mirror of
https://github.com/shadps4-emu/ext-SDL.git
synced 2024-12-27 13:16:03 +00:00
2be75c6a61
David Ludwig I have created a new driver for SDL's Joystick and Game-Controller subsystem: a Virtual driver. This driver allows one to create a software-based joystick, which to SDL applications will look and react like a real joystick, but whose state can be set programmatically. A primary use case for this is to help enable developers to add touch-screen joysticks to their apps. The driver comes with a set of new, public APIs, with functions to attach and detach joysticks, set virtual-joystick state, and to determine if a joystick is a virtual-one. Use of virtual joysticks goes as such: 1. Attach one or more virtual joysticks by calling SDL_JoystickAttachVirtual. If successful, this returns the virtual-device's joystick-index. 2. Open the virtual joysticks (using indicies returned by SDL_JoystickAttachVirtual). 3. Call any of the SDL_JoystickSetVirtual* functions when joystick-state changes. Please note that virtual-joystick state will only get applied on the next call to SDL_JoystickUpdate, or when pumping or polling for SDL events (via SDL_PumpEvents or SDL_PollEvent). Here is a listing of the new, public APIs, at present and subject to change: ------------------------------------------------------------ /** * Attaches a new virtual joystick. * Returns the joystick's device index, or -1 if an error occurred. */ extern DECLSPEC int SDLCALL SDL_JoystickAttachVirtual(SDL_JoystickType type, int naxes, int nballs, int nbuttons, int nhats); /** * Detaches a virtual joystick * Returns 0 on success, or -1 if an error occurred. */ extern DECLSPEC int SDLCALL SDL_JoystickDetachVirtual(int device_index); /** * Indicates whether or not a virtual-joystick is at a given device index. */ extern DECLSPEC SDL_bool SDLCALL SDL_JoystickIsVirtual(int device_index); /** * Set values on an opened, virtual-joystick's controls. * Returns 0 on success, -1 on error. */ extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualAxis(SDL_Joystick * joystick, int axis, Sint16 value); extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualBall(SDL_Joystick * joystick, int ball, Sint16 xrel, Sint16 yrel); extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualButton(SDL_Joystick * joystick, int button, Uint8 value); extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualHat(SDL_Joystick * joystick, int hat, Uint8 value); ------------------------------------------------------------ Miscellaneous notes on the initial patch, which are also subject to change: 1. no test code is present in SDL, yet. This should, perhaps, change. Initial development was done with an ImGui-based app, which potentially is too thick for use in SDL-official. If tests are to be added, what kind of tests? Automated? Graphical? 2. virtual game controllers can be created by calling SDL_JoystickAttachVirtual with a joystick-type of SDL_JOYSTICK_TYPE_GAME_CONTROLLER, with naxes (num axes) set to SDL_CONTROLLER_AXIS_MAX, and with nbuttons (num buttons) set to SDL_CONTROLLER_BUTTON_MAX. When updating their state, values of type SDL_GameControllerAxis or SDL_GameControllerButton can be casted to an int and used for the control-index (in calls to SDL_JoystickSetVirtual* functions). 3. virtual joysticks' guids are mostly all-zeros with the exception of the last two bytes, the first of which is a 'v', to indicate that the guid is a virtual one, and the second of which is a SDL_JoystickType that has been converted into a Uint8. 4. virtual joysticks are ONLY turned into virtual game-controllers if and when their joystick-type is set to SDL_JOYSTICK_TYPE_GAMECONTROLLER. This is controlled by having SDL's default list of game-controllers have a single entry for a virtual game controller (of guid, "00000000000000000000000000007601", which is subject to the guid-encoding described above). 5. regarding having to call SDL_JoystickUpdate, either directly or indirectly via SDL_PumpEvents or SDL_PollEvents, before new virtual-joystick state becomes active (as specified via SDL_JoystickSetVirtual* function-calls), this was done to match behavior found in SDL's other joystick drivers, almost all of which will only update SDL-state during SDL_JoystickUpdate. 6. the initial patch is based off of SDL 2.0.12 7. the virtual joystick subsystem is disabled by default. It should be possible to enable it by building with SDL_JOYSTICK_VIRTUAL=1 Questions, comments, suggestions, or bug reports very welcome!
2222 lines
75 KiB
CMake
2222 lines
75 KiB
CMake
if(${CMAKE_SOURCE_DIR} STREQUAL ${CMAKE_BINARY_DIR})
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message(FATAL_ERROR "Prevented in-tree built. Please create a build directory outside of the SDL source code and call cmake from there")
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endif()
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cmake_minimum_required(VERSION 2.8.11)
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project(SDL2 C CXX)
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# !!! FIXME: this should probably do "MACOSX_RPATH ON" as a target property
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# !!! FIXME: for the SDL2 shared library (so you get an
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# !!! FIXME: install_name ("soname") of "@rpath/libSDL-whatever.dylib"
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# !!! FIXME: instead of "/usr/local/lib/libSDL-whatever.dylib"), but I'm
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# !!! FIXME: punting for now and leaving the existing behavior. Until this
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# !!! FIXME: properly resolved, this line silences a warning in CMake 3.0+.
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# !!! FIXME: remove it and this comment entirely once the problem is
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# !!! FIXME: properly resolved.
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#cmake_policy(SET CMP0042 OLD)
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include(CheckFunctionExists)
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include(CheckLibraryExists)
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include(CheckIncludeFiles)
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include(CheckIncludeFile)
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include(CheckSymbolExists)
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include(CheckCSourceCompiles)
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include(CheckCSourceRuns)
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include(CheckCCompilerFlag)
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include(CheckTypeSize)
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include(CheckStructHasMember)
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include(CMakeDependentOption)
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include(FindPkgConfig)
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include(GNUInstallDirs)
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set(CMAKE_MODULE_PATH "${SDL2_SOURCE_DIR}/cmake")
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include(${SDL2_SOURCE_DIR}/cmake/macros.cmake)
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include(${SDL2_SOURCE_DIR}/cmake/sdlchecks.cmake)
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# General settings
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# Edit include/SDL_version.h and change the version, then:
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# SDL_MICRO_VERSION += 1;
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# SDL_INTERFACE_AGE += 1;
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# SDL_BINARY_AGE += 1;
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# if any functions have been added, set SDL_INTERFACE_AGE to 0.
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# if backwards compatibility has been broken,
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# set SDL_BINARY_AGE and SDL_INTERFACE_AGE to 0.
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set(SDL_MAJOR_VERSION 2)
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set(SDL_MINOR_VERSION 0)
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set(SDL_MICRO_VERSION 13)
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set(SDL_INTERFACE_AGE 1)
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set(SDL_BINARY_AGE 13)
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set(SDL_VERSION "${SDL_MAJOR_VERSION}.${SDL_MINOR_VERSION}.${SDL_MICRO_VERSION}")
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# the following should match the versions in Xcode project file:
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set(DYLIB_CURRENT_VERSION 12.0.0)
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set(DYLIB_COMPATIBILITY_VERSION 1.0.0)
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# Set defaults preventing destination file conflicts
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set(SDL_CMAKE_DEBUG_POSTFIX "d"
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CACHE STRING "Name suffix for debug builds")
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mark_as_advanced(CMAKE_IMPORT_LIBRARY_SUFFIX SDL_CMAKE_DEBUG_POSTFIX)
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# Calculate a libtool-like version number
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math(EXPR LT_CURRENT "${SDL_MICRO_VERSION} - ${SDL_INTERFACE_AGE}")
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math(EXPR LT_AGE "${SDL_BINARY_AGE} - ${SDL_INTERFACE_AGE}")
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math(EXPR LT_MAJOR "${LT_CURRENT}- ${LT_AGE}")
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set(LT_REVISION "${SDL_INTERFACE_AGE}")
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set(LT_RELEASE "${SDL_MAJOR_VERSION}.${SDL_MINOR_VERSION}")
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set(LT_VERSION "${LT_MAJOR}.${LT_AGE}.${LT_REVISION}")
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#message(STATUS "${LT_VERSION} :: ${LT_AGE} :: ${LT_REVISION} :: ${LT_CURRENT} :: ${LT_RELEASE}")
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# General settings & flags
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set(LIBRARY_OUTPUT_DIRECTORY "build")
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# Check for 64 or 32 bit
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set(SIZEOF_VOIDP ${CMAKE_SIZEOF_VOID_P})
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if(CMAKE_SIZEOF_VOID_P EQUAL 8)
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set(ARCH_64 TRUE)
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set(PROCESSOR_ARCH "x64")
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else()
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set(ARCH_64 FALSE)
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set(PROCESSOR_ARCH "x86")
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endif()
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set(LIBNAME SDL2)
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if(NOT LIBTYPE)
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set(LIBTYPE SHARED)
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endif()
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# Get the platform
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if(WIN32)
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if(NOT WINDOWS)
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set(WINDOWS TRUE)
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endif()
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elseif(UNIX AND NOT APPLE)
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if(CMAKE_SYSTEM_NAME MATCHES ".*Linux")
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set(LINUX TRUE)
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elseif(CMAKE_SYSTEM_NAME MATCHES "kFreeBSD.*")
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set(FREEBSD TRUE)
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elseif(CMAKE_SYSTEM_NAME MATCHES "kNetBSD.*|NetBSD.*")
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set(NETBSD TRUE)
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elseif(CMAKE_SYSTEM_NAME MATCHES "kOpenBSD.*|OpenBSD.*")
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set(OPENBSD TRUE)
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elseif(CMAKE_SYSTEM_NAME MATCHES ".*GNU.*")
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set(GNU TRUE)
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elseif(CMAKE_SYSTEM_NAME MATCHES ".*BSDI.*")
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set(BSDI TRUE)
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elseif(CMAKE_SYSTEM_NAME MATCHES "DragonFly.*|FreeBSD")
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set(FREEBSD TRUE)
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elseif(CMAKE_SYSTEM_NAME MATCHES "SYSV5.*")
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set(SYSV5 TRUE)
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elseif(CMAKE_SYSTEM_NAME MATCHES "Solaris.*")
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set(SOLARIS TRUE)
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elseif(CMAKE_SYSTEM_NAME MATCHES "HP-UX.*")
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set(HPUX TRUE)
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elseif(CMAKE_SYSTEM_NAME MATCHES "AIX.*")
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set(AIX TRUE)
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elseif(CMAKE_SYSTEM_NAME MATCHES "Minix.*")
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set(MINIX TRUE)
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endif()
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elseif(APPLE)
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if(CMAKE_SYSTEM_NAME MATCHES ".*Darwin.*")
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set(DARWIN TRUE)
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elseif(CMAKE_SYSTEM_NAME MATCHES ".*MacOS.*")
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set(MACOSX TRUE)
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elseif(CMAKE_SYSTEM_NAME MATCHES ".*tvOS.*")
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set(TVOS TRUE)
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endif()
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# TODO: iOS?
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elseif(CMAKE_SYSTEM_NAME MATCHES "BeOS.*")
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message_error("BeOS support has been removed as of SDL 2.0.2.")
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elseif(CMAKE_SYSTEM_NAME MATCHES "Haiku.*")
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set(HAIKU TRUE)
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endif()
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# Don't mistake osx for unix
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if(UNIX AND NOT APPLE AND NOT RISCOS)
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set(UNIX_SYS ON)
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else()
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set(UNIX_SYS OFF)
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endif()
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if(UNIX OR APPLE)
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set(UNIX_OR_MAC_SYS ON)
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else()
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set(UNIX_OR_MAC_SYS OFF)
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endif()
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if (UNIX_OR_MAC_SYS AND NOT EMSCRIPTEN) # JavaScript does not yet have threading support, so disable pthreads when building for Emscripten.
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set(SDL_PTHREADS_ENABLED_BY_DEFAULT ON)
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else()
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set(SDL_PTHREADS_ENABLED_BY_DEFAULT OFF)
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endif()
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# Default option knobs
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if(APPLE OR ARCH_64)
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if(NOT "${CMAKE_OSX_ARCHITECTURES}" MATCHES "arm")
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set(OPT_DEF_SSEMATH ON)
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endif()
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endif()
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if(UNIX OR MINGW OR MSYS)
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set(OPT_DEF_LIBC ON)
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endif()
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# The hidraw support doesn't catch Xbox, PS4 and Nintendo controllers,
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# so we'll just use libusb when it's available. libusb does not support iOS,
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# so we default to yes on iOS.
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# TODO: Windows can support libusb, the hid.c file just depends on Unix APIs
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if(WINDOWS OR IOS OR TVOS OR ANDROID)
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set(HIDAPI_SKIP_LIBUSB TRUE)
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else()
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set(HIDAPI_SKIP_LIBUSB FALSE)
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endif()
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if (HIDAPI_SKIP_LIBUSB)
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set(OPT_DEF_HIDAPI ON)
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endif()
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# On the other hand, *BSD specifically uses libusb only, so we make a special
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# case just for them.
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if(FREEBSD OR NETBSD OR OPENBSD OR BSDI)
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set(HIDAPI_ONLY_LIBUSB TRUE)
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else()
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set(HIDAPI_ONLY_LIBUSB FALSE)
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endif()
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# Compiler info
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if(CMAKE_COMPILER_IS_GNUCC)
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set(USE_GCC TRUE)
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set(OPT_DEF_ASM TRUE)
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elseif(CMAKE_C_COMPILER_ID MATCHES "Clang")
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set(USE_CLANG TRUE)
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set(OPT_DEF_ASM TRUE)
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elseif(MSVC_VERSION GREATER 1400) # VisualStudio 8.0+
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set(OPT_DEF_ASM TRUE)
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#set(CMAKE_C_FLAGS "/ZI /WX- /
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else()
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set(OPT_DEF_ASM FALSE)
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endif()
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if(USE_GCC OR USE_CLANG)
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set(OPT_DEF_GCC_ATOMICS ON)
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endif()
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# Default flags, if not set otherwise
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if("$ENV{CFLAGS}" STREQUAL "")
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if(CMAKE_BUILD_TYPE STREQUAL "")
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if(USE_GCC OR USE_CLANG)
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set(CMAKE_C_FLAGS "-g -O3")
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endif()
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endif()
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else()
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set(CMAKE_C_FLAGS "$ENV{CFLAGS}")
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list(APPEND EXTRA_CFLAGS "$ENV{CFLAGS}")
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endif()
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if(NOT ("$ENV{CFLAGS}" STREQUAL "")) # Hackish, but does the trick on Win32
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list(APPEND EXTRA_LDFLAGS "$ENV{LDFLAGS}")
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endif()
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if(MSVC)
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option(FORCE_STATIC_VCRT "Force /MT for static VC runtimes" OFF)
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if(FORCE_STATIC_VCRT)
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foreach(flag_var
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CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE
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CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO)
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if(${flag_var} MATCHES "/MD")
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string(REGEX REPLACE "/MD" "/MT" ${flag_var} "${${flag_var}}")
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endif()
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endforeach()
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endif()
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# Make sure /RTC1 is disabled, otherwise it will use functions from the CRT
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foreach(flag_var
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CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE
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CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO)
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string(REGEX REPLACE "/RTC(su|[1su])" "" ${flag_var} "${${flag_var}}")
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endforeach(flag_var)
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endif()
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# Those are used for pkg-config and friends, so that the SDL2.pc, sdl2-config,
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# etc. are created correctly.
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set(SDL_LIBS "-lSDL2")
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set(SDL_CFLAGS "")
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# When building shared lib for Windows with MinGW,
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# avoid the DLL having a "lib" prefix
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if(WINDOWS)
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set(CMAKE_SHARED_LIBRARY_PREFIX "")
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endif()
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# Emscripten toolchain has a nonempty default value for this, and the checks
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# in this file need to change that, so remember the original value, and
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# restore back to that afterwards. For check_function_exists() to work in
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# Emscripten, this value must be at its default value.
