mirror of
https://github.com/shadps4-emu/ext-SDL.git
synced 2024-11-30 13:30:36 +00:00
36 lines
3.3 KiB
Plaintext
36 lines
3.3 KiB
Plaintext
|
|
This is a list of major changes in SDL's version history.
|
|
|
|
---------------------------------------------------------------------------
|
|
3.2.0:
|
|
---------------------------------------------------------------------------
|
|
|
|
General:
|
|
* SDL headers should now be included as `#include <SDL3/SDL.h>`
|
|
* Many functions and symbols have changed since SDL 2.0, see the [migration guide](docs/README-migration.md) for details
|
|
* The preprocessor symbol __MACOSX__ has been renamed SDL_PLATFORM_MACOS
|
|
* The preprocessor symbol __IPHONEOS__ has been renamed SDL_PLATFORM_IOS
|
|
* SDL_stdinc.h no longer includes stdio.h, stdlib.h, etc., it only provides the SDL C runtime functionality
|
|
* SDL_intrin.h now includes the intrinsics headers that were in SDL_cpuinfo.h
|
|
* Added SDL_GetSystemTheme() to return whether the system is using a dark or light color theme, and SDL_EVENT_SYSTEM_THEME_CHANGED is sent when this changes
|
|
* Added SDL_GetDisplays() to return a list of connected displays
|
|
* Added SDL_GetPrimaryDisplay() to get the instance ID of the primary display
|
|
* Added SDL_GetWindowParent() to get the parent of popup windows
|
|
* Added SDL_CreateSurface() and SDL_CreateSurfaceFrom() which replace SDL_CreateRGBSurface*(), and can also be used to create YUV surfaces
|
|
* Added SDL_FlipSurface() to flip a surface vertically or horizontally
|
|
* Added SDL_GetJoysticks(), SDL_GetJoystickInstanceName(), SDL_GetJoystickInstancePath(), SDL_GetJoystickInstancePlayerIndex(), SDL_GetJoystickInstanceGUID(), SDL_GetJoystickInstanceVendor(), SDL_GetJoystickInstanceProduct(), SDL_GetJoystickInstanceProductVersion(), and SDL_GetJoystickInstanceType() to directly query the list of available joysticks
|
|
* Added SDL_GetGamepads(), SDL_GetGamepadInstanceName(), SDL_GetGamepadInstancePath(), SDL_GetGamepadInstancePlayerIndex(), SDL_GetGamepadInstanceGUID(), SDL_GetGamepadInstanceVendor(), SDL_GetGamepadInstanceProduct(), SDL_GetGamepadInstanceProductVersion(), and SDL_GetGamepadInstanceType() to directly query the list of available gamepads
|
|
* Added SDL_GetSensors(), SDL_GetSensorInstanceName(), SDL_GetSensorInstanceType(), and SDL_GetSensorInstanceNonPortableType() to directly query the list of available sensors
|
|
* Added SDL_GetJoystickCaps() and SDL_GetGamepadCaps() to get the capabilities of controllers
|
|
* SDL_GetTicks() now returns a 64-bit value and the tick values should be directly compared instead of using the SDL_TICKS_PASSED macro
|
|
* Added SDL_GetTicksNS() to return the number of nanoseconds since the SDL library initialized
|
|
* Added SDL_DelayNS() to specify a delay in nanoseconds, to the highest precision the system will support
|
|
* The timestamp member of the SDL_Event structure is now in nanoseconds, filled in with the time the event was generated, or the time it was queued if that's not available
|
|
* Added SDL_modf() and SDL_modff() to separate the whole and fractional portions of a floating point number
|
|
* Added SDL_aligned_alloc() and SDL_aligned_free() to allocate and free memory with a given alignment
|
|
* Added SDL_GetRenderVSync() to get vsync of the given renderer
|
|
* Added SDL_PlayAudioDevice() to start audio playback
|
|
* Added SDL_ConvertAudioSamples() to convert audio samples from one format to another
|
|
* Added the hint SDL_HINT_ANDROID_ALLOW_RECREATE_ACTIVITY to control re-creation of Android SDL activity.
|
|
* Added the environment variable SDL_LOGGING to control default log output
|