mirror of
https://github.com/shadps4-emu/ext-SDL.git
synced 2024-11-30 13:30:36 +00:00
2ba76dbe80
SDL_Surface has been simplified and internal details are no longer in the public structure. The `format` member of SDL_Surface is now an enumerated pixel format value. You can get the full details of the pixel format by calling `SDL_GetPixelFormatDetails(surface->format)`. You can get the palette associated with the surface by calling SDL_GetSurfacePalette(). You can get the clip rectangle by calling SDL_GetSurfaceClipRect(). SDL_PixelFormat has been renamed SDL_PixelFormatDetails and just describes the pixel format, it does not include a palette for indexed pixel types. SDL_PixelFormatEnum has been renamed SDL_PixelFormat and is used instead of Uint32 for API functions that refer to pixel format by enumerated value. SDL_MapRGB(), SDL_MapRGBA(), SDL_GetRGB(), and SDL_GetRGBA() take an optional palette parameter for indexed color lookups.
546 lines
18 KiB
C
546 lines
18 KiB
C
/*
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely.
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*/
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/********************************************************************************
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* *
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* Test of the overlay used for moved pictures, test more closed to real life. *
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* Running trojan moose :) Coded by Mike Gorchak. *
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* *
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********************************************************************************/
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#include <SDL3/SDL_test.h>
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#include <SDL3/SDL_test_common.h>
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#include <SDL3/SDL_main.h>
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#include "testutils.h"
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#ifdef SDL_PLATFORM_EMSCRIPTEN
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#include <emscripten/emscripten.h>
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#endif
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#include <stdlib.h>
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#define MOOSEPIC_W 64
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#define MOOSEPIC_H 88
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#define MOOSEFRAME_SIZE (MOOSEPIC_W * MOOSEPIC_H)
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#define MOOSEFRAMES_COUNT 10
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/* *INDENT-OFF* */ /* clang-format off */
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static SDL_Color MooseColors[84] = {
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{49, 49, 49, SDL_ALPHA_OPAQUE}
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, {66, 24, 0, SDL_ALPHA_OPAQUE}
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, {66, 33, 0, SDL_ALPHA_OPAQUE}
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, {66, 66, 66, SDL_ALPHA_OPAQUE}
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,
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{66, 115, 49, SDL_ALPHA_OPAQUE}
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, {74, 33, 0, SDL_ALPHA_OPAQUE}
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, {74, 41, 16, SDL_ALPHA_OPAQUE}
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, {82, 33, 8, SDL_ALPHA_OPAQUE}
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,
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{82, 41, 8, SDL_ALPHA_OPAQUE}
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, {82, 49, 16, SDL_ALPHA_OPAQUE}
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, {82, 82, 82, SDL_ALPHA_OPAQUE}
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, {90, 41, 8, SDL_ALPHA_OPAQUE}
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,
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{90, 41, 16, SDL_ALPHA_OPAQUE}
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, {90, 57, 24, SDL_ALPHA_OPAQUE}
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, {99, 49, 16, SDL_ALPHA_OPAQUE}
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, {99, 66, 24, SDL_ALPHA_OPAQUE}
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,
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{99, 66, 33, SDL_ALPHA_OPAQUE}
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, {99, 74, 33, SDL_ALPHA_OPAQUE}
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, {107, 57, 24, SDL_ALPHA_OPAQUE}
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, {107, 82, 41, SDL_ALPHA_OPAQUE}
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,
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{115, 57, 33, SDL_ALPHA_OPAQUE}
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, {115, 66, 33, SDL_ALPHA_OPAQUE}
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, {115, 66, 41, SDL_ALPHA_OPAQUE}
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, {115, 74, 0, SDL_ALPHA_OPAQUE}
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,
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{115, 90, 49, SDL_ALPHA_OPAQUE}
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, {115, 115, 115, SDL_ALPHA_OPAQUE}
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, {123, 82, 0, SDL_ALPHA_OPAQUE}
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, {123, 99, 57, SDL_ALPHA_OPAQUE}
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,
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{132, 66, 41, SDL_ALPHA_OPAQUE}
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, {132, 74, 41, SDL_ALPHA_OPAQUE}
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, {132, 90, 8, SDL_ALPHA_OPAQUE}
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, {132, 99, 33, SDL_ALPHA_OPAQUE}
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,
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{132, 99, 66, SDL_ALPHA_OPAQUE}
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, {132, 107, 66, SDL_ALPHA_OPAQUE}
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, {140, 74, 49, SDL_ALPHA_OPAQUE}
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, {140, 99, 16, SDL_ALPHA_OPAQUE}
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,
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{140, 107, 74, SDL_ALPHA_OPAQUE}
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, {140, 115, 74, SDL_ALPHA_OPAQUE}
