Commit Graph

88 Commits

Author SHA1 Message Date
Ozkan Sezer
cdb54ad21e removed arts, esd, fusionsound, nas, paudio, sndio, sunaudio, winmm audio backends. 2022-11-22 19:51:56 +03:00
Ozkan Sezer
8d6fda4810 removed os2 support & support for building SDL with watcom. 2022-11-22 19:18:47 +03:00
Anonymous Maarten
ea21628045 ci: replace references to SDL2 with SDL3 2022-11-22 06:45:46 +01:00
Anonymous Maarten
81fd45f723 ci: Disable emscripten build time tests 2022-11-16 15:42:08 +01:00
Anonymous Maarten
2e47016b01 ci: use Ninja generator in hop of accelerating the build 2022-11-16 15:42:08 +01:00
Ozkan Sezer
06492c5981 CI, MSVC: update to use microsoft/setup-msbuild v1.1.3.
Fixes github deprecation warnings
2022-11-16 00:20:28 +03:00
Simon McVittie
d4d99e8c29 workflows: Check we can screen-scrape the SDL_REVISION from Linux builds
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-10-22 09:27:10 -07:00
Simon McVittie
4ca5ea5b7e build: Add a mechanism to mark builds with vendor info
Downstream distributors can use this to mark a version with their
preferred version information, like a Linux distribution package version
or the Steam revision it was built to be bundled into, or just to mark
it with the vendor it was built by or the environment it's intended to
be used in.

For instance, in Debian I'd use this by configuring with:

    --enable-vendor-info="${DEB_VENDOR} ${DEB_VERSION}"

to get a SDL_REVISION like:

    release-2.24.1-0-ga1d1946dc (Debian 2.24.1+dfsg-2)

which gives a Debian user enough information to track down the patches
and build-time configuration that were used for package revision 2.

In Autotools and CMake, this is a configure-time option like any other,
and will go into both SDL_REVISION (via SDL_revision.h) and
SDL_GetRevision().

In other build systems (MSVC, Xcode, etc.), defining the
SDL_VENDOR_INFO macro will get it into the output of SDL_GetRevision(),
although not SDL_REVISION.

Resolves: https://github.com/libsdl-org/SDL/issues/6418
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-10-22 09:27:10 -07:00
Pierre Wendling
eea9f638e2 CI: Update to actions/checkout@v3. 2022-10-12 16:31:02 -07:00
Pierre Wendling
e710440f58 Vita: Fix typo in CI CMake command. 2022-10-11 18:49:38 +02:00
Pierre Wendling
4227a0b4f3 Vita: Turn on SDL_WERROR in CI. 2022-10-10 22:31:16 -07:00
Pierre Wendling
e99b05d6c4 Vita: Install bash in CI.
The wrapper `arm-vita-eabi-pkg-config` fails without it with the error:
`env: can't execute 'bash': No such file or directory`
2022-10-10 22:31:16 -07:00
Pierre Wendling
fefd48eb9e PS2: Turn on SDL_WERROR in CI. 2022-10-10 22:31:16 -07:00
Pierre Wendling
0472794609 PSP: Turn on SDL_WERROR in CI. 2022-10-10 22:31:16 -07:00
Pierre Wendling
b737833d3c N3DS: Turn on SDL_WERROR in CI. 2022-10-10 08:50:59 -07:00
Pierre Wendling
655275378d N3DS port (squashed)
A dedicated renderer using Citro3D would likely allow for better
much better graphical performances.
2022-10-10 08:50:59 -07:00
Anonymous Maarten
151c23415e ci: Add SDL_WERROR to a few configurations 2022-10-08 23:41:07 +02:00
Sam Clegg
cfab203f91 emscripten: Remove use of EM_ASM from SDL_timer code.
Instead use the native emscripten timer API.

