Simple Directmedia Layer
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Sam Lantinga 2ee9b1ddce Fixed bug 4025 - SDL_Renderer OpenGL : add support for textures ABGR, RGB, BGR
Sylvain

OpenGLES2 SDL renderer has support for textures ARGB, ABGR, RGB and BGR, whereas OpenGL SDL renderer only had ARGB.

If you think it's worth adding it, here's a patch. I quickly tried and it worked, but there may be missing things or corner case.
2019-05-19 11:01:36 -07:00
acinclude Added missing PKG_CONFIG macros 2019-03-16 17:39:15 -07:00
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include test: added SDLTest_CommonDefaultArgs() 2019-05-19 01:45:15 -04:00
src Fixed bug 4025 - SDL_Renderer OpenGL : add support for textures ABGR, RGB, BGR 2019-05-19 11:01:36 -07:00
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Makefile.os2 minor update to Makefile.os2, added a test/Makefile.os2. 2018-11-20 10:55:00 +03:00
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WhatsNew.txt Android: add hint SDL_HINT_ANDROID_BLOCK_ON_PAUSE 2019-04-05 09:16:30 +02:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)