mirror of
https://github.com/shadps4-emu/ext-SDL.git
synced 2024-10-08 00:43:22 +00:00
3472dc11d6
* Fix -Wundef warnings due to use of unguarded SDL_LOADSO_DISABLED * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_WINDOWS * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_ANDROID * Fix -Wundef warnings due to use of unguarded SDL_LOADSO_DUMMY * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_COCOA * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_UIKIT * Fix -Wundef warnings due to use of unguarded SDL_TIMERS_DISABLED * Fix -Wundef warnings due to use of unguarded SDL_EVENTS_DISABLED * Fix -Wundef warnings due to use of unguarded SDL_TIMER_DUMMY * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DISABLED * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DISABLED * Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_DISABLED * Fix -Wundef warnings due to use of unguarded SDL_HAPTIC_DISABLED * Fix -Wundef warnings due to use of unguarded SDL_SENSOR_DISABLED * Fix -Wundef warnings due to use of unguarded __ANDROID__ * Fix -Wundef warnings due to use of unguarded __IOS__ * Fix -Wundef warnings due to use of unguarded EMULATE_CAS * Fix -Wundef warnings due to use of unguarded SDL_ATOMIC_DISABLED * Fix -Wundef warnings due to use of unguarded SDL_THREADS_DISABLED * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_SNDIO * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_NETBSD * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_WASAPI * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_DSOUND * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_HAIKU * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_COREAUDIO * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_AAUDIO * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_OPENSLES * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_ANDROID * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_PS2 * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_PSP * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_VITA * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_N3DS * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_EMSCRIPTEN * Fix -Wundef warnings due to use of unguarded SDL_NEON_INTRINSICS * Fix -Wundef warnings due to use of unguarded SDL_ALTIVEC_BLITTERS * Fix -Wundef warnings due to use of unguarded __VITA__ * Fix -Wundef warnings due to use of unguarded __3DS__ * Fix -Wundef warnings due to use of unguarded SDL_DYNAPI_PROC_NO_VARARGS * Fix -Wundef warnings due to use of unguarded __APPLE__ * Fix -Wundef warnings due to use of unguarded __WINRT__ * Fix -Wundef warnings due to use of unguarded SDL_HIDAPI_DISABLED * Fix -Wundef warnings due to use of unguarded __TVOS__ * Fix -Wundef warnings due to use of unguarded HAVE_DRIVER_BACKEND * Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_XINPUT * Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_WGI * Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_DINPUT * Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_MFI * Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_EMSCRIPTEN * Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_PS2 * Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_PSP * Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_VITA * Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_N3DS * Fix -Wundef warnings due to use of unguarded __MACOS__ * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_D3D * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_WINRT * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_RPI * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_VITA_PVR_OGL * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_VIVANTE * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_D3D11 * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_D3D12 * Fix -Wundef warnings due to use of unguarded SDL_RENDER_DISABLED * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_METAL * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_PS2 * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_PSP * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_VITA_GXM * Fix -Wundef warnings due to use of unguarded SDL_ARM_SIMD_BLITTERS * Fix -Wundef warnings due to use of unguarded SDL_ARM_NEON_BLITTERS * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_HAIKU * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_PS2 * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_PSP * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_VITA * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_N3DS * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_KMSDRM * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_RISCOS * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_EMSCRIPTEN * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_NGAGE * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_METAL * Fix -Wundef warnings due to use of unguarded SDL_LSX_INTRINSICS * Fix -Wundef warnings due to use of unguarded HAVE_PTHREAD_NP_H * Fix -Wundef warnings due to use of unguarded __RISCOS__ * Fix -Wundef warnings due to use of unguarded FAKE_RECURSIVE_MUTEX * Fix -Wundef warnings due to use of unguarded USE_POSIX_SPAWN * textureData is only needed when SDL is built with YUV support * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_ALSA * Fix -Wundef warnings due to use of unguarded SDL_SSE3_INTRINSICS * Fix -Wundef warnings due to use of unguarded SDL_SSE4_2_INTRINSICS * Fix -Wundef warnings due to use of unguarded SDL_SSE4_1_INTRINSICS * Fix -Wundef warnings due to use of unguarded SDL_AVX512F_INTRINSICS * Fix -Wundef warnings due to use of unguarded SDL_SSE2_INTRINSICS * Fix -Wundef warnings due to use of unguarded SDL_AVX_INTRINSICS * Fix -Wundef warnings due to use of unguarded SDL_AVX2_INTRINSICS * Fix -Wundef warnings due to use of unguarded SDL_SSE_INTRINSICS * Fix -Wundef warnings due to use of unguarded SDL_MMX_INTRINSICS * Fix -Wundef warnings due to use of unguarded HAVE_CLOCK_GETTIME * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_DISK * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_DUMMY * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_DUMMY * Fix -Wundef warnings due to use of unguarded HAVE_GCC_ATOMICS * Fix -Wundef warnings due to use of unguarded HAVE_GCC_SYNC_LOCK_TEST_AND_SET * Fix -Wundef warnings due to use of unguarded SDL_USE_LIBDBUS * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_JACK * Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_VIRTUAL * Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_LINUX * Fix -Wundef warnings due to use of unguarded HAVE_LIBC * Fix -Wundef warnings due to disabling SDL_LIBC * Fix -Wundef warnings due to use of unguarded HAVE_PLATFORM_BACKEND * Fix -Wundef warnings due to use of unguarded DEBUG * Fix -Wundef warnings due to use of unguarded HAVE_LINUX_INPUT_H * Fix -Werror=unused-variable when building with SDL_LIBC=OFF * Fix -Wundef warnings due to use of unguqrded SDL_USE_LIBUDEV * Use SDL alloc functions in libusb/hid.c * Fix -Wundef warnings due to use of unguarded HAVE_LIBUDEV_H * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_VULKAN * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_OFFSCREEN * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_OGL * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_GLX * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_ES * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_ES2 * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_OGL_ES2 * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_OSS * Remove SDL_AUDIO_DRIVER_SUNAUDIO reference since it is never set * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_PIPEWIRE * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_PULSEAUDIO * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_XCURSOR * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_XDBE * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_XFIXES * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_XINPUT2 * Fix -Wundef warnings due to use of unguarded #if SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH * Fix -Wundef warnings due to use of unguarded #if SDL_VIDEO_DRIVER_X11_XRANDR * Fix -Wundef warnings due to use of unguarded #if SDL_VIDEO_DRIVER_X11_XSCRNSAVER * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_XSHAPE * Don't call XShape functions when XShape is diabled * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_WAYLAND * Fix -Wundef warnings due to use of unuarded SDL_VIDEO_DRIVER_X11 * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_RISCOS * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_EGL * Disable array when compiled with SDL_EVENTS=OFF * Fix -Wundef warnings due to use of unguarded SDL_INPUT_LINUXEV * Fix -Wundef warnings due to use of unguarded SDL_THREAD_PTHREAD * Fix -Wundef warnings due to use of unguarded SDL_THREAD_WINDOWS * Fix -Wundef warnings due to use of unguarded SDL_THREAD_PS2 * Fix -Wundef warnings due