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https://github.com/shadps4-emu/ext-SDL.git
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90e01040c5
Also marked the existing functions as unsafe, as they can cause crashes if used in multi-threaded applications. As a bonus, since the new functions are hashtable based, hint environment lookups are much faster.
1.7 KiB
1.7 KiB
PS Vita
SDL port for the Sony Playstation Vita and Sony Playstation TV
Credit to
- xerpi, cpasjuste and rsn8887 for initial (vita2d) port
- vitasdk/dolcesdk devs
- CBPS discord (Namely Graphene and SonicMastr)
Building
To build for the PSVita, make sure you have vitasdk and cmake installed and run:
cmake -S. -Bbuild -DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake -DCMAKE_BUILD_TYPE=Release
cmake --build build
cmake --install build
Notes
- gles1/gles2 support and renderers are disabled by default and can be enabled by configuring with
-DVIDEO_VITA_PVR=ON
These renderers support 720p and 1080i resolutions. These can be specified with:SDL_SetHint(SDL_HINT_VITA_RESOLUTION, "720");
andSDL_SetHint(SDL_HINT_VITA_RESOLUTION, "1080");
- Desktop GL 1.X and 2.X support and renderers are also disabled by default and also can be enabled with
-DVIDEO_VITA_PVR=ON
as long as gl4es4vita is present in your SDK. They support the same resolutions as the gles1/gles2 backends and require specifyingSDL_SetHint(SDL_HINT_VITA_PVR_OPENGL, "1");
anytime before video subsystem initialization. - gles2 support via PIB is disabled by default and can be enabled by configuring with
-DVIDEO_VITA_PIB=ON
- By default SDL emits mouse events for touch events on every touchscreen.
Vita has two touchscreens, so it's recommended to use
SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");
and handle touch events instead. Individual touchscreens can be disabled with:SDL_SetHint(SDL_HINT_VITA_ENABLE_FRONT_TOUCH, "0");
andSDL_SetHint(SDL_HINT_VITA_ENABLE_BACK_TOUCH, "0");
- Support for L2/R2/R3/R3 buttons, haptic feedback and gamepad led only available on PSTV, or when using external ds4 gamepad on vita.