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set(ORIG_CMAKE_REQUIRED_FLAGS ${CMAKE_REQUIRED_FLAGS})
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if(CYGWIN)
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# We build SDL on cygwin without the UNIX emulation layer
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include_directories("-I/usr/include/mingw")
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set(CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS} -mno-cygwin")
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check_c_source_compiles("int main(int argc, char **argv) {}"
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HAVE_GCC_NO_CYGWIN)
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set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
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if(HAVE_GCC_NO_CYGWIN)
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list(APPEND EXTRA_LDFLAGS "-mno-cygwin")
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list(APPEND SDL_LIBS "-mno-cygwin")
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endif()
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set(SDL_CFLAGS "${SDL_CFLAGS} -I/usr/include/mingw")
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endif()
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add_definitions(-DUSING_GENERATED_CONFIG_H)
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# General includes
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include_directories(${SDL2_BINARY_DIR}/include ${SDL2_SOURCE_DIR}/include)
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if(USE_GCC OR USE_CLANG)
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -idirafter ${SDL2_SOURCE_DIR}/src/video/khronos")
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else()
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include_directories(${SDL2_SOURCE_DIR}/src/video/khronos)
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endif()
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# All these ENABLED_BY_DEFAULT vars will default to ON if not specified, so
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# you only need to have a platform override them if they are disabling.
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set(OPT_DEF_ASM TRUE)
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if(EMSCRIPTEN)
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# Set up default values for the currently supported set of subsystems:
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# Emscripten/Javascript does not have assembly support, a dynamic library
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# loading architecture, low-level CPU inspection or multithreading.
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set(OPT_DEF_ASM FALSE)
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set(SDL_SHARED_ENABLED_BY_DEFAULT OFF)
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set(SDL_ATOMIC_ENABLED_BY_DEFAULT OFF)
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set(SDL_THREADS_ENABLED_BY_DEFAULT OFF)
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set(SDL_LOADSO_ENABLED_BY_DEFAULT OFF)
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set(SDL_CPUINFO_ENABLED_BY_DEFAULT OFF)
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set(SDL_DLOPEN_ENABLED_BY_DEFAULT OFF)
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endif()
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# When defined, respect CMake's BUILD_SHARED_LIBS setting:
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set(SDL_STATIC_ENABLED_BY_DEFAULT ON)
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if (NOT DEFINED SDL_SHARED_ENABLED_BY_DEFAULT)
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# ...unless decided already (as for EMSCRIPTEN)
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set(SDL_SHARED_ENABLED_BY_DEFAULT OFF)
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if (NOT DEFINED BUILD_SHARED_LIBS)
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# No preference? Build both, just like the AC/AM configure
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set(SDL_SHARED_ENABLED_BY_DEFAULT ON)
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elseif (BUILD_SHARED_LIBS)
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# In this case, we assume the user wants a shared lib and don't build
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# the static one
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set(SDL_SHARED_ENABLED_BY_DEFAULT ON)
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set(SDL_STATIC_ENABLED_BY_DEFAULT OFF)
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endif()
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endif()
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set(SDL_SUBSYSTEMS
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Atomic Audio Video Render Events Joystick Haptic Power Threads Timers
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File Loadso CPUinfo Filesystem Dlopen Sensor)
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foreach(_SUB ${SDL_SUBSYSTEMS})
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string(TOUPPER ${_SUB} _OPT)
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if (NOT DEFINED SDL_${_OPT}_ENABLED_BY_DEFAULT)
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set(SDL_${_OPT}_ENABLED_BY_DEFAULT ON)
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endif()
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option(SDL_${_OPT} "Enable the ${_SUB} subsystem" ${SDL_${_OPT}_ENABLED_BY_DEFAULT})
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endforeach()
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option_string(ASSERTIONS "Enable internal sanity checks (auto/disabled/release/enabled/paranoid)" "auto")
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#set_option(DEPENDENCY_TRACKING "Use gcc -MMD -MT dependency tracking" ON)
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set_option(LIBC "Use the system C library" ${OPT_DEF_LIBC})
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set_option(GCC_ATOMICS "Use gcc builtin atomics" ${OPT_DEF_GCC_ATOMICS})
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set_option(ASSEMBLY "Enable assembly routines" ${OPT_DEF_ASM})
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set_option(SSEMATH "Allow GCC to use SSE floating point math" ${OPT_DEF_SSEMATH})
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set_option(MMX "Use MMX assembly routines" ${OPT_DEF_ASM})
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set_option(3DNOW "Use 3Dnow! MMX assembly routines" ${OPT_DEF_ASM})
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set_option(SSE "Use SSE assembly routines" ${OPT_DEF_ASM})
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set_option(SSE2 "Use SSE2 assembly routines" ${OPT_DEF_SSEMATH})
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set_option(SSE3 "Use SSE3 assembly routines" ${OPT_DEF_SSEMATH})
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set_option(ALTIVEC "Use Altivec assembly routines" ${OPT_DEF_ASM})
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set_option(ARMSIMD "use SIMD assembly blitters on ARM" ON)
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set_option(ARMNEON "use NEON assembly blitters on ARM" ON)
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set_option(DISKAUDIO "Support the disk writer audio driver" ON)
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set_option(DUMMYAUDIO "Support the dummy audio driver" ON)
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set_option(VIDEO_DIRECTFB "Use DirectFB video driver" OFF)
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dep_option(DIRECTFB_SHARED "Dynamically load directfb support" ON "VIDEO_DIRECTFB" OFF)
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set_option(VIDEO_DUMMY "Use dummy video driver" ON)
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set_option(VIDEO_OPENGL "Include OpenGL support" ON)
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set_option(VIDEO_OPENGLES "Include OpenGL ES support" ON)
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set_option(PTHREADS "Use POSIX threads for multi-threading" ${SDL_PTHREADS_ENABLED_BY_DEFAULT})
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dep_option(PTHREADS_SEM "Use pthread semaphores" ON "PTHREADS" OFF)
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set_option(SDL_DLOPEN "Use dlopen for shared object loading" ${SDL_DLOPEN_ENABLED_BY_DEFAULT})
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dep_option(OSS "Support the OSS audio API" ON "UNIX_SYS OR RISCOS" OFF)
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set_option(ALSA "Support the ALSA audio API" ${UNIX_SYS})
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dep_option(ALSA_SHARED "Dynamically load ALSA audio support" ON "ALSA" OFF)
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set_option(JACK "Support the JACK audio API" ${UNIX_SYS})
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dep_option(JACK_SHARED "Dynamically load JACK audio support" ON "JACK" OFF)
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set_option(ESD "Support the Enlightened Sound Daemon" ${UNIX_SYS})
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dep_option(ESD_SHARED "Dynamically load ESD audio support" ON "ESD" OFF)
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set_option(PULSEAUDIO "Use PulseAudio" ${UNIX_SYS})
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dep_option(PULSEAUDIO_SHARED "Dynamically load PulseAudio support" ON "PULSEAUDIO" OFF)
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set_option(ARTS "Support the Analog Real Time Synthesizer" ${UNIX_SYS})
|
|
dep_option(ARTS_SHARED "Dynamically load aRts audio support" ON "ARTS" OFF)
|
|
set_option(NAS "Support the NAS audio API" ${UNIX_SYS})
|
|
set_option(NAS_SHARED "Dynamically load NAS audio API" ${UNIX_SYS})
|
|
set_option(SNDIO "Support the sndio audio API" ${UNIX_SYS})
|
|
set_option(FUSIONSOUND "Use FusionSound audio driver" OFF)
|
|
dep_option(FUSIONSOUND_SHARED "Dynamically load fusionsound audio support" ON "FUSIONSOUND" OFF)
|
|
set_option(LIBSAMPLERATE "Use libsamplerate for audio rate conversion" ${UNIX_SYS})
|
|
dep_option(LIBSAMPLERATE_SHARED "Dynamically load libsamplerate" ON "LIBSAMPLERATE" OFF)
|
|
set_option(RPATH "Use an rpath when linking SDL" ${UNIX_SYS})
|
|
set_option(CLOCK_GETTIME "Use clock_gettime() instead of gettimeofday()" OFF)
|
|
set_option(INPUT_TSLIB "Use the Touchscreen library for input" ${UNIX_SYS})
|
|
set_option(VIDEO_X11 "Use X11 video driver" ${UNIX_SYS})
|
|
set_option(VIDEO_WAYLAND "Use Wayland video driver" ${UNIX_SYS})
|
|
dep_option(WAYLAND_SHARED "Dynamically load Wayland support" ON "VIDEO_WAYLAND" OFF)
|
|
dep_option(VIDEO_WAYLAND_QT_TOUCH "QtWayland server support for Wayland video driver" ON "VIDEO_WAYLAND" OFF)
|
|
set_option(VIDEO_RPI "Use Raspberry Pi video driver" ${UNIX_SYS})
|
|
dep_option(X11_SHARED "Dynamically load X11 support" ON "VIDEO_X11" OFF)
|
|
set(SDL_X11_OPTIONS Xcursor Xinerama XInput Xrandr Xscrnsaver XShape Xvm)
|
|
foreach(_SUB ${SDL_X11_OPTIONS})
|
|
string(TOUPPER "VIDEO_X11_${_SUB}" _OPT)
|
|
dep_option(${_OPT} "Enable ${_SUB} support" ON "VIDEO_X11" OFF)
|
|
endforeach()
|
|
set_option(VIDEO_COCOA "Use Cocoa video driver" ${APPLE})
|
|
set_option(DIRECTX "Use DirectX for Windows audio/video" ${WINDOWS})
|
|
set_option(WASAPI "Use the Windows WASAPI audio driver" ${WINDOWS})
|
|
set_option(RENDER_D3D "Enable the Direct3D render driver" ${WINDOWS})
|
|
set_option(RENDER_METAL "Enable the Metal render driver" ${APPLE})
|
|
set_option(VIDEO_VIVANTE "Use Vivante EGL video driver" ${UNIX_SYS})
|
|
dep_option(VIDEO_VULKAN "Enable Vulkan support" ON "ANDROID OR APPLE OR LINUX OR WINDOWS" OFF)
|
|
set_option(VIDEO_METAL "Enable Metal support" ${APPLE})
|
|
set_option(VIDEO_KMSDRM "Use KMS DRM video driver" ${UNIX_SYS})
|
|
dep_option(KMSDRM_SHARED "Dynamically load KMS DRM support" ON "VIDEO_KMSDRM" OFF)
|
|
set_option(VIDEO_OFFSCREEN "Use offscreen video driver" OFF)
|
|
option_string(BACKGROUNDING_SIGNAL "number to use for magic backgrounding signal or 'OFF'" "OFF")
|
|
option_string(FOREGROUNDING_SIGNAL "number to use for magic foregrounding signal or 'OFF'" "OFF")
|
|
set_option(HIDAPI "Use HIDAPI for low level joystick drivers" ${OPT_DEF_HIDAPI})
|
|
set_option(JOYSTICK_VIRTUAL "Enable the virtual-joystick driver" ON)
|
|
|
|
set(SDL_SHARED ${SDL_SHARED_ENABLED_BY_DEFAULT} CACHE BOOL "Build a shared version of the library")
|
|
set(SDL_STATIC ${SDL_STATIC_ENABLED_BY_DEFAULT} CACHE BOOL "Build a static version of the library")
|
|
|
|
dep_option(SDL_STATIC_PIC "Static version of the library should be built with Position Independent Code" OFF "SDL_STATIC" OFF)
|
|
set_option(SDL_TEST "Build the test directory" OFF)
|
|
|
|
# General source files
|
|
file(GLOB SOURCE_FILES
|
|
${SDL2_SOURCE_DIR}/src/*.c
|
|
${SDL2_SOURCE_DIR}/src/atomic/*.c
|
|
${SDL2_SOURCE_DIR}/src/audio/*.c
|
|
${SDL2_SOURCE_DIR}/src/cpuinfo/*.c
|
|
${SDL2_SOURCE_DIR}/src/dynapi/*.c
|
|
${SDL2_SOURCE_DIR}/src/events/*.c
|
|
${SDL2_SOURCE_DIR}/src/file/*.c
|
|
${SDL2_SOURCE_DIR}/src/libm/*.c
|
|
${SDL2_SOURCE_DIR}/src/render/*.c
|
|
${SDL2_SOURCE_DIR}/src/render/*/*.c
|
|
${SDL2_SOURCE_DIR}/src/stdlib/*.c
|
|
${SDL2_SOURCE_DIR}/src/thread/*.c
|
|
${SDL2_SOURCE_DIR}/src/timer/*.c
|
|
${SDL2_SOURCE_DIR}/src/video/*.c
|
|
${SDL2_SOURCE_DIR}/src/video/yuv2rgb/*.c)
|
|
|
|
|
|
if(ASSERTIONS STREQUAL "auto")
|
|
# Do nada - use optimization settings to determine the assertion level
|
|
elseif(ASSERTIONS STREQUAL "disabled")
|
|
set(SDL_DEFAULT_ASSERT_LEVEL 0)
|
|
elseif(ASSERTIONS STREQUAL "release")
|
|
set(SDL_DEFAULT_ASSERT_LEVEL 1)
|
|
elseif(ASSERTIONS STREQUAL "enabled")
|
|
set(SDL_DEFAULT_ASSERT_LEVEL 2)
|
|
elseif(ASSERTIONS STREQUAL "paranoid")
|
|
set(SDL_DEFAULT_ASSERT_LEVEL 3)
|
|
else()
|
|
message_error("unknown assertion level")
|
|
endif()
|
|
set(HAVE_ASSERTIONS ${ASSERTIONS})
|
|
|
|
if(NOT BACKGROUNDING_SIGNAL STREQUAL "OFF")
|
|
add_definitions("-DSDL_BACKGROUNDING_SIGNAL=${BACKGROUNDING_SIGNAL}")
|
|
endif()
|
|
|
|
if(NOT FOREGROUNDING_SIGNAL STREQUAL "OFF")
|
|
add_definitions("-DSDL_FOREGROUNDING_SIGNAL=${FOREGROUNDING_SIGNAL}")
|
|
endif()
|
|
|
|
# Compiler option evaluation
|
|
if(USE_GCC OR USE_CLANG)