to use of unguarded SDL_THREAD_PSP * Fix -Wundef warnings due to use of unguarded SDL_THREAD_VITA * Fix -Wundef warnings due to use of unguarded SDL_THREAD_N3DS * Fix -Wundef warnings due to use of unguarded SDL_THREAD_STDCPP * Fix -Wundef warnings due to use of unguarded SDL_THREAD_NGAGE * Fix -Wundef warnings due to use of unguarded __WINDOWS__ * Fix -Wundef warnings due to use of unguarded __WINGDK__ * Fix -Wundef warnings due to use of unguarded __ANDROID__ * Fix -Wundef warnings due to use of unguarded SDL_THREAD_GENERIC_COND_SUFFIX * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_VITA_PIB * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_VITA_PVR * Fix -Wundef warnings due to use of unguarded SDL_FILE_DISABLED * Fix -Wundef warnings due to use of unguarded __XBOXONE__ * Fix -Wundef warnings due to use of unguarded __XBOXSERIES__ * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_WGL * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_QNX * Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_DISK * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_QNX * Fix -Wundef warnings due to use of unguarded DEBUG_RAZOR * Fix -Wundef warnings due to use of unguarded WINAPI_FAMILY_PHONE_APP * Fix -Wundef warnings due to use of unguarded SDL_MAC_NO_SANDBOX * Fix -Wundef warnings due to use of unguarded __(IPHONE|APPLETV|MAC)_OS_VERSION_MAX_ALLOWED * Fix C4090 warning ('function': different 'const' qualifiers) * ci: use -isystem for include dirs of pspdev toolchain * cmake: add -Wundef option * Fix remaining -Wundef warnings due to use of unguarded SDL_VIDEO_VULKAN and SDL_VIDEO_METAL * Fix -Wundef warnings due to use of unguarded __MACOS__ * DEBUG_CONVERT is guaranteed to be defined in src/audio/SDL_audiocvt.c * Fix -Wundef warnings due to use of unguarded HAVE_NANOSLEEP * Fix -Wundef warnings due to use of unguarded HAVE_DXGI_H * Fix -Wundef warnings due to use of unguarded HAVE_LINUX_INPUT_H * fix SDL_VIDEO_DRIVER_WAYLAND * fix SDL_VIDEO_DRIVER_X11 * Fix -Wundef warnings due to use of unguarded HAVE_MMDEVICEAPI_H * Fix -Wundef warnings due to use of unguarded HAVE_PTHREAD_SETNAME_NP * Fix -Wundef warnings due to use of unguarded HAVE_PTHREAD_SET_NAME_NP * Fix -Wundef warnings due to use of unguarded HAVE_SETJMP * Fix -Wundef warnings due to use of unguarded HAVE_SIGNAL_H * Fix -Wundef warnings due to use of unguarded HAVE_TPCSHRD_H * Fix -Wundef warnings due to use of unguarded MACOSX_COREAUDIO * Fix -Wundef warnings due to use of unguarded SDL_HAPTIC_DINPUT * Fix -Wundef warnings due to use of unguarded SDL_HAPTIC_IOKIT * Fix -Wundef warnings due to use of unguarded SDL_HAPTIC_XINPUT * Fix -Wundef warnings due to use of unguarded SDL_IPHONE_KEYBOARD * Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_RAWINPUT * Fix -Wundef warnings due to use of unguarded SDL_POWER_ANDROID * Fix -Wundef warnings due to use of unguarded SDL_POWER_EMSCRIPTEN * Fix -Wundef warnings due to use of unguarded SDL_POWER_HAIKU * Fix -Wundef warnings due to use of unguarded SDL_POWER_LINUX * Fix -Wundef warnings due to use of unguarded SDL_POWER_MACOSX * Fix -Wundef warnings due to use of unguarded SDL_POWER_PSP * Fix -Wundef warnings due to use of unguarded SDL_POWER_UIKIT * Fix -Wundef warnings due to use of unguarded SDL_POWER_VITA * Fix -Wundef warnings due to use of unguarded SDL_POWER_WINDOWS * Fix -Wundef warnings due to use of unguarded SDL_THREAD_PTHREAD_RECURSIVE_MUTEX * Fix -Wundef warnings due to use of unguarded SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_VIVANTE_VDK * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_WAYLAND * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_CGL * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_EGL * Fix -Wundef warnings due to use of unguarded __MACOS__ * Fix -Wundef warnings due to use of unguarded __OpenBSD__ * Fix -Wundef warnings due to use of unguarded __FreeBSD__ * Fix -Wundef warnings due to use of unguarded __MWERKS__ * Fix -Wundef warnings due to use of unguarded __WIN32__ * Fix -Wundef warnings due to use of unguarded SDL_IPHONE_LAUNCHSCREEN * Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_ES2 * Remove unused HAVE_CONST, HAVE_INLINE and HAVE_VOLATILE * Revert "Use SDL alloc functions in libusb/hid.c" This reverts commit 847c64b00da12ca08bef9e947eb948e378eeaef8. * Handle FAKE_RECURSIVE_MUTEX in similar way as SDL2 * Don't use defined in macro
441 lines
13 KiB
C
441 lines
13 KiB
C
/*
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely.
