Simple Directmedia Layer
Go to file
Ryan C. Gordon 074dd8c35f
hints: Change hints to be backed by Properties, add documentation. (#9892)
This makes the subsystem thread-safe, more performant, and cleans up the code a little.

Also removed SDL_HINT_WINDOWS_FORCE_MUTEX_CRITICAL_SECTIONS, since setting this hint programmatically initializes properties, which creates a lock, so we can't check hints while creating locks. The slim reader-writer locks have been the default for ages and are solid, so we'll just use those when available.
2024-08-05 09:02:28 -07:00
.github msbuild: add TreatWarningAsError property, and enable it on ci 2024-08-04 21:23:25 +02:00
android-project Remove createSDLMainRunnable() in favour of main() to fix multiple issues when providing custom main/runnable code (#10434) 2024-08-03 06:34:38 -07:00
build-scripts ci: add GDK 2024-08-04 13:07:32 +00:00
cmake cmake: Remove HAVE_D3D12_H from sources and introduce SDL_RENDER_D3D(11|12) 2024-08-01 17:49:02 +00:00
docs hints: Change hints to be backed by Properties, add documentation. (#9892) 2024-08-05 09:02:28 -07:00
examples examples: Split up description text by line breaks. 2024-07-30 15:37:46 -04:00
include hints: Change hints to be backed by Properties, add documentation. (#9892) 2024-08-05 09:02:28 -07:00
src hints: Change hints to be backed by Properties, add documentation. (#9892) 2024-08-05 09:02:28 -07:00
test Implemented left-justification in SDL_PrintString() 2024-08-04 20:04:58 -07:00
VisualC VisualC: add testdialog project 2024-08-05 00:07:15 +02:00
VisualC-GDK msbuild: add TreatWarningAsError property, and enable it on ci 2024-08-04 21:23:25 +02:00
VisualC-WinRT msbuild: add TreatWarningAsError property, and enable it on ci 2024-08-04 21:23:25 +02:00
wayland-protocols video: Expose HDR metadata per-window 2024-06-20 15:55:07 -04:00
Xcode Updated Xcode project for SDL_GetWindowFromEvent() 2024-08-02 20:38:50 -07:00
.clang-format Add 'wl_list_for_each_safe' to the clang-format macro list 2024-03-14 10:22:23 -04:00
.clang-tidy Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked 2023-08-05 14:14:45 -04:00
.editorconfig .editorconfig: Remove excess apostrophe at *.cocci 2024-06-16 09:18:17 -07:00
.gitignore ci: add GDK 2024-08-04 13:07:32 +00:00
.wikiheaders-options wikiheaders: bridge wiki Category docs to the headers! 2024-05-16 11:48:23 -04:00
Android.mk Create a functional CMake project using androidbuild.sh 2024-06-18 00:11:44 +02:00
BUGS.txt Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
CMakeLists.txt cmake: Remove HAVE_D3D12_H from sources and introduce SDL_RENDER_D3D(11|12) 2024-08-01 17:49:02 +00:00
CREDITS.md docs: Moved CREDITS and INSTALL to markdown format. 2023-11-29 12:31:27 -05:00
INSTALL.md Updated INSTALL.md 2024-04-10 09:18:42 -04:00
LICENSE.txt Updated copyright for 2024 2024-01-01 13:15:26 -08:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.md Tweaking documentation for the SDL 3.0 preview release 2024-03-24 06:16:02 -07:00
WhatsNew.txt audio: Refer to audio devices to "playback" and "recording". 2024-06-15 01:08:12 -04:00

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.

Enjoy!

Sam Lantinga (slouken@libsdl.org)