mirror of
https://github.com/shadps4-emu/ext-SDL.git
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
It was intended to make the API easier to use, but various automatic garbage collection all had flaws, and making the application periodically clean up temporary memory added cognitive load to using the API, and in many cases was it was difficult to restructure threaded code to handle this. So, we're largely going back to the original system, where the API returns allocated results and you free them. In addition, to solve the problems we originally wanted temporary memory for: * Short strings with a finite count, like device names, get stored in a per-thread string pool. * Events continue to use temporary memory internally, which is cleaned up on the next event processing cycle.
189 lines
6.6 KiB
C
189 lines
6.6 KiB
C
/*
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely.
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*/
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/* Simple program to test the SDL joystick hotplugging */
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#include <stdlib.h>
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_main.h>
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#include <SDL3/SDL_test.h>
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int main(int argc, char *argv[])
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{
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int num_keyboards = 0;
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int num_mice = 0;
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int num_joysticks = 0;
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SDL_Joystick *joystick = NULL;
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SDL_Haptic *haptic = NULL;
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SDL_JoystickID instance = 0;
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SDL_bool keepGoing = SDL_TRUE;
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int i;
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SDL_bool enable_haptic = SDL_TRUE;
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Uint32 init_subsystems = SDL_INIT_VIDEO | SDL_INIT_JOYSTICK;
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SDLTest_CommonState *state;
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/* Initialize test framework */
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state = SDLTest_CommonCreateState(argv, 0);
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if (!state) {
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return 1;
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}
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/* Enable standard application logging */
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SDL_SetLogPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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/* Parse commandline */
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for (i = 1; i < argc;) {
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int consumed;
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consumed = SDLTest_CommonArg(state, i);
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if (!consumed) {
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if (SDL_strcasecmp(argv[i], "--nohaptic") == 0) {
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enable_haptic = SDL_FALSE;
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consumed = 1;
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}
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}
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if (consumed <= 0) {
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static const char *options[] = { "[--nohaptic]", NULL };
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SDLTest_CommonLogUsage(state, argv[0], options);
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exit(1);
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}
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i += consumed;
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}
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if (enable_haptic) {
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init_subsystems |= SDL_INIT_HAPTIC;
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}
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/* Enable standard application logging */
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SDL_SetLogPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
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/* Initialize SDL (Note: video is required to start event loop) */
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if (SDL_Init(init_subsystems) < 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
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exit(1);
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}
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/*
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//SDL_CreateWindow("Dummy", 128, 128, 0);
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*/
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SDL_free(SDL_GetKeyboards(&num_keyboards));
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SDL_Log("There are %d keyboards at startup\n", num_keyboards);
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SDL_free(SDL_GetMice(&num_mice));
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SDL_Log("There are %d mice at startup\n", num_mice);
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SDL_free(SDL_GetJoysticks(&num_joysticks));
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SDL_Log("There are %d joysticks at startup\n", num_joysticks);
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if (enable_haptic) {
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int num_haptics;
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SDL_free(SDL_GetHaptics(&num_haptics));
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SDL_Log("There are %d haptic devices at startup\n", num_haptics);
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}
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while (keepGoing) {
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SDL_Event event;
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while (SDL_PollEvent(&event)) {
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switch (event.type) {
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case SDL_EVENT_QUIT:
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keepGoing = SDL_FALSE;
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break;
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case SDL_EVENT_KEYBOARD_ADDED:
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SDL_Log("Keyboard '%s' added : %" SDL_PRIu32 "\n", SDL_GetKeyboardNameForID(event.kdevice.which), event.kdevice.which);
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break;
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case SDL_EVENT_KEYBOARD_REMOVED:
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SDL_Log("Keyboard removed: %" SDL_PRIu32 "\n", event.kdevice.which);
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break;
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case SDL_EVENT_MOUSE_ADDED:
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SDL_Log("Mouse '%s' added : %" SDL_PRIu32 "\n", SDL_GetMouseNameForID(event.mdevice.which), event.mdevice.which);
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break;
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case SDL_EVENT_MOUSE_REMOVED:
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SDL_Log("Mouse removed: %" SDL_PRIu32 "\n", event.mdevice.which);
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break;
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case SDL_EVENT_JOYSTICK_ADDED:
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if (joystick) {
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SDL_Log("Only one joystick supported by this test\n");
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} else {
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joystick = SDL_OpenJoystick(event.jdevice.which);
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instance = event.jdevice.which;
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SDL_Log("Joy Added : %" SDL_PRIu32 " : %s\n", event.jdevice.which, SDL_GetJoystickName(joystick));
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if (enable_haptic) {
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if (SDL_IsJoystickHaptic(joystick)) {
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haptic = SDL_OpenHapticFromJoystick(joystick);
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if (haptic) {
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SDL_Log("Joy Haptic Opened\n");
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if (SDL_InitHapticRumble(haptic) != 0) {
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SDL_Log("Could not init Rumble!: %s\n", SDL_GetError());
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SDL_CloseHaptic(haptic);
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haptic = NULL;
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}
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} else {
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SDL_Log("Joy haptic open FAILED!: %s\n", SDL_GetError());
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}
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} else {
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SDL_Log("No haptic found\n");
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}
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}
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}
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break;
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case SDL_EVENT_JOYSTICK_REMOVED:
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if (instance == event.jdevice.which) {
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SDL_Log("Joy Removed: %" SDL_PRIs32 "\n", event.jdevice.which);
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instance = 0;
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if (enable_haptic && haptic) {
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SDL_CloseHaptic(haptic);
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haptic = NULL;
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}
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SDL_CloseJoystick(joystick);
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joystick = NULL;
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} else {
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SDL_Log("Unknown joystick disconnected\n");
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}
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break;
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case SDL_EVENT_JOYSTICK_AXIS_MOTION:
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/*
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// SDL_Log("Axis Move: %d\n", event.jaxis.axis);
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*/
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if (enable_haptic) {
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SDL_PlayHapticRumble(haptic, 0.25, 250);
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}
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break;
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case SDL_EVENT_JOYSTICK_BUTTON_DOWN:
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SDL_Log("Button Press: %d\n", event.jbutton.button);
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if (enable_haptic && haptic) {
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SDL_PlayHapticRumble(haptic, 0.25, 250);
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}
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if (event.jbutton.button == 0) {
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SDL_Log("Exiting due to button press of button 0\n");
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keepGoing = SDL_FALSE;
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}
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break;
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case SDL_EVENT_JOYSTICK_BUTTON_UP:
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SDL_Log("Button Release: %d\n", event.jbutton.button);
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break;
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default:
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break;
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}
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}
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}
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SDL_Quit();
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SDLTest_CommonDestroyState(state);
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return 0;
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}
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