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*/
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#include <SDL3/SDL_test_common.h>
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#include <SDL3/SDL_main.h>
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#ifdef HAVE_OPENGL
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#include <stdlib.h>
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#include <SDL3/SDL_opengl.h>
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typedef struct GL_Context
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{
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#define SDL_PROC(ret, func, params) ret(APIENTRY *func) params;
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#include "../src/render/opengl/SDL_glfuncs.h"
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#undef SDL_PROC
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} GL_Context;
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/* Undefine this if you want a flat cube instead of a rainbow cube */
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#define SHADED_CUBE
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static SDLTest_CommonState *state;
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static SDL_GLContext context;
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static GL_Context ctx;
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static int LoadContext(GL_Context *data)
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{
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#ifdef SDL_VIDEO_DRIVER_UIKIT
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#define __SDL_NOGETPROCADDR__
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#elif defined(SDL_VIDEO_DRIVER_ANDROID)
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#define __SDL_NOGETPROCADDR__
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#endif
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#if defined __SDL_NOGETPROCADDR__
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#define SDL_PROC(ret, func, params) data->func = func;
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#else
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#define SDL_PROC(ret, func, params) \
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do { \
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data->func = (ret (APIENTRY *) params)SDL_GL_GetProcAddress(#func); \
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if (!data->func) { \
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return SDL_SetError("Couldn't load GL function %s: %s", #func, SDL_GetError()); \
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} \
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} while (0);
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#endif /* __SDL_NOGETPROCADDR__ */
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#include "../src/render/opengl/SDL_glfuncs.h"
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#undef SDL_PROC
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return 0;
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}
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/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
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static void quit(int rc)
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{
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if (context) {
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/* SDL_GL_MakeCurrent(0, NULL); */ /* doesn't do anything */
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SDL_GL_DeleteContext(context);
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}
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SDLTest_CommonQuit(state);
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exit(rc);
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}
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static void Render(void)
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{
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static float color[8][3] = {
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{ 1.0, 1.0, 0.0 },
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{ 1.0, 0.0, 0.0 },
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{ 0.0, 0.0, 0.0 },
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{ 0.0, 1.0, 0.0 },
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{ 0.0, 1.0, 1.0 },
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{ 1.0, 1.0, 1.0 },
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{ 1.0, 0.0, 1.0 },
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{ 0.0, 0.0, 1.0 }
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};
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static float cube[8][3] = {
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{ 0.5, 0.5, -0.5 },
