ext-SDL/test
2024-10-04 09:13:59 -07:00
..
android android+test: testcamera needs CAMERA permissions 2024-05-16 16:43:53 +02:00
emscripten ctest/emscripten: make audio and video driver configurable 2024-08-21 20:14:55 +02:00
n3ds N3DS port (squashed) 2022-10-10 08:50:59 -07:00
testgpu Add the SDL_GPU API 2024-08-29 15:57:29 -07:00
win32 sdlprocdump: fix minidump filename 2024-08-30 14:18:03 +02:00
audiofile.bmp test: Added testaudio 2023-08-02 15:02:32 -04:00
checkkeys.c Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
childprocess.c Add more SDL_Process tests 2024-09-30 03:03:33 +02:00
CMakeLists.txt Add more SDL_Process tests 2024-09-30 03:03:33 +02:00
COPYING Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
gamepad_axis_arrow.bmp Added gamepad BMP files used as sources for the header files 2023-07-16 04:32:12 -07:00
gamepad_axis_arrow.h Added gamepad BMP files used as sources for the header files 2023-07-16 04:32:12 -07:00
gamepad_axis.bmp Added gamepad BMP files used as sources for the header files 2023-07-16 04:32:12 -07:00
gamepad_axis.h Added gamepad BMP files used as sources for the header files 2023-07-16 04:32:12 -07:00
gamepad_back.bmp Added gamepad BMP files used as sources for the header files 2023-07-16 04:32:12 -07:00
gamepad_back.h Reduced the size of the gamepad front and back images 2023-07-11 10:20:08 -07:00
gamepad_battery_unknown.bmp Added gamepad BMP files used as sources for the header files 2023-07-16 04:32:12 -07:00
gamepad_battery_unknown.h Added gamepad BMP files used as sources for the header files 2023-07-16 04:32:12 -07:00
gamepad_battery_wired.bmp Added gamepad BMP files used as sources for the header files 2023-07-16 04:32:12 -07:00
gamepad_battery_wired.h Added gamepad BMP files used as sources for the header files 2023-07-16 04:32:12 -07:00
gamepad_battery.bmp Separate joystick power state into battery status and percentage 2024-04-01 13:59:00 -07:00
gamepad_battery.h Fixed crashes when a window has NULL driverdata 2024-04-15 10:15:10 -07:00
gamepad_button_background.bmp Added gamepad BMP files used as sources for the header files 2023-07-16 04:32:12 -07:00
gamepad_button_background.h Added button background 2023-07-11 10:26:22 -07:00
gamepad_button_small.bmp Added gamepad BMP files used as sources for the header files 2023-07-16 04:32:12 -07:00
gamepad_button_small.h Added joystick and gamepad element display in testgamepad 2023-07-10 17:06:42 -07:00
gamepad_button.bmp Added gamepad BMP files used as sources for the header files 2023-07-16 04:32:12 -07:00
gamepad_button.h Added gamepad BMP files used as sources for the header files 2023-07-16 04:32:12 -07:00
gamepad_face_abxy.bmp Use light text for button labels so they show up well over the activity highlight 2023-07-16 04:32:12 -07:00
gamepad_face_abxy.h Use light text for button labels so they show up well over the activity highlight 2023-07-16 04:32:12 -07:00
gamepad_face_bayx.bmp Use light text for button labels so they show up well over the activity highlight 2023-07-16 04:32:12 -07:00
gamepad_face_bayx.h Use light text for button labels so they show up well over the activity highlight 2023-07-16 04:32:12 -07:00
gamepad_face_sony.bmp Use light text for button labels so they show up well over the activity highlight 2023-07-16 04:32:12 -07:00
gamepad_face_sony.h Use light text for button labels so they show up well over the activity highlight 2023-07-16 04:32:12 -07:00
gamepad_front.bmp Use light text for button labels so they show up well over the activity highlight 2023-07-16 04:32:12 -07:00
gamepad_front.h Use light text for button labels so they show up well over the activity highlight 2023-07-16 04:32:12 -07:00
gamepad_touchpad.bmp Added gamepad BMP files used as sources for the header files 2023-07-16 04:32:12 -07:00
gamepad_touchpad.h Added touchpad visualization for testgamepad 2023-07-10 11:36:32 -07:00
gamepadutils.c Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
gamepadutils.h Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
glass.bmp Re-added a simplified version of SDL_SetWindowShape() 2024-02-09 16:04:46 -08:00
glass.h Re-added a simplified version of SDL_SetWindowShape() 2024-02-09 16:04:46 -08:00
icon2x.bmp Added support for high-DPI cursors and icons 2024-08-01 13:48:28 -07:00
icon.bmp Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
icon.h testspriteminimal: make standalone by embedding icon.bmp 2023-09-19 17:58:25 +02:00
logaudiodev.bmp test: Added testaudio 2023-08-02 15:02:32 -04:00
loopwave.c main: SDL_AppQuit() now reports the result value. 2024-09-29 23:24:04 -04:00
main.cpp Make WinRT's SDL_main header-only 2022-12-15 08:01:01 -08:00
moose.dat Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
physaudiodev.bmp test: Added testaudio 2023-08-02 15:02:32 -04:00
picture.xbm Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
pretest.c Removed temporary memory from the API 2024-07-26 20:59:14 -07:00
README rwops: Changed filenames that reference "rwops" to "iostream". 2024-03-14 23:30:59 -04:00
relative_mode.markdown Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
sample.bmp Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
sample.wav Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
soundboard_levels.bmp test: Added testaudio 2023-08-02 15:02:32 -04:00
soundboard.bmp testaudio: Fixed soundboard icon, which had a colorkey issue. 2023-08-03 21:35:38 -04:00
speaker.bmp test: Added testaudio 2023-08-02 15:02:32 -04:00
template.test.in build: Fix testprocess invocation during "as-installed" tests 2024-09-25 14:48:26 -07:00