|
|
# Check for -Wall first, so later things can override pieces of it.
|
|
check_c_compiler_flag(-Wall HAVE_GCC_WALL)
|
|
if(HAVE_GCC_WALL)
|
|
list(APPEND EXTRA_CFLAGS "-Wall")
|
|
if(HAIKU)
|
|
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-multichar")
|
|
endif()
|
|
endif()
|
|
|
|
check_c_compiler_flag(-fno-strict-aliasing HAVE_GCC_NO_STRICT_ALIASING)
|
|
if(HAVE_GCC_NO_STRICT_ALIASING)
|
|
list(APPEND EXTRA_CFLAGS "-fno-strict-aliasing")
|
|
endif()
|
|
|
|
check_c_compiler_flag(-Wdeclaration-after-statement HAVE_GCC_WDECLARATION_AFTER_STATEMENT)
|
|
if(HAVE_GCC_WDECLARATION_AFTER_STATEMENT)
|
|
check_c_compiler_flag(-Werror=declaration-after-statement HAVE_GCC_WERROR_DECLARATION_AFTER_STATEMENT)
|
|
if(HAVE_GCC_WERROR_DECLARATION_AFTER_STATEMENT)
|
|
list(APPEND EXTRA_CFLAGS "-Werror=declaration-after-statement")
|
|
endif()
|
|
list(APPEND EXTRA_CFLAGS "-Wdeclaration-after-statement")
|
|
endif()
|
|
|
|
if(DEPENDENCY_TRACKING)
|
|
check_c_source_compiles("
|
|
#if !defined(__GNUC__) || __GNUC__ < 3
|
|
#error Dependency tracking requires GCC 3.0 or newer
|
|
#endif
|
|
int main(int argc, char **argv) { }" HAVE_DEPENDENCY_TRACKING)
|
|
endif()
|
|
|
|
if(GCC_ATOMICS)
|
|
check_c_source_compiles("int main(int argc, char **argv) {
|
|
int a;
|
|
void *x, *y, *z;
|
|
__sync_lock_test_and_set(&a, 4);
|
|
__sync_lock_test_and_set(&x, y);
|
|
__sync_fetch_and_add(&a, 1);
|
|
__sync_bool_compare_and_swap(&a, 5, 10);
|
|
__sync_bool_compare_and_swap(&x, y, z); }" HAVE_GCC_ATOMICS)
|
|
if(NOT HAVE_GCC_ATOMICS)
|
|
check_c_source_compiles("int main(int argc, char **argv) {
|
|
int a;
|
|
__sync_lock_test_and_set(&a, 1);
|
|
__sync_lock_release(&a); }" HAVE_GCC_SYNC_LOCK_TEST_AND_SET)
|
|
endif()
|
|
endif()
|
|
|
|
set(CMAKE_REQUIRED_FLAGS "-mpreferred-stack-boundary=2")
|
|
check_c_source_compiles("int x = 0; int main(int argc, char **argv) {}"
|
|
HAVE_GCC_PREFERRED_STACK_BOUNDARY)
|
|
set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
|
|
|
|
set(CMAKE_REQUIRED_FLAGS "-fvisibility=hidden -Werror")
|
|
check_c_source_compiles("
|
|
#if !defined(__GNUC__) || __GNUC__ < 4
|
|
#error SDL only uses visibility attributes in GCC 4 or newer
|
|
#endif
|
|
int main(int argc, char **argv) {}" HAVE_GCC_FVISIBILITY)
|
|
if(HAVE_GCC_FVISIBILITY)
|
|
list(APPEND EXTRA_CFLAGS "-fvisibility=hidden")
|
|
endif()
|
|
set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
|
|
|
|
check_c_compiler_flag(-Wshadow HAVE_GCC_WSHADOW)
|
|
if(HAVE_GCC_WSHADOW)
|
|
list(APPEND EXTRA_CFLAGS "-Wshadow")
|
|
endif()
|
|
|
|
if(APPLE)
|
|
list(APPEND EXTRA_LDFLAGS "-Wl,-undefined,error")
|
|
list(APPEND EXTRA_LDFLAGS "-Wl,-compatibility_version,${DYLIB_COMPATIBILITY_VERSION}")
|
|
list(APPEND EXTRA_LDFLAGS "-Wl,-current_version,${DYLIB_CURRENT_VERSION}")
|
|
else()
|
|
set(CMAKE_REQUIRED_FLAGS "-Wl,--no-undefined")
|
|
check_c_compiler_flag("" HAVE_NO_UNDEFINED)
|
|
set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
|
|
if(HAVE_NO_UNDEFINED)
|
|
list(APPEND EXTRA_LDFLAGS "-Wl,--no-undefined")
|
|
endif()
|
|
endif()
|
|
endif()
|
|
|
|
if(ASSEMBLY)
|
|
if(USE_GCC OR USE_CLANG)
|
|
set(SDL_ASSEMBLY_ROUTINES 1)
|
|
# TODO: Those all seem to be quite GCC specific - needs to be
|
|
# reworked for better compiler support
|
|
set(HAVE_ASSEMBLY TRUE)
|
|
if(MMX)
|
|
set(CMAKE_REQUIRED_FLAGS "-mmmx")
|
|
check_c_source_compiles("
|
|
#ifdef __MINGW32__
|
|
#include <_mingw.h>
|
|
#ifdef __MINGW64_VERSION_MAJOR
|
|
#include <intrin.h>
|
|
#else
|
|
#include <mmintrin.h>
|
|
#endif
|
|
#else
|
|
#include <mmintrin.h>
|
|
#endif
|
|
#ifndef __MMX__
|
|
#error Assembler CPP flag not enabled
|
|
#endif
|
|
int main(int argc, char **argv) { }" HAVE_MMX)
|
|
if(HAVE_MMX)
|
|
list(APPEND EXTRA_CFLAGS "-mmmx")
|
|
endif()
|
|
set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
|
|
endif()
|
|
|
|
if(3DNOW)
|
|
set(CMAKE_REQUIRED_FLAGS "-m3dnow")
|
|
check_c_source_compiles("
|
|
#include <mm3dnow.h>
|
|
#ifndef __3dNOW__
|
|
#error Assembler CPP flag not enabled
|
|
#endif
|
|
int main(int argc, char **argv) {
|
|
void *p = 0;
|
|
_m_prefetch(p);
|
|
}" HAVE_3DNOW)
|
|
if(HAVE_3DNOW)
|
|
list(APPEND EXTRA_CFLAGS "-m3dnow")
|
|
endif()
|
|
set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
|
|
endif()
|
|
|
|
if(SSE)
|
|
set(CMAKE_REQUIRED_FLAGS "-msse")
|
|
check_c_source_compiles("
|
|
#ifdef __MINGW32__
|
|
#include <_mingw.h>
|
|
#ifdef __MINGW64_VERSION_MAJOR
|
|
#include <intrin.h>
|
|
#else
|
|
#include <xmmintrin.h>
|
|
#endif
|
|
#else
|
|
#include <xmmintrin.h>
|
|
#endif
|
|
#ifndef __SSE__
|
|
#error Assembler CPP flag not enabled
|
|
#endif
|
|
int main(int argc, char **argv) { }" HAVE_SSE)
|
|
if(HAVE_SSE)
|
|
list(APPEND EXTRA_CFLAGS "-msse")
|
|
endif()
|
|
set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
|
|
endif()
|
|
|
|
if(SSE2)
|
|
set(CMAKE_REQUIRED_FLAGS "-msse2")
|
|
check_c_source_compiles("
|
|
#ifdef __MINGW32__
|
|
#include <_mingw.h>
|
|
#ifdef __MINGW64_VERSION_MAJOR
|
|
#include <intrin.h>
|
|
#else
|
|
#include <emmintrin.h>
|
|
#endif
|
|
#else
|
|
#include <emmintrin.h>
|
|
#endif
|
|
#ifndef __SSE2__
|
|
#error Assembler CPP flag not enabled
|
|
#endif
|
|
int main(int argc, char **argv) { }" HAVE_SSE2)
|
|
if(HAVE_SSE2)
|
|
list(APPEND EXTRA_CFLAGS "-msse2")
|
|
endif()
|
|
set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
|
|
endif()
|
|
|
|
if(SSE3)
|
|
set(CMAKE_REQUIRED_FLAGS "-msse3")
|
|
check_c_source_compiles("
|
|
#ifdef __MINGW32__
|
|
#include <_mingw.h>
|
|
#ifdef __MINGW64_VERSION_MAJOR
|
|
#include <intrin.h>
|
|
#else
|
|
#include <pmmintrin.h>
|
|
#endif
|
|
#else
|
|
#include <pmmintrin.h>
|
|
#endif
|
|
#ifndef __SSE3__
|
|
#error Assembler CPP flag not enabled
|
|
#endif
|
|
int main(int argc, char **argv) { }" HAVE_SSE3)
|
|
if(HAVE_SSE3)
|
|
list(APPEND EXTRA_CFLAGS "-msse3")
|
|
endif()
|
|
set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
|
|
endif()
|
|
|
|
if(NOT SSEMATH)
|
|
if(SSE OR SSE2 OR SSE3)
|
|
if(USE_GCC)
|
|
check_c_compiler_flag(-mfpmath=387 HAVE_FP_387)
|
|
if(HAVE_FP_387)
|
|
list(APPEND EXTRA_CFLAGS "-mfpmath=387")
|
|
endif()
|
|
endif()
|
|
set(HAVE_SSEMATH TRUE)
|
|
endif()
|
|
endif()
|
|
|
|
check_include_file("immintrin.h" HAVE_IMMINTRIN_H)
|
|
|
|
if(ALTIVEC)
|
|
set(CMAKE_REQUIRED_FLAGS "-maltivec")
|
|
check_c_source_compiles("
|
|
#include <altivec.h>
|
|
vector unsigned int vzero() {
|
|
return vec_splat_u32(0);
|
|
}
|
|
int main(int argc, char **argv) { }" HAVE_ALTIVEC_H_HDR)
|
|
check_c_source_compiles("
|
|
vector unsigned int vzero() {
|
|
return vec_splat_u32(0);
|
|
}
|
|
int main(int argc, char **argv) { }" HAVE_ALTIVEC)
|
|
set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
|
|
if(HAVE_ALTIVEC OR HAVE_ALTIVEC_H_HDR)
|
|
set(HAVE_ALTIVEC TRUE) # if only HAVE_ALTIVEC_H_HDR is set
|
|
list(APPEND EXTRA_CFLAGS "-maltivec")
|
|
set(SDL_ALTIVEC_BLITTERS 1)
|
|
if(HAVE_ALTIVEC_H_HDR)
|
|
set(HAVE_ALTIVEC_H 1)
|
|
endif()
|
|
endif()
|
|
endif()
|
|
|
|
if(ARMSIMD)
|
|
set(ORIG_CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS}")
|
|
set(CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS} -x assembler-with-cpp")
|
|
check_c_source_compiles("
|
|
.text
|
|
.arch armv6
|
|
.object_arch armv4
|
|
.arm
|
|
.altmacro
|
|
#ifndef __ARM_EABI__
|
|
#error EABI is required (to be sure that calling conventions are compatible)
|
|
#endif
|
|
pld [r0]
|
|
uqadd8 r0, r0, r0
|
|
" ARMSIMD_FOUND)
|
|
set(CMAKE_REQUIRED_FLAGS "${ORIG_CMAKE_REQUIRED_FLAGS}")
|
|
|
|
if(ARMSIMD_FOUND)
|
|
set(HAVE_ARMSIMD TRUE)
|
|
set(SDL_ARM_SIMD_BLITTERS 1)
|
|
file(GLOB ARMSIMD_SOURCES ${SDL2_SOURCE_DIR}/src/video/arm/pixman-arm-simd*.S)
|
|
set(SOURCE_FILES ${SOURCE_FILES} ${ARMSIMD_SOURCES})
|
|
set(WARN_ABOUT_ARM_SIMD_ASM_MIT TRUE)
|
|
endif()
|
|
endif()
|
|
|
|
if(ARMNEON)
|
|
set(ORIG_CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS}")
|
|
set(CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS} -x assembler-with-cpp")
|
|
check_c_source_compiles("
|
|
.text
|
|
.fpu neon
|
|
.arch armv7a
|
|
.object_arch armv4
|
|
.eabi_attribute 10, 0
|
|
.arm
|
|
.altmacro
|
|
#ifndef __ARM_EABI__
|
|
#error EABI is required (to be sure that calling conventions are compatible)
|
|
#endif
|
|
pld [r0]
|
|
vmovn.u16 d0, q0
|
|
" ARMNEON_FOUND)
|
|
set(CMAKE_REQUIRED_FLAGS "${ORIG_CMAKE_REQUIRED_FLAGS}")
|
|
|
|
if(ARMNEON_FOUND)
|
|
set(HAVE_ARMNEON TRUE)
|
|
set(SDL_ARM_NEON_BLITTERS 1)
|
|
file(GLOB ARMNEON_SOURCES ${SDL2_SOURCE_DIR}/src/video/arm/pixman-arm-neon*.S)
|
|
set(SOURCE_FILES ${SOURCE_FILES} ${ARMNEON_SOURCES})
|
|
set(WARN_ABOUT_ARM_NEON_ASM_MIT TRUE)
|
|
endif()
|
|
endif()
|
|
|
|
elseif(MSVC_VERSION GREATER 1500)
|
|
# TODO: SDL_cpuinfo.h needs to support the user's configuration wish
|
|
# for MSVC - right now it is always activated
|
|
if(NOT ARCH_64)
|
|
set(HAVE_MMX TRUE)
|
|
set(HAVE_3DNOW TRUE)
|
|
endif()
|
|
set(HAVE_SSE TRUE)
|
|
set(HAVE_SSE2 TRUE)
|
|
set(HAVE_SSE3 TRUE)
|
|
set(SDL_ASSEMBLY_ROUTINES 1)
|
|
endif()
|
|
# TODO:
|
|
#else()
|
|
# if(USE_GCC OR USE_CLANG)
|
|
# list(APPEND EXTRA_CFLAGS "-mno-sse" "-mno-sse2" "-mno-sse3" "-mno-mmx")
|
|
# endif()
|
|
endif()
|
|
|
|
# TODO: Can't deactivate on FreeBSD? w/o LIBC, SDL_stdinc.h can't define
|
|
# anything.
|
|
if(LIBC)
|
|
if(WINDOWS AND NOT MINGW)
|
|
set(HAVE_LIBC TRUE)
|
|
foreach(_HEADER stdio.h string.h wchar.h ctype.h math.h limits.h)
|
|
string(TOUPPER "HAVE_${_HEADER}" _UPPER)
|
|
string(REPLACE "." "_" _HAVE_H ${_UPPER})
|
|
set(${_HAVE_H} 1)
|
|
endforeach()
|
|
set(HAVE_SIGNAL_H 1)
|
|
foreach(_FN
|
|
malloc calloc realloc free qsort abs memset memcpy memmove memcmp
|
|
wcslen wcslcpy wcslcat wcsdup wcsstr wcscmp wcsncmp
|
|
strlen _strrev _strupr _strlwr strchr strrchr strstr itoa _ltoa
|
|
_ultoa strtol strtoul strtoll strtod atoi atof strcmp strncmp
|
|
_stricmp _strnicmp strtok_s sscanf
|
|
acos acosf asin asinf atan atanf atan2 atan2f ceil ceilf
|
|
copysign copysignf cos cosf exp expf fabs fabsf floor floorf fmod fmodf
|
|
log logf log10 log10f pow powf scalbn scalbnf sin sinf sqrt sqrtf tan tanf)
|
|
string(TOUPPER ${_FN} _UPPER)
|
|
set(HAVE_${_UPPER} 1)
|
|
endforeach()
|
|
if(NOT CYGWIN AND NOT MINGW)
|
|
set(HAVE_ALLOCA 1)
|
|
endif()
|
|
set(HAVE_M_PI 1)
|
|
add_definitions(-D_USE_MATH_DEFINES) # needed for M_PI
|
|
set(STDC_HEADERS 1)
|
|
else()
|
|
set(HAVE_LIBC TRUE)
|
|
check_include_file(sys/types.h HAVE_SYS_TYPES_H)
|
|
foreach(_HEADER
|
|
stdio.h stdlib.h stddef.h stdarg.h malloc.h memory.h string.h limits.h
|
|
strings.h wchar.h inttypes.h stdint.h ctype.h math.h iconv.h signal.h libunwind.h)
|
|
string(TOUPPER "HAVE_${_HEADER}" _UPPER)
|
|
string(REPLACE "." "_" _HAVE_H ${_UPPER})
|
|
check_include_file("${_HEADER}" ${_HAVE_H})
|
|
endforeach()
|
|
|
|
check_include_files("dlfcn.h;stdint.h;stddef.h;inttypes.h;stdlib.h;strings.h;string.h;float.h" STDC_HEADERS)
|
|
check_type_size("size_t" SIZEOF_SIZE_T)
|
|
check_symbol_exists(M_PI math.h HAVE_M_PI)
|
|
# TODO: refine the mprotect check
|
|
check_c_source_compiles("#include <sys/types.h>
|
|
#include <sys/mman.h>
|
|
int main() { }" HAVE_MPROTECT)
|
|
foreach(_FN
|
|
strtod malloc calloc realloc free getenv setenv putenv unsetenv
|
|
qsort abs bcopy memset memcpy memmove memcmp strlen strlcpy strlcat
|
|
_strrev _strupr _strlwr strchr strrchr strstr strtok_r itoa _ltoa
|
|
_uitoa _ultoa strtol strtoul _i64toa _ui64toa strtoll strtoull
|
|
atoi atof strcmp strncmp _stricmp strcasecmp _strnicmp strncasecmp
|
|
wcscmp wcsdup wcslcat wcslcpy wcslen wcsncmp wcsstr
|
|
sscanf vsscanf vsnprintf fopen64 fseeko fseeko64 sigaction setjmp
|
|
nanosleep sysconf sysctlbyname getauxval poll _Exit
|
|
)
|
|
string(TOUPPER ${_FN} _UPPER)
|
|
set(_HAVEVAR "HAVE_${_UPPER}")
|
|
check_function_exists("${_FN}" ${_HAVEVAR})
|
|
endforeach()
|
|
|
|
check_library_exists(m pow "" HAVE_LIBM)
|
|
if(HAVE_LIBM)
|
|
set(CMAKE_REQUIRED_LIBRARIES m)
|
|
foreach(_FN
|
|
atan atan2 atanf atan2f ceil ceilf copysign copysignf cos cosf
|
|
exp expf fabs fabsf floor floorf fmod fmodf log logf log10 log10f
|
|
pow powf scalbn scalbnf sin sinf sqrt sqrtf tan tanf acos acosf
|
|
asin asinf)
|
|
string(TOUPPER ${_FN} _UPPER)
|
|
set(_HAVEVAR "HAVE_${_UPPER}")
|
|
check_function_exists("${_FN}" ${_HAVEVAR})
|
|
endforeach()
|
|
set(CMAKE_REQUIRED_LIBRARIES)
|
|
list(APPEND EXTRA_LIBS m)
|
|
endif()
|
|
|
|
check_library_exists(iconv iconv_open "" HAVE_LIBICONV)
|
|
if(HAVE_LIBICONV)
|
|
list(APPEND EXTRA_LIBS iconv)
|
|
set(HAVE_ICONV 1)
|
|
endif()
|
|
|
|
if(NOT APPLE)
|
|
check_include_file(alloca.h HAVE_ALLOCA_H)
|
|
check_function_exists(alloca HAVE_ALLOCA)
|
|
else()
|
|
set(HAVE_ALLOCA_H 1)
|
|
set(HAVE_ALLOCA 1)
|
|
endif()
|
|
|
|
check_struct_has_member("struct sigaction" "sa_sigaction" "signal.h" HAVE_SA_SIGACTION)
|
|
endif()
|
|
else()
|
|
if(WINDOWS)
|
|
set(HAVE_STDARG_H 1)
|
|
set(HAVE_STDDEF_H 1)
|
|
endif()
|
|
endif()
|
|
|
|
|
|
# Enable/disable various subsystems of the SDL library
|
|
foreach(_SUB ${SDL_SUBSYSTEMS})
|
|
string(TOUPPER ${_SUB} _OPT)
|
|
if(NOT SDL_${_OPT})
|
|
set(SDL_${_OPT}_DISABLED 1)
|
|
endif()
|
|
endforeach()
|
|
if(SDL_JOYSTICK)
|
|
file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/*.c)
|
|
set(SOURCE_FILES ${SOURCE_FILES} ${JOYSTICK_SOURCES})
|
|
endif()
|
|
if(SDL_HAPTIC)
|
|
if(NOT SDL_JOYSTICK)