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, {148, 107, 24, SDL_ALPHA_OPAQUE}
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, {148, 115, 82, SDL_ALPHA_OPAQUE}
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,
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{148, 123, 74, SDL_ALPHA_OPAQUE}
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, {148, 123, 90, SDL_ALPHA_OPAQUE}
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, {156, 115, 33, SDL_ALPHA_OPAQUE}
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, {156, 115, 90, SDL_ALPHA_OPAQUE}
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,
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{156, 123, 82, SDL_ALPHA_OPAQUE}
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, {156, 132, 82, SDL_ALPHA_OPAQUE}
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, {156, 132, 99, SDL_ALPHA_OPAQUE}
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, {156, 156, 156, SDL_ALPHA_OPAQUE}
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,
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{165, 123, 49, SDL_ALPHA_OPAQUE}
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, {165, 123, 90, SDL_ALPHA_OPAQUE}
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, {165, 132, 82, SDL_ALPHA_OPAQUE}
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, {165, 132, 90, SDL_ALPHA_OPAQUE}
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,
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{165, 132, 99, SDL_ALPHA_OPAQUE}
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, {165, 140, 90, SDL_ALPHA_OPAQUE}
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, {173, 132, 57, SDL_ALPHA_OPAQUE}
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, {173, 132, 99, SDL_ALPHA_OPAQUE}
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,
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{173, 140, 107, SDL_ALPHA_OPAQUE}
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, {173, 140, 115, SDL_ALPHA_OPAQUE}
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, {173, 148, 99, SDL_ALPHA_OPAQUE}
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, {173, 173, 173, SDL_ALPHA_OPAQUE}
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,
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{181, 140, 74, SDL_ALPHA_OPAQUE}
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, {181, 148, 115, SDL_ALPHA_OPAQUE}
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, {181, 148, 123, SDL_ALPHA_OPAQUE}
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, {181, 156, 107, SDL_ALPHA_OPAQUE}
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,
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{189, 148, 123, SDL_ALPHA_OPAQUE}
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, {189, 156, 82, SDL_ALPHA_OPAQUE}
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, {189, 156, 123, SDL_ALPHA_OPAQUE}
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, {189, 156, 132, SDL_ALPHA_OPAQUE}
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,
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{189, 189, 189, SDL_ALPHA_OPAQUE}
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, {198, 156, 123, SDL_ALPHA_OPAQUE}
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, {198, 165, 132, SDL_ALPHA_OPAQUE}
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, {206, 165, 99, SDL_ALPHA_OPAQUE}
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,
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{206, 165, 132, SDL_ALPHA_OPAQUE}
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, {206, 173, 140, SDL_ALPHA_OPAQUE}
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, {206, 206, 206, SDL_ALPHA_OPAQUE}
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, {214, 173, 115, SDL_ALPHA_OPAQUE}
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,
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{214, 173, 140, SDL_ALPHA_OPAQUE}
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, {222, 181, 148, SDL_ALPHA_OPAQUE}
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, {222, 189, 132, SDL_ALPHA_OPAQUE}
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, {222, 189, 156, SDL_ALPHA_OPAQUE}
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,
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{222, 222, 222, SDL_ALPHA_OPAQUE}
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, {231, 198, 165, SDL_ALPHA_OPAQUE}
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, {231, 231, 231, SDL_ALPHA_OPAQUE}
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, {239, 206, 173, SDL_ALPHA_OPAQUE}
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};
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/* *INDENT-ON* */ /* clang-format on */
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static SDLTest_CommonState *state;
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static Uint64 next_fps_check;
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static Uint32 frames;
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static const Uint32 fps_check_delay = 5000;
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static Uint32 yuv_format = SDL_PIXELFORMAT_YV12;
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static SDL_Surface *MooseYUVSurfaces[MOOSEFRAMES_COUNT];
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static SDL_Texture *MooseTexture = NULL;
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static SDL_FRect displayrect;
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static int window_w;
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static int window_h;
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static int paused = 0;
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static int done = 0;
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static int fpsdelay;
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static SDL_bool streaming = SDL_TRUE;
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static Uint8 *RawMooseData = NULL;
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/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
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static void
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quit(int rc)
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{
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int i;
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/* If rc is 0, just let main return normally rather than calling exit.
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* This allows testing of platforms where SDL_main is required and does meaningful cleanup.