testatomic.c Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
testaudio-art.txt test: Added testaudio 2023-08-02 15:02:32 -04:00
testaudio.c Removed unnecessary const-qualifiers in src and test files 2024-10-03 17:39:08 -04:00
testaudiohotplug.c Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
testaudioinfo.c Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
testaudiorecording.c main: SDL_AppQuit() now reports the result value. 2024-09-29 23:24:04 -04:00
testaudiostreamdynamicresample.c tests: Fix tests when run with the --high-pixel-density flag 2024-09-19 12:54:13 -04:00
testautomation_audio.c Remove casts from typed pointer to void * for printf %p in test projects 2024-09-24 14:40:32 +03:00
testautomation_blit.c Adding void to empty function prototype parenthesis 2024-09-11 19:44:52 -07:00
testautomation_clipboard.c Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
testautomation_events.c Remove casts from typed pointer to void * for printf %p in test projects 2024-09-24 14:40:32 +03:00
testautomation_guid.c SDL_test: use SDLCALL calling convention 2024-09-06 14:19:05 +02:00
testautomation_hints.c Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
testautomation_images.c Added SDL_BlitSurfaceTiled() 2024-07-20 18:21:19 -07:00
testautomation_images.h Added SDL_BlitSurfaceTiled() 2024-07-20 18:21:19 -07:00
testautomation_intrinsics.c Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
testautomation_iostream.c Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
testautomation_joystick.c Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
testautomation_keyboard.c Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
testautomation_log.c Added SDL_LogTrace() 2024-09-17 02:04:54 -07:00
testautomation_main.c Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
testautomation_math.c Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
testautomation_mouse.c Rename SDL_BUTTON() to SDL_BUTTON_MASK() 2024-10-04 09:13:59 -07:00
testautomation_pixels.c SDL_test: use SDLCALL calling convention 2024-09-06 14:19:05 +02:00
testautomation_platform.c Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
testautomation_properties.c Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
testautomation_rect.c Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
testautomation_render.c Made texture size and format public in the API 2024-10-01 08:10:04 -07:00
testautomation_sdltest.c Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
testautomation_stdlib.c Add SDL_PRILL? format specifiers specifically for long long type. 2024-09-21 23:03:50 +03:00
testautomation_subsystems.c Verify that the subsystems were successfully initialized 2024-09-15 12:04:10 -07:00
testautomation_suites.h pen: Rework public API. 2024-08-09 22:09:23 -04:00
testautomation_surface.c A zero source rect is valid for blitting 2024-09-25 22:36:55 -07:00
testautomation_time.c Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
testautomation_timer.c Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
testautomation_video.c Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
testautomation.c SDL_test: move argument parsing into SDL_test 2024-09-06 03:06:40 +02:00
testbounds.c Use SDL_bool instead an int return code in the SDL API 2024-08-27 10:31:46 -07:00
testcamera.c Made texture size and format public in the API 2024-10-01 08:10:04 -07:00
testcolorspace.c testcolorspace.c: Fix unreachable code warning 2024-09-27 15:22:24 -07:00
testcontroller.c render: Remove the logical presentation render target. 2024-09-25 16:26:36 -04:00
testcustomcursor.c test: Fix testcustomcursor on high-DPI displays 2024-10-01 12:40:17 -04:00
testdialog.c Improve logging performance and make log priorities thread-safe 2024-09-16 13:09:17 -07:00
testdisplayinfo.c Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
testdraw.c Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
testdrawchessboard.c Improve logging performance and make log priorities thread-safe 2024-09-16 13:09:17 -07:00
testdropfile.c main: SDL_AppQuit() now reports the result value. 2024-09-29 23:24:04 -04:00
testerror.c Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
testevdev.c Make sure we call SDL_Quit() before SDLTest_CommonDestroyState() 2024-07-28 08:05:31 -07:00
testffmpeg_vulkan.c Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
testffmpeg_vulkan.h testffmpeg_vulkan: fix -Wincompatible-pointer-types warning 2024-03-22 11:05:13 -07:00
testffmpeg.c Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
testfile.c Improve logging performance and make log priorities thread-safe 2024-09-16 13:09:17 -07:00
testfilesystem.c filesystem: SDL_EnumerateDirectoryCallback uses an enum now, not an int. 2024-09-28 01:33:40 -04:00
testgeometry.c Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
testgl.c Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
testgles2_sdf_img_normal.bmp Add basic testgles2_sdf program to demonstrate sign distance field with opengles2 2021-01-24 00:51:24 -05:00
testgles2_sdf_img_sdf.bmp Add basic testgles2_sdf program to demonstrate sign distance field with opengles2 2021-01-24 00:51:24 -05:00
testgles2_sdf.c Use SDL_bool instead an int return code in the SDL API 2024-08-27 10:31:46 -07:00
testgles2.c Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
testgles.c Improve logging performance and make log priorities thread-safe 2024-09-16 13:09:17 -07:00
testgpu_simple_clear.c GPU: Add swapchain dimension out params (#11003) 2024-09-30 10:23:19 -07:00