|
|
# Haptic requires some private functions from the joystick subsystem.
|
|
message_error("SDL_HAPTIC requires SDL_JOYSTICK, which is not enabled")
|
|
endif()
|
|
file(GLOB HAPTIC_SOURCES ${SDL2_SOURCE_DIR}/src/haptic/*.c)
|
|
set(SOURCE_FILES ${SOURCE_FILES} ${HAPTIC_SOURCES})
|
|
endif()
|
|
if(SDL_SENSOR)
|
|
file(GLOB SENSOR_SOURCES ${SDL2_SOURCE_DIR}/src/sensor/*.c)
|
|
set(SOURCE_FILES ${SOURCE_FILES} ${SENSOR_SOURCES})
|
|
endif()
|
|
if(SDL_POWER)
|
|
file(GLOB POWER_SOURCES ${SDL2_SOURCE_DIR}/src/power/*.c)
|
|
set(SOURCE_FILES ${SOURCE_FILES} ${POWER_SOURCES})
|
|
endif()
|
|
# TODO: in configure.ac, the test for LOADSO and SDL_DLOPEN is a bit weird:
|
|
# if LOADSO is not wanted, SDL_LOADSO_DISABLED is set
|
|
# If however on Unix or APPLE dlopen() is detected via CheckDLOPEN(),
|
|
# SDL_LOADSO_DISABLED will not be set, regardless of the LOADSO settings
|
|
|
|
# General SDL subsystem options, valid for all platforms
|
|
if(SDL_AUDIO)
|
|
# CheckDummyAudio/CheckDiskAudio - valid for all platforms
|
|
if(DUMMYAUDIO)
|
|
set(SDL_AUDIO_DRIVER_DUMMY 1)
|
|
file(GLOB DUMMYAUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/dummy/*.c)
|
|
set(SOURCE_FILES ${SOURCE_FILES} ${DUMMYAUDIO_SOURCES})
|
|
set(HAVE_DUMMYAUDIO TRUE)
|
|
endif()
|
|
if(DISKAUDIO)
|
|
set(SDL_AUDIO_DRIVER_DISK 1)
|
|
file(GLOB DISKAUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/disk/*.c)
|
|
set(SOURCE_FILES ${SOURCE_FILES} ${DISKAUDIO_SOURCES})
|
|
set(HAVE_DISKAUDIO TRUE)
|
|
endif()
|
|
endif()
|
|
|
|
if(SDL_DLOPEN)
|
|
# Relevant for Unix/Darwin only
|
|
if(UNIX OR APPLE)
|
|
CheckDLOPEN()
|
|
endif()
|
|
endif()
|
|
|
|
if(SDL_JOYSTICK)
|
|
if(JOYSTICK_VIRTUAL)
|
|
set(SDL_JOYSTICK_VIRTUAL 1)
|
|
file(GLOB JOYSTICK_VIRTUAL_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/virtual/*.c)
|
|
set(SOURCE_FILES ${SOURCE_FILES} ${JOYSTICK_VIRTUAL_SOURCES})
|
|
endif()
|
|
endif()
|
|
|
|
if(SDL_VIDEO)
|
|
if(VIDEO_DUMMY)
|
|
set(SDL_VIDEO_DRIVER_DUMMY 1)
|
|
file(GLOB VIDEO_DUMMY_SOURCES ${SDL2_SOURCE_DIR}/src/video/dummy/*.c)
|
|
set(SOURCE_FILES ${SOURCE_FILES} ${VIDEO_DUMMY_SOURCES})
|
|
set(HAVE_VIDEO_DUMMY TRUE)
|
|
set(HAVE_SDL_VIDEO TRUE)
|
|
endif()
|
|
if(VIDEO_OFFSCREEN)
|
|
set(SDL_VIDEO_DRIVER_OFFSCREEN 1)
|
|
file(GLOB VIDEO_OFFSCREEN_SOURCES ${SDL2_SOURCE_DIR}/src/video/offscreen/*.c)
|
|
set(SOURCE_FILES ${SOURCE_FILES} ${VIDEO_OFFSCREEN_SOURCES})
|
|
set(HAVE_VIDEO_OFFSCREEN TRUE)
|
|
set(HAVE_SDL_VIDEO TRUE)
|
|
endif()
|
|
endif()
|
|
|
|
# Platform-specific options and settings
|
|
if(ANDROID)
|
|
file(GLOB ANDROID_CORE_SOURCES ${SDL2_SOURCE_DIR}/src/core/android/*.c)
|
|
set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_CORE_SOURCES})
|
|
|
|
# SDL_spinlock.c Needs to be compiled in ARM mode.
|
|
# There seems to be no better way currently to set the ARM mode.
|
|
# see: https://issuetracker.google.com/issues/62264618
|
|
# Another option would be to set ARM mode to all compiled files
|
|
check_c_compiler_flag(-marm HAVE_ARM_MODE)
|
|
if(HAVE_ARM_MODE)
|
|
set_source_files_properties(${SDL2_SOURCE_DIR}/src/atomic/SDL_spinlock.c PROPERTIES COMPILE_FLAGS -marm)
|
|
endif()
|
|
|
|
file(GLOB ANDROID_MAIN_SOURCES ${SDL2_SOURCE_DIR}/src/main/android/*.c)
|
|
set(SDLMAIN_SOURCES ${SDLMAIN_SOURCES} ${ANDROID_MAIN_SOURCES})
|
|
|
|
if(SDL_AUDIO)
|
|
set(SDL_AUDIO_DRIVER_ANDROID 1)
|
|
file(GLOB ANDROID_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/android/*.c)
|
|
set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_AUDIO_SOURCES})
|
|
set(HAVE_SDL_AUDIO TRUE)
|
|
endif()
|
|
if(SDL_FILESYSTEM)
|
|
set(SDL_FILESYSTEM_ANDROID 1)
|
|
file(GLOB ANDROID_FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/android/*.c)
|
|
set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_FILESYSTEM_SOURCES})
|
|
set(HAVE_SDL_FILESYSTEM TRUE)
|
|
endif()
|
|
if(SDL_HAPTIC)
|
|
set(SDL_HAPTIC_ANDROID 1)
|
|
file(GLOB ANDROID_HAPTIC_SOURCES ${SDL2_SOURCE_DIR}/src/haptic/android/*.c)
|
|
set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_HAPTIC_SOURCES})
|
|
set(HAVE_SDL_HAPTIC TRUE)
|
|
endif()
|
|
if(SDL_JOYSTICK)
|
|
CheckHIDAPI()
|
|
set(SDL_JOYSTICK_ANDROID 1)
|
|
file(GLOB ANDROID_JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/android/*.c ${SDL2_SOURCE_DIR}/src/joystick/steam/*.c)
|
|
set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_JOYSTICK_SOURCES})
|
|
set(HAVE_SDL_JOYSTICK TRUE)
|
|
endif()
|
|
if(SDL_LOADSO)
|
|
set(SDL_LOADSO_DLOPEN 1)
|
|
file(GLOB LOADSO_SOURCES ${SDL2_SOURCE_DIR}/src/loadso/dlopen/*.c)
|
|
set(SOURCE_FILES ${SOURCE_FILES} ${LOADSO_SOURCES})
|
|
set(HAVE_SDL_LOADSO TRUE)
|
|
endif()
|
|
if(SDL_POWER)
|
|
set(SDL_POWER_ANDROID 1)
|
|
file(GLOB ANDROID_POWER_SOURCES ${SDL2_SOURCE_DIR}/src/power/android/*.c)
|
|
set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_POWER_SOURCES})
|
|
set(HAVE_SDL_POWER TRUE)
|
|
endif()
|
|
if(SDL_TIMERS)
|
|
set(SDL_TIMER_UNIX 1)
|
|
file(GLOB TIMER_SOURCES ${SDL2_SOURCE_DIR}/src/timer/unix/*.c)
|
|
set(SOURCE_FILES ${SOURCE_FILES} ${TIMER_SOURCES})
|
|
set(HAVE_SDL_TIMERS TRUE)
|
|
endif()
|
|
if(SDL_SENSOR)
|
|
set(SDL_SENSOR_ANDROID 1)
|
|
set(HAVE_SDL_SENSORS TRUE)
|
|
file(GLOB ANDROID_SENSOR_SOURCES ${SDL2_SOURCE_DIR}/src/sensor/android/*.c)
|
|
set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_SENSOR_SOURCES})
|
|
endif()
|
|
if(SDL_VIDEO)
|
|
set(SDL_VIDEO_DRIVER_ANDROID 1)
|
|
file(GLOB ANDROID_VIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/android/*.c)
|
|
set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_VIDEO_SOURCES})
|
|
set(HAVE_SDL_VIDEO TRUE)
|
|
|
|
# Core stuff
|
|
# find_library(ANDROID_DL_LIBRARY dl)
|
|
# FIXME failing dlopen https://github.com/android-ndk/ndk/issues/929
|
|
find_library(ANDROID_DL_LIBRARY NAMES libdl.so dl)
|
|
find_library(ANDROID_LOG_LIBRARY log)
|
|
find_library(ANDROID_LIBRARY_LIBRARY android)
|
|
list(APPEND EXTRA_LIBS ${ANDROID_DL_LIBRARY} ${ANDROID_LOG_LIBRARY} ${ANDROID_LIBRARY_LIBRARY})
|
|
add_definitions(-DGL_GLEXT_PROTOTYPES)
|
|
|
|
if (HAVE_HIDAPI)
|
|
list(APPEND EXTRA_LIBS hidapi)
|
|
endif()
|
|
|
|
#enable gles
|
|
if(VIDEO_OPENGLES)
|
|
set(SDL_VIDEO_OPENGL_EGL 1)
|
|
set(HAVE_VIDEO_OPENGLES TRUE)
|
|
set(SDL_VIDEO_OPENGL_ES 1)
|
|
set(SDL_VIDEO_RENDER_OGL_ES 1)
|
|
set(SDL_VIDEO_OPENGL_ES2 1)
|
|
set(SDL_VIDEO_RENDER_OGL_ES2 1)
|
|
|
|
find_library(OpenGLES1_LIBRARY GLESv1_CM)
|
|
find_library(OpenGLES2_LIBRARY GLESv2)
|
|
list(APPEND EXTRA_LIBS ${OpenGLES1_LIBRARY} ${OpenGLES2_LIBRARY})
|
|
endif()
|
|
|
|
CHECK_C_SOURCE_COMPILES("
|
|
#if defined(__ARM_ARCH) && __ARM_ARCH < 7
|
|
#error Vulkan doesn't work on this configuration
|
|
#endif
|
|
int main()
|
|
{
|
|
return 0;
|
|
}
|
|
" VULKAN_PASSED_ANDROID_CHECKS)
|
|
if(NOT VULKAN_PASSED_ANDROID_CHECKS)
|
|
set(VIDEO_VULKAN OFF)
|
|
message(STATUS "Vulkan doesn't work on this configuration")
|
|
endif()
|
|
endif()
|
|
|
|
CheckPTHREAD()
|
|
|
|
elseif(EMSCRIPTEN)
