Simple Directmedia Layer
Go to file
Sam Lantinga 5e513ecc7f Don't automatically free temporary memory, let the application call SDL_FreeTemporaryMemory() when it's ready.
Also mark up all functions that return temporary memory with SDL_DECLSPEC_TEMP, to help people implementing language bindings.

Fixes https://github.com/libsdl-org/SDL/issues/10378
2024-07-26 10:05:03 -07:00
.github workflows: Enable building examples on GitHub Actions. 2024-07-23 01:04:05 -04:00
android-project Fix running on Android 9 and older 2024-07-25 04:41:43 -07:00
build-scripts Don't automatically free temporary memory, let the application call SDL_FreeTemporaryMemory() when it's ready. 2024-07-26 10:05:03 -07:00
cmake cmake: gate all preseeding behind SDL_PRESEED option 2024-07-25 16:42:11 +00:00
docs Don't automatically free temporary memory, let the application call SDL_FreeTemporaryMemory() when it's ready. 2024-07-26 10:05:03 -07:00
examples examples: Use the existing CMake infrastructure instead of rolling our own. 2024-07-25 11:56:19 -04:00
include Don't automatically free temporary memory, let the application call SDL_FreeTemporaryMemory() when it's ready. 2024-07-26 10:05:03 -07:00
mingw/pkg-support mingw: use DESTDIR to change the install location of the mingw package 2024-07-07 20:35:33 +02:00
src Don't automatically free temporary memory, let the application call SDL_FreeTemporaryMemory() when it's ready. 2024-07-26 10:05:03 -07:00
test Don't automatically free temporary memory, let the application call SDL_FreeTemporaryMemory() when it's ready. 2024-07-26 10:05:03 -07:00
VisualC Fix SDL3ConfigVersion.cmake of VC development package for ARM64EC 2024-07-20 00:59:58 +02:00
VisualC-GDK GDK build: fix project settings and API changes 2024-07-25 11:35:10 +03:00
VisualC-WinRT Simplified SDL_Surface 2024-07-10 00:48:18 -07:00
wayland-protocols video: Expose HDR metadata per-window 2024-06-20 15:55:07 -04:00
Xcode main: Move SDL_RunApp bits from src/core to src/main. 2024-07-05 08:52:25 -07:00
.clang-format Add 'wl_list_for_each_safe' to the clang-format macro list 2024-03-14 10:22:23 -04:00
.clang-tidy Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked 2023-08-05 14:14:45 -04:00
.editorconfig .editorconfig: Remove excess apostrophe at *.cocci 2024-06-16 09:18:17 -07:00
.gitignore audio: Refer to audio devices to "playback" and "recording". 2024-06-15 01:08:12 -04:00
.wikiheaders-options wikiheaders: bridge wiki Category docs to the headers! 2024-05-16 11:48:23 -04:00
Android.mk Create a functional CMake project using androidbuild.sh 2024-06-18 00:11:44 +02:00
BUGS.txt Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
CMakeLists.txt cmake: gate all preseeding behind SDL_PRESEED option 2024-07-25 16:42:11 +00:00
CREDITS.md docs: Moved CREDITS and INSTALL to markdown format. 2023-11-29 12:31:27 -05:00
INSTALL.md Updated INSTALL.md 2024-04-10 09:18:42 -04:00
LICENSE.txt Updated copyright for 2024 2024-01-01 13:15:26 -08:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.md Tweaking documentation for the SDL 3.0 preview release 2024-03-24 06:16:02 -07:00
WhatsNew.txt audio: Refer to audio devices to "playback" and "recording". 2024-06-15 01:08:12 -04:00

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.

Enjoy!

Sam Lantinga (slouken@libsdl.org)