testgpu_spinning_cube.c GPU: Add swapchain dimension out params (#11003) 2024-09-30 10:23:19 -07:00
testhaptic.c Removed SDL_INIT_TIMER 2024-09-17 08:53:27 -07:00
testhittesting.c tests: Fix tests when run with the --high-pixel-density flag 2024-09-19 12:54:13 -04:00
testhotplug.c Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
testiconv.c Improve logging performance and make log priorities thread-safe 2024-09-16 13:09:17 -07:00
testime.c render: Remove the logical presentation render target. 2024-09-25 16:26:36 -04:00
testintersections.c tests: Fix tests when run with the --high-pixel-density flag 2024-09-19 12:54:13 -04:00
testkeys.c Improve logging performance and make log priorities thread-safe 2024-09-16 13:09:17 -07:00
testloadso.c loadso: library handles are now SDL_SharedObject* instead of void*. 2024-10-01 12:16:10 -04:00
testlocale.c Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
testlock.c Renamed atomic functions to match SDL 3.0 naming convention 2024-09-17 08:53:27 -07:00
testmanymouse.c Rename SDL_BUTTON() to SDL_BUTTON_MASK() 2024-10-04 09:13:59 -07:00
testmessage.c Improve logging performance and make log priorities thread-safe 2024-09-16 13:09:17 -07:00
testmodal.c Improve logging performance and make log priorities thread-safe 2024-09-16 13:09:17 -07:00
testmouse.c Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
testmultiaudio.c Improve logging performance and make log priorities thread-safe 2024-09-16 13:09:17 -07:00
testnative.c Made texture size and format public in the API 2024-10-01 08:10:04 -07:00
testnative.h Include SDL_build_config.h without a 'build_config/' prefix 2024-08-23 00:51:35 +00:00
testnativecocoa.m fixed typo in prev. patch. 2023-07-28 07:35:04 +03:00
testnativew32.c Make testnative (on win32) UNICODE compatible 2024-06-20 15:40:32 +02:00
testnativewayland.c Renamed SDL_Get/SetProperty() to SDL_Get/SetPointerProperty() 2024-07-12 10:41:02 -07:00
testnativex11.c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
testoffscreen.c Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
testoverlay.c tests: Fix tests when run with the --high-pixel-density flag 2024-09-19 12:54:13 -04:00
testpen.c main: SDL_AppQuit() now reports the result value. 2024-09-29 23:24:04 -04:00
testplatform.c testplatform: make sure bool is 1 byte 2024-09-18 10:01:15 -07:00
testpopup.c Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
testpower.c Improve logging performance and make log priorities thread-safe 2024-09-16 13:09:17 -07:00
testprocess.c Don't close file descriptors already handled by AddFileDescriptorCloseActions() 2024-10-01 09:32:14 -07:00
testqsort.c SDL_strtoll(), SDL_strtoull(), SDL_lltoa(), and SDL_ulltoa() use long long values 2024-09-09 15:46:26 -07:00
testrelative.c Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
testrendercopyex.c Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
testrendertarget.c Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
testresample.c Improve logging performance and make log priorities thread-safe 2024-09-16 13:09:17 -07:00
testrumble.c Removed SDL_INIT_TIMER 2024-09-17 08:53:27 -07:00
testrwlock.c Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
testscale.c Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
testsem.c Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
testsensor.c Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
testshader.c Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
testshape.c Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
testsprite.c main: SDL_AppQuit() now reports the result value. 2024-09-29 23:24:04 -04:00
testspriteminimal.c render: Remove the logical presentation render target. 2024-09-25 16:26:36 -04:00
testspritesurface.c Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
teststreaming.c Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
testsurround.c Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
testthread.c Rename SDL_SetThreadPriority() to SDL_SetCurrentThreadPriority() 2024-10-04 08:57:03 -07:00
testtime.c Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
testtimer.c Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
testurl.c Use SDL_bool instead an int return code in the SDL API 2024-08-27 10:31:46 -07:00
testutils.c Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
testutils.h Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
testver.c Improve logging performance and make log priorities thread-safe 2024-09-16 13:09:17 -07:00
testviewport.c Made texture size and format public in the API 2024-10-01 08:10:04 -07:00
testvulkan.c Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
testwaylandcustom.c Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
testwm.c tests: Fix tests when run with the --high-pixel-density flag 2024-09-19 12:54:13 -04:00
testyuv_cvt.c Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
testyuv_cvt.h Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
testyuv.bmp Updated SDL's YUV support, many thanks to Adrien Descamps 2017-11-12 22:51:12 -08:00
testyuv.c Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
torturethread.c Renamed atomic functions to match SDL 3.0 naming convention 2024-09-17 08:53:27 -07:00
trashcan.bmp test: Added testaudio 2023-08-02 15:02:32 -04:00
unifont-15.1.05-license.txt Updated unifont to version 15.1.05 2024-06-27 17:43:03 -07:00
unifont-15.1.05.hex Updated unifont to version 15.1.05 2024-06-27 17:43:03 -07:00
utf8.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00