|
|
# Hide noisy warnings that intend to aid mostly during initial stages of porting a new
|
|
# project. Uncomment at will for verbose cross-compiling -I/../ path info.
|
|
add_definitions(-Wno-warn-absolute-paths)
|
|
if(SDL_AUDIO)
|
|
set(SDL_AUDIO_DRIVER_EMSCRIPTEN 1)
|
|
file(GLOB EM_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/emscripten/*.c)
|
|
set(SOURCE_FILES ${SOURCE_FILES} ${EM_AUDIO_SOURCES})
|
|
set(HAVE_SDL_AUDIO TRUE)
|
|
endif()
|
|
if(SDL_FILESYSTEM)
|
|
set(SDL_FILESYSTEM_EMSCRIPTEN 1)
|
|
file(GLOB EM_FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/emscripten/*.c)
|
|
set(SOURCE_FILES ${SOURCE_FILES} ${EM_FILESYSTEM_SOURCES})
|
|
set(HAVE_SDL_FILESYSTEM TRUE)
|
|
endif()
|
|
if(SDL_JOYSTICK)
|
|
set(SDL_JOYSTICK_EMSCRIPTEN 1)
|
|
file(GLOB EM_JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/emscripten/*.c)
|
|
set(SOURCE_FILES ${SOURCE_FILES} ${EM_JOYSTICK_SOURCES})
|
|
set(HAVE_SDL_JOYSTICK TRUE)
|
|
endif()
|
|
if(SDL_POWER)
|
|
set(SDL_POWER_EMSCRIPTEN 1)
|
|
file(GLOB EM_POWER_SOURCES ${SDL2_SOURCE_DIR}/src/power/emscripten/*.c)
|
|
set(SOURCE_FILES ${SOURCE_FILES} ${EM_POWER_SOURCES})
|
|
set(HAVE_SDL_POWER TRUE)
|
|
endif()
|
|
if(SDL_TIMERS)
|
|
set(SDL_TIMER_UNIX 1)
|
|
file(GLOB TIMER_SOURCES ${SDL2_SOURCE_DIR}/src/timer/unix/*.c)
|
|
set(SOURCE_FILES ${SOURCE_FILES} ${TIMER_SOURCES})
|
|
set(HAVE_SDL_TIMERS TRUE)
|
|
|
|
if(CLOCK_GETTIME)
|
|
set(HAVE_CLOCK_GETTIME 1)
|
|
endif()
|
|
endif()
|
|
if(SDL_VIDEO)
|
|
set(SDL_VIDEO_DRIVER_EMSCRIPTEN 1)
|
|
file(GLOB EM_VIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/emscripten/*.c)
|
|
set(SOURCE_FILES ${SOURCE_FILES} ${EM_VIDEO_SOURCES})
|
|
set(HAVE_SDL_VIDEO TRUE)
|
|
|
|
#enable gles
|
|
if(VIDEO_OPENGLES)
|
|
set(SDL_VIDEO_OPENGL_EGL 1)
|
|
set(HAVE_VIDEO_OPENGLES TRUE)
|
|
set(SDL_VIDEO_OPENGL_ES2 1)
|
|
set(SDL_VIDEO_RENDER_OGL_ES2 1)
|
|
endif()
|
|
endif()
|
|
|
|
elseif(UNIX AND NOT APPLE AND NOT ANDROID AND NOT RISCOS)
|
|
if(SDL_AUDIO)
|
|
if(SYSV5 OR SOLARIS OR HPUX)
|
|
set(SDL_AUDIO_DRIVER_SUNAUDIO 1)
|
|
file(GLOB SUN_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/sun/*.c)
|
|
set(SOURCE_FILES ${SOURCE_FILES} ${SUN_AUDIO_SOURCES})
|
|
set(HAVE_SDL_AUDIO TRUE)
|
|
elseif(NETBSD)
|
|
set(SDL_AUDIO_DRIVER_NETBSD 1)
|
|
file(GLOB NETBSD_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/netbsd/*.c)
|
|
set(SOURCE_FILES ${SOURCE_FILES} ${NETBSD_AUDIO_SOURCES})
|
|
set(HAVE_SDL_AUDIO TRUE)
|
|
elseif(AIX)
|
|
set(SDL_AUDIO_DRIVER_PAUDIO 1)
|
|
file(GLOB AIX_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/paudio/*.c)
|
|
set(SOURCE_FILES ${SOURCE_FILES} ${AIX_AUDIO_SOURCES})
|
|
set(HAVE_SDL_AUDIO TRUE)
|
|
endif()
|
|
CheckOSS()
|
|
CheckALSA()
|
|
CheckJACK()
|
|
CheckPulseAudio()
|
|
CheckESD()
|
|
CheckARTS()
|
|
CheckNAS()
|
|
CheckSNDIO()
|
|
CheckFusionSound()
|
|
CheckLibSampleRate()
|
|
endif()
|
|
|
|
if(SDL_VIDEO)
|
|
# Need to check for Raspberry PI first and add platform specific compiler flags, otherwise the test for GLES fails!
|
|
CheckRPI()
|
|
CheckX11()
|
|
CheckDirectFB()
|
|
CheckOpenGLX11()
|
|
CheckOpenGLESX11()
|
|
CheckWayland()
|
|
CheckVivante()
|
|
CheckKMSDRM()
|
|
endif()
|
|
|
|
if(UNIX)
|
|
file(GLOB CORE_UNIX_SOURCES ${SDL2_SOURCE_DIR}/src/core/unix/*.c)
|
|
set(SOURCE_FILES ${SOURCE_FILES} ${CORE_UNIX_SOURCES})
|
|
endif()
|
|
|
|
if(LINUX)
|
|
check_c_source_compiles("
|
|
#include <linux/input.h>
|
|
#ifndef EVIOCGNAME
|
|
#error EVIOCGNAME() ioctl not available
|
|
#endif
|
|
int main(int argc, char** argv) {}" HAVE_INPUT_EVENTS)
|
|
|
|
check_c_source_compiles("
|
|
#include <linux/kd.h>
|
|
#include <linux/keyboard.h>
|
|
|
|
int main(int argc, char **argv)
|
|
{
|
|
struct kbentry kbe;
|
|
kbe.kb_table = KG_CTRL;
|
|
ioctl(0, KDGKBENT, &kbe);
|
|
}" HAVE_INPUT_KD)
|
|
|
|
file(GLOB CORE_LINUX_SOURCES ${SDL2_SOURCE_DIR}/src/core/linux/*.c)
|
|
set(SOURCE_FILES ${SOURCE_FILES} ${CORE_LINUX_SOURCES})
|
|
|
|
if(HAVE_INPUT_EVENTS)
|
|
set(SDL_INPUT_LINUXEV 1)
|
|
endif()
|
|
|
|
if(SDL_HAPTIC AND HAVE_INPUT_EVENTS)
|
|
set(SDL_HAPTIC_LINUX 1)
|
|
file(GLOB HAPTIC_SOURCES ${SDL2_SOURCE_DIR}/src/haptic/linux/*.c)
|
|
set(SOURCE_FILES ${SOURCE_FILES} ${HAPTIC_SOURCES})
|
|
set(HAVE_SDL_HAPTIC TRUE)
|
|
endif()
|
|
|
|
if(HAVE_INPUT_KD)
|
|
set(SDL_INPUT_LINUXKD 1)
|
|
endif()
|
|
|
|
check_include_file("libudev.h" HAVE_LIBUDEV_H)
|
|
|
|
if(PKG_CONFIG_FOUND)
|
|
pkg_search_module(DBUS dbus-1 dbus)
|
|
if(DBUS_FOUND)
|
|
set(HAVE_DBUS_DBUS_H TRUE)
|
|
include_directories(${DBUS_INCLUDE_DIRS})
|
|
list(APPEND EXTRA_LIBS ${DBUS_LIBRARIES})
|
|
endif()
|
|
|
|
pkg_search_module(IBUS ibus-1.0 ibus)
|
|
if(IBUS_FOUND)
|
|
set(HAVE_IBUS_IBUS_H TRUE)
|
|
include_directories(${IBUS_INCLUDE_DIRS})
|
|
list(APPEND EXTRA_LIBS ${IBUS_LIBRARIES})
|
|
add_definitions(-DSDL_USE_IME)
|
|
endif()
|
|
if(HAVE_LIBUNWIND_H)
|
|
# We've already found the header, so REQUIRE the lib to be present
|
|
pkg_search_module(UNWIND REQUIRED libunwind)
|
|
pkg_search_module(UNWIND_GENERIC REQUIRED libunwind-generic)
|
|
list(APPEND EXTRA_LIBS ${UNWIND_LIBRARIES} ${UNWIND_GENERIC_LIBRARIES})
|
|
endif()
|
|
endif()
|
|
|
|
check_include_file("fcitx/frontend.h" HAVE_FCITX_FRONTEND_H)
|
|
endif()
|
|
|
|
if(INPUT_TSLIB)
|
|
check_c_source_compiles("
|
|
#include \"tslib.h\"
|
|
int main(int argc, char** argv) { }" HAVE_INPUT_TSLIB)
|
|
if(HAVE_INPUT_TSLIB)
|
|
set(SDL_INPUT_TSLIB 1)
|
|
list(APPEND EXTRA_LIBS ts)
|
|
endif()
|
|
endif()
|
|
|
|
if(SDL_JOYSTICK)
|
|
if(FREEBSD OR NETBSD OR OPENBSD OR BSDI)
|
|
CheckUSBHID()
|
|
endif()
|
|
CheckHIDAPI()
|
|
if(LINUX AND NOT ANDROID)
|
|
set(SDL_JOYSTICK_LINUX 1)
|
|
file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/linux/*.c ${SDL2_SOURCE_DIR}/src/joystick/steam/*.c)
|
|
set(SOURCE_FILES ${SOURCE_FILES} ${JOYSTICK_SOURCES})
|
|
set(HAVE_SDL_JOYSTICK TRUE)
|
|
endif()
|
|
endif()
|
|
|
|
CheckPTHREAD()
|
|
|
|
if(CLOCK_GETTIME)
|
|
check_library_exists(rt clock_gettime "" FOUND_CLOCK_GETTIME)
|
|
if(FOUND_CLOCK_GETTIME)
|
|
list(APPEND EXTRA_LIBS rt)
|
|
set(HAVE_CLOCK_GETTIME 1)
|
|
else()
|
|
check_library_exists(c clock_gettime "" FOUND_CLOCK_GETTIME)
|
|
if(FOUND_CLOCK_GETTIME)
|
|
set(HAVE_CLOCK_GETTIME 1)
|
|
endif()
|
|
endif()
|
|
endif()
|
|
|
|
check_include_file(linux/version.h HAVE_LINUX_VERSION_H)
|
|
if(HAVE_LINUX_VERSION_H)
|
|
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DHAVE_LINUX_VERSION_H")
|
|
endif()
|
|
|
|
if(SDL_POWER)
|
|
if(LINUX)
|
|
set(SDL_POWER_LINUX 1)
|
|
file(GLOB POWER_SOURCES ${SDL2_SOURCE_DIR}/src/power/linux/*.c)
|
|
set(SOURCE_FILES ${SOURCE_FILES} ${POWER_SOURCES})
|
|
set(HAVE_SDL_POWER TRUE)
|
|
endif()
|
|
endif()
|
|
|
|
if(SDL_FILESYSTEM)
|
|
set(SDL_FILESYSTEM_UNIX 1)
|
|
file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/unix/*.c)
|
|
set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES})
|
|
set(HAVE_SDL_FILESYSTEM TRUE)
|
|
endif()
|
|
|
|
if(SDL_TIMERS)
|
|
set(SDL_TIMER_UNIX 1)
|
|
file(GLOB TIMER_SOURCES ${SDL2_SOURCE_DIR}/src/timer/unix/*.c)
|
|
set(SOURCE_FILES ${SOURCE_FILES} ${TIMER_SOURCES})
|
|
set(HAVE_SDL_TIMERS TRUE)
|
|
endif()
|
|
|
|
if(RPATH)
|
|
set(SDL_RLD_FLAGS "")
|
|
if(BSDI OR FREEBSD OR LINUX OR NETBSD)
|
|
set(CMAKE_REQUIRED_FLAGS "-Wl,--enable-new-dtags")
|
|
check_c_compiler_flag("" HAVE_ENABLE_NEW_DTAGS)
|
|
set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
|
|
if(HAVE_ENABLE_NEW_DTAGS)
|
|
set(SDL_RLD_FLAGS "-Wl,-rpath,\${libdir} -Wl,--enable-new-dtags")
|
|
else()
|
|
set(SDL_RLD_FLAGS "-Wl,-rpath,\${libdir}")
|
|
endif()
|
|
elseif(SOLARIS)
|
|
set(SDL_RLD_FLAGS "-R\${libdir}")
|
|
endif()
|
|
set(CMAKE_BUILD_WITH_INSTALL_RPATH TRUE)
|
|
set(HAVE_RPATH TRUE)
|
|
endif()
|
|
|
|
elseif(WINDOWS)
|
|
find_program(WINDRES windres)
|
|
|
|
check_c_source_compiles("
|
|
#include <windows.h>
|
|
int main(int argc, char **argv) { }" HAVE_WIN32_CC)
|
|
|
|
file(GLOB CORE_SOURCES ${SDL2_SOURCE_DIR}/src/core/windows/*.c)
|
|
set(SOURCE_FILES ${SOURCE_FILES} ${CORE_SOURCES})
|
|
|
|
if(MSVC)
|
|
# Prevent codegen that would use the VC runtime libraries.
|
|
set_property(DIRECTORY . APPEND PROPERTY COMPILE_OPTIONS "/GS-")
|
|
if(NOT ARCH_64)
|
|
set_property(DIRECTORY . APPEND PROPERTY COMPILE_OPTIONS "/arch:SSE")
|
|
endif()
|
|
endif()
|
|
|
|
# Check for DirectX
|
|
if(DIRECTX)
|
|
if(DEFINED MSVC_VERSION AND NOT ${MSVC_VERSION} LESS 1700)
|
|
set(USE_WINSDK_DIRECTX TRUE)
|
|
endif()
|
|
if(NOT CMAKE_COMPILER_IS_MINGW AND NOT USE_WINSDK_DIRECTX)
|
|
if("$ENV{DXSDK_DIR}" STREQUAL "")
|
|
message_error("DIRECTX requires the \$DXSDK_DIR environment variable to be set")
|
|
endif()
|
|
set(CMAKE_REQUIRED_FLAGS "/I\"$ENV{DXSDK_DIR}\\Include\"")
|
|
endif()
|
|
|
|
if(HAVE_WIN32_CC)
|
|
# xinput.h may need windows.h, but doesn't include it itself.
|
|
check_c_source_compiles("
|
|
#include <windows.h>
|
|
#include <xinput.h>
|
|
int main(int argc, char **argv) { }" HAVE_XINPUT_H)
|
|
check_c_source_compiles("
|
|
#include <windows.h>
|
|
#include <xinput.h>
|
|
XINPUT_GAMEPAD_EX x1;
|
|
int main(int argc, char **argv) { }" HAVE_XINPUT_GAMEPAD_EX)
|
|
check_c_source_compiles("
|
|
#include <windows.h>
|
|
#include <xinput.h>
|
|
XINPUT_STATE_EX s1;
|
|
int main(int argc, char **argv) { }" HAVE_XINPUT_STATE_EX)
|
|
else()
|
|
check_include_file(xinput.h HAVE_XINPUT_H)
|
|
endif()
|
|
|
|
check_include_file(d3d9.h HAVE_D3D_H)
|
|
check_include_file(d3d11_1.h HAVE_D3D11_H)
|
|
check_include_file(ddraw.h HAVE_DDRAW_H)
|
|
check_include_file(dsound.h HAVE_DSOUND_H)
|
|
check_include_file(dinput.h HAVE_DINPUT_H)
|
|
check_include_file(dxgi.h HAVE_DXGI_H)
|
|
if(HAVE_D3D_H OR HAVE_D3D11_H OR HAVE_DDRAW_H OR HAVE_DSOUND_H OR HAVE_DINPUT_H)
|
|
set(HAVE_DIRECTX TRUE)
|
|
if(NOT CMAKE_COMPILER_IS_MINGW AND NOT USE_WINSDK_DIRECTX)
|
|
# TODO: change $ENV{DXSDL_DIR} to get the path from the include checks
|
|
link_directories($ENV{DXSDK_DIR}\\lib\\${PROCESSOR_ARCH})
|
|
include_directories($ENV{DXSDK_DIR}\\Include)
|
|
endif()
|
|
endif()
|
|
set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
|
|
endif()
|
|
|
|
# headers needed elsewhere
|
|
check_include_file(mmdeviceapi.h HAVE_MMDEVICEAPI_H)
|
|
check_include_file(audioclient.h HAVE_AUDIOCLIENT_H)
|
|
|
|
if(SDL_AUDIO)
|
|
set(SDL_AUDIO_DRIVER_WINMM 1)
|
|
file(GLOB WINMM_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/winmm/*.c)
|
|
set(SOURCE_FILES ${SOURCE_FILES} ${WINMM_AUDIO_SOURCES})
|
|
set(HAVE_SDL_AUDIO TRUE)
|
|
|
|
if(HAVE_DSOUND_H)
|
|
set(SDL_AUDIO_DRIVER_DSOUND 1)
|
|
file(GLOB DSOUND_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/directsound/*.c)
|
|
set(SOURCE_FILES ${SOURCE_FILES} ${DSOUND_AUDIO_SOURCES})
|
|
endif()
|
|
|
|
if(WASAPI AND HAVE_AUDIOCLIENT_H AND HAVE_MMDEVICEAPI_H)
|
|
set(SDL_AUDIO_DRIVER_WASAPI 1)
|
|
file(GLOB WASAPI_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/wasapi/*.c)
|
|
set(SOURCE_FILES ${SOURCE_FILES} ${WASAPI_AUDIO_SOURCES})
|
|
endif()
|
|
endif()
|
|
|
|
if(SDL_VIDEO)