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*/
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SDL_free(RawMooseData);
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for (i = 0; i < MOOSEFRAMES_COUNT; i++) {
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SDL_DestroySurface(MooseYUVSurfaces[i]);
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}
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SDLTest_CommonQuit(state);
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/* Let 'main()' return normally */
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if (rc != 0) {
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exit(rc);
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}
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}
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static void MoveSprites(SDL_Renderer *renderer)
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{
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static int i = 0;
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if (streaming) {
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if (!paused) {
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i = (i + 1) % MOOSEFRAMES_COUNT;
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/* Test both upload paths for NV12/NV21 formats */
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if ((yuv_format == SDL_PIXELFORMAT_NV12 || yuv_format == SDL_PIXELFORMAT_NV21) &&
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(i % 2) == 0) {
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#ifdef TEST_RECT_UPDATE
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SDL_Rect rect;
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if (i == 0) {
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rect.x = 0;
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rect.y = 0;
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rect.w = MOOSEPIC_W;
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rect.h = MOOSEPIC_H;
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} else {
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rect.x = MOOSEPIC_W / 4;
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rect.y = MOOSEPIC_H / 4;
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rect.w = MOOSEPIC_W / 2;
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rect.h = MOOSEPIC_H / 2;
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}
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SDL_UpdateNVTexture(MooseTexture, &rect,
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(Uint8 *)MooseYUVSurfaces[i]->pixels + rect.y * MooseYUVSurfaces[i]->pitch + rect.x, MooseYUVSurfaces[i]->pitch,
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(Uint8 *)MooseYUVSurfaces[i]->pixels + MOOSEFRAME_SIZE + (rect.y + 1) / 2 * MooseYUVSurfaces[i]->pitch + (rect.x + 1) / 2, MooseYUVSurfaces[i]->pitch);
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#else
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SDL_UpdateNVTexture(MooseTexture, NULL,
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MooseYUVSurfaces[i]->pixels, MooseYUVSurfaces[i]->pitch,
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(Uint8 *)MooseYUVSurfaces[i]->pixels + MOOSEFRAME_SIZE, MooseYUVSurfaces[i]->pitch);
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#endif
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} else {
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SDL_UpdateTexture(MooseTexture, NULL, MooseYUVSurfaces[i]->pixels, MooseYUVSurfaces[i]->pitch);
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}
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}
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SDL_RenderClear(renderer);
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SDL_RenderTexture(renderer, MooseTexture, NULL, &displayrect);
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SDL_RenderPresent(renderer);
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} else {
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SDL_Texture *tmp;
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/* Test SDL_CreateTextureFromSurface */
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if (!paused) {
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i = (i + 1) % MOOSEFRAMES_COUNT;
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}
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tmp = SDL_CreateTextureFromSurface(renderer, MooseYUVSurfaces[i]);
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if (!tmp) {
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SDL_Log("Error %s", SDL_GetError());
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quit(7);
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}
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SDL_RenderClear(renderer);
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SDL_RenderTexture(renderer, tmp, NULL, &displayrect);
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SDL_RenderPresent(renderer);
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SDL_DestroyTexture(tmp);
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}
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}
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static void loop(void)
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{
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Uint64 now;
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int i;
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SDL_Event event;
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SDL_Renderer *renderer = state->renderers[0]; /* only 1 window */
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/* Check for events */
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while (SDL_PollEvent(&event)) {
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SDLTest_CommonEvent(state, &event, &done);
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switch (event.type) {
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case SDL_EVENT_WINDOW_RESIZED:
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SDL_SetRenderViewport(renderer, NULL);
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window_w = event.window.data1;
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window_h = event.window.data2;
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displayrect.w = (float)window_w;
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displayrect.h = (float)window_h;
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break;
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case SDL_EVENT_MOUSE_BUTTON_DOWN:
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displayrect.x = event.button.x - window_w / 2;
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displayrect.y = event.button.y - window_h / 2;
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break;
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case SDL_EVENT_MOUSE_MOTION:
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if (event.motion.state) {
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displayrect.x = event.motion.x - window_w / 2;
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displayrect.y = event.motion.y - window_h / 2;