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{ 0.5, -0.5, -0.5 },
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{ -0.5, -0.5, -0.5 },
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{ -0.5, 0.5, -0.5 },
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{ -0.5, 0.5, 0.5 },
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{ 0.5, 0.5, 0.5 },
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{ 0.5, -0.5, 0.5 },
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{ -0.5, -0.5, 0.5 }
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};
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/* Do our drawing, too. */
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ctx.glClearColor(0.0, 0.0, 0.0, 0.0 /* used with --transparent */);
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ctx.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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ctx.glBegin(GL_QUADS);
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#ifdef SHADED_CUBE
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ctx.glColor3fv(color[0]);
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ctx.glVertex3fv(cube[0]);
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ctx.glColor3fv(color[1]);
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ctx.glVertex3fv(cube[1]);
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ctx.glColor3fv(color[2]);
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ctx.glVertex3fv(cube[2]);
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ctx.glColor3fv(color[3]);
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ctx.glVertex3fv(cube[3]);
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ctx.glColor3fv(color[3]);
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ctx.glVertex3fv(cube[3]);
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ctx.glColor3fv(color[4]);
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ctx.glVertex3fv(cube[4]);
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ctx.glColor3fv(color[7]);
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ctx.glVertex3fv(cube[7]);
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ctx.glColor3fv(color[2]);
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ctx.glVertex3fv(cube[2]);
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ctx.glColor3fv(color[0]);
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ctx.glVertex3fv(cube[0]);
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ctx.glColor3fv(color[5]);
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ctx.glVertex3fv(cube[5]);
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ctx.glColor3fv(color[6]);
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ctx.glVertex3fv(cube[6]);
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ctx.glColor3fv(color[1]);
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ctx.glVertex3fv(cube[1]);
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ctx.glColor3fv(color[5]);
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ctx.glVertex3fv(cube[5]);
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ctx.glColor3fv(color[4]);
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ctx.glVertex3fv(cube[4]);
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ctx.glColor3fv(color[7]);
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ctx.glVertex3fv(cube[7]);
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ctx.glColor3fv(color[6]);
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ctx.glVertex3fv(cube[6]);
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ctx.glColor3fv(color[5]);
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ctx.glVertex3fv(cube[5]);
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ctx.glColor3fv(color[0]);
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ctx.glVertex3fv(cube[0]);
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ctx.glColor3fv(color[3]);
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ctx.glVertex3fv(cube[3]);
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ctx.glColor3fv(color[4]);
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ctx.glVertex3fv(cube[4]);
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ctx.glColor3fv(color[6]);
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ctx.glVertex3fv(cube[6]);
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ctx.glColor3fv(color[1]);
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ctx.glVertex3fv(cube[1]);
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ctx.glColor3fv(color[2]);
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ctx.glVertex3fv(cube[2]);
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ctx.glColor3fv(color[7]);
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ctx.glVertex3fv(cube[7]);
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#else /* flat cube */
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ctx.glColor3f(1.0, 0.0, 0.0);