|
|
# requires SDL_LOADSO on Windows (IME, DX, etc.)
|
|
if(NOT SDL_LOADSO)
|
|
message_error("SDL_VIDEO requires SDL_LOADSO, which is not enabled")
|
|
endif()
|
|
set(SDL_VIDEO_DRIVER_WINDOWS 1)
|
|
file(GLOB WIN_VIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/windows/*.c)
|
|
set(SOURCE_FILES ${SOURCE_FILES} ${WIN_VIDEO_SOURCES})
|
|
|
|
if(RENDER_D3D AND HAVE_D3D_H)
|
|
set(SDL_VIDEO_RENDER_D3D 1)
|
|
set(HAVE_RENDER_D3D TRUE)
|
|
endif()
|
|
if(RENDER_D3D AND HAVE_D3D11_H)
|
|
set(SDL_VIDEO_RENDER_D3D11 1)
|
|
set(HAVE_RENDER_D3D TRUE)
|
|
endif()
|
|
set(HAVE_SDL_VIDEO TRUE)
|
|
endif()
|
|
|
|
if(SDL_THREADS)
|
|
set(SDL_THREAD_WINDOWS 1)
|
|
set(SOURCE_FILES ${SOURCE_FILES}
|
|
${SDL2_SOURCE_DIR}/src/thread/windows/SDL_sysmutex.c
|
|
${SDL2_SOURCE_DIR}/src/thread/windows/SDL_syssem.c
|
|
${SDL2_SOURCE_DIR}/src/thread/windows/SDL_systhread.c
|
|
${SDL2_SOURCE_DIR}/src/thread/windows/SDL_systls.c
|
|
${SDL2_SOURCE_DIR}/src/thread/generic/SDL_syscond.c)
|
|
set(HAVE_SDL_THREADS TRUE)
|
|
endif()
|
|
|
|
if(SDL_POWER)
|
|
set(SDL_POWER_WINDOWS 1)
|
|
set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/power/windows/SDL_syspower.c)
|
|
set(HAVE_SDL_POWER TRUE)
|
|
endif()
|
|
|
|
if(SDL_FILESYSTEM)
|
|
set(SDL_FILESYSTEM_WINDOWS 1)
|
|
file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/windows/*.c)
|
|
set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES})
|
|
set(HAVE_SDL_FILESYSTEM TRUE)
|
|
endif()
|
|
|
|
# Libraries for Win32 native and MinGW
|
|
list(APPEND EXTRA_LIBS user32 gdi32 winmm imm32 ole32 oleaut32 version uuid advapi32 setupapi shell32)
|
|
|
|
# TODO: in configure.ac the check for timers is set on
|
|
# cygwin | mingw32* - does this include mingw32CE?
|
|
if(SDL_TIMERS)
|
|
set(SDL_TIMER_WINDOWS 1)
|
|
file(GLOB TIMER_SOURCES ${SDL2_SOURCE_DIR}/src/timer/windows/*.c)
|
|
set(SOURCE_FILES ${SOURCE_FILES} ${TIMER_SOURCES})
|
|
set(HAVE_SDL_TIMERS TRUE)
|
|
endif()
|
|
|
|
if(SDL_LOADSO)
|
|
set(SDL_LOADSO_WINDOWS 1)
|
|
file(GLOB LOADSO_SOURCES ${SDL2_SOURCE_DIR}/src/loadso/windows/*.c)
|
|
set(SOURCE_FILES ${SOURCE_FILES} ${LOADSO_SOURCES})
|
|
set(HAVE_SDL_LOADSO TRUE)
|
|
endif()
|
|
|
|
file(GLOB CORE_SOURCES ${SDL2_SOURCE_DIR}/src/core/windows/*.c)
|
|
set(SOURCE_FILES ${SOURCE_FILES} ${CORE_SOURCES})
|
|
|
|
if(SDL_VIDEO)
|
|
if(VIDEO_OPENGL)
|
|
set(SDL_VIDEO_OPENGL 1)
|
|
set(SDL_VIDEO_OPENGL_WGL 1)
|
|
set(SDL_VIDEO_RENDER_OGL 1)
|
|
set(HAVE_VIDEO_OPENGL TRUE)
|
|
endif()
|
|
|
|
if(VIDEO_OPENGLES)
|
|
set(SDL_VIDEO_OPENGL_EGL 1)
|
|
set(SDL_VIDEO_OPENGL_ES2 1)
|
|
set(SDL_VIDEO_RENDER_OGL_ES2 1)
|
|
set(HAVE_VIDEO_OPENGLES TRUE)
|
|
endif()
|
|
endif()
|
|
|
|
if(SDL_JOYSTICK)
|
|
CheckHIDAPI()
|
|
# TODO: Remove this hid.c block when SDL_hidapi.c is supported on Windows!
|
|
if(HAVE_HIDAPI)
|
|
set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/hidapi/windows/hid.c)
|
|
endif()
|
|
file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/windows/*.c)
|
|
set(SOURCE_FILES ${SOURCE_FILES} ${JOYSTICK_SOURCES})
|
|
if(HAVE_DINPUT_H)
|
|
set(SDL_JOYSTICK_DINPUT 1)
|
|
list(APPEND EXTRA_LIBS dinput8)
|
|
if(CMAKE_COMPILER_IS_MINGW)
|
|
list(APPEND EXTRA_LIBS dxerr8)
|
|
elseif (NOT USE_WINSDK_DIRECTX)
|
|
list(APPEND EXTRA_LIBS dxerr)
|
|
endif()
|
|
endif()
|
|
if(HAVE_XINPUT_H)
|
|
set(SDL_JOYSTICK_XINPUT 1)
|
|
endif()
|
|
if(NOT HAVE_DINPUT_H AND NOT HAVE_XINPUT_H)
|
|
set(SDL_JOYSTICK_WINMM 1)
|
|
endif()
|
|
set(HAVE_SDL_JOYSTICK TRUE)
|
|
|
|
if(SDL_HAPTIC)
|
|
if(HAVE_DINPUT_H OR HAVE_XINPUT_H)
|
|
file(GLOB HAPTIC_SOURCES ${SDL2_SOURCE_DIR}/src/haptic/windows/*.c)
|
|
if(HAVE_DINPUT_H)
|
|
set(SDL_HAPTIC_DINPUT 1)
|
|
endif()
|
|
if(HAVE_XINPUT_H)
|
|
set(SDL_HAPTIC_XINPUT 1)
|
|
endif()
|
|
else()
|
|
file(GLOB HAPTIC_SOURCES ${SDL2_SOURCE_DIR}/src/haptic/dummy/*.c)
|
|
set(SDL_HAPTIC_DUMMY 1)
|
|
endif()
|
|
set(SOURCE_FILES ${SOURCE_FILES} ${HAPTIC_SOURCES})
|
|
set(HAVE_SDL_HAPTIC TRUE)
|
|
endif()
|
|
endif()
|
|
|
|
file(GLOB VERSION_SOURCES ${SDL2_SOURCE_DIR}/src/main/windows/*.rc)
|
|
file(GLOB SDLMAIN_SOURCES ${SDL2_SOURCE_DIR}/src/main/windows/*.c)
|
|
if(MINGW OR CYGWIN)
|
|
list(APPEND EXTRA_LIBS mingw32)
|
|
list(APPEND EXTRA_LDFLAGS "-mwindows")
|
|
set(SDL_CFLAGS "${SDL_CFLAGS} -Dmain=SDL_main")
|
|
list(APPEND SDL_LIBS "-lmingw32" "-lSDL2main" "-mwindows")
|
|
endif()
|
|
|
|
elseif(APPLE)
|
|
# TODO: rework this all for proper MacOS X, iOS and Darwin support
|
|
|
|
# We always need these libs on macOS at the moment.
|
|
# !!! FIXME: we need Carbon for some very old API calls in
|
|
# !!! FIXME: src/video/cocoa/SDL_cocoakeyboard.c, but we should figure out
|
|
# !!! FIXME: how to dump those.
|
|
if(DARWIN OR MACOSX)
|
|
set(SDL_FRAMEWORK_COCOA 1)
|
|
set(SDL_FRAMEWORK_CARBON 1)
|
|
endif()
|
|
set(SDL_FRAMEWORK_FOUNDATION 1)
|
|
|
|
# Requires the darwin file implementation
|
|
if(SDL_FILE)
|
|
file(GLOB EXTRA_SOURCES ${SDL2_SOURCE_DIR}/src/file/cocoa/*.m)
|
|
set(SOURCE_FILES ${EXTRA_SOURCES} ${SOURCE_FILES})
|
|
# !!! FIXME: modern CMake doesn't need "LANGUAGE C" for Objective-C.
|
|
set_source_files_properties(${EXTRA_SOURCES} PROPERTIES LANGUAGE C)
|
|
set(HAVE_SDL_FILE TRUE)
|
|
# !!! FIXME: why is COREVIDEO inside this if() block?
|
|
set(SDL_FRAMEWORK_COREVIDEO 1)
|
|
else()
|
|
message_error("SDL_FILE must be enabled to build on MacOS X")
|
|
endif()
|
|
|
|
if(SDL_AUDIO)
|
|
set(SDL_AUDIO_DRIVER_COREAUDIO 1)
|
|
file(GLOB AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/coreaudio/*.m)
|
|
# !!! FIXME: modern CMake doesn't need "LANGUAGE C" for Objective-C.
|
|
set_source_files_properties(${AUDIO_SOURCES} PROPERTIES LANGUAGE C)
|
|
set(SOURCE_FILES ${SOURCE_FILES} ${AUDIO_SOURCES})
|
|
set(HAVE_SDL_AUDIO TRUE)
|
|
set(SDL_FRAMEWORK_COREAUDIO 1)
|
|
set(SDL_FRAMEWORK_AUDIOTOOLBOX 1)
|
|
set(SDL_FRAMEWORK_AVFOUNDATION 1)
|
|
endif()
|
|
|
|
if(SDL_JOYSTICK)
|
|
CheckHIDAPI()
|
|
if(HAVE_HIDAPI)
|
|
if(IOS OR TVOS)
|
|
set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/hidapi/ios/hid.m)
|
|
set(SDL_FRAMEWORK_COREBLUETOOTH 1)
|
|
endif()
|
|
endif()
|
|
if(IOS OR TVOS)
|
|
file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/iphoneos/*.m ${SDL2_SOURCE_DIR}/src/joystick/steam/*.c)
|
|
set(SDL_JOYSTICK_MFI 1)
|
|
if(IOS)
|
|
set(SDL_FRAMEWORK_COREMOTION 1)
|
|
endif()
|
|
set(SDL_FRAMEWORK_GAMECONTROLLER 1)
|
|
set(HAVE_SDL_SENSORS 1)
|
|
else()
|
|
file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/darwin/*.c)
|
|
set(SDL_JOYSTICK_IOKIT 1)
|
|
set(SDL_FRAMEWORK_IOKIT 1)
|
|
set(SDL_FRAMEWORK_FF 1)
|
|
endif()
|
|
set(SOURCE_FILES ${SOURCE_FILES} ${JOYSTICK_SOURCES})
|
|
set(HAVE_SDL_JOYSTICK TRUE)
|
|
endif()
|
|
|
|
if(SDL_HAPTIC)
|
|
if (IOS OR TVOS)
|
|
file(GLOB HAPTIC_SOURCES ${SDL2_SOURCE_DIR}/src/haptic/dummy/*.c)
|
|
set(SDL_HAPTIC_DUMMY 1)
|
|
else()
|
|
file(GLOB HAPTIC_SOURCES ${SDL2_SOURCE_DIR}/src/haptic/darwin/*.c)
|
|
set(SDL_HAPTIC_IOKIT 1)
|
|
set(SDL_FRAMEWORK_IOKIT 1)
|
|
set(SDL_FRAMEWORK_FF 1)
|
|
endif()
|
|
set(SOURCE_FILES ${SOURCE_FILES} ${HAPTIC_SOURCES})
|
|
set(HAVE_SDL_HAPTIC TRUE)
|
|
if(NOT SDL_JOYSTICK)
|
|
message(FATAL_ERROR "SDL_HAPTIC requires SDL_JOYSTICK to be enabled")
|
|
endif()
|
|
endif()
|
|
|
|
if(SDL_POWER)
|
|
if (IOS OR TVOS)
|
|
file(GLOB POWER_SOURCES ${SDL2_SOURCE_DIR}/src/power/uikit/*.m)
|
|
set(SDL_POWER_UIKIT 1)
|
|
else()
|
|
file(GLOB POWER_SOURCES ${SDL2_SOURCE_DIR}/src/power/macosx/*.c)
|
|
set(SDL_POWER_MACOSX 1)
|
|
set(SDL_FRAMEWORK_IOKIT 1)
|
|
endif()
|
|
set(SOURCE_FILES ${SOURCE_FILES} ${POWER_SOURCES})
|
|
set(HAVE_SDL_POWER TRUE)
|
|
endif()
|
|
|
|
if(SDL_TIMERS)
|
|
set(SDL_TIMER_UNIX 1)
|
|
file(GLOB TIMER_SOURCES ${SDL2_SOURCE_DIR}/src/timer/unix/*.c)
|
|
set(SOURCE_FILES ${SOURCE_FILES} ${TIMER_SOURCES})
|
|
set(HAVE_SDL_TIMERS TRUE)
|
|
endif(SDL_TIMERS)
|
|
|
|
if(SDL_FILESYSTEM)
|
|
set(SDL_FILESYSTEM_COCOA 1)
|
|
file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/cocoa/*.m)
|
|
# !!! FIXME: modern CMake doesn't need "LANGUAGE C" for Objective-C.
|
|
set_source_files_properties(${FILESYSTEM_SOURCES} PROPERTIES LANGUAGE C)
|
|
set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES})
|
|
set(HAVE_SDL_FILESYSTEM TRUE)
|
|
endif()
|
|
|
|
if(SDL_SENSOR)
|
|
if(IOS)
|
|
set(SDL_SENSOR_COREMOTION 1)
|
|
set(HAVE_SDL_SENSORS TRUE)
|
|
file(GLOB SENSOR_SOURCES ${SDL2_SOURCE_DIR}/src/sensor/coremotion/*.m)
|
|
set(SOURCE_FILES ${SOURCE_FILES} ${SENSOR_SOURCES})
|
|
endif()
|
|
endif()
