is consistent
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 09:55:35 -07:00
Simon McVittie
22002d9155 docs/release_checklist.md: Document how/where to bump version numbers
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 09:55:35 -07:00
Simon McVittie
2021a10927 cmake: Defer test subproject until after defining install/uninstall
It looks as though something in the test subproject "leaks" into the
main build system, causing us to try to install ${builddir}/test/sdl2.pc
instead of the correct ${builddir}/sdl2.pc. Moving the tests subproject
further down avoids this.

Resolves: https://github.com/libsdl-org/SDL/issues/5604
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-03 13:36:21 -07:00
Ryan C. Gordon
7d7ec9c951
x11: Remove XVidMode and Xinerama support.
Fixes #1782.
2022-04-26 23:17:13 -04:00
Ozkan Sezer
e9ff4fdd49 add SDL_bsearch 2022-04-26 04:03:25 +03:00
Sam Lantinga
fa29e2d7f7 Updated to version 2.0.23 for development 2022-04-25 13:45:51 -07:00
Ryan C. Gordon
634b9edc7f
cmake: Fixed indenting and some oldschool endif(TEXT) things. 2022-04-15 20:50:55 -04:00
Semphris
dc5bc5237c Added CMake option to disable the installer 2022-04-15 20:48:40 -04:00
Ivan Epifanov
b75996138a Vita: fix VIDEO_VITA_PVR flag 2022-04-11 17:16:22 -04:00
Sam Lantinga
505d6a4a05 Update version to 2.0.22 for release 2022-04-08 18:18:56 -07:00
Ozkan Sezer
c0bb39e5e9 check for HAVE_ROAPI_H in cmake and autotools, and
update SDL_config_windows.h and SDL_config_winrt.h
2022-04-02 02:50:02 +03:00
Jaylon Gowie
8c542a3591 Desktop OpenGL 1.X/2.X PSVita Support 2022-03-31 00:02:56 -04:00
Ivan Epifanov
cbdb67b4f6 Vita: add SDL_GetPreferredLocales support 2022-03-29 15:02:21 -07:00
Ivan Epifanov
178ac19615 Vita: add audio capture support 2022-03-29 14:12:37 -07:00
Sam Lantinga
d3cc5764c0 Modern CMake doesn't need "LANGUAGE C" for Objective-C
CMake 3.19 fails to compile Objective-C with that property set

Fixes https://github.com/libsdl-org/SDL/issues/5418
2022-03-18 07:36:16 -07:00
pionere
85dff3e453 emscripten: obey enable-misc/SDL_MISC settings 2022-03-16 14:55:28 +03:00
Ozkan Sezer
61a93d3c46 minor whitespace cleanup. 2022-03-15 23:10:02 +03:00
Ryan C. Gordon
3ab739afff
cmake: Make test code use proper C main functions.
Fixes #5021.
2022-03-13 12:10:52 -04:00
Ozkan Sezer
4a43321c81 cmake: Fix bug #5361.
src/joystick/*.c wasn't unconditionally added to source list even though
joystick is an SDL subsystem. Also removed the `SDL_JOYSTICK AND NOT APPLE`
condition from src/joystick/dummy/*.c source addition: the OSX unresolved
symbols issue, if it really is there, should be fixed separately.

Fixes https://github.com/libsdl-org/SDL/issues/5361, i.e. build failures
when SDL_JOYSTICK and SDL_HAPTIC are disabled.
2022-02-23 18:10:02 +03:00
Ozkan Sezer
b5614d0c6e cmake: fix UWP joystick.
from: https://github.com/microsoft/vcpkg/blob/master/ports/sdl2/0005-Fix-uwp-joystick.patch
2022-02-04 20:05:14 +03:00