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ctx.glVertex3fv(cube[0]);
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ctx.glVertex3fv(cube[1]);
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ctx.glVertex3fv(cube[2]);
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ctx.glVertex3fv(cube[3]);
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ctx.glColor3f(0.0, 1.0, 0.0);
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ctx.glVertex3fv(cube[3]);
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ctx.glVertex3fv(cube[4]);
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ctx.glVertex3fv(cube[7]);
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ctx.glVertex3fv(cube[2]);
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ctx.glColor3f(0.0, 0.0, 1.0);
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ctx.glVertex3fv(cube[0]);
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ctx.glVertex3fv(cube[5]);
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ctx.glVertex3fv(cube[6]);
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ctx.glVertex3fv(cube[1]);
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ctx.glColor3f(0.0, 1.0, 1.0);
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ctx.glVertex3fv(cube[5]);
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ctx.glVertex3fv(cube[4]);
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ctx.glVertex3fv(cube[7]);
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ctx.glVertex3fv(cube[6]);
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ctx.glColor3f(1.0, 1.0, 0.0);
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ctx.glVertex3fv(cube[5]);
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ctx.glVertex3fv(cube[0]);
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ctx.glVertex3fv(cube[3]);
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ctx.glVertex3fv(cube[4]);
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ctx.glColor3f(1.0, 0.0, 1.0);
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ctx.glVertex3fv(cube[6]);
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ctx.glVertex3fv(cube[1]);
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ctx.glVertex3fv(cube[2]);
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ctx.glVertex3fv(cube[7]);
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#endif /* SHADED_CUBE */
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ctx.glEnd();
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ctx.glMatrixMode(GL_MODELVIEW);
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ctx.glRotatef(5.0, 1.0, 1.0, 1.0);
|
|
}
|
|
|
|
int main(int argc, char *argv[])
|
|
{
|
|
int fsaa, accel;
|
|
int value;
|
|
int i, done;
|
|
const SDL_DisplayMode *mode;
|
|
SDL_Event event;
|
|
Uint64 then, now;
|
|
Uint32 frames;
|
|
int status;
|
|
int dw, dh;
|
|
int swap_interval = 0;
|
|
int interval = 0;
|
|
int ret_interval = 0;
|
|
|
|
/* Initialize parameters */
|
|
fsaa = 0;
|
|
accel = -1;
|
|
|
|
/* Initialize test framework */
|
|
state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
|
|
if (state == NULL) {
|
|
return 1;
|
|
}
|
|
|
|
/* Enable standard application logging */
|
|
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
|
|
|
|
for (i = 1; i < argc;) {
|
|
int consumed;
|
|
|
|
consumed = SDLTest_CommonArg(state, i);
|
|
if (consumed == 0) {
|
|
if (SDL_strcasecmp(argv[i], "--fsaa") == 0 && i + 1 < argc) {
|
|
fsaa = SDL_atoi(argv[i + 1]);
|
|
consumed = 2;
|
|
} else if (SDL_strcasecmp(argv[i], "--accel") == 0 && i + 1 < argc) {
|
|
accel = SDL_atoi(argv[i + 1]);
|
|
consumed = 2;
|
|
} else {
|
|
consumed = -1;
|
|
}
|
|
}
|
|
if (consumed < 0) {
|
|
static const char *options[] = { "[--fsaa n]", "[--accel n]", NULL };
|
|
SDLTest_CommonLogUsage(state, argv[0], options);
|
|
quit(1);
|
|
}
|
|
i += consumed;
|
|
}
|
|
|
|
/* Set OpenGL parameters */
|
|
state->window_flags |= SDL_WINDOW_OPENGL;
|
|
state->gl_red_size = 5;
|
|
state->gl_green_size = 5;
|
|
state->gl_blue_size = 5;
|
|
state->gl_depth_size = 16;
|
|
state->gl_double_buffer = 1;
|
|
if (fsaa) {
|
|
state->gl_multisamplebuffers = 1;
|
|
state->gl_multisamplesamples = fsaa;
|
|
}
|
|
if (accel >= 0) {
|
|
state->gl_accelerated = accel;
|
|
}
|
|
|
|
if (!SDLTest_CommonInit(state)) {
|
|
quit(2);
|
|
}
|
|
|
|
/* Create OpenGL context */
|
|
context = SDL_GL_CreateContext(state->windows[0]);
|
|
if (!context) {
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_GL_CreateContext(): %s\n", SDL_GetError());
|
|
quit(2);
|
|
}
|
|
|
|
/* Important: call this *after* creating the context */
|
|
if (LoadContext(&ctx) < 0) {
|
|
SDL_Log("Could not load GL functions\n");
|
|
quit(2);
|
|
return 0;
|
|
}
|
|
|
|
if (state->render_flags & SDL_RENDERER_PRESENTVSYNC) {
|
|
/* try late-swap-tearing first. If not supported, try normal vsync. */
|
|
if (SDL_GL_SetSwapInterval(-1) == 0) {
|
|