|
|
|
|
# iOS hack needed - http://code.google.com/p/ios-cmake/ ?
|
|
if(SDL_VIDEO)
|
|
if (IOS OR TVOS)
|
|
set(SDL_VIDEO_DRIVER_UIKIT 1)
|
|
set(SDL_FRAMEWORK_COREGRAPHICS 1)
|
|
set(SDL_FRAMEWORK_QUARTZCORE 1)
|
|
set(SDL_FRAMEWORK_UIKIT 1)
|
|
set(SDL_IPHONE_KEYBOARD 1)
|
|
set(SDL_IPHONE_LAUNCHSCREEN 1)
|
|
file(GLOB UIKITVIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/uikit/*.m)
|
|
set(SOURCE_FILES ${SOURCE_FILES} ${UIKITVIDEO_SOURCES})
|
|
else()
|
|
CheckCOCOA()
|
|
if(VIDEO_OPENGL)
|
|
set(SDL_VIDEO_OPENGL 1)
|
|
set(SDL_VIDEO_OPENGL_CGL 1)
|
|
set(SDL_VIDEO_RENDER_OGL 1)
|
|
set(HAVE_VIDEO_OPENGL TRUE)
|
|
endif()
|
|
endif()
|
|
|
|
if(VIDEO_OPENGLES)
|
|
if(IOS OR TVOS)
|
|
set(SDL_FRAMEWORK_OPENGLES 1)
|
|
set(SDL_VIDEO_OPENGL_ES 1)
|
|
set(SDL_VIDEO_RENDER_OGL_ES 1)
|
|
else()
|
|
set(SDL_VIDEO_OPENGL_EGL 1)
|
|
endif()
|
|
set(SDL_VIDEO_OPENGL_ES2 1)
|
|
set(SDL_VIDEO_RENDER_OGL_ES2 1)
|
|
set(HAVE_VIDEO_OPENGLES TRUE)
|
|
endif()
|
|
|
|
if(VIDEO_VULKAN OR VIDEO_METAL OR RENDER_METAL)
|
|
set(ORIG_CMAKE_REQUIRED_FLAGS ${CMAKE_REQUIRED_FLAGS})
|
|
set(CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS} -x objective-c")
|
|
check_c_source_compiles("
|
|
#include <AvailabilityMacros.h>
|
|
#import <Metal/Metal.h>
|
|
#import <QuartzCore/CAMetalLayer.h>
|
|
|
|
#if TARGET_OS_SIMULATOR || (!TARGET_CPU_X86_64 && !TARGET_CPU_ARM64)
|
|
#error Metal doesn't work on this configuration
|
|
#endif
|
|
int main()
|
|
{
|
|
return 0;
|
|
}
|
|
" HAVE_FRAMEWORK_METAL)
|
|
set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
|
|
if(HAVE_FRAMEWORK_METAL)
|
|
set(SDL_FRAMEWORK_METAL 1)
|
|
set(SDL_FRAMEWORK_QUARTZCORE 1)
|
|
else()
|
|
set(VIDEO_VULKAN 0)
|
|
set(VIDEO_METAL 0)
|
|
set(RENDER_METAL 0)
|
|
endif()
|
|
endif()
|
|
|
|
if(VIDEO_METAL)
|
|
set(SDL_VIDEO_METAL 1)
|
|
set(HAVE_VIDEO_METAL TRUE)
|
|
endif()
|
|
|
|
if(RENDER_METAL)
|
|
file(GLOB RENDER_METAL_SOURCES ${SDL2_SOURCE_DIR}/src/render/metal/*.m)
|
|
set(SOURCE_FILES ${SOURCE_FILES} ${RENDER_METAL_SOURCES})
|
|
set(SDL_VIDEO_RENDER_METAL 1)
|
|
set(HAVE_RENDER_METAL TRUE)
|
|
endif()
|
|
endif()
|
|
|
|
# Actually load the frameworks at the end so we don't duplicate include.
|
|
if(SDL_FRAMEWORK_COREVIDEO)
|
|
find_library(COREVIDEO CoreVideo)
|
|
list(APPEND EXTRA_LIBS ${COREVIDEO})
|
|
endif()
|
|
if(SDL_FRAMEWORK_COCOA)
|
|
find_library(COCOA_LIBRARY Cocoa)
|
|
list(APPEND EXTRA_LIBS ${COCOA_LIBRARY})
|
|
endif()
|
|
if(SDL_FRAMEWORK_IOKIT)
|
|
find_library(IOKIT IOKit)
|
|
list(APPEND EXTRA_LIBS ${IOKIT})
|
|
endif()
|
|
if(SDL_FRAMEWORK_FF)
|
|
find_library(FORCEFEEDBACK ForceFeedback)
|
|
list(APPEND EXTRA_LIBS ${FORCEFEEDBACK})
|
|
endif()
|
|
if(SDL_FRAMEWORK_CARBON)
|
|
find_library(CARBON_LIBRARY Carbon)
|
|
list(APPEND EXTRA_LIBS ${CARBON_LIBRARY})
|
|
endif()
|
|
if(SDL_FRAMEWORK_COREAUDIO)
|
|
find_library(COREAUDIO CoreAudio)
|
|
list(APPEND EXTRA_LIBS ${COREAUDIO})
|
|
endif()
|
|
if(SDL_FRAMEWORK_AUDIOTOOLBOX)
|
|
find_library(AUDIOTOOLBOX AudioToolbox)
|
|
list(APPEND EXTRA_LIBS ${AUDIOTOOLBOX})
|
|
endif()
|
|
if(SDL_FRAMEWORK_AVFOUNDATION)
|
|
find_library(AVFOUNDATION AVFoundation)
|
|
list(APPEND EXTRA_LIBS ${AVFOUNDATION})
|
|
endif()
|
|
if(SDL_FRAMEWORK_COREBLUETOOTH)
|
|
find_library(COREBLUETOOTH CoreBluetooth)
|
|
list(APPEND EXTRA_LIBS ${COREBLUETOOTH})
|
|
endif()
|
|
if(SDL_FRAMEWORK_COREGRAPHICS)
|
|
find_library(COREGRAPHICS CoreGraphics)
|
|
list(APPEND EXTRA_LIBS ${COREGRAPHICS})
|
|
endif()
|
|
if(SDL_FRAMEWORK_COREMOTION)
|
|
find_library(COREMOTION CoreMotion)
|
|
list(APPEND EXTRA_LIBS ${COREMOTION})
|
|
endif()
|
|
if(SDL_FRAMEWORK_FOUNDATION)
|
|
find_library(FOUNDATION Foundation)
|
|
list(APPEND EXTRA_LIBS ${FOUNDATION})
|
|
endif()
|
|
if(SDL_FRAMEWORK_GAMECONTROLLER)
|
|
find_library(GAMECONTROLLER GameController)
|
|
list(APPEND EXTRA_LIBS ${GAMECONTROLLER})
|
|
endif()
|
|
if(SDL_FRAMEWORK_METAL)
|
|
if(IOS OR TVOS)
|
|
find_library(METAL Metal)
|
|
list(APPEND EXTRA_LIBS ${METAL})
|
|
else()
|
|
list(APPEND EXTRA_LDFLAGS "-Wl,-weak_framework,Metal")
|
|
endif()
|
|
endif()
|
|
if(SDL_FRAMEWORK_OPENGLES)
|
|
find_library(OPENGLES OpenGLES)
|
|
list(APPEND EXTRA_LIBS ${OPENGLES})
|
|
endif()
|
|
if(SDL_FRAMEWORK_QUARTZCORE)
|
|
if(IOS OR TVOS)
|
|
find_library(QUARTZCORE QuartzCore)
|
|
list(APPEND EXTRA_LIBS ${QUARTZCORE})
|
|
else()
|
|
list(APPEND EXTRA_LDFLAGS "-Wl,-weak_framework,QuartzCore")
|
|
endif()
|
|
endif()
|
|
if(SDL_FRAMEWORK_UIKIT)
|
|
find_library(UIKIT UIKit)
|
|
list(APPEND EXTRA_LIBS ${UIKIT})
|
|
endif()
|
|
|
|
CheckPTHREAD()
|
|
|
|
elseif(HAIKU)
|
|
if(SDL_VIDEO)
|
|
set(SDL_VIDEO_DRIVER_HAIKU 1)
|
|
file(GLOB HAIKUVIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/haiku/*.c)
|
|
set(SOURCE_FILES ${SOURCE_FILES} ${HAIKUVIDEO_SOURCES})
|
|
set(HAVE_SDL_VIDEO TRUE)
|
|
|
|
set(SDL_FILESYSTEM_HAIKU 1)
|
|
file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/haiku/*.cc)
|
|
set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES})
|
|
set(HAVE_SDL_FILESYSTEM TRUE)
|
|
|
|
if(SDL_TIMERS)
|
|
set(SDL_TIMER_HAIKU 1)
|
|
file(GLOB TIMER_SOURCES ${SDL2_SOURCE_DIR}/src/timer/haiku/*.c)
|
|
set(SOURCE_FILES ${SOURCE_FILES} ${TIMER_SOURCES})
|
|
set(HAVE_SDL_TIMERS TRUE)
|
|
endif(SDL_TIMERS)
|
|
|
|
if(VIDEO_OPENGL)
|
|
# TODO: Use FIND_PACKAGE(OpenGL) instead
|
|
set(SDL_VIDEO_OPENGL 1)
|
|
set(SDL_VIDEO_OPENGL_BGL 1)
|
|
set(SDL_VIDEO_RENDER_OGL 1)
|
|
list(APPEND EXTRA_LIBS GL)
|
|
set(HAVE_VIDEO_OPENGL TRUE)
|
|
endif()
|
|
endif()
|
|
|
|
CheckPTHREAD()
|
|
|
|
elseif(RISCOS)
|
|
if(SDL_TIMERS)
|
|
set(SDL_TIMER_UNIX 1)
|
|
file(GLOB TIMER_SOURCES ${SDL2_SOURCE_DIR}/src/timer/unix/*.c)
|
|
set(SOURCE_FILES ${SOURCE_FILES} ${TIMER_SOURCES})
|
|
set(HAVE_SDL_TIMERS TRUE)
|
|
|
|
if(CLOCK_GETTIME)
|
|
set(HAVE_CLOCK_GETTIME 1)
|
|
endif()
|
|
endif()
|
|
|
|
CheckPTHREAD()
|
|
|
|
if(SDL_AUDIO)
|
|
CheckOSS()
|
|
endif()
|
|
endif()
|
|
|
|
if(VIDEO_VULKAN)
|
|
set(SDL_VIDEO_VULKAN 1)
|
|
set(HAVE_VIDEO_VULKAN TRUE)
|
|
endif()
|
|
|
|
# Dummies
|
|
# configure.ac does it differently:
|
|
# if not have X
|
|
# if enable_X { SDL_X_DISABLED = 1 }
|
|
# [add dummy sources]
|
|
# so it always adds a dummy, without checking, if it was actually requested.
|
|
# This leads to missing internal references on building, since the
|
|
# src/X/*.c does not get included.
|
|
if(NOT HAVE_SDL_JOYSTICK)
|
|
set(SDL_JOYSTICK_DUMMY 1)
|
|
if(SDL_JOYSTICK AND NOT APPLE) # results in unresolved symbols on OSX
|
|
|
|
file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/dummy/*.c)
|
|
set(SOURCE_FILES ${SOURCE_FILES} ${JOYSTICK_SOURCES})
|
|
endif()
|
|
endif()
|
|
if(NOT HAVE_SDL_HAPTIC)
|
|
set(SDL_HAPTIC_DUMMY 1)
|
|
file(GLOB HAPTIC_SOURCES ${SDL2_SOURCE_DIR}/src/haptic/dummy/*.c)
|
|
set(SOURCE_FILES ${SOURCE_FILES} ${HAPTIC_SOURCES})
|
|
endif()
|
|
if(NOT HAVE_SDL_SENSORS)
|
|
set(SDL_SENSOR_DUMMY 1)
|
|
file(GLOB SENSORS_SOURCES ${SDL2_SOURCE_DIR}/src/sensor/dummy/*.c)
|
|
set(SOURCE_FILES ${SOURCE_FILES} ${SENSORS_SOURCES})
|
|
endif()
|
|
if(NOT HAVE_SDL_LOADSO)
|
|
set(SDL_LOADSO_DISABLED 1)
|
|
file(GLOB LOADSO_SOURCES ${SDL2_SOURCE_DIR}/src/loadso/dummy/*.c)
|
|
set(SOURCE_FILES ${SOURCE_FILES} ${LOADSO_SOURCES})
|
|
endif()
|
|
if(NOT HAVE_SDL_FILESYSTEM)
|
|
set(SDL_FILESYSTEM_DISABLED 1)
|
|
file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/dummy/*.c)
|
|
set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES})
|
|
endif()
|
|
|
|
# We always need to have threads and timers around
|
|
if(NOT HAVE_SDL_THREADS)
|
|
set(SDL_THREADS_DISABLED 1)
|
|
file(GLOB THREADS_SOURCES ${SDL2_SOURCE_DIR}/src/thread/generic/*.c)
|
|
set(SOURCE_FILES ${SOURCE_FILES} ${THREADS_SOURCES})
|
|
endif()
|
|
if(NOT HAVE_SDL_TIMERS)
|
|
set(SDL_TIMERS_DISABLED 1)
|
|
file(GLOB TIMER_SOURCES ${SDL2_SOURCE_DIR}/src/timer/dummy/*.c)
|
|
set(SOURCE_FILES ${SOURCE_FILES} ${TIMER_SOURCES})
|
|
endif()
|
|
|
|
if(NOT SDLMAIN_SOURCES)
|
|
file(GLOB SDLMAIN_SOURCES ${SDL2_SOURCE_DIR}/src/main/dummy/*.c)
|
|
endif()
|
|
|
|
# Append the -MMD -MT flags
|
|
# if(DEPENDENCY_TRACKING)
|
|
# if(COMPILER_IS_GNUCC)
|
|
# set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -MMD -MT \$@")
|
|
# endif()
|
|
# endif()
|
|
|
|
configure_file("${SDL2_SOURCE_DIR}/include/SDL_config.h.cmake"
|
|
"${SDL2_BINARY_DIR}/include/SDL_config.h")
|
|
|
|
# Prepare the flags and remove duplicates
|
|
if(EXTRA_LDFLAGS)
|
|
list(REMOVE_DUPLICATES EXTRA_LDFLAGS)
|
|
endif()
|
|
if(EXTRA_LIBS)
|
|
list(REMOVE_DUPLICATES EXTRA_LIBS)
|
|
endif()
|
|
if(EXTRA_CFLAGS)
|
|
list(REMOVE_DUPLICATES EXTRA_CFLAGS)
|
|
endif()
|
|
listtostr(EXTRA_CFLAGS _EXTRA_CFLAGS)
|
|
set(EXTRA_CFLAGS ${_EXTRA_CFLAGS})
|
|
|
|
# Compat helpers for the configuration files
|
|
if(NOT WINDOWS OR CYGWIN)
|
|
# TODO: we need a Windows script, too
|
|
execute_process(COMMAND sh ${SDL2_SOURCE_DIR}/build-scripts/updaterev.sh)
|
|
|
|
set(prefix ${CMAKE_INSTALL_PREFIX})
|
|
set(exec_prefix "\${prefix}")
|
|
set(libdir "\${exec_prefix}/lib${LIB_SUFFIX}")
|
|
set(bindir "\${exec_prefix}/bin")
|
|
set(includedir "\${prefix}/include")
|
|
if(SDL_STATIC)
|
|
set(ENABLE_STATIC_TRUE "")
|
|
set(ENABLE_STATIC_FALSE "#")
|
|
else()
|
|
set(ENABLE_STATIC_TRUE "#")
|
|
set(ENABLE_STATIC_FALSE "")
|
|
endif()
|
|
if(SDL_SHARED)
|
|
set(ENABLE_SHARED_TRUE "")
|
|
set(ENABLE_SHARED_FALSE "#")
|
|
else()
|
|
set(ENABLE_SHARED_TRUE "#")
|
|
set(ENABLE_SHARED_FALSE "")
|
|
endif()
|
|
|
|
# Clean up the different lists
|
|
listtostr(EXTRA_LIBS _EXTRA_LIBS "-l")
|
|
set(SDL_STATIC_LIBS ${SDL_LIBS} ${EXTRA_LDFLAGS} ${_EXTRA_LIBS})
|
|
list(REMOVE_DUPLICATES SDL_STATIC_LIBS)
|
|
listtostr(SDL_STATIC_LIBS _SDL_STATIC_LIBS)
|
|
set(SDL_STATIC_LIBS ${_SDL_STATIC_LIBS})
|
|
listtostr(SDL_LIBS _SDL_LIBS)
|
|
set(SDL_LIBS ${_SDL_LIBS})
|
|
|
|
# MESSAGE(STATUS "SDL_LIBS: ${SDL_LIBS}")
|
|
# MESSAGE(STATUS "SDL_STATIC_LIBS: ${SDL_STATIC_LIBS}")
|
|
|
|
configure_file("${SDL2_SOURCE_DIR}/sdl2.pc.in"
|
|
"${SDL2_BINARY_DIR}/sdl2.pc" @ONLY)
|
|
configure_file("${SDL2_SOURCE_DIR}/sdl2-config.in"
|
|
"${SDL2_BINARY_DIR}/sdl2-config")
|
|
configure_file("${SDL2_SOURCE_DIR}/sdl2-config.in"
|
|
"${SDL2_BINARY_DIR}/sdl2-config" @ONLY)
|
|
configure_file("${SDL2_SOURCE_DIR}/SDL2.spec.in"
|
|
"${SDL2_BINARY_DIR}/SDL2.spec" @ONLY)
|
|
endif()
|
|
|
|
##### Info output #####
|
|
message(STATUS "")
|
|
message(STATUS "SDL2 was configured with the following options:")
|
|
message(STATUS "")
|
|
message(STATUS "Platform: ${CMAKE_SYSTEM}")
|
|
message(STATUS "64-bit: ${ARCH_64}")
|
|
message(STATUS "Compiler: ${CMAKE_C_COMPILER}")
|
|
message(STATUS "")
|
|
message(STATUS "Subsystems:")
|
|
foreach(_SUB ${SDL_SUBSYSTEMS})
|
|
string(TOUPPER ${_SUB} _OPT)
|
|
message_bool_option(${_SUB} SDL_${_OPT})
|
|
endforeach()
|
|
message(STATUS "")
|
|
message(STATUS "Options:")
|
|
list(SORT ALLOPTIONS)
|
|
foreach(_OPT ${ALLOPTIONS})
|
|
# Longest option is VIDEO_X11_XSCREENSAVER = 22 characters
|
|
# Get the padding
|
|
string(LENGTH ${_OPT} _OPTLEN)
|
|
math(EXPR _PADLEN "23 - ${_OPTLEN}")
|
|
string(RANDOM LENGTH ${_PADLEN} ALPHABET " " _PADDING)
|
|
message_tested_option(${_OPT} ${_PADDING})
|
|
endforeach()
|
|
message(STATUS "")
|
|
message(STATUS " CFLAGS: ${CMAKE_C_FLAGS}")
|
|
message(STATUS " EXTRA_CFLAGS: ${EXTRA_CFLAGS}")
|
|
message(STATUS " EXTRA_LDFLAGS: ${EXTRA_LDFLAGS}")
|
|
message(STATUS " EXTRA_LIBS: ${EXTRA_LIBS}")
|
|
message(STATUS "")
|
|
message(STATUS " Build Shared Library: ${SDL_SHARED}")
|
|
message(STATUS " Build Static Library: ${SDL_STATIC}")
|
|
if(SDL_STATIC)
|
|
message(STATUS " Build Static Library with Position Independent Code: ${SDL_STATIC_PIC}")
|
|
endif()
|
|
message(STATUS "")
|
|
if(UNIX)
|
|
message(STATUS "If something was not detected, although the libraries")
|
|
message(STATUS "were installed, then make sure you have set the")
|
|
message(STATUS "CFLAGS and LDFLAGS environment variables correctly.")