These are test programs for the SDL library:

	checkkeys	Watch the key events to check the keyboard
	loopwave	Audio test -- loop playing a WAV file
	testsurround	Audio test -- play test tone on each audio channel
	testaudioinfo	Lists audio device capabilities
	testerror	Tests multi-threaded error handling
	testfile	Tests SDL_IOStream layer
	testgl		A very simple example of using OpenGL with SDL
	testiconv	Tests international string conversion
	testkeys	List the available keyboard keys
	testloadso	Tests the loadable library layer
	testlocale  Test Locale API
	testlock	Hacked up test of multi-threading and locking
	testmouse	Tests mouse coordinates
	testmultiaudio	Tests using several audio devices
	testoverlay	Tests the overlay flickering/scaling during playback.
	testplatform	Tests types, endianness and cpu capabilities
	testsem		Tests SDL's semaphore implementation
	testshape	Tests shaped windows
	testsprite	Example of fast sprite movement on the screen
	testthread	Hacked up test of multi-threading
	testtimer	Test the timer facilities
	testver		Check the version and dynamic loading and endianness
	testwm		Test window manager -- title, icon, events
	torturethread	Simple test for thread creation/destruction
	gamepadmap   Useful to generate Game Controller API compatible maps



This directory contains sample.wav, which is a sample from Will Provost's
song, The Living Proof:

     From the album The Living Proof
     Publisher: 5 Guys Named Will
     Copyright 1996 Will Provost

You can get a copy of the full song (and album!) from iTunes...

    https://itunes.apple.com/us/album/the-living-proof/id4153978

or Amazon...

    http://www.amazon.com/The-Living-Proof-Will-Provost/dp/B00004R8RH

Thanks to Will for permitting us to distribute this sample with SDL!