swap_interval = -1;
|
|
} else {
|
|
SDL_GL_SetSwapInterval(1);
|
|
swap_interval = 1;
|
|
}
|
|
} else {
|
|
SDL_GL_SetSwapInterval(0); /* disable vsync. */
|
|
swap_interval = 0;
|
|
}
|
|
|
|
mode = SDL_GetCurrentDisplayMode(SDL_GetPrimaryDisplay());
|
|
if (mode) {
|
|
SDL_Log("Screen BPP : %" SDL_PRIu32 "\n", SDL_BITSPERPIXEL(mode->format));
|
|
}
|
|
|
|
ret_interval = SDL_GL_GetSwapInterval(&interval);
|
|
if (ret_interval < 0) {
|
|
SDL_Log("Swap Interval : %d error: %s\n", interval, SDL_GetError());
|
|
} else {
|
|
SDL_Log("Swap Interval : %d\n", interval);
|
|
}
|
|
|
|
SDL_GetWindowSize(state->windows[0], &dw, &dh);
|
|
SDL_Log("Window Size : %d,%d\n", dw, dh);
|
|
SDL_GetWindowSizeInPixels(state->windows[0], &dw, &dh);
|
|
SDL_Log("Draw Size : %d,%d\n", dw, dh);
|
|
SDL_Log("\n");
|
|
SDL_Log("Vendor : %s\n", ctx.glGetString(GL_VENDOR));
|
|
SDL_Log("Renderer : %s\n", ctx.glGetString(GL_RENDERER));
|
|
SDL_Log("Version : %s\n", ctx.glGetString(GL_VERSION));
|
|
SDL_Log("Extensions : %s\n", ctx.glGetString(GL_EXTENSIONS));
|
|
SDL_Log("\n");
|
|
|
|
status = SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &value);
|
|
if (!status) {
|
|
SDL_Log("SDL_GL_RED_SIZE: requested %d, got %d\n", 5, value);
|
|
} else {
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_RED_SIZE: %s\n", SDL_GetError());
|
|
}
|
|
status = SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &value);
|
|
if (!status) {
|
|
SDL_Log("SDL_GL_GREEN_SIZE: requested %d, got %d\n", 5, value);
|
|
} else {
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_GREEN_SIZE: %s\n", SDL_GetError());
|
|
}
|
|
status = SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &value);
|
|
if (!status) {
|
|
SDL_Log("SDL_GL_BLUE_SIZE: requested %d, got %d\n", 5, value);
|
|
} else {
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_BLUE_SIZE: %s\n", SDL_GetError());
|
|
}
|
|
status = SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &value);
|
|
if (!status) {
|
|
SDL_Log("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", 16, value);
|
|
} else {
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_DEPTH_SIZE: %s\n", SDL_GetError());
|
|
}
|
|
if (fsaa) {
|
|
status = SDL_GL_GetAttribute(SDL_GL_MULTISAMPLEBUFFERS, &value);
|
|
if (!status) {
|
|
SDL_Log("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value);
|
|
} else {
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_MULTISAMPLEBUFFERS: %s\n",
|
|
SDL_GetError());
|
|
}
|
|
status = SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &value);
|
|
if (!status) {
|
|
SDL_Log("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa,
|
|
value);
|
|
} else {
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_MULTISAMPLESAMPLES: %s\n",
|
|
SDL_GetError());
|
|
}
|
|
}
|
|
if (accel >= 0) {
|
|
status = SDL_GL_GetAttribute(SDL_GL_ACCELERATED_VISUAL, &value);
|
|
if (!status) {
|
|
SDL_Log("SDL_GL_ACCELERATED_VISUAL: requested %d, got %d\n", accel,
|
|
value);
|
|
} else {
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_ACCELERATED_VISUAL: %s\n",
|
|
SDL_GetError());
|
|
}
|
|
}
|
|
|
|
/* Set rendering settings */
|
|
ctx.glMatrixMode(GL_PROJECTION);
|
|
ctx.glLoadIdentity();
|
|
ctx.glOrtho(-2.0, 2.0, -2.0, 2.0, -20.0, 20.0);
|
|
ctx.glMatrixMode(GL_MODELVIEW);
|
|
ctx.glLoadIdentity();
|
|
ctx.glEnable(GL_DEPTH_TEST);
|
|
ctx.glDepthFunc(GL_LESS);
|
|
ctx.glShadeModel(GL_SMOOTH);
|
|
|
|
/* Main render loop */
|
|
frames = 0;
|
|
then = SDL_GetTicks();
|
|
done = 0;
|
|
while (!done) {
|
|
SDL_bool update_swap_interval = SDL_FALSE;
|
|
|
|
/* Check for events */
|
|
++frames;
|
|
while (SDL_PollEvent(&event)) {
|
|
SDLTest_CommonEvent(state, &event, &done);
|
|
if (event.type == SDL_EVENT_KEY_DOWN) {
|
|
if (event.key.keysym.sym == SDLK_o) {
|
|
swap_interval--;
|
|
update_swap_interval = SDL_TRUE;
|
|
} else if (event.key.keysym.sym == SDLK_p) {
|
|
swap_interval++;
|
|
update_swap_interval = SDL_TRUE;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (update_swap_interval) {
|
|
SDL_Log("Swap interval to be set to %d\n", swap_interval);
|
|
}
|
|
|
|
for (i = 0; i < state->num_windows; ++i) {
|
|
int w, h;
|
|
if (state->windows[i] == NULL) {
|
|
continue;
|
|
}
|
|
SDL_GL_MakeCurrent(state->windows[i], context);
|
|
if (update_swap_interval) {
|
|
SDL_GL_SetSwapInterval(swap_interval);
|
|
}
|
|
SDL_GetWindowSizeInPixels(state->windows[i], &w, &h);
|
|
ctx.glViewport(0, 0, w, h);
|
|
Render();
|
|
SDL_GL_SwapWindow(state->windows[i]);
|
|
}
|
|
}
|
|
|
|
/* Print out some timing information */
|
|
now = SDL_GetTicks();
|
|
if (now > then) {
|
|
SDL_Log("%2.2f frames per second\n",
|
|
((double)frames * 1000) / (now - then));
|
|
}
|
|
quit(0);
|
|
return 0;
|
|
}
|
|
|
|
#else /* HAVE_OPENGL */
|
|
|
|
int main(int argc, char *argv[])
|
|
{
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "No OpenGL support on this system\n");
|
|
return 1;
|
|
}
|
|
|
|
#endif /* HAVE_OPENGL */
|