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"UWP" appears to be Microsoft's new name for WinRT/Windows-Store APIs. This set of changes updates SDL's WinRT backends to support the Win10 flavor of WinRT. It has been tested on Win10 on a desktop. In theory, it should also support Win10 on other devices (phone, Xbox One, etc.), however further patches may be necessary. This adds: - a set of MSVC 2015 project files, for use in creating UWP apps - modifications to various pieces of SDL, in order to compile via MSVC 2015 + the Win10 API set - enables SDL_Window resizing and programmatic-fullscreen toggling, when using the WinRT backend - WinRT README updates |
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doxyfile | ||
README-android.md | ||
README-cmake.md | ||
README-directfb.md | ||
README-dynapi.md | ||
README-emscripten.md | ||
README-gesture.md | ||
README-hg.md | ||
README-ios.md | ||
README-linux.md | ||
README-macosx.md | ||
README-nacl.md | ||
README-pandora.md | ||
README-platforms.md | ||
README-porting.md | ||
README-psp.md | ||
README-raspberrypi.md | ||
README-touch.md | ||
README-wince.md | ||
README-windows.md | ||
README-winrt.md | ||
README.md |
Simple DirectMedia Layer
(SDL)
Version 2.0
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code.
SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python.
This library is distributed under the zlib license, which can be found in the file "COPYING.txt".
The best way to learn how to use SDL is to check out the header files in the "include" subdirectory and the programs in the "test" subdirectory. The header files and test programs are well commented and always up to date.
More documentation and FAQs are available online at the wiki
- Android
- CMake
- DirectFB
- DynAPI
- Emscripten
- Gesture
- Mercurial
- iOS
- Linux
- OS X
- Native Client
- Pandora
- Supported Platforms
- Porting information
- PSP
- Raspberry Pi
- Touch
- WinCE
- Windows
- WinRT
If you need help with the library, or just want to discuss SDL related issues, you can join the developers mailing list
If you want to report bugs or contribute patches, please submit them to bugzilla
Enjoy!
Sam Lantinga mailto:slouken@libsdl.org