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}
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break;
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case SDL_EVENT_KEY_DOWN:
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if (event.key.key == SDLK_SPACE) {
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paused = !paused;
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break;
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}
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if (event.key.key != SDLK_ESCAPE) {
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break;
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}
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break;
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default:
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break;
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}
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}
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#ifndef SDL_PLATFORM_EMSCRIPTEN
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SDL_Delay(fpsdelay);
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#endif
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for (i = 0; i < state->num_windows; ++i) {
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if (state->windows[i] == NULL) {
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continue;
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}
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MoveSprites(state->renderers[i]);
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}
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#ifdef SDL_PLATFORM_EMSCRIPTEN
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if (done) {
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emscripten_cancel_main_loop();
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}
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#endif
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frames++;
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now = SDL_GetTicks();
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if (now >= next_fps_check) {
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/* Print out some timing information */
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const Uint64 then = next_fps_check - fps_check_delay;
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const double fps = ((double)frames * 1000) / (now - then);
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SDL_Log("%2.2f frames per second\n", fps);
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next_fps_check = now + fps_check_delay;
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frames = 0;
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}
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}
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int main(int argc, char **argv)
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{
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SDL_IOStream *handle;
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int i;
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int j;
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int fps = 12;
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int nodelay = 0;
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int scale = 5;
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char *filename = NULL;
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/* Initialize test framework */
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state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
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if (!state) {
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return 1;
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}
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SDL_zeroa(MooseYUVSurfaces);
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for (i = 1; i < argc;) {
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int consumed;
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consumed = SDLTest_CommonArg(state, i);
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if (consumed == 0) {
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consumed = -1;
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if (SDL_strcmp(argv[i], "--fps") == 0) {
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if (argv[i + 1]) {
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consumed = 2;
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fps = SDL_atoi(argv[i + 1]);
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if (fps == 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "The --fps option requires an argument [from 1 to 1000], default is 12.\n");
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quit(10);
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}
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if ((fps < 0) || (fps > 1000)) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "The --fps option must be in range from 1 to 1000, default is 12.\n");
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quit(10);
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}
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} else {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "The --fps option requires an argument [from 1 to 1000], default is 12.\n");
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quit(10);
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}
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} else if (SDL_strcmp(argv[i], "--nodelay") == 0) {
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consumed = 1;
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nodelay = 1;
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} else if (SDL_strcmp(argv[i], "--nostreaming") == 0) {
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consumed = 1;
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streaming = SDL_FALSE;
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} else if (SDL_strcmp(argv[i], "--scale") == 0) {
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consumed = 2;
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if (argv[i + 1]) {
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scale = SDL_atoi(argv[i + 1]);
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if (scale == 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "The --scale option requires an argument [from 1 to 50], default is 5.\n");
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quit(10);
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}
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if ((scale < 0) || (scale > 50)) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "The --scale option must be in range from 1 to 50, default is 5.\n");
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quit(10);
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}
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} else {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "The --fps option requires an argument [from 1 to 1000], default is 12.\n");
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quit(10);
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}