See https://github.com/emscripten-core/emscripten/issues/17941
2022-09-30 13:41:41 -04:00
Ryan C. Gordon
a97d2e6958 GitHub Actions: bump Emscripten version used to build to 2.0.31.
Reference PR #6304.
2022-09-30 10:47:13 -04:00
Ryan C. Gordon
f648c000bd
build: Fixed some references to renamed test-versioning.sh 2022-09-28 09:37:21 -04:00
Francisco Javier Trujillo Mata
46f95a7a5f Create dummy PS2 Video driver 2022-08-02 11:40:31 -07:00
Cameron Cawley
6e9a606a8e Add more mingw-w64 build workflows 2022-07-30 14:37:41 -07:00
Cameron Cawley
3bdc10f842 Update the list of required Ubuntu packages, and add Ubuntu 22.04 workflows 2022-07-30 13:07:54 -07:00
Cameron Cawley
adb3e1a21d Add FreeBSD builds to GitHub Actions 2022-07-30 09:23:50 -07:00
Pierre Wendling
36d456797b CI: Fix CMake workflow.
- Add quotes the OSX_ARCHITECTURES list.
- Extract the flag in the matrix.
2022-07-26 23:05:55 +03:00
Pierre Wendling
c37c1f7ac3 CI: Make macOS universal build with CMake. 2022-07-26 12:30:14 -07:00
Anonymous Maarten
f86ec47f86 ci: don't use ANDROID_NDK_HOME environment variable in Android workflow 2022-07-25 15:08:33 +02:00
Anonymous Maarten
2fdedd17be Revert 6fa7d62 and 856c99e5 2022-07-23 17:29:45 +02:00
Anonymous Maarten
832754b970 ci: install SDL when built as a subproject 2022-07-23 15:43:06 +02:00
Anonymous Maarten
6fa7d62408 ci: use android-ndk r25 (LTS) on CI 2022-07-23 15:31:35 +02:00
Francisco Javier Trujillo Mata
1f3ae75228 Add ps2_drivers dependency
Fix CI
2022-06-27 00:32:43 -07:00
hsdk123
bd49696133
cmake: use CMAKE_CURRENT_BINARY_DIR instead of CMAKE_BINARY_DIR (#5834)
* Update install directory to match generated

https://github.com/libsdl-org/SDL/blob/main/CMakeLists.txt#L3122
Sets `SDL2Config.cmake` to `CMAKE_BINARY_DIR`, whereas the install file tries to find it from a different location.

* cmake: use CMAKE_CURRENT_BINARY_DIR instead of CMAKE_BINARY_DIR

* ci: test SDL included as a cmake subproject

Co-authored-by: Anonymous Maarten <anonymous.maarten@gmail.com>
2022-06-23 14:18:44 +02:00
Anonymous Maarten
78a3751659 cmake+ci: fix+test sdl2-config + sdl2.pc for all supported platforms 2022-06-23 14:17:38 +02:00
Francisco Javier Trujillo Mata
52f8d0357a Add PS2 CI config 2022-06-15 15:15:26 -07:00
Anonymous Maarten
86f50ae7d7 ci: Test cmake build script on Android
android
2022-06-15 11:11:49 -07:00
Cameron Cawley
12f9bcd2f4 Build tests for all CMake platforms on CI 2022-06-15 10:14:25 -07:00
Anonymous Maarten
69df26a0d4 ci: test clang+MinGW on CI 2022-06-14 20:15:34 -07:00
Charlie Birks
e201f338d7 ci: enable CMake test for Emscripten 2022-06-08 08:09:46 -07:00
Anonymous Maarten
f858d1305a ci: test installed packages using CMake 2022-06-03 12:41:36 -07:00
Ozkan Sezer
aeeccb5d16 CI, OpenWatcom: remove workaround now that setup-watcom is fixed. 2022-05-23 00:24:40 +03:00
Cameron Cawley
1a1cc8028b Use a tagged version of OpenWatcom in CI builds 2022-05-21 18:28:56 +03:00
Cameron Cawley
aa51a9791a Run tests with OpenWatcom on CI 2022-05-19 20:11:10 +03:00
Cameron Cawley
9dfa000bc0 Initial support for building for Windows with OpenWatcom 2022-05-19 20:11:10 +03:00
Simon McVittie
6e6e425e23 workflows: Do the equivalent of Automake make distcheck
The official source code release isn't much use unless it contains
everything that users and downstream distributions need to do a
new build, so check that it does.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-09 08:47:02 -07:00
Cameron Cawley
9ef6885743 Fix MSVC ARM32 builds 2022-05-08 18:21:02 +03:00
Frank Richter
b352b78345 Add 'static VCRT' cases to MSVC build matrix 2022-05-07 08:10:52 -07:00
Simon McVittie
c244bbc515 workflows: Install and run GNOME-style installed-tests
This is currently only done for the Linux Autotools build. The CMake
build does not add a significant amount of extra test coverage, and
Github Workflows run in an environment where `cmake` and `sudo cmake`
point to different executables, which makes it awkward to install into
/usr/local from CMake.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 18:17:55 -07:00
Simon McVittie
ecf1e15fec workflows: Parallelize Linux Autotools and CMake builds
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 18:17:55 -07:00
Simon McVittie
dba79ade59 workflows: Run build-time tests
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 18:17:55 -07:00
Simon McVittie
a459479769 workflows: Only run cmake --install on Unix platforms
The syntax used in this step assumes a Unix shell.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 10:34:21 -07:00