|
|
message(STATUS "")
|
|
endif()
|
|
|
|
if(WARN_ABOUT_ARM_SIMD_ASM_MIT)
|
|
message(STATUS "")
|
|
message(STATUS "SDL is being built with ARM SIMD optimizations, which")
|
|
message(STATUS "uses code licensed under the MIT license. If this is a")
|
|
message(STATUS "problem, please disable that code by rerunning CMake with:")
|
|
message(STATUS "")
|
|
message(STATUS " -DARMSIMD=OFF")
|
|
endif()
|
|
|
|
if(WARN_ABOUT_ARM_NEON_ASM_MIT)
|
|
message(STATUS "")
|
|
message(STATUS "SDL is being built with ARM NEON optimizations, which")
|
|
message(STATUS "uses code licensed under the MIT license. If this is a")
|
|
message(STATUS "problem, please disable that code by rerunning CMake with:")
|
|
message(STATUS "")
|
|
message(STATUS " -DARMNEON=OFF")
|
|
endif()
|
|
|
|
# Ensure that the extra cflags are used at compile time
|
|
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${EXTRA_CFLAGS}")
|
|
|
|
# Always build SDLmain
|
|
add_library(SDL2main STATIC ${SDLMAIN_SOURCES})
|
|
target_include_directories(SDL2main PUBLIC "$<BUILD_INTERFACE:${SDL2_SOURCE_DIR}/include>" $<INSTALL_INTERFACE:include> $<INSTALL_INTERFACE:include/SDL2>)
|
|
set(_INSTALL_LIBS "SDL2main")
|
|
if (NOT ANDROID)
|
|
set_target_properties(SDL2main PROPERTIES DEBUG_POSTFIX "${SDL_CMAKE_DEBUG_POSTFIX}")
|
|
endif()
|
|
|
|
if (ANDROID AND HAVE_HIDAPI)
|
|
set(_INSTALL_LIBS ${_INSTALL_LIBS} "hidapi")
|
|
endif()
|
|
|
|
if(SDL_SHARED)
|
|
add_library(SDL2 SHARED ${SOURCE_FILES} ${VERSION_SOURCES})
|
|
if(APPLE)
|
|
set_target_properties(SDL2 PROPERTIES
|
|
MACOSX_RPATH 1
|
|
OUTPUT_NAME "SDL2-${LT_RELEASE}")
|
|
elseif(UNIX AND NOT ANDROID)
|
|
set_target_properties(SDL2 PROPERTIES
|
|
VERSION ${LT_VERSION}
|
|
SOVERSION ${LT_REVISION}
|
|
OUTPUT_NAME "SDL2-${LT_RELEASE}")
|
|
else()
|
|
set_target_properties(SDL2 PROPERTIES
|
|
VERSION ${SDL_VERSION}
|
|
SOVERSION ${LT_REVISION}
|
|
OUTPUT_NAME "SDL2")
|
|
endif()
|
|
if(MSVC AND NOT LIBC)
|
|
# Don't try to link with the default set of libraries.
|
|
set_target_properties(SDL2 PROPERTIES LINK_FLAGS_RELEASE "/NODEFAULTLIB")
|
|
set_target_properties(SDL2 PROPERTIES LINK_FLAGS_DEBUG "/NODEFAULTLIB")
|
|
set_target_properties(SDL2 PROPERTIES STATIC_LIBRARY_FLAGS "/NODEFAULTLIB")
|
|
endif()
|
|
set(_INSTALL_LIBS "SDL2" ${_INSTALL_LIBS})
|
|
target_link_libraries(SDL2 ${EXTRA_LIBS} ${EXTRA_LDFLAGS})
|
|
target_include_directories(SDL2 PUBLIC "$<BUILD_INTERFACE:${SDL2_SOURCE_DIR}/include>" $<INSTALL_INTERFACE:include> $<INSTALL_INTERFACE:include/SDL2>)
|
|
if (NOT ANDROID)
|
|
set_target_properties(SDL2 PROPERTIES DEBUG_POSTFIX "${SDL_CMAKE_DEBUG_POSTFIX}")
|
|
endif()
|
|
if(IOS OR TVOS)
|
|
set_property(TARGET SDL2 APPEND_STRING PROPERTY COMPILE_FLAGS "-fobjc-arc")
|
|
target_compile_definitions(SDL2 PRIVATE IOS_DYLIB=1)
|
|
endif()
|
|
endif()
|
|
|
|
if(ANDROID)
|
|
if(HAVE_HIDAPI)
|
|
add_library(hidapi SHARED ${SDL2_SOURCE_DIR}/src/hidapi/android/hid.cpp)
|
|
endif()
|
|
|
|
if(MSVC AND NOT LIBC)
|
|
# Don't try to link with the default set of libraries.
|
|
set_target_properties(hidapi PROPERTIES LINK_FLAGS_RELEASE "/NODEFAULTLIB")
|
|
set_target_properties(hidapi PROPERTIES LINK_FLAGS_DEBUG "/NODEFAULTLIB")
|
|
set_target_properties(hidapi PROPERTIES STATIC_LIBRARY_FLAGS "/NODEFAULTLIB")
|
|
endif()
|
|
if(HAVE_HIDAPI)
|
|
target_link_libraries(hidapi log)
|
|
endif()
|
|
endif()
|
|
|
|
if(SDL_STATIC)
|
|
set (BUILD_SHARED_LIBS FALSE)
|
|
add_library(SDL2-static STATIC ${SOURCE_FILES})
|
|
if (NOT SDL_SHARED OR NOT WIN32)
|
|
set_target_properties(SDL2-static PROPERTIES OUTPUT_NAME "SDL2")
|
|
# Note: Apparently, OUTPUT_NAME must really be unique; even when
|
|
# CMAKE_IMPORT_LIBRARY_SUFFIX or the like are given. Otherwise
|
|
# the static build may race with the import lib and one will get
|
|
# clobbered, when the suffix is realized via subsequent rename.
|
|
endif()
|
|
set_target_properties(SDL2-static PROPERTIES POSITION_INDEPENDENT_CODE ${SDL_STATIC_PIC})
|
|
if(MSVC AND NOT LIBC)
|
|
set_target_properties(SDL2-static PROPERTIES LINK_FLAGS_RELEASE "/NODEFAULTLIB")
|
|
set_target_properties(SDL2-static PROPERTIES LINK_FLAGS_DEBUG "/NODEFAULTLIB")
|
|
set_target_properties(SDL2-static PROPERTIES STATIC_LIBRARY_FLAGS "/NODEFAULTLIB")
|
|
endif()
|
|
# TODO: Win32 platforms keep the same suffix .lib for import and static
|
|
# libraries - do we need to consider this?
|
|
set(_INSTALL_LIBS "SDL2-static" ${_INSTALL_LIBS})
|
|
target_link_libraries(SDL2-static ${EXTRA_LIBS} ${EXTRA_LDFLAGS})
|
|
target_include_directories(SDL2-static PUBLIC "$<BUILD_INTERFACE:${SDL2_SOURCE_DIR}/include>" $<INSTALL_INTERFACE:include> $<INSTALL_INTERFACE:include/SDL2>)
|
|
if (NOT ANDROID)
|
|
set_target_properties(SDL2-static PROPERTIES DEBUG_POSTFIX "${SDL_CMAKE_DEBUG_POSTFIX}")
|
|
endif()
|
|
if(IOS OR TVOS)
|
|
set_property(TARGET SDL2-static APPEND_STRING PROPERTY COMPILE_FLAGS "-fobjc-arc")
|
|
endif()
|
|
endif()
|
|
|
|
##### Tests #####
|
|
|
|
if(SDL_TEST)
|
|
file(GLOB TEST_SOURCES ${SDL2_SOURCE_DIR}/src/test/*.c)
|
|
add_library(SDL2_test STATIC ${TEST_SOURCES})
|
|
|
|
add_subdirectory(test)
|
|
endif()
|
|
|
|
##### Installation targets #####
|
|
install(TARGETS ${_INSTALL_LIBS} EXPORT SDL2Targets
|
|
LIBRARY DESTINATION "lib${LIB_SUFFIX}"
|
|
ARCHIVE DESTINATION "lib${LIB_SUFFIX}"
|
|
RUNTIME DESTINATION bin)
|
|
|
|
##### Export files #####
|
|
if (WINDOWS)
|
|
set(PKG_PREFIX "cmake")
|
|
else ()
|
|
set(PKG_PREFIX "lib${LIB_SUFFIX}/cmake/SDL2")
|
|
endif ()
|
|
|
|
include(CMakePackageConfigHelpers)
|
|
write_basic_package_version_file("${CMAKE_BINARY_DIR}/SDL2ConfigVersion.cmake"
|
|
VERSION ${SDL_VERSION}
|
|
COMPATIBILITY AnyNewerVersion
|
|
)
|
|
|
|
install(EXPORT SDL2Targets
|
|
FILE SDL2Targets.cmake
|
|
NAMESPACE SDL2::
|
|
DESTINATION ${PKG_PREFIX}
|
|
)
|
|
install(
|
|
FILES
|
|
${CMAKE_CURRENT_SOURCE_DIR}/SDL2Config.cmake
|
|
${CMAKE_BINARY_DIR}/SDL2ConfigVersion.cmake
|
|
DESTINATION ${PKG_PREFIX}
|
|
COMPONENT Devel
|
|
)
|
|
|
|
file(GLOB INCLUDE_FILES ${SDL2_SOURCE_DIR}/include/*.h)
|
|
file(GLOB BIN_INCLUDE_FILES ${SDL2_BINARY_DIR}/include/*.h)
|
|
foreach(_FNAME ${BIN_INCLUDE_FILES})
|
|
get_filename_component(_INCNAME ${_FNAME} NAME)
|
|
list(REMOVE_ITEM INCLUDE_FILES ${SDL2_SOURCE_DIR}/include/${_INCNAME})
|
|
endforeach()
|
|
list(APPEND INCLUDE_FILES ${BIN_INCLUDE_FILES})
|
|
install(FILES ${INCLUDE_FILES} DESTINATION include/SDL2)
|
|
|
|
string(TOUPPER "${CMAKE_BUILD_TYPE}" UPPER_BUILD_TYPE)
|
|
if (UPPER_BUILD_TYPE MATCHES DEBUG)
|
|
set(SOPOSTFIX "${SDL_CMAKE_DEBUG_POSTFIX}")
|
|
else()
|
|
set(SOPOSTFIX "")
|
|
endif()
|
|
|
|
if(NOT (WINDOWS OR CYGWIN))
|
|
if(SDL_SHARED)
|
|
set(SOEXT ${CMAKE_SHARED_LIBRARY_SUFFIX}) # ".so", ".dylib", etc.
|
|
get_target_property(SONAME SDL2 OUTPUT_NAME)
|
|
if(NOT ANDROID)
|
|
install(CODE "
|
|
execute_process(COMMAND ${CMAKE_COMMAND} -E create_symlink
|
|
\"lib${SONAME}${SOPOSTFIX}${SOEXT}\" \"libSDL2${SOPOSTFIX}${SOEXT}\"
|
|
WORKING_DIRECTORY \"${SDL2_BINARY_DIR}\")")
|
|
install(FILES ${SDL2_BINARY_DIR}/libSDL2${SOPOSTFIX}${SOEXT} DESTINATION "lib${LIB_SUFFIX}")
|
|
endif()
|
|
endif()
|
|
if(FREEBSD)
|
|
# FreeBSD uses ${PREFIX}/libdata/pkgconfig
|
|
install(FILES ${SDL2_BINARY_DIR}/sdl2.pc DESTINATION "libdata/pkgconfig")
|
|
else()
|
|
install(FILES ${SDL2_BINARY_DIR}/sdl2.pc
|
|
DESTINATION "lib${LIB_SUFFIX}/pkgconfig")
|
|
endif()
|
|
install(PROGRAMS ${SDL2_BINARY_DIR}/sdl2-config DESTINATION bin)
|
|
# TODO: what about the .spec file? Is it only needed for RPM creation?
|
|
install(FILES "${SDL2_SOURCE_DIR}/sdl2.m4" DESTINATION "${CMAKE_INSTALL_FULL_DATAROOTDIR}/aclocal")
|
|
endif()
|
|
|
|
##### Uninstall target #####
|
|
|
|
if(NOT TARGET uninstall)
|
|
configure_file(
|
|
"${CMAKE_CURRENT_SOURCE_DIR}/cmake_uninstall.cmake.in"
|
|
"${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake"
|
|
IMMEDIATE @ONLY)
|
|
|
|
add_custom_target(uninstall
|
|
COMMAND ${CMAKE_COMMAND} -P ${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake)
|
|
endif()
|