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} else if (SDL_strcmp(argv[i], "--yuvformat") == 0) {
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consumed = 2;
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if (argv[i + 1]) {
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char *fmt = argv[i + 1];
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if (SDL_strcmp(fmt, "YV12") == 0) {
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yuv_format = SDL_PIXELFORMAT_YV12;
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} else if (SDL_strcmp(fmt, "IYUV") == 0) {
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yuv_format = SDL_PIXELFORMAT_IYUV;
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} else if (SDL_strcmp(fmt, "YUY2") == 0) {
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yuv_format = SDL_PIXELFORMAT_YUY2;
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} else if (SDL_strcmp(fmt, "UYVY") == 0) {
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yuv_format = SDL_PIXELFORMAT_UYVY;
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} else if (SDL_strcmp(fmt, "YVYU") == 0) {
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yuv_format = SDL_PIXELFORMAT_YVYU;
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} else if (SDL_strcmp(fmt, "NV12") == 0) {
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yuv_format = SDL_PIXELFORMAT_NV12;
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} else if (SDL_strcmp(fmt, "NV21") == 0) {
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yuv_format = SDL_PIXELFORMAT_NV21;
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} else {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "The --yuvformat option requires one of the: YV12 (default), IYUV, YUY2, UYVY, YVYU, NV12, NV21)\n");
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quit(10);
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}
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} else {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "The --yuvformat option requires one of the: YV12 (default), IYUV, YUY2, UYVY, YVYU, NV12, NV21)\n");
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quit(10);
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}
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}
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}
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if (consumed < 0) {
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static const char *options[] = {
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"[--fps <frames per second>]",
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"[--nodelay]",
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"[--yuvformat <fmt>] (one of the: YV12 (default), IYUV, YUY2, UYVY, YVYU, NV12, NV21)",
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"[--scale <scale factor>] (initial scale of the overlay)",
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"[--nostreaming] path that use SDL_CreateTextureFromSurface() not STREAMING texture",
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NULL
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};
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SDLTest_CommonLogUsage(state, argv[0], options);
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quit(1);
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}
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i += consumed;
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}
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/* Force window size */
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state->window_w = MOOSEPIC_W * scale;
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state->window_h = MOOSEPIC_H * scale;
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if (!SDLTest_CommonInit(state)) {
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quit(2);
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}
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RawMooseData = (Uint8 *)SDL_malloc(MOOSEFRAME_SIZE * MOOSEFRAMES_COUNT);
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if (!RawMooseData) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Can't allocate memory for movie !\n");
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quit(1);
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}
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/* load the trojan moose images */
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filename = GetResourceFilename(NULL, "moose.dat");
|
|
if (!filename) {
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory\n");
|
|
quit(2);
|
|
}
|
|
handle = SDL_IOFromFile(filename, "rb");
|
|
SDL_free(filename);
|
|
if (!handle) {
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Can't find the file moose.dat !\n");
|
|
quit(2);
|
|
}
|
|
|
|
SDL_ReadIO(handle, RawMooseData, MOOSEFRAME_SIZE * MOOSEFRAMES_COUNT);
|
|
|
|
SDL_CloseIO(handle);
|
|
|
|
/* Create the window and renderer */
|
|
window_w = MOOSEPIC_W * scale;
|
|
window_h = MOOSEPIC_H * scale;
|
|
|
|
if (state->num_windows != 1) {
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Only one window allowed\n");
|
|
quit(1);
|
|
}
|
|
|
|
for (i = 0; i < state->num_windows; ++i) {
|
|
SDL_Renderer *renderer = state->renderers[i];
|
|
|
|
if (streaming) {
|
|
MooseTexture = SDL_CreateTexture(renderer, yuv_format, SDL_TEXTUREACCESS_STREAMING, MOOSEPIC_W, MOOSEPIC_H);
|
|
if (!MooseTexture) {
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set create texture: %s\n", SDL_GetError());
|
|
quit(5);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Uncomment this to check vertex color with a YUV texture */
|
|
/* SDL_SetTextureColorMod(MooseTexture, 0xff, 0x80, 0x80); */
|
|
|
|
for (i = 0; i < MOOSEFRAMES_COUNT; i++) {
|
|
/* Create RGB SDL_Surface */
|
|
SDL_Surface *mooseRGBSurface = SDL_CreateSurface(MOOSEPIC_W, MOOSEPIC_H, SDL_PIXELFORMAT_RGB24);
|
|
if (!mooseRGBSurface) {
|
|
quit(6);
|
|
}
|
|
|
|
/* Load Moose into a RGB SDL_Surface */
|
|
{
|
|
Uint8 *rgb = mooseRGBSurface->pixels;
|
|
Uint8 *frame = RawMooseData + i * MOOSEFRAME_SIZE;
|
|
for (j = 0; j < MOOSEFRAME_SIZE; ++j) {
|
|
rgb[0] = MooseColors[frame[j]].r;
|
|
rgb[1] = MooseColors[frame[j]].g;
|
|
rgb[2] = MooseColors[frame[j]].b;
|
|
rgb += 3;
|
|
}
|
|
}
|
|
|
|
/* Convert to YUV SDL_Surface */
|
|
MooseYUVSurfaces[i] = SDL_ConvertSurface(mooseRGBSurface, yuv_format);
|
|
if (MooseYUVSurfaces[i] == NULL) {
|
|
quit(7);
|
|
}
|
|
|
|
SDL_DestroySurface(mooseRGBSurface);
|
|
}
|
|
|
|
SDL_free(RawMooseData);
|
|
RawMooseData = NULL;
|
|
|
|
/* set the start frame */
|
|
i = 0;
|
|
if (nodelay) {
|
|
fpsdelay = 0;
|
|
} else {
|
|
fpsdelay = 1000 / fps;
|
|
}
|
|
|
|
displayrect.x = 0;
|
|
displayrect.y = 0;
|
|
displayrect.w = (float)window_w;
|
|
displayrect.h = (float)window_h;
|
|
|
|
/* Ignore key up events, they don't even get filtered */
|
|
SDL_SetEventEnabled(SDL_EVENT_KEY_UP, SDL_FALSE);
|
|
|
|
/* Main render loop */
|
|
frames = 0;
|
|
next_fps_check = SDL_GetTicks() + fps_check_delay;
|
|
done = 0;
|
|
|
|
/* Loop, waiting for QUIT or RESIZE */
|
|
#ifdef SDL_PLATFORM_EMSCRIPTEN
|
|
emscripten_set_main_loop(loop, nodelay ? 0 : fps, 1);
|
|
#else
|
|
while (!done) {
|
|
loop();
|
|
}
|
|
#endif
|
|
|
|
quit(0);
|
|
return 0;